The document discusses sound design techniques used in the video game GTA 5. It analyzes specific sounds that establish setting, mood, game genre, and narrative. For setting, most natural sounds like waves and wind were likely recorded on location and cleaned up digitally. Background music aiming to convey a calm mood was probably taken from an existing song after obtaining rights. Character dialogue and ambient noise help communicate the game's open world role-playing genre. Sounds telling a narrative of hostage negotiation were likely recorded with actors in a studio and combined with artificial effects.