Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must
research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you
have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: Michael
Williams
RESEARCHED DEFINITION (provide short internet
researched definition and URL link)
DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR
OWN PRODUCTION PRACTICE?
SOUND DESIGN
METHODOLOGY
Foley Artistry “Artist: a person who recreates non-computerized
sound effects for film,
television and radio”
http://www.folger.edu/documents/foleynew.pdf
Foley Artistry is relevant to my own practise from me
creating sounds form the MIDI keyboard.
Sound Libraries “a collection of sounds stored on file (for example on
CDs, DVDs, or as digital audio files)”
http://www.collinsdictionary.com/dictionar
y/english/sound-library
The sounds libraries are relevant to my own production
practise by gather all of my sound into one place for me to
use at any given time.
SOUND FILE
FORMATS
Uncompressed “restore to its uncompressed form; decompress data"
http://dictionary.reference.com/browse/uncompress
Uncompressed files were used in my work from me no
compressing them to be smaller when uploading to sound
cloud.
.wav “Waveform Audio File Format (WAVE, or more
commonly known as WAV due to its filename
extension)(rarely, Audio for Windows) is
a Microsoft and IBM audio file format standard for
storing an audio bit stream on PCs”
http://en.wikipedia.org/wiki/Wav
WAV files were used in my work with the sounds used in the
editing programme and become the final renders of my work
into .Wav files. To be heard and be used in many different
things we can do with them.
.aiff “Audio Interchange File Format." AIFF is a file
format designed to store audio data”
http://www.techterms.com/definition/aiff
.AIFF files were not used in my own production work
because mainly every file format I used in my work was Mp4
files.
.au “The Au file format is a simple audio file
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
format introduced by Sun Microsystems. The format
was common on NeXT systems and on early Web
pages. Originally it was headerless, being simply 8-
bit µ-law-encoded data at an 8000 Hz sample rate”
http://en.wikipedia.org/wiki/Au_file_format
.Au files were not used in my own production work because
every file format I used in my work was Mp4 files even
including the final rendered out files after editing them.
.smp “Symmetric Multiprocessing, a computer architecture
that provides fast performance by making
multiple CPUs available to complete
individual processes simultaneously
(multiprocessing)”
http://www.webopedia.com/TERM/S/SMP.html
.Smp files were not used in my own production work
because mainly every file format I used in my work was Mp4
files.
Lossy
Compression
“Lossy compression is typically associated with image
files, such as JPEGs, but can also be used for audio
files, like MP3s or AAC files”
http://www.techterms.com/definition/lossy
.mp3 “MP3, is an encoding format for digital audio which
uses a form of lossy data compression”
http://en.wikipedia.org/wiki/MP3
MP3 was used in my work when the files are rendered out
into the MP3 format just like the .WAV files.
AUDIO
LIMITATIONS
Sound
Processor Unit
(SPU)
“Integrated circuit that generates an audio signal and
sends it to a computer's speakers. The sound card can
accept an analog sound (as from a microphone or
audio tape) and convert it to digital data that can be
stored in an audio file”
http://encyclopedia2.thefreedictionary.com/Audio+pr
ocessing+unit
The SPU (Sound Processor Unit) was used in my work to hear
all of the sounds I created in my reaper projects and heard
after being rendered out.
Digital Sound
Processor (DSP)
“digital signal processing, which refers to
manipulatinganalog information, such as sound or
photographs that has been converted into
a digital form”
http://www.webopedia.com/TERM/D/DSP.html
Digital Sound Processor was used in my own production or
all of the rendered out files and all of the original unedited
files.
Random Access “RAM (pronounced ramm) is RAM was used in my work to help making the computer be
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Memory (RAM) an acronym for random access memory, a type
of computer memory that can be accessed randomly”
http://www.webopedia.com/TERM/R/RAM.html
fast enough to support the reaper package files.
