SlideShare a Scribd company logo
Serious Games and Gamification
for eHealth and Care, Training and Education, Smart Cities and Communities
Winter 2015 - 2016
About imaginary
Founded in 2004, imaginary's multi-disciplinary team has been developing innovative but
practical solutions in areas such as simulations, serious games and digital interactive
technologies that collect and communicate data, share knowledge, change behaviour,
raise awareness, train, assess and empower staff to provide competitive advantage and build a
sustainable future.
The world around us
Energy efficiency,
green mobility and
economic growth in
urban environments
need
to be fostered.
Society is ageing and
costs of care for the
elderly are increasing.
Training and education
need to be more
motivating, inclusive,
social and easily
connected to real life
situations.
The latest generation of
“digital natives” demand
engagement and
interactivity in every aspect
of their lives.
In such a demanding environment, imaginary’s multi-disciplinary team
produce applications which engage and empower all generations of
users.
Our value proposition
imaginary develop solutions that address the
challenges of the attention economy through the
innovative use of immersive technologies,
simulations, serious games and the latest
gamification strategies[ ]
The benefits of simulations and Serious Games
Engagement and interactivity
Versatility of design
Rich experiences
Spontaneous action
Immediate feedback
Support for reflection
Immediate use of knowledge gained
Interaction technologies
Omni
Virtuix©
Kinect
Leapmotion©
Web
Mobile
Oculus
Rift©
eHealth and care
Smart cities and communities
Application areas
The solutions described in the examples that follow can be developed
for and/or re-used in many different application areas.
Education and training
RehAbility: physical and cognitive rehabilitation
eHEALTH
and CARE
A series of games integrated into a virtual environment allows
patients affected e.g. by stroke or multiple sclerosis to do
physical and cognitive rehabilitation exercises at home.
The medical staff will choose and set up those exercises that are
most appropriate for each specific case, according to the progress
of the whole rehabilitation process. A reporting area stores details
and results of every session.
WATCH THE VIDEO
A new children-friendly version is
informing clinical evaluation.
RehAbility KID: children’s version
eHEALTH
and CARE
A set of applications for the tablet/PC which, through various motivational
techniques, supports senior citizens to maintain a healthy lifestyle by a
constructive interaction between mind, body and social engagement.
Agegym: a suite for active ageing
www.doremi-fp7.eu
This product was built through:
eHEALTH
and CARE
Fit4Life: healthy lifestyle for teenagers
www.pegasof4f.eu
This product was built through
A mobile social game designed specifically for teenagers to sensitize them
and modify their lifestyle habits by encouraging physical movement and
healthy nutrition to avoid obesity and resulting health problems.
eHEALTH
and CARE
This serious game is targeted at people affected by autistic
spectrum disorders and their families.
Through 3 different scenarios: an office, a minimarket and a
gardening centre, the virtual working environment offers users
the opportunity to prepare themselves for job interviews, and so
acquire the necessary know-how to deal with critical situations
in the workplace.
iSpectrum: social interactions for people affected by Autism
WATCH THE VIDEO
Trainers said: it was really useful.
It affected users emotions and
their learning process.
ASD users said: it showed me
important aspects of ‘how an office
works in reality’.
TRAINING
An interactive, gamified 3D hospital where, following an proven learning
methology, a surgeon can interact with game-based medical content,
navigate environments, access e-learning lessons and learn interactively with
peers.
Smart e-HOSPITAL: the innovative way to design e-learning
TRAINING
CLinIC and Think Better Care:
immersive training for nurses and carers
Set in a 3D virtual Hospital and in a 3D virtual Care Home these 2 games
aim to train nurses and carers to cope with complex dialogues and stressful
situations.
A virtual tutor accompanies the user during the whole game experience,
giving feedback and helping to manage specific situations
WATCH THE VIDEO
60% of the healthcare staff
who tested the game
evaluated it as a positive
method to experience new
working situations they
could encounter.
3D Virtual Care Home scenario 3D Virtual Hospital scenario
TRAINING
Set in a 3D virtual hospital which was damaged by an earthquake, this
game is designed to offer training for emergency volunteers dealing with
stressful situations and applying procedural knowledge.
A virtual tutor accompanies the user during the whole game experience,
giving feedback and helping to manage specific situations in a better way.
Rescue League: managing emergency situations
70% of the volunteers who
tested the game stated it
helped them to better
understand the working
procedures they have to
follow.
TRAINING
Designed for self-regulated learning this simulation targets
multiculturalism and increases awareness of cultural differences in
3 business scenarios: job interview, business dinner, appointment
at the airport.
Through an integrated social network users are encouraged to
share their experiences with each other.
ImREAL: educating to multiculturalism
1, 2WATCH THE VIDEO
TRAINING
Hazards and risks can be reduced by training engineers in a virtual
construction site. The game unfolds using ordinary activities and
unexpected, urgent accidents in a farm under renovation.
YARD IN PROGRESS: safety construction site
EDUCATION
Like Factory is a game explaining Von Neumann’s computer
architecture starting from very common and well known
operations such as «liking» a post in Facebook.
Like Factory: technology for everyone
EDUCATION
e-VITA forward to the past: from storytelling to games
These 4 games give the younger generation the chance to virtually
experience life in 20th century Europe captured through the stories
and memories of people who lived before the European Union was
established.
CLICK ON THE IMAGES TO PLAY
About 100 users plus a panel
of experts demonstrated the
overall applicability and the
effectiveness of the e-VITA
serious games for
intergenerational learning.
EDUCATION
SmartSociety is a gamified city environment bringing together different
local and touristic services that citizens can use and contribute to
actively.
The first gamified service is SmartShare, the new app for car pooling.
SmartSociety: a suite for a smarter society
WATCH THE VIDEO
www.smart-society-project.eu
virtual
gamified city
environment
This product was built through:
SMART CITIES
and COMMUNITIES
Smart
Share
app
A mobile game designed to raise citizen awareness of green mobility.
The game is based on a mechanism of rewards and shared experience:
virtual missions make you explore and move in the real world alone or
with the help of other users.
ECO-DEALERS: move in green
WATCH THE VIDEO
SMART CITIES
and COMMUNITIES
Some of our customers
Contacts
imaginary_italy
www.i-maginary.it
imaginarysrl
Via Mauro Macchi, 50
20124 Milano
PH. +39 02 89458.576
FAX +39 02 89458.695 info@i-maginary.it

