If you haven’t made the shift from serving members to involving them, consider this your wake-up call — and your roadmap.
Sociologists identify today’s online networked individuals as the participatory class. For many adults, the Internet primarily means the web. For others it means chat, connecting with friends, email, games, movies, social networks, text, video — all of which means they are content producers.
As part of a participatory culture, we expect to create, collaborate, connect, share, and learn interactively. We feel that our contributions matter. We share a social or emotional connection with one another that helps solve problems and develop new solutions. It’s a culture that permeates our personal lives and our workplaces.
If you haven’t made the shift from serving members to involving them, consider this your wake-up call — and your roadmap.
Sociologists identify today’s online networked individuals as the participatory class. For many adults, the Internet primarily means the web. For others it means chat, connecting with friends, email, games, movies, social networks, text, video — all of which means they are content producers.
As part of a participatory culture, we expect to create, collaborate, connect, share, and learn interactively. We feel that our contributions matter. We share a social or emotional connection with one another that helps solve problems and develop new solutions. It’s a culture that permeates our personal lives and our workplaces.
Using the web to stimulate & sustain community initiativesDerek Moore
The slide show looks at how a participatory development can make use of the web in order to improve information sharing and collaborative production of content in the context of development work.
Miscellaneous slides from my Advanced Online Communities workshops in Australia, 2009. Note that these represent raw material rather than a sequence of ideas.
AUB Online Collaborative First General Assembly 2011-12Mohammad Hijazi
The presentation that was discussed during the first general assembly of Online Collaborative during the 2011-2012 term at the American University of Beirut.
Miscellaneous slides from my Introduction to Online Communities workshops in Australia, 2009. Note that these represent raw material rather than a sequence of ideas.
Getting in sync -- Tools for communicating with business travelersKevin May
Learn how to grab the attention of business travelers by using communication and collaboration tools that engage them naturally. Develop expertise in delivering the right information to the right travelers at the right moments throughout the life of the trip.
Explore highly effective tactics, from simplifying the portal interface to exploiting enterprise social networks to connecting people with the right content online.
Influence good decision-making by engaging travelers through the channels they're already using.
Featuring:
* Miriam Moscovici, director of emerging technologies at BCD Travel
* Steve Sitto, manager for corporate travel and small meetings at Roche
* Michelle De Costa, global travel manager at Sapient
A workshop from Museums and the Web 2009.
This half-day workshop will explore the use of social media (blogs, wikis, digital stories etc.) to support museum communication. The workshop will address:
* The range of web-based social media available to museums.
* The issues that will arise in planning for such applications.
* How to anticipate/address such issues.
see http://www.archimuse.com/mw2009/abstracts/prg_335002068.html for full details.
Using the web to stimulate & sustain community initiativesDerek Moore
The slide show looks at how a participatory development can make use of the web in order to improve information sharing and collaborative production of content in the context of development work.
Miscellaneous slides from my Advanced Online Communities workshops in Australia, 2009. Note that these represent raw material rather than a sequence of ideas.
AUB Online Collaborative First General Assembly 2011-12Mohammad Hijazi
The presentation that was discussed during the first general assembly of Online Collaborative during the 2011-2012 term at the American University of Beirut.
Miscellaneous slides from my Introduction to Online Communities workshops in Australia, 2009. Note that these represent raw material rather than a sequence of ideas.
Getting in sync -- Tools for communicating with business travelersKevin May
Learn how to grab the attention of business travelers by using communication and collaboration tools that engage them naturally. Develop expertise in delivering the right information to the right travelers at the right moments throughout the life of the trip.
Explore highly effective tactics, from simplifying the portal interface to exploiting enterprise social networks to connecting people with the right content online.
Influence good decision-making by engaging travelers through the channels they're already using.
Featuring:
* Miriam Moscovici, director of emerging technologies at BCD Travel
* Steve Sitto, manager for corporate travel and small meetings at Roche
* Michelle De Costa, global travel manager at Sapient
A workshop from Museums and the Web 2009.
This half-day workshop will explore the use of social media (blogs, wikis, digital stories etc.) to support museum communication. The workshop will address:
* The range of web-based social media available to museums.
