Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...Olivier Bernaert
The past years have seen the exponential growth of the number of Massive Open Online Courses (MOOCs). Many universities made the move to predominantly address positioning and students’ selection concerns. Nonetheless, the components used in a MOOC are still pretty much the same as the ones used in online education: lecture, videos, forums and quizzes.
As an application school in engineering for the energy and transportation sectors, IFP School launched its first MOOC on November 2014. In this paper, we describe how the school challenged the current practices with the design and implementation of a Serious Game over a three weeks period of the online course. This pedagogical innovation facilitates knowledge transfer through situational learning. The Serious Game allows the learners to put their knowledge into practice and to face situations they would face in the industry in their future careers.
The paper is organized in two parts. First, we review the main steps of the project: the educational objectives, the instructional design, the content development, the Serious Game usage and the learners’ qualitative feedback. For its first edition, the MOOC has a 31% retention rate on the total number of registered people, a high score considering that the average completion rate for a MOOC is around 10%. According to the MOOC survey, the majority of users considers the Serious Game to be the main positive asset of the course. In addition, partly due to the Serious Game implementation, 49% of the registered people are students under 25 year olds considering that in France, the average for other MOOCs is between 15 and 19%. In a second part, we discuss the characteristics of the Serious Game as it has been implemented in the IFP School MOOC. In particular, we use typological studies on gamification and also multimedia learning to understand if all or part of the components are exclusively related Serious Games theories and principles. Finally, we conclude with the interest of gamification in an application school like IFP School.
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...Olivier Bernaert
The past years have seen the exponential growth of the number of Massive Open Online Courses (MOOCs). Many universities made the move to predominantly address positioning and students’ selection concerns. Nonetheless, the components used in a MOOC are still pretty much the same as the ones used in online education: lecture, videos, forums and quizzes.
As an application school in engineering for the energy and transportation sectors, IFP School launched its first MOOC on November 2014. In this paper, we describe how the school challenged the current practices with the design and implementation of a Serious Game over a three weeks period of the online course. This pedagogical innovation facilitates knowledge transfer through situational learning. The Serious Game allows the learners to put their knowledge into practice and to face situations they would face in the industry in their future careers.
The paper is organized in two parts. First, we review the main steps of the project: the educational objectives, the instructional design, the content development, the Serious Game usage and the learners’ qualitative feedback. For its first edition, the MOOC has a 31% retention rate on the total number of registered people, a high score considering that the average completion rate for a MOOC is around 10%. According to the MOOC survey, the majority of users considers the Serious Game to be the main positive asset of the course. In addition, partly due to the Serious Game implementation, 49% of the registered people are students under 25 year olds considering that in France, the average for other MOOCs is between 15 and 19%. In a second part, we discuss the characteristics of the Serious Game as it has been implemented in the IFP School MOOC. In particular, we use typological studies on gamification and also multimedia learning to understand if all or part of the components are exclusively related Serious Games theories and principles. Finally, we conclude with the interest of gamification in an application school like IFP School.
Construction d'un parcours hybride de formation, utilisant des outils numériques issus des TICE, centré sur le développement des "savoir-faire" des ingénieurs-étudiants dans une école d’applications comme IFP School.
Slides Emooc 2016 European MOOC Stakeholders SummitOlivier Bernaert
SLIDES - Presentation by Lucie Dhorne
The past few years have seen an exponential growth of the number of MOOCs worldwide. However, it is proven by the avaivalable completion rate data that motivation can quickly fade even for students who are highly motivated at the beginning of the courses. Faced with this realty, it seems crucial for the future of MOOCs to adress this motivational issue and to find ways to improve the completion rates.
IFP School launched two MOOCs – “Sustainable Mobility” and “Oil&Gas” – which saw unusally high completion rates.
In this paper we analyze the results obtained within these two MOOCs. Our goal is to identify the factors that made such completion rates possible and to understand how these key issues help to produce a succesful MOOC. By this analysis, we are able to give some tips in terms of video recording, interactive assignment design such as Serious Game or Mini-games and participant mentoring to promote motivation. Applying these tips when designing a MOOC will minimize the chance of participant withdrawal and thus lead to high completion rates.
Présentation utilisée dans le cours de science et technologie de secondaire 4.
Contenu :
Énergie : formes d'énergie, transfert/transformation, rendement énergétique, température et chaleur.