Mono Audio “mono sound, mono, or non-stereo sound, this early
sound system used a single channel of audio for sound
output”
http://www.webopedia.com/TERM/M/monophonic_s
ound.html
Mono Audio used in my work to be able to hear all sound
outputs coming from my work to headphones or speakers.
Stereo Audio “Stereophonic sound or, more commonly, stereo, is a
method of sound reproduction that creates an illusion
of directionality and audible perspective”
http://en.wikipedia.org/wiki/Stereophonic_sound
Stereo Audio used in my work to be able to hear all sound
outputs coming from my work to headphones or speakers.
Surround
Sound
“a system of stereophony involving three or more
speakers surrounding the listener so as to give a more
realistic effect”
https://www.google.co.uk/?gfe_rd=ctrl&ei=ZNI6U7e9
N8ik0AWp4YGgAw&gws_rd=cr#q=surround+sound+d
efinition&spell=1
Surround Sound used in my work to be able to hear all sound
outputs coming from my work to headphones or speakers.
Direct Audio
(Pulse Code
Modulation –
PCM)
Pulse-code modulation (PCM) is a method used to
digitally represent sampled analog signals. It is the
standard form of digital audio in computers, Compact
Discs, digital telephony and other digital audio
applications.
http://en.wikipedia.org/wiki/Pulse-code_modulation
AUDIO
RECORDING
SYSTEMS
Analogue The analogue device reads data from a record as a
continuous signal. The opposite of analogue is digital,
these are the devices that read information in ones
and zeros.
http://uk.ask.com/question/what-does-analogue-
mean
Digital Mini The MiniDisc (MD) is an obsolete magneto-optical
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Disc disc-based data storage device for 74 minutes and,
later, 80 minutes, of digitized audio or 1 gigabyte of
Hi-MD data.
http://en.wikipedia.org/wiki/MiniDisc
Compact Disc
(CD)
CD, a compact disc is a polycarbonate with one or
more metal layers capable of storing digital
information.
http://www.webopedia.com/TERM/C/compact_disc.h
tml
Digital Audio
Tape (DAT)
Digital Audio Tape is a signal recording and playback
medium developed by Sony and introduced in 1987.
https://www.google.co.uk/?gfe_rd=cr&ei=RPVLU-
vtIsbR8gfHg4GADw#q=digital+audio+tape+meaning
MIDI Midi Musical Instrument Digital Interface is a technical
standard that describes a protocol, digital interface
and connectors and allows a wide variety of electronic
musical instruments, computers and other related
devices to connect and communicate with one
another.
http://en.wikipedia.org/wiki/MIDI
MIDI was used in my work when I used the MIDI keyboard
for making my own sounds from scratch and then add effects
to them to make the sounds change from when they started.
Software
Sequencers
Software sequencers usually have more features and
have the advantage of showing you a lot more
information at once because they use the computer's
screen and aren't locked into the knobs or buttons or
display of a hardware sequencer.
http://www.wannaplaymusic.com/get-
started/keyboard-terminology
Software Plug-
ins
Software Plug-ins is a software component that adds a
specific feature to an existing software application.
http://en.wikipedia.org/wiki/Plug-in_(computing)
Software Plug-ins were used in my work with work when
changing my original sounds to the new sounds with the
different VST plugins to change the sounds by
Pitch,Volume,Sound and many more included in the plug-ins.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
MIDI Keyboard
Instruments
A MIDI keyboard is typically a piano-style user
interface keyboard device used for sending MIDI
signals or commands over a USB or MIDI cable to
other devices connected and operating on the same
MIDI protocol interface.
http://en.wikipedia.org/wiki/MIDI_keyboard
MIDI keyboard instrument was used in my work to make
sounds in reaper using the MIDI keyboard by using it like a
normal keyboard for making sounds.
AUDIO
SAMPLING
File Size
Constraints -
Bit-depth
Bit depth is the number of bits of information in each
sample, and it directly corresponds to the resolution
of each sample.
http://en.wikipedia.org/wiki/Audio_bit_depth
Bit depth was used in my sound creations by rendering out
the final renders with 16-bit PCM as the default setting for
the bit-depth.
