This document contains a glossary of terms related to sound design and production for computer games. It defines terms such as foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations including mono and stereo sound, audio recording systems such as compact discs, MIDI, audio sampling concepts like bit depth and sample rate, and other sound design tools and methods. For each term, it provides a short definition from an online source and describes how the term relates to the author's own production practice for their games design coursework.