Key note "Developing MOOCs for continuous professional training and developm...Olivier Bernaert
Can MOOCs become a long-term answer to the challenges of employment and productivity ?
How can the pedagogical challenges be addressed in terms of efficiency?
How can one ensure the accreditation of the skills acquired?
How can MOOCs address the shortage of highly-qualified professionals in the digital sector (IT, data management, etc.)?
Are MOOCs and/or SPOCs (Small Private Online Courses) an effective answer for training staff within an organization?
Le monde de l'entreprise fait face à une croissance des contraintes légales en matière d'environnement. Pour y faire face des systèmes de management de l'environnement ont été créés.
Cette étude porte sur la mise en place de ces systèmes et sur la plus-value qu'ils génèrent pour les entreprises qui les adoptent.
Emooc 2015 conference: IFP School - Learning by doing integration of a Seriou...Olivier Bernaert
Playing is associated to pleasure and fun whereas academic learning is associated to effort and hard work. Many research has shown the benefits of introducing games in academic teaching as a way to improve learning. Curiosity is also important when learning. Indeed, when curiosity is awakened, people learn without resistance. In order to improve the learning experience, a serious game was integrated in a MOOC. The use of a serious game as a form of evaluation in a MOOC is a true innovation in education: students would play a video game where different situations were presented and they would solve problems related to the courses.
Innovating in education is certainly a challenge. Although integrating a serious game in the MOOC platform needed a considerable amount of technical effort, it was an absolute success: the completion rate was high (31%) with a great percentage of young students (49%) following the courses.
Learning by doing: Integrating a serious game in a MOOC to promote new skillsOlivier Bernaert
Playing is associated with pleasure and fun whereas academic learning is associated to effort
and hard work. Much research has shown the benefits of introducing games in academic
teaching as a way to improve learning. Curiosity is also important when learning. Indeed,
when curiosity is awakened, people learn without resistance. In order to improve the learning
experience, a serious game was integrated in a MOOC. The use of a serious game as a form of
evaluation in a MOOC is a true innovation in education: students played a video game where
different situations were presented and they had to solve problems related to the courses.
Innovating in education is certainly a challenge. Although integrating a serious game in the
MOOC platform needed a considerable amount of technical effort, it was an absolute success:
the completion rate was high (31%) with a great percentage of young students (49%) following
the courses.
Construction d'un parcours hybride de formation, utilisant des outils numériques issus des TICE, centré sur le développement des "savoir-faire" des ingénieurs-étudiants dans une école d’applications comme IFP School.
Slides Emooc 2016 European MOOC Stakeholders SummitOlivier Bernaert
SLIDES - Presentation by Lucie Dhorne
The past few years have seen an exponential growth of the number of MOOCs worldwide. However, it is proven by the avaivalable completion rate data that motivation can quickly fade even for students who are highly motivated at the beginning of the courses. Faced with this realty, it seems crucial for the future of MOOCs to adress this motivational issue and to find ways to improve the completion rates.
IFP School launched two MOOCs – “Sustainable Mobility” and “Oil&Gas” – which saw unusally high completion rates.
In this paper we analyze the results obtained within these two MOOCs. Our goal is to identify the factors that made such completion rates possible and to understand how these key issues help to produce a succesful MOOC. By this analysis, we are able to give some tips in terms of video recording, interactive assignment design such as Serious Game or Mini-games and participant mentoring to promote motivation. Applying these tips when designing a MOOC will minimize the chance of participant withdrawal and thus lead to high completion rates.
Présentation utilisée dans le cours de science et technologie de secondaire 4.
Contenu :
Énergie : formes d'énergie, transfert/transformation, rendement énergétique, température et chaleur.
Key note "Developing MOOCs for continuous professional training and developm...Olivier Bernaert
Can MOOCs become a long-term answer to the challenges of employment and productivity ?
How can the pedagogical challenges be addressed in terms of efficiency?
How can one ensure the accreditation of the skills acquired?
How can MOOCs address the shortage of highly-qualified professionals in the digital sector (IT, data management, etc.)?
Are MOOCs and/or SPOCs (Small Private Online Courses) an effective answer for training staff within an organization?
Le monde de l'entreprise fait face à une croissance des contraintes légales en matière d'environnement. Pour y faire face des systèmes de management de l'environnement ont été créés.