File Size
Constraints -
Sample Rate
Sample Rate is the reduction of a continuous signal to
a discrete signal. A common example is the conversion
of a sound wave (a continuous signal) to a sequence of
samples.
http://en.wikipedia.org/wiki/Sampling_(signal_proces
sing)
Sample rate was used also in the rendering the files into
.WAV files at a default standard rate speed 44100 Hz.

Michael williamsig2task1worksheet

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Michael Williams RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? SOUND DESIGN METHODOLOGY Foley Artistry “Artist: a person who recreates non-computerized sound effects for film, television and radio” http://www.folger.edu/documents/foleynew.pdf Foley Artistry is relevant to my own practise from me creating sounds form the MIDI keyboard. Sound Libraries “a collection of sounds stored on file (for example on CDs, DVDs, or as digital audio files)” http://www.collinsdictionary.com/dictionar y/english/sound-library The sounds libraries are relevant to my own production practise by gather all of my sound into one place for me to use at any given time. SOUND FILE FORMATS Uncompressed “restore to its uncompressed form; decompress data" http://dictionary.reference.com/browse/uncompress Uncompressed files were used in my work from me no compressing them to be smaller when uploading to sound cloud. .wav “Waveform Audio File Format (WAVE, or more commonly known as WAV due to its filename extension)(rarely, Audio for Windows) is a Microsoft and IBM audio file format standard for storing an audio bit stream on PCs” http://en.wikipedia.org/wiki/Wav WAV files were used in my work with the sounds used in the editing programme and become the final renders of my work into .Wav files. To be heard and be used in many different things we can do with them. .aiff “Audio Interchange File Format." AIFF is a file format designed to store audio data” http://www.techterms.com/definition/aiff .AIFF files were not used in my own production work because mainly every file format I used in my work was Mp4 files. .au “The Au file format is a simple audio file
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 format introduced by Sun Microsystems. The format was common on NeXT systems and on early Web pages. Originally it was headerless, being simply 8- bit µ-law-encoded data at an 8000 Hz sample rate” http://en.wikipedia.org/wiki/Au_file_format .Au files were not used in my own production work because every file format I used in my work was Mp4 files even including the final rendered out files after editing them. .smp “Symmetric Multiprocessing, a computer architecture that provides fast performance by making multiple CPUs available to complete individual processes simultaneously (multiprocessing)” http://www.webopedia.com/TERM/S/SMP.html .Smp files were not used in my own production work because mainly every file format I used in my work was Mp4 files. Lossy Compression “Lossy compression is typically associated with image files, such as JPEGs, but can also be used for audio files, like MP3s or AAC files” http://www.techterms.com/definition/lossy .mp3 “MP3, is an encoding format for digital audio which uses a form of lossy data compression” http://en.wikipedia.org/wiki/MP3 MP3 was used in my work when the files are rendered out into the MP3 format just like the .WAV files. AUDIO LIMITATIONS Sound Processor Unit (SPU) “Integrated circuit that generates an audio signal and sends it to a computer's speakers. The sound card can accept an analog sound (as from a microphone or audio tape) and convert it to digital data that can be stored in an audio file” http://encyclopedia2.thefreedictionary.com/Audio+pr ocessing+unit The SPU (Sound Processor Unit) was used in my work to hear all of the sounds I created in my reaper projects and heard after being rendered out. Digital Sound Processor (DSP) “digital signal processing, which refers to manipulatinganalog information, such as sound or photographs that has been converted into a digital form” http://www.webopedia.com/TERM/D/DSP.html Digital Sound Processor was used in my own production or all of the rendered out files and all of the original unedited files. Random Access “RAM (pronounced ramm) is RAM was used in my work to help making the computer be