More Related Content

What's hot

AH 2020 trends_report
AH 2020 trends_reportAH 2020 trends_report
AH 2020 trends_report
Isobar Ukraine
 
Virtual reality and augmented reality -Bournane Abdelkrim
Virtual reality and augmented reality -Bournane AbdelkrimVirtual reality and augmented reality -Bournane Abdelkrim
Virtual reality and augmented reality -Bournane Abdelkrim
Abdelkrim Bournane
 
Potential of virtual worlds for tourism
Potential of virtual worlds for tourismPotential of virtual worlds for tourism
Potential of virtual worlds for tourism
David Wortley
 
Major Project presentation 2013-14
Major Project presentation 2013-14Major Project presentation 2013-14
Major Project presentation 2013-14
p131420132014
 
Serious Games in Europe
Serious Games in EuropeSerious Games in Europe
Serious Games in Europe
David Wortley
 
Immersive Technologies for CRM Richmond Events Arcadia
Immersive Technologies for CRM Richmond Events ArcadiaImmersive Technologies for CRM Richmond Events Arcadia
Immersive Technologies for CRM Richmond Events Arcadia
David Wortley
 
Amerikids Business Presentation
Amerikids  Business PresentationAmerikids  Business Presentation
Amerikids Business Presentation
Green Kids Media
 