Cette étude porte sur la mise en place de ces systèmes et sur la plus-value qu'ils génèrent pour les entreprises qui les adoptent.
Emooc 2015 conference: IFP School - Learning by doing integration of a Seriou...Olivier Bernaert
Playing is associated to pleasure and fun whereas academic learning is associated to effort and hard work. Many research has shown the benefits of introducing games in academic teaching as a way to improve learning. Curiosity is also important when learning. Indeed, when curiosity is awakened, people learn without resistance. In order to improve the learning experience, a serious game was integrated in a MOOC. The use of a serious game as a form of evaluation in a MOOC is a true innovation in education: students would play a video game where different situations were presented and they would solve problems related to the courses.
Innovating in education is certainly a challenge. Although integrating a serious game in the MOOC platform needed a considerable amount of technical effort, it was an absolute success: the completion rate was high (31%) with a great percentage of young students (49%) following the courses.
Learning by doing: Integrating a serious game in a MOOC to promote new skillsOlivier Bernaert
Playing is associated with pleasure and fun whereas academic learning is associated to effort
and hard work. Much research has shown the benefits of introducing games in academic
teaching as a way to improve learning. Curiosity is also important when learning. Indeed,
when curiosity is awakened, people learn without resistance. In order to improve the learning
experience, a serious game was integrated in a MOOC. The use of a serious game as a form of
evaluation in a MOOC is a true innovation in education: students played a video game where
different situations were presented and they had to solve problems related to the courses.
Innovating in education is certainly a challenge. Although integrating a serious game in the
MOOC platform needed a considerable amount of technical effort, it was an absolute success:
the completion rate was high (31%) with a great percentage of young students (49%) following
the courses.
The Interoperability Academy Workshop by Viktoria Kalogirou, ISA2, European Commission - Miguel Alvarez Rodriguez, ISA2, European Commission - Katarina Manojlovic, Consultant, Trasys International - Dr Konstantina Kyriakopoulou, Consultant, Trasys International - Ludovic Mayot, Delivery Executive, Trasys International
MOOC and Serious Game An Educational Approach on Transfer and ActionOlivier Bernaert
IFP School is a specialized engineering school that offers applied graduate programs
in engineering for the energy and transportation sectors. The school provides
students and young professionals with education in the fields of energy which meets
the needs of industry and the demands of society with particular emphasis on
sustainable development and innovation.
The unique aspect of IFP School is that it is an applied and industry-oriented school.
The educational approach is based on the application and development of "knowhow"
and of adapted behaviours in a professional context: it is "learning-by-doing"!
The school already uses a lot of learning activities to facilitate development of skills,
such as, collaborative exercises, practical work, projects, real case studies from the
industry, and role playing scenarios. In this context, IFP School decided to apply the
same approach to its first Massive Open Online Course (MOOC), entitled
"Sustainable mobility".
Mooc videos in blended learning practices laia alboLaia Albó
My presentation in Bett show 2016
Massive Open Online Courses (MOOCSs) are playing an important role in university strategy discussions since they offer new learning opportunities and can change teaching practices. Despite the overall impact of these courses in the higher education system is still unknown, there is an emerging teaching practice that considers the use of MOOC content and activities as part of formal learning courses in face-to-face universities. These practices convey diverse types of hybrid methodological combinations. These emerging scenarios are worth exploring to understand the potential and challenges of the phenomena. To contribute to this understanding, in this talk I will present our research about the use of MOOC resources (basically videos) in blended learning practices in the higher education sector
Read more: http://www.bettshow.com/Seminar/MOOC-videos-in-blended-learning-practices#ixzz4J0NB7Irb
On Using Cloud Computing to Support Online CoursesGermán Moltó
Presentation of the paper "On Using the Cloud to Support Online Courses" at the 2014 International Frontiers in Education Conference. October 23, Madrid (Spain)
Cost and time efficient dynamic learning defInge de Waard
Four practical options to enhance learner interaction in blended classes, cost efficient use of content, and ensuring teachers are used for their knowledge expertise by using flipped lectures.
