This document discusses ways to engage 21st century learners through gamification of English language lessons. It provides examples of gamified lesson activities like Kahoot quizzes, speed vocabulary games, augmented reality scavenger hunts using apps, and virtual reality field trips. Benefits of gamification highlighted are increased curiosity, imagination, engagement and learning from failure. The document encourages teachers to think about gamifying their own lessons by setting goals, rewards, and tracking student activity to encourage playful, fun learning.