What is Engagement?
Sharing + Virality
How to Trigger Repeat Behaviors
Questions?
ABOUT BRANCH
$113 million in funding across 4 rounds
100+ Employees, 60% engineering
Offices in SF, NYC, India, Russia,
Brazil, UK
24,000 apps across the globe using links
2+ billion monthly users
Search
Deep Linked Email
Social
Deep Linked Ads
Web-to-App
Campaigns
BRANCH LINKS SOLVE MOBILE LINKING
What is Engagement?
The process of actively building,
nurturing, and managing relationships
with customers.
https://blog.branch.io/jet-app-banner-for-increased-app-traffic
More costly to acquire users vs retain one
7x
WHY FOCUS ON ENGAGEMENT
It’s the first step for growth
Let me tell you a story
After four months of development
10
Play Store and TechCrunch Feature
5,300
The trough of despair
400
Raised money & Facebook app installs
11,000
Paid install was ROI negative
700
We tried everything we could
200
And couldn’t figure it out
200
Our choices were limited
It’s an industry problem
The 1000th most popular app of all
time has 0.2% the adoption of the
1st.
And they shut down in 2015.
1st, Facebook
10th, Skype, 12%
1000th, Pixable, 0.2%
It’s hard to acquire and retain users on mobile
• Purchasers
• Responders
• Evangelists
• Loyal
HIGHLY ENGAGED CUSTOMERS
4 CHARACTERISTICS
Engagement
Source: https://www.emarketer.com/Article/Smartphone-Apps-Crushing-Mobile-Web-Time/1014498
19 minutes
per day
1.9 hours
per day
Source: https://www.internetretailer.com/2014/08/13/jackthreads-proves-deep-linking-e-mail-apps-boosts-sales
Source: http://www.businessinsider.com/time-spent-mobile-browsing-vs-apps-2015-9
Apps convert 120% better than the mobile browser
App users are 2.5x as engaged as mobile web users
User A
engages in app
User A
shares app
User B
clicks on link
User B
downloads app
User B
engages in app
User B
shares app
Double viral loop
1
2
3
4
5
• @mada299
Viral Loops
First impressions matter!
PERSONALIZED WELCOMES
Welcome users with
rewards and context
CUSTOM ONBOARDING
Engage new users with custom welcome
78%
conversion to signup
Capture intent!
Instacart + Yummly
APP TO APP AFFILIATE ROUTING
Partner with adjacent businesses to drive mobile commerce
APP TO APP CONNECTIONS
Drive value with links that keep content
35%
one-week retention
Sharing + virality need engagement
Engaging content = engaged users
who share
Humans crave the opportunity
to give advice and offer tips
Why advocate marketing works -
your best customers love to help
out, but especially if they offer
practical value.
@mada299
USEFULNESS
Users click and share because
something drives an emotion in them.
In general, positive emotions make
people share (the happier the post, the
more likely it is to be shared)
Negative emotions drive more clicks.
High arousing emotions drive more
shares @mada299
EMOTION
The 7 High-Arousal Emotions That
Make Your Content Contagious
EMOTION
@mada299
1. Awe 3. Anxiety2. Anger 4. Fear
The 7 High-Arousal Emotions That
Make Your Content Contagious
EMOTION
@mada299
5. Joy 6. Lust 7. Surprise
INCENTIVES
@mada299
Incentives
@mada299
Invite a friend to skip the line
Incentives
@mada299
29%
Referral best practices
It’s better to get something than a discount on something.
Give an incentive
If you can only reward one, reward the new user.
Two-sided are best
Make it incredibly easy for users to share.
One-step sharing is best
People share when it makes them look good.
Appeal to ego
@mada299
How to Trigger
Repeat Behaviors
Marketing is not only much broader than selling; it is not a specialized
activity at all. It encompasses the entire business. It is the whole
business seen from the point of view of its final result, that is from the
customer’s point of view. Concern and responsibility for marketing
must therefore permeate all areas of the enterprise.
There is only one valid definition of business purpose: to create a
customer. Because it is its purpose to create a customer, any business
enterprise has two – and only these two – basic functions: marketing
and innovation.
– Peter Drucker, “the founder of modern management”
Characteristics of Mobile Devices
Managerial Questions
How to Trigger Repeat Behavior
• Is investing in mobile channels worthwhile?
• Do customers interact differently depending on which device they are on?
• Is mobile the cure-all remedy?
How to Strategize Using “Big Data”
• How can I make sense of all the consumer data I have?
• How do I measure success?
Touchpoints
Research Example 1: Grocery Shopping on Mobile Devices
Data includes information on customers, transactions,
SKU, and sessions
Customer
Demographics
Order Item
Details
Research Design
Jun 2012 Jun 2013
Before the
campaign
(pre period)
After the
campaign
(post period)
Oct 2012
• “Natural experiment” with “big data”
• Matched sampling to create a “pseudo control group”
“a method for selecting units from a large reservoir of potential controls to
produce a control group of modest size that is similar to a treated group with
respect to the distribution of observed covariates” (Rosenbaum and Rubin
1985)
Purchase Behavior, Before/After M-Shopping Adoption
Multi-device orders generate the most
value
•Orders placed with both PC and mobile channels have more
items
•Orders touched by all three device types – PCs, tablets, and
smartphones – have the largest basket size
•Smartphone-only orders have the smallest basket size
•Orders touched by smartphones lead to the next purchase
the soonest
Habits
• Dependent variable: “how mobile” an order is
• Independent variables: Number of Past Purchases and
Cumulative manufacturer share-of-requirements in the
category
• Beta regression with random effects
What do customers buy when they have to rely on mobile devices?
Buying Strategies
Rank Most M-Shopped Categories
1 Weight Loss/Stop Smoking Aids
2 Beverages - Water/