This paper presents one possible sustainable evolution of MOOCs based on a permanent transformation of selected university courses into two-public courses. Two MOOCs have been developed to replace a traditional university course. They are followed at the same time by on-site students and by worldwide learners. The transformation has been spread over two years to cope with limited human resources, that were not experienced with MOOC creation. On-site students benefit from extra supervised activities to satisfy university-level course requirements. This paper summarises the transformation of the traditional course into MOOCs, and how it has been used in a hybrid pedagogy paradigm. It then presents some statistics about this year's run of the course and concludes with a proposal about how to make MOOCs sustainable.
This paper presents a practical approach to transform a traditional mature university course into a MOOC. The approach has been applied to LFSAB1402 Informatics 2, a second- year bachelor university level course about programming paradigms of 5 credits (ECTS), taught at Université catholique de Louvain (UCL) to about 300 students in engineering. The transformation was done in three steps spread over two years. A SPOC limited to our students was first created, covering part of the material of the traditional course. It was then opened worldwide as a MOOC. Finally, two MOOCs followed at the same time by our students and worldwide learners and covering all the material of the traditional course have been created. In addition to our 300 students, we had about 7000 (resp. 4000) external students for the first (resp. second) MOOC. About 90% of on-site students and about 4% of registered external students got a certificate at the end of the course. This gradual transformation of the traditional course has three main advantages. First, it makes it possible to reach two different publics given roughly the same efforts and human resources. Second, it opens the possibility for both publics to interact through the discussion forums. Third, it offers to our students a new learning experience supporting them in their regular work and allowing them to study the course autonomously.
Educating our Future Engineering Leaders: an Experiential Approach
Keynote from Manuel Castro, Ph.D., Professor, UNED (Spain) - INTERNATIONAL CONFERENCE ON PEDAGOGICAL INNOVATION July 20, 21 and 22 2022, in Sousse - Tunisia / https://ciip.ieee.tn/
Seminario eMadrid 2015 05 22 sobre MOOCs on Campus (UAM) Ella Hamonic - Apren...eMadrid network
Seminario eMadrid 2015 05 22 sobre MOOCs on Campus (UAM) Ella Hamonic - Aprendiendo con MOOC en el campus, el enfoque dual de la moocXperience de Louvain para el aprendizaje de los estudiantes y el desarrollo de los docentes
Quel est l’intérêt et le potentiel réel d’utilisation des MOOC dans une école...Olivier Bernaert
Memoire MFEG Bernaert Olivier
Ce mémoire présente l’intérêt des MOOC dans les écoles d’application. Ces écoles délivrent des formations de spécialisation. Leur modèle pédagogique est basé principalement sur le développement de compétences. Le challenge était de mettre en pratique ce modèle dans un environnement international et massif avec la réalisation des MOOC IFP School Sustainable Mobility et Oil&Gas. Pour la première fois dans un MOOC, l’intégration d’un serious game, conçu par l’équipe enseignante, a permis de placer les étudiants dans un environnement réaliste d’apprentissage. Les résultats obtenus sont clairement atypiques par rapport aux autres MOOC avec un taux de complétion sept fois supérieurs. La « ludification » du processus d’apprentissage a permis de maintenir la motivation des apprenants tout au long des quatre semaines de cours. A condition de créer un MOOC en phase avec le modèle pédagogique d’une école d’application, l’intérêt de l’utilisation des MOOC est réel en termes de notoriété, d’impact médiatique,de formation desenseignants aux TICE, de Knowledge Management, d’innovation pédagogique, et de potentiel futur de commercialisation.
Mémoire soutenu le : Octobre 2015
Article Revue Hydrocarbure - Quel est l'intérêt des outils issus des TICE dan...Olivier Bernaert
Quel est l'intérêt des outils issus des TICE dans une école d’application comme IFP-School ?. Retour
d’expériences sur trois outils : la « gamification», les « classes inversées », les outils collaboratifs.
The past few years have seen an exponential growth of the number of MOOCs worldwide. However, it is proven by the avaivalable completion rate data that motivation can quickly fade even for students who are highly motivated at the beginning of the courses. Faced with this realty, it seems crucial for the future of MOOCs to adress this motivational issue and to find ways to improve the completion rates.
IFP School launched two MOOCs – “Sustainable Mobility” and “Oil&Gas” – which saw unusally high completion rates.
In this paper we analyze the results obtained within these two MOOCs. Our goal is to identify the factors that made such completion rates possible and to understand how these key issues help to produce a succesful MOOC. By this analysis, we are able to give some tips in terms of video recording, interactive assignment design such as Serious Game or Mini-games and participant mentoring to promote motivation. Applying these tips when designing a MOOC will minimize the chance of participant withdrawal and thus lead to high completion rates.