Immersive Technologies Presentation for Digital Earth
Immersive Technologies Presentation for Digital EarthImmersive Technologies Presentation for Digital Earth
Immersive Technologies Presentation for Digital EarthDavid Wortley
 

What's hot (9)

AH 2020 trends_report
AH 2020 trends_reportAH 2020 trends_report
AH 2020 trends_report
 
Virtual reality and augmented reality -Bournane Abdelkrim
Virtual reality and augmented reality -Bournane AbdelkrimVirtual reality and augmented reality -Bournane Abdelkrim
Virtual reality and augmented reality -Bournane Abdelkrim
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Potential of virtual worlds for tourism
Potential of virtual worlds for tourismPotential of virtual worlds for tourism
Potential of virtual worlds for tourism
 
Major Project presentation 2013-14
Major Project presentation 2013-14Major Project presentation 2013-14
Major Project presentation 2013-14
 
Serious Games in Europe
Serious Games in EuropeSerious Games in Europe
Serious Games in Europe
 
Immersive Technologies for CRM Richmond Events Arcadia
Immersive Technologies for CRM Richmond Events ArcadiaImmersive Technologies for CRM Richmond Events Arcadia
Immersive Technologies for CRM Richmond Events Arcadia
 
Amerikids Business Presentation
Amerikids  Business PresentationAmerikids  Business Presentation
Amerikids Business Presentation
 
Immersive Technologies Presentation for Digital Earth
Immersive Technologies Presentation for Digital EarthImmersive Technologies Presentation for Digital Earth
Immersive Technologies Presentation for Digital Earth
 

Similar to imaginary: Serious Games and Gamification

Imaginary October 2014
Imaginary October 2014Imaginary October 2014
Imaginary October 2014
Lucia Pannese
 
Games for Health
Games for HealthGames for Health
Games for Health
imaginary srl
 
Serious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for HealthcareSerious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for Healthcareimaginary srl
 
GAETSS July 2014 E Newsletter
GAETSS July 2014 E NewsletterGAETSS July 2014 E Newsletter
GAETSS July 2014 E Newsletter
David Wortley
 
Nexasoft Company Profile 2021
Nexasoft Company Profile 2021 Nexasoft Company Profile 2021
Nexasoft Company Profile 2021
NexasoftSdnBhd
 
Assistive technologies
Assistive technologiesAssistive technologies
Assistive technologies
erinmarkus
 
Stefan colins - enhance the human experience in a new real world
Stefan colins - enhance the human experience in a new real worldStefan colins - enhance the human experience in a new real world
Stefan colins - enhance the human experience in a new real world
Stefan Colins
 
#TasteOfInspiration What's in the game? Enhanced human experience in a real w...
#TasteOfInspiration What's in the game? Enhanced human experience in a real w...#TasteOfInspiration What's in the game? Enhanced human experience in a real w...
#TasteOfInspiration What's in the game? Enhanced human experience in a real w...
The Learning Hub
 
Virtual universities
Virtual universitiesVirtual universities
Virtual universities
Daniel Green
 
Games for the Australian Government
Games for the Australian GovernmentGames for the Australian Government
Games for the Australian Government
Ark Group Australia Pty Ltd
 
Communication Skills Improving Assistance
Communication Skills Improving AssistanceCommunication Skills Improving Assistance
Communication Skills Improving Assistance
ijtsrd
 
MIRROR presentation at Leicester Games Festival
MIRROR presentation at Leicester Games FestivalMIRROR presentation at Leicester Games Festival
MIRROR presentation at Leicester Games Festival
Lucia Pannese
 
Virtual Environments for Games Based Reflective Learning focused on health ap...
Virtual Environments for Games Based Reflective Learning focused on health ap...Virtual Environments for Games Based Reflective Learning focused on health ap...
Virtual Environments for Games Based Reflective Learning focused on health ap...imaginary srl
 
