The document provides definitions for various audio and sound design terms. It includes a glossary with over 20 terms defined, along with the relevance of each term to the author's own production practice. Some of the key terms defined include foley artistry, sound libraries, audio file formats like .wav and .aiff, lossy compression, digital sound processors, mono vs stereo audio, MIDI, software sequencers, and MIDI keyboard instruments. For each term, the author provides a short internet definition and describes how the concept relates to their own work in games design sound production.