Améliorer la motivation et le taux de complétion dans un dispositif d'apprent...Olivier Bernaert
IFP School a réalisé son premier MOOC en 2014 avec comme sujet la «Mobilité durable ».
Comme dans les MOOCs traditionnels ce cours s’appuie sur des supports variés comme des vidéos, quiz et forums de discussion. En tant qu’école d’application, IFP School a innové davantage en y intégrant un jeu sérieux (Serious Game) qui permet d’immerger les étudiants dans un environnement réaliste (par exemple un banc d’essai moteur) où ils peuvent mettre en pratique les notions acquises durant les cours: « c’est le learning by doing ».
Cet atelier présentera les objectifs des MOOC pour une école d’application (notoriété, pédagogie et recrutement à l’international), les résultats obtenus et les améliorations mises en place pour la seconde session du MOOC « Mobilité Durable » qui se déroule actuellement du 2 novembre au 7 décembre 2015.
Cet atelier détaillera également les dispositifs mis en place (Serious Game, Vidéos interactives, Mini-jeux, système tutoral) qui permettent d’accroitre l’engagement des apprenants à distance et d’atteindre des taux de complétion réellement atypiques par rapport aux résultats habituellement observés dans ce type de formations en ligne: 31% du nombre de personnes inscrites ont obtenu le certificat (vs 10% dans les MOOCs traditionnels) !
La "classe inversée" : trois exemples de mise en place d’un dispositif centré...Olivier Bernaert
IFP School est une école d’application qui apporte à des ingénieurs-élèves du monde entier (50
nationalités) une formation répondant aux besoins de l’industrie et de la société, dans les domaines
du pétrole, du gaz, de l'énergie, de la pétrochimie et des moteurs. C'est dans cet environnement à la
fois multiculturel et très technique, qu'a été initié un projet dénommé "élan pédagogique" dont
l'objectif principal est de mettre en place des dispositifs pédagogiques innovants en adéquation avec
la génération des élèves que nous formons. Dans ce cadre, nous avons testé des dispositifs de
"classes inversées" ou flipped classroom.
IFP School a réalisé son premier MOOC qui s’est déroulé sur 4 semaines en 2014 avec comme sujet : «Mobilité durable : Challenges techniques et environnementaux pour le secteur de l’automobile. ». Comme dans les MOOCs traditionnels ce cours s’appuie sur des supports variés comme des vidéos, quiz et forums de discussion. De plus, en tant qu’école d’application, IFP School a innové davantage en y intégrant un jeu sérieux (Serious Game) qui permet d’immerger les étudiants dans un environnement réaliste (par exemple un banc d’essai moteur) où ils pourront mettre en pratique les notions acquises durant les cours: « c’est le learning by doing ». L’intégration d’un Serious Game dans l’environnement d’un MOOC est une première qui ouvre la porte à de nombreuses innovations et possibilités futures : jeux d’évaluations, vidéo-interactives,… Cette innovation est parfaitement en ligne avec les publics ciblés : les étudiants (bac+2) et les jeunes professionnels du secteur de l’automobile et de l’aval pétrolier,… Les résultats obtenus pour ce 1er MOOC sont assez atypiques par rapport aux résultats habituellement observés dans ce type de formations en ligne.
Un voyage dans l'univers des MOOC - Retour d'expérience des MOOC IFP School -...Olivier Bernaert
A partir de l'expérience des MOOC IFP School, nous essayerons de répondre aux questions suivantes. Qu’est ce qu’un MOOC ? Qu’est ce qui le différencie d’une formation à distance « classique » ? Pourquoi organiser un MOOC ? Quels sont les facteurs de succès, les conditions de réussite, les risques ? Quelles sont les grandes phases de la gestion de projet d’un MOOC ? Que fait-on des « big data » collectées pendant le MOOC ?