Virtual Reality
Virtual Reality Virtual Reality
Virtual Reality
Shobhit Grover
 
MTECH Digtal Credential July 2014
MTECH Digtal Credential July 2014MTECH Digtal Credential July 2014
MTECH Digtal Credential July 2014Vinh Phạm
 
Case study rePlay
Case study rePlayCase study rePlay
Case study rePlay
Links-up
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
UCL Interaction Centre
 
Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Сообщество eLearning PRO
 
MyndPlay at Mirror Mirror
MyndPlay at Mirror MirrorMyndPlay at Mirror Mirror
MyndPlay at Mirror Mirror
Perini
 

Similar to imaginary: Serious Games and Gamification (20)

Imaginary October 2014
Imaginary October 2014Imaginary October 2014
Imaginary October 2014
 
Games for Health
Games for HealthGames for Health
Games for Health
 
Serious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for HealthcareSerious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for Healthcare
 
GAETSS July 2014 E Newsletter
GAETSS July 2014 E NewsletterGAETSS July 2014 E Newsletter
GAETSS July 2014 E Newsletter
 
Nexasoft Company Profile 2021
Nexasoft Company Profile 2021 Nexasoft Company Profile 2021
Nexasoft Company Profile 2021
 
Assistive technologies
Assistive technologiesAssistive technologies
Assistive technologies
 
Stefan colins - enhance the human experience in a new real world
Stefan colins - enhance the human experience in a new real worldStefan colins - enhance the human experience in a new real world
Stefan colins - enhance the human experience in a new real world
 
#TasteOfInspiration What's in the game? Enhanced human experience in a real w...
#TasteOfInspiration What's in the game? Enhanced human experience in a real w...#TasteOfInspiration What's in the game? Enhanced human experience in a real w...
#TasteOfInspiration What's in the game? Enhanced human experience in a real w...
 
Virtual universities
Virtual universitiesVirtual universities
Virtual universities
 
Games for the Australian Government
Games for the Australian GovernmentGames for the Australian Government
Games for the Australian Government
 
Communication Skills Improving Assistance
Communication Skills Improving AssistanceCommunication Skills Improving Assistance
Communication Skills Improving Assistance
 
MIRROR presentation at Leicester Games Festival
MIRROR presentation at Leicester Games FestivalMIRROR presentation at Leicester Games Festival
MIRROR presentation at Leicester Games Festival
 
Virtual Environments for Games Based Reflective Learning focused on health ap...
Virtual Environments for Games Based Reflective Learning focused on health ap...Virtual Environments for Games Based Reflective Learning focused on health ap...
Virtual Environments for Games Based Reflective Learning focused on health ap...
 
Virtual Reality
Virtual Reality Virtual Reality
Virtual Reality
 
MTECH Digtal Credential July 2014
MTECH Digtal Credential July 2014MTECH Digtal Credential July 2014
MTECH Digtal Credential July 2014
 
Innopitch2013 lifesaver
Innopitch2013 lifesaverInnopitch2013 lifesaver
Innopitch2013 lifesaver
 
Case study rePlay
Case study rePlayCase study rePlay
Case study rePlay
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
 
Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011
 
MyndPlay at Mirror Mirror
MyndPlay at Mirror MirrorMyndPlay at Mirror Mirror
MyndPlay at Mirror Mirror
 

More from imaginary srl

REHABILITY: PATIENTS' DIGITAL HEALTH AWARDS
REHABILITY: PATIENTS' DIGITAL HEALTH AWARDSREHABILITY: PATIENTS' DIGITAL HEALTH AWARDS
REHABILITY: PATIENTS' DIGITAL HEALTH AWARDS
imaginary srl
 
Resuscitation Game: the game for neonatal resuscitation staff training
Resuscitation Game: the game for neonatal resuscitation staff trainingResuscitation Game: the game for neonatal resuscitation staff training
Resuscitation Game: the game for neonatal resuscitation staff training
imaginary srl
 