* The issues that will arise in planning for such applications.
* How to anticipate/address such issues.
see http://www.archimuse.com/mw2009/abstracts/prg_335002068.html for full details.
More Than Just a Meeting Place: Leveraging online tools for actionifPeople
More than just a meeting place, the Internet is a tool for online collaboration. This presentation goes beyond using the web as a networking tool and looks at how to leverage online tools to get people to work together effectively. Presentation by ifPeople cofounders Christopher Johnson and Tirza Hollenhorst at the Pegasus Communications "Systems Thinking in Action" conference in Seattle, WA in November 2007.
Creating Future Libraries Conference - The evolution of school libraries into flexible, dynamic, high-tech learning centres, designed to prepare students as responsible digital citizens to function effectively in a complex information landscape, is dependent on visionary leadership and strategic planning to reach this level of functionality. The new mission of teacher librarians is a return to the original purpose of libraries,
that is “to improve society through facilitating knowledge creation in their communities” R.D. Lankes.
Not Your Grandparents’ or Great-grandparents' ExensionAnne Adrian
Presentation for a guest lecture in a a graduate level Extension Methods class.
A blog post explanation the points in more detal can be found http://blog.anneadrian.com/2014/04/guest-lecture-on-extension-engagement.html
From Inbox to iPod: Meshing Today's Social Media Elements into the Marketing ...Greg Cangialosi
A presentation I have at this years edu Web Conference on July 24, 2007. The talk is given to an academic crowd but is highly relevant to marketing in general.
Digital media and e-learning provide a cost-effective means of reaching large widely-distributed communities and building their research capacity.
The session offers experiential advice on
- the strategies that could be adopted, particularly to support informal learning within communities
- the resources that are available and
- how these resources can be used to help build research capacity.
27/10/2011 Metting
Project RedeSI&DEdu
Apresentação feita numa reunião com o consultor externo Prof. Piet Kommers da Univ. de Twente, sobre o projeto RedeS I&D em Educação (http://cms.ua.pt/RedeSIDEdu/)
Facilitating Communities of Practice in the Network EraNancy Wright White
This is the set of slides used for the morning workshop on facilitating communities, along with two other sets of slides that might be useful later to participants, but which we did not conver/talk about. So be forewarned!
Finding The Voice of A Virtual Community of PracticeConnie White
Critical components for a successful Community of Practice (CoP) are that: 1) the community members have a space where their voice can be heard and that, (2) the proper technology is given to them to aid in this effort. We describe a Dynamic Delphi system under development which interprets the group’s voice in the creation of information during the initial start up phases when cultivating a CoP. Community members’ alternatives are explored, justified and debated over periods of time, and best reflect the group’s opinion at any moment in time where collective intelligence will be created from the interactions amongst group members. The system could handle a wide variety of types of decisions reflecting the diversity of goals given a CoP including emergency response actions, prediction markets, lobbying efforts, any sort of problem solving, making investment suggestions, etc. Pilot studies indicate that the group creates a greater number of better ideas. Ongoing studies are described, including applications to emergency management planning and response. They demonstrate that implementing a Dynamic Delphi system will prove conducive for building the initial repertoire of ideas, rules, policies or any other aspect of the community’s ‘voice’ that should be heard, in such a way that the individual voices are juxtaposed in harmony to create a single song.
Challenges and Opportunities for Mainstream Enterprise Social Computing Lee Bryant
This is the talk I gave to the Unicom 2008 Social Tools Conference "Beyond Web 2.0" in London, February 2008.
The first minute of audio is missing, so you are spared my introductions ;-)
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
IADIS 2008
1. Building Community in Virtual
Worlds
Steve Bronack
Appalachian State University
Amy Cheney
Appalachian State University
Roni Linser
Fablusi, P/L
2. Agenda
• Introductions
• Purpose
• Overview of virtual worlds / community
• Demonstrations / Discussion
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
3. Introduction
• Panel Participants
• Partnerships
• Projects
• Special Issue - IJWBC
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
4. Purpose
• IJWBC – Building Community in Virtual Worlds
• Topic
• Aim
• Guiding Questions
• Discussion, feedback, & relevant work
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
5. Overview
What types of communities can be expected
and/or developed using virtual worlds?