  • 3.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Memory (RAM) an acronym for random access memory, a type of computer memory that can be accessed randomly” http://www.webopedia.com/TERM/R/RAM.html fast enough to support the reaper package files. Mono Audio “mono sound, mono, or non-stereo sound, this early sound system used a single channel of audio for sound output” http://www.webopedia.com/TERM/M/monophonic_s ound.html Mono Audio used in my work to be able to hear all sound outputs coming from my work to headphones or speakers. Stereo Audio “Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of directionality and audible perspective” http://en.wikipedia.org/wiki/Stereophonic_sound Stereo Audio used in my work to be able to hear all sound outputs coming from my work to headphones or speakers. Surround Sound “a system of stereophony involving three or more speakers surrounding the listener so as to give a more realistic effect” https://www.google.co.uk/?gfe_rd=ctrl&ei=ZNI6U7e9 N8ik0AWp4YGgAw&gws_rd=cr#q=surround+sound+d efinition&spell=1 Surround Sound used in my work to be able to hear all sound outputs coming from my work to headphones or speakers. Direct Audio (Pulse Code Modulation – PCM) Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, Compact Discs, digital telephony and other digital audio applications. http://en.wikipedia.org/wiki/Pulse-code_modulation AUDIO RECORDING SYSTEMS Analogue The analogue device reads data from a record as a continuous signal. The opposite of analogue is digital, these are the devices that read information in ones and zeros. http://uk.ask.com/question/what-does-analogue- mean Digital Mini The MiniDisc (MD) is an obsolete magneto-optical
  • 4.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Disc disc-based data storage device for 74 minutes and, later, 80 minutes, of digitized audio or 1 gigabyte of Hi-MD data. http://en.wikipedia.org/wiki/MiniDisc Compact Disc (CD) CD, a compact disc is a polycarbonate with one or more metal layers capable of storing digital information. http://www.webopedia.com/TERM/C/compact_disc.h tml Digital Audio Tape (DAT) Digital Audio Tape is a signal recording and playback medium developed by Sony and introduced in 1987. https://www.google.co.uk/?gfe_rd=cr&ei=RPVLU- vtIsbR8gfHg4GADw#q=digital+audio+tape+meaning MIDI Midi Musical Instrument Digital Interface is a technical standard that describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, computers and other related devices to connect and communicate with one another. http://en.wikipedia.org/wiki/MIDI MIDI was used in my work when I used the MIDI keyboard for making my own sounds from scratch and then add effects to them to make the sounds change from when they started. Software Sequencers Software sequencers usually have more features and have the advantage of showing you a lot more information at once because they use the computer's screen and aren't locked into the knobs or buttons or display of a hardware sequencer. http://www.wannaplaymusic.com/get- started/keyboard-terminology Software Plug- ins Software Plug-ins is a software component that adds a specific feature to an existing software application. http://en.wikipedia.org/wiki/Plug-in_(computing) Software Plug-ins were used in my work with work when changing my original sounds to the new sounds with the different VST plugins to change the sounds by Pitch,Volume,Sound and many more included in the plug-ins.
  • 5.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 MIDI Keyboard Instruments A MIDI keyboard is typically a piano-style user interface keyboard device used for sending MIDI signals or commands over a USB or MIDI cable to other devices connected and operating on the same MIDI protocol interface. http://en.wikipedia.org/wiki/MIDI_keyboard MIDI keyboard instrument was used in my work to make sounds in reaper using the MIDI keyboard by using it like a normal keyboard for making sounds. AUDIO SAMPLING File Size Constraints - Bit-depth Bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. http://en.wikipedia.org/wiki/Audio_bit_depth Bit depth was used in my sound creations by rendering out the final renders with 16-bit PCM as the default setting for the bit-depth. File Size Constraints - Sample Rate Sample Rate is the reduction of a continuous signal to a discrete signal. A common example is the conversion of a sound wave (a continuous signal) to a sequence of samples. http://en.wikipedia.org/wiki/Sampling_(signal_proces sing) Sample rate was used also in the rendering the files into .WAV files at a default standard rate speed 44100 Hz.