Resuscitation game: il nuovo training game per la rianimazione neonatale
Resuscitation game: il nuovo training game per la rianimazione neonatale Resuscitation game: il nuovo training game per la rianimazione neonatale
Resuscitation game: il nuovo training game per la rianimazione neonatale
imaginary srl
 
MyCyFAPP: il game per i bambini con fibrosi cistica.
MyCyFAPP: il game per i bambini con fibrosi cistica. MyCyFAPP: il game per i bambini con fibrosi cistica.
MyCyFAPP: il game per i bambini con fibrosi cistica.
imaginary srl
 
Imaginary s@lute 2017: MyCyFAPP
Imaginary s@lute 2017: MyCyFAPPImaginary s@lute 2017: MyCyFAPP
Imaginary s@lute 2017: MyCyFAPP
imaginary srl
 
Beaconing: la nuova frontiera della didattica
Beaconing: la nuova frontiera della didattica Beaconing: la nuova frontiera della didattica
Beaconing: la nuova frontiera della didattica
imaginary srl
 
RehAbility is the suite of serious games for physical and cognitive rehabilit...
RehAbility is the suite of serious games for physical and cognitive rehabilit...RehAbility is the suite of serious games for physical and cognitive rehabilit...
RehAbility is the suite of serious games for physical and cognitive rehabilit...
imaginary srl
 
RehAbility la suite di games per la riabilitazione fisica e cognitiva.
RehAbility la suite di games per la riabilitazione fisica e cognitiva.RehAbility la suite di games per la riabilitazione fisica e cognitiva.
RehAbility la suite di games per la riabilitazione fisica e cognitiva.
imaginary srl
 
Rehab@Home Milan Showcase: User Trials at Fondazione Don Carlo Gnocchi
Rehab@Home Milan Showcase: User Trials at Fondazione Don Carlo GnocchiRehab@Home Milan Showcase: User Trials at Fondazione Don Carlo Gnocchi
Rehab@Home Milan Showcase: User Trials at Fondazione Don Carlo Gnocchi
imaginary srl
 
Rehab@Home Milan Showcase: User Trials at NTGB
Rehab@Home Milan Showcase: User Trials at NTGBRehab@Home Milan Showcase: User Trials at NTGB
Rehab@Home Milan Showcase: User Trials at NTGB
imaginary srl
 
Rehab@Home showcase: the project presentation
Rehab@Home showcase: the project presentationRehab@Home showcase: the project presentation
Rehab@Home showcase: the project presentation
imaginary srl
 
CRe-AM: a bridge between ICT and Creative Industries - Games Community
CRe-AM: a bridge between ICT and Creative Industries - Games CommunityCRe-AM: a bridge between ICT and Creative Industries - Games Community
CRe-AM: a bridge between ICT and Creative Industries - Games Community
imaginary srl
 
Serious Games: la formazione diventa social
Serious Games: la formazione diventa socialSerious Games: la formazione diventa social
Serious Games: la formazione diventa social
imaginary srl
 
ImREAL Business Simulation
ImREAL Business SimulationImREAL Business Simulation
ImREAL Business Simulationimaginary srl
 
ImREAL Simulator Presentation by imaginary
ImREAL Simulator Presentation by imaginaryImREAL Simulator Presentation by imaginary
ImREAL Simulator Presentation by imaginaryimaginary srl
 
Artificial Intelligence and Personalised Learning
Artificial Intelligence and Personalised LearningArtificial Intelligence and Personalised Learning
Artificial Intelligence and Personalised Learningimaginary srl
 
Next generation Reflective Learning in a 3D virtual environment
Next generation Reflective Learning in a 3D virtual environmentNext generation Reflective Learning in a 3D virtual environment
Next generation Reflective Learning in a 3D virtual environmentimaginary srl
 
Serious Games based training to deal with difficult dialogues and stressful s...
Serious Games based training to deal with difficult dialogues and stressful s...Serious Games based training to deal with difficult dialogues and stressful s...
Serious Games based training to deal with difficult dialogues and stressful s...imaginary srl
 