• Communities where communication matters
• Communities where identity matters
• Communities where others matter
• Communities where validity matters
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
6. Overview
How are virtual worlds uniquely suited to the
creation of communities?
• Enable communication in meaningful ways
• Enable connections
• Enable knowledge management &
relationship design
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
7. Overview
What strategies are most effective in creating
community in virtual worlds?
• Tap into unique characteristics of virtual
worlds to help communities gather, share,
perform, and verify
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
8. Strategies
Supports which can foster a sense of community in online environments
include:
•Meaningful and authentic exercises and requirements
•Extended opportunities for collaboration
•User-friendly communication tools which move beyond alphanumeric
exchange such as email and threaded discussion
•Tools for organizing, evaluating and publishing knowledge which are
available to all group members
•Effective means for making group decisions
•Respect for individual members, including flexible accommodation of
multiple goals, foci, and learning needs, and room for private exchanges.
Wilson, Brent G. (2001, July). Sense of community as a valued outcome for electronic courses, cohorts and
programs. VisionQuest PT3 Conference, Denver, CO. Retrieved December 21, 2007, from
http://carbon.cudenver.edu/~bwilson/SenseOfCommunity.html.
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
9. Overview
How are presence and co-presence manifest in
unique ways in virtual worlds?
• Being there
• Being there with others
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
10. Overview
What is the impact of presence and co-
presence in the creation of purposeful
communities?
• Organic/epigenetic
• Behavior is shaped by environment of
others
• Manufactured/prescriptive
• Validity and likelihood of desired results
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
11. Presence and Co-Presence
Our own experiences with teaching in this type of
immersive learning environment supports studies on
social presence by Rovai (2002) and Tu (2002), which
suggest that this sense of presence and co-presence is
a critical factor in the creation of online communities.
Rovai, Alfred P. (2002). Building sense of community at a distance. International Review of Research in Open
and Distance Learning, 3(1). Retrieved January 16, 2007, from http://www.irrodl.org/content/v3.1/rovai.html.
Tu, Chih-Hsiung. (2002). The measurement of social presence in an online learning environment. International
Journal on E-Learning 1(2), 34-45. Retrieved January 20, 2003, from www.aace.org/dl/files/IJEL/IJEL1234.pdf.
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
12. Overview
How can virtual worlds best be designed as
both formal and informal spaces for
learning, socializing, communicating, or other
intentional or serendipitous purposes?
What are the important factors that must be
accounted for? Achievement? Intent to persist?
Meaningful participation? Efficacy and
enjoyment?
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
13. Overview
What kinds of tools and capabilities must be
imbedded in virtual, immersive worlds to
promote the creation of different types of
communities (i.e. task-oriented, socially-
oriented)?
What are the core functions members of a
community need to exist online?
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
14. Overview
What research questions are most important as
virtual worlds continue to evolve for specific
purposes?
• What new models and methods must emerge to get
the most of the media we know have available?
• Which ways of judging quality are worth
keeping, and which ones are not?
• What existing challenges still remain – or are
exacerbated – and which ones become moot?
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
15. Important Dates
Abstract Submission: 1 October 2008
Paper Submission: 1 December 2008
Notification to authors: 19 January 2009
Questions/submissions to:
Dr Amelia Cheney
Assistant Professor of Instructional Technology
Department of Leadership and Educational Studies
Appalachian State University
Boone, NC 28608
USA
Email: cheneyal@appstate.edu
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
16. Discussion / Demonstration
Thoughts?
Questions?
See some examples?
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986
17. For Further Information
This presentation:
http://www.lesn.appstate.edu/iadis2008.htm
AET Zone:
http://www.lesn.appstate.edu/aetz/default.htm
Fablusi:
http://www.fablusi.com
http://www.simplay.net
CALL FOR MANUSCRIPTS: http://www.inderscience.com/browse/callpaper.php?callID=986