The document is a glossary of terms related to sound design and production for computer games. It contains definitions for terms like Foley artistry, sound libraries, uncompressed audio, .wav files, lossy compression, mono audio, stereo audio, surround sound, MIDI, software sequencers, plugins, sampling bit-depth and sample rate. For each term, it provides a short definition from an online source as well as how the term relates to the author's own production practice.