SUPERHUB: Engaging Citizens for Green Mobility
SUPERHUB: Engaging Citizens for Green MobilitySUPERHUB: Engaging Citizens for Green Mobility
SUPERHUB: Engaging Citizens for Green Mobilityimaginary srl
 
ImREAL Project Presentation
ImREAL Project PresentationImREAL Project Presentation
ImREAL Project Presentation
imaginary srl
 

More from imaginary srl (20)

REHABILITY: PATIENTS' DIGITAL HEALTH AWARDS
REHABILITY: PATIENTS' DIGITAL HEALTH AWARDSREHABILITY: PATIENTS' DIGITAL HEALTH AWARDS
REHABILITY: PATIENTS' DIGITAL HEALTH AWARDS
 
Resuscitation Game: the game for neonatal resuscitation staff training
Resuscitation Game: the game for neonatal resuscitation staff trainingResuscitation Game: the game for neonatal resuscitation staff training
Resuscitation Game: the game for neonatal resuscitation staff training
 
Resuscitation game: il nuovo training game per la rianimazione neonatale
Resuscitation game: il nuovo training game per la rianimazione neonatale Resuscitation game: il nuovo training game per la rianimazione neonatale
Resuscitation game: il nuovo training game per la rianimazione neonatale
 
MyCyFAPP: il game per i bambini con fibrosi cistica.
MyCyFAPP: il game per i bambini con fibrosi cistica. MyCyFAPP: il game per i bambini con fibrosi cistica.
MyCyFAPP: il game per i bambini con fibrosi cistica.
 
Imaginary s@lute 2017: MyCyFAPP
Imaginary s@lute 2017: MyCyFAPPImaginary s@lute 2017: MyCyFAPP
Imaginary s@lute 2017: MyCyFAPP
 
Beaconing: la nuova frontiera della didattica
Beaconing: la nuova frontiera della didattica Beaconing: la nuova frontiera della didattica
Beaconing: la nuova frontiera della didattica
 
RehAbility is the suite of serious games for physical and cognitive rehabilit...
RehAbility is the suite of serious games for physical and cognitive rehabilit...RehAbility is the suite of serious games for physical and cognitive rehabilit...
RehAbility is the suite of serious games for physical and cognitive rehabilit...
 
RehAbility la suite di games per la riabilitazione fisica e cognitiva.
RehAbility la suite di games per la riabilitazione fisica e cognitiva.RehAbility la suite di games per la riabilitazione fisica e cognitiva.
RehAbility la suite di games per la riabilitazione fisica e cognitiva.
 
Rehab@Home Milan Showcase: User Trials at Fondazione Don Carlo Gnocchi
Rehab@Home Milan Showcase: User Trials at Fondazione Don Carlo GnocchiRehab@Home Milan Showcase: User Trials at Fondazione Don Carlo Gnocchi
Rehab@Home Milan Showcase: User Trials at Fondazione Don Carlo Gnocchi
 
Rehab@Home Milan Showcase: User Trials at NTGB
Rehab@Home Milan Showcase: User Trials at NTGBRehab@Home Milan Showcase: User Trials at NTGB
Rehab@Home Milan Showcase: User Trials at NTGB
 
Rehab@Home showcase: the project presentation
Rehab@Home showcase: the project presentationRehab@Home showcase: the project presentation
Rehab@Home showcase: the project presentation
 
CRe-AM: a bridge between ICT and Creative Industries - Games Community
CRe-AM: a bridge between ICT and Creative Industries - Games CommunityCRe-AM: a bridge between ICT and Creative Industries - Games Community
CRe-AM: a bridge between ICT and Creative Industries - Games Community
 
Serious Games: la formazione diventa social
Serious Games: la formazione diventa socialSerious Games: la formazione diventa social
Serious Games: la formazione diventa social
 