IFP School 5ième Rencontres TICE Rennes (Juin 2015)Olivier Bernaert
IFP School a réalisé son premier MOOC qui s’est déroulé sur 4 semaines en 2014 avec comme sujet : «Mobilité durable : Challenges techniques et environnementaux pour le secteur de l’automobile. ». Comme dans les MOOCs traditionnels ce cours s’appuie sur des supports variés comme des vidéos, quiz et forums de discussion. De plus, en tant qu’école d’application, IFP School a innové davantage en y intégrant un jeu sérieux (Serious Game) qui permet d’immerger les étudiants dans un environnement réaliste (par exemple un banc d’essai moteur) où ils pourront mettre en pratique les notions acquises durant les cours: « c’est le learning by doing ». L’intégration d’un Serious Game dans l’environnement d’un MOOC est une première qui ouvre la porte à de nombreuses innovations et possibilités futures : jeux d’évaluations, vidéo-interactives,… Cette innovation est parfaitement en ligne avec les publics ciblés : les étudiants (bac+2) et les jeunes professionnels du secteur de l’automobile et de l’aval pétrolier,… Les résultats obtenus pour ce 1er MOOC sont assez atypiques par rapport aux résultats habituellement observés dans ce type de formations en ligne:
– 3100 inscrits issus de 67 pays
– 51 % des participants étaient des étudiants (vs 19% dans les MOOCs en France)
– 59% des participants actifs (ayant participé à au moins une activité) ont obtenu le certificat
– 31% du nombre de personnes inscrites ont obtenu le certificat (vs 10% dans les MOOCs).
Ces résultats s’expliquent en grande partie par l’intégration du Serious Game dans le dispositif pédagogique.
e-learning forum: IFP School - MOOC et Serious GameOlivier Bernaert
Lors de cet atelier, l’IFP School, aPi-learning et UNOW témoignent de leur expérience concernant la mise en place d’un des tous premiers MOOC qui intègre un Serious Game sur trois semaines.
Véritable innovation pédagogique dans la mouvance des cours en ligne, c’est l’occasion unique de recueillir les points de vue du client-pédagogue, de l’éditeur de contenus et du gestionnaire de MOOC.
Nous aborderons les aspects de gestion de projet d’un MOOC et plus spécifiquement la genèse de cette avancée pédagogique et technique.
Venez échanger avec nous sur ce MOOC à interactivité avancée qui affiche un taux de rétention de plus de 57% pour sa première édition !
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
IFP School MOOC / Bernaert Olivier short Bio for MOOC Franco-British Perspectives in French Embassy London
1. IFP School / MOOC – Olivier Bernaert
“Learning by doing!”
IFP School – What Possible Futures for MOOC – a Franco-British perspectives – 24/11/2015
2. Olivier Bernaert
• Chemical engineer + Refining eng.
• 15 years in several international energy companies
• Since 5 years - Associated professor IFP School
• Refining processes: design and operation
• Energy efficiency and Troubleshooting
• Lecturer at ECP, Supelec, ENSCP, FPMs, IST
• Lead of School Pedagocical Approach Projects
Presentation: a short bio
2
3. Olivier Bernaert
• Specialized Master in e-learning design
• Involved in interactive courses
• Flipped Classroom
• e-learning
• Serious Game
•
• Involved in 3 MOOCs
• Sustainable Mobility
• Oil&Gas
• Digital HR
• 2015 E-learning Excellence Awards
Presentation: a short bio
3
“Learning by doing!”
4. 4
Presentation: IFP School
IFP School – Applied School
EDITION OF TWO MOOCs
Applied graduate programs
Students/engineers and young professionals
Energy and transport sectors.
350 students, 50% from outside france, 50 nationalities
EDUCATIONAL PROJECT
Skills development approach
Courses instructional design
8. MOOC Oil & Gas : 15 Mini Games
8 “Learning by doing!”
9. 9
Interest of a Serious Game in MOOC
Targeted population = Students!
Attract young public: dynamism (versus quiz)
Cartoon environment
Video games
Situational learning / Practice in a realistic environment
Complex and multiple environments
Refinery simulator
Engine test bench simulator
“Gamification”
Avatar selection
Boost extrinsic motivation
Challenges
“Learning by doing!”
Designed by Freepick.com
10. LMS - MOOC
10
Masters
programs at
IFP School
Sustainable
Mobility MOOC
LMS - IFP SCHOOL
MOOC and SG in IFP School masters programs
IFP School
DIPLOMA
CERTIFICATE OF
COMPLETION
MOOC = New ressources for our students
RESSOURCES
• Videos
• Quiz
• Peer to peer
• Serious Game