ImREAL Business Simulation
ImREAL Business SimulationImREAL Business Simulation
ImREAL Business Simulation
 
ImREAL Simulator Presentation by imaginary
ImREAL Simulator Presentation by imaginaryImREAL Simulator Presentation by imaginary
ImREAL Simulator Presentation by imaginary
 
Artificial Intelligence and Personalised Learning
Artificial Intelligence and Personalised LearningArtificial Intelligence and Personalised Learning
Artificial Intelligence and Personalised Learning
 
Next generation Reflective Learning in a 3D virtual environment
Next generation Reflective Learning in a 3D virtual environmentNext generation Reflective Learning in a 3D virtual environment
Next generation Reflective Learning in a 3D virtual environment
 
Serious Games based training to deal with difficult dialogues and stressful s...
Serious Games based training to deal with difficult dialogues and stressful s...Serious Games based training to deal with difficult dialogues and stressful s...
Serious Games based training to deal with difficult dialogues and stressful s...
 
SUPERHUB: Engaging Citizens for Green Mobility
SUPERHUB: Engaging Citizens for Green MobilitySUPERHUB: Engaging Citizens for Green Mobility
SUPERHUB: Engaging Citizens for Green Mobility
 
ImREAL Project Presentation
ImREAL Project PresentationImREAL Project Presentation
ImREAL Project Presentation
 

Recently uploaded

FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
BookNet Canada
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
UiPathCommunity
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
DianaGray10
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
Product School
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Product School
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
Kari Kakkonen
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
Laura Byrne
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
Product School
 
Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
Safe Software
 
Search and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical FuturesSearch and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical Futures
Bhaskar Mitra
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
Cheryl Hung
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
James Anderson
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Product School
 

Recently uploaded (20)

FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
 
Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
 
Search and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical FuturesSearch and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical Futures
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 

imaginary: Serious Games and Gamification

  • 1. Serious Games and Gamification for eHealth and Care, Training and Education, Smart Cities and Communities Winter 2015 - 2016
  • 2. About imaginary Founded in 2004, imaginary's multi-disciplinary team has been developing innovative but practical solutions in areas such as simulations, serious games and digital interactive technologies that collect and communicate data, share knowledge, change behaviour, raise awareness, train, assess and empower staff to provide competitive advantage and build a sustainable future.
  • 3. The world around us Energy efficiency, green mobility and economic growth in urban environments need to be fostered. Society is ageing and costs of care for the elderly are increasing. Training and education need to be more motivating, inclusive, social and easily connected to real life situations. The latest generation of “digital natives” demand engagement and interactivity in every aspect of their lives.
  • 4. In such a demanding environment, imaginary’s multi-disciplinary team produce applications which engage and empower all generations of users. Our value proposition imaginary develop solutions that address the challenges of the attention economy through the innovative use of immersive technologies, simulations, serious games and the latest gamification strategies[ ]
  • 5. The benefits of simulations and Serious Games Engagement and interactivity Versatility of design Rich experiences Spontaneous action Immediate feedback Support for reflection Immediate use of knowledge gained
  • 7. eHealth and care Smart cities and communities Application areas The solutions described in the examples that follow can be developed for and/or re-used in many different application areas. Education and training
  • 8. RehAbility: physical and cognitive rehabilitation eHEALTH and CARE A series of games integrated into a virtual environment allows patients affected e.g. by stroke or multiple sclerosis to do physical and cognitive rehabilitation exercises at home. The medical staff will choose and set up those exercises that are most appropriate for each specific case, according to the progress of the whole rehabilitation process. A reporting area stores details and results of every session. WATCH THE VIDEO
  • 9. A new children-friendly version is informing clinical evaluation. RehAbility KID: children’s version eHEALTH and CARE
  • 10. A set of applications for the tablet/PC which, through various motivational techniques, supports senior citizens to maintain a healthy lifestyle by a constructive interaction between mind, body and social engagement. Agegym: a suite for active ageing www.doremi-fp7.eu This product was built through: eHEALTH and CARE
  • 11. Fit4Life: healthy lifestyle for teenagers www.pegasof4f.eu This product was built through A mobile social game designed specifically for teenagers to sensitize them and modify their lifestyle habits by encouraging physical movement and healthy nutrition to avoid obesity and resulting health problems. eHEALTH and CARE
  • 12. This serious game is targeted at people affected by autistic spectrum disorders and their families. Through 3 different scenarios: an office, a minimarket and a gardening centre, the virtual working environment offers users the opportunity to prepare themselves for job interviews, and so acquire the necessary know-how to deal with critical situations in the workplace. iSpectrum: social interactions for people affected by Autism WATCH THE VIDEO Trainers said: it was really useful. It affected users emotions and their learning process. ASD users said: it showed me important aspects of ‘how an office works in reality’. TRAINING
  • 13. An interactive, gamified 3D hospital where, following an proven learning methology, a surgeon can interact with game-based medical content, navigate environments, access e-learning lessons and learn interactively with peers. Smart e-HOSPITAL: the innovative way to design e-learning TRAINING
  • 14. CLinIC and Think Better Care: immersive training for nurses and carers Set in a 3D virtual Hospital and in a 3D virtual Care Home these 2 games aim to train nurses and carers to cope with complex dialogues and stressful situations. A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations WATCH THE VIDEO 60% of the healthcare staff who tested the game evaluated it as a positive method to experience new working situations they could encounter. 3D Virtual Care Home scenario 3D Virtual Hospital scenario TRAINING
  • 15. Set in a 3D virtual hospital which was damaged by an earthquake, this game is designed to offer training for emergency volunteers dealing with stressful situations and applying procedural knowledge. A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations in a better way. Rescue League: managing emergency situations 70% of the volunteers who tested the game stated it helped them to better understand the working procedures they have to follow. TRAINING
  • 16. Designed for self-regulated learning this simulation targets multiculturalism and increases awareness of cultural differences in 3 business scenarios: job interview, business dinner, appointment at the airport. Through an integrated social network users are encouraged to share their experiences with each other. ImREAL: educating to multiculturalism 1, 2WATCH THE VIDEO TRAINING
  • 17. Hazards and risks can be reduced by training engineers in a virtual construction site. The game unfolds using ordinary activities and unexpected, urgent accidents in a farm under renovation. YARD IN PROGRESS: safety construction site EDUCATION
  • 18. Like Factory is a game explaining Von Neumann’s computer architecture starting from very common and well known operations such as «liking» a post in Facebook. Like Factory: technology for everyone EDUCATION
  • 19. e-VITA forward to the past: from storytelling to games These 4 games give the younger generation the chance to virtually experience life in 20th century Europe captured through the stories and memories of people who lived before the European Union was established. CLICK ON THE IMAGES TO PLAY About 100 users plus a panel of experts demonstrated the overall applicability and the effectiveness of the e-VITA serious games for intergenerational learning. EDUCATION
  • 20. SmartSociety is a gamified city environment bringing together different local and touristic services that citizens can use and contribute to actively. The first gamified service is SmartShare, the new app for car pooling. SmartSociety: a suite for a smarter society WATCH THE VIDEO www.smart-society-project.eu virtual gamified city environment This product was built through: SMART CITIES and COMMUNITIES Smart Share app
  • 21. A mobile game designed to raise citizen awareness of green mobility. The game is based on a mechanism of rewards and shared experience: virtual missions make you explore and move in the real world alone or with the help of other users. ECO-DEALERS: move in green WATCH THE VIDEO SMART CITIES and COMMUNITIES
  • 22. Some of our customers
  • 23. Contacts imaginary_italy www.i-maginary.it imaginarysrl Via Mauro Macchi, 50 20124 Milano PH. +39 02 89458.576 FAX +39 02 89458.695 info@i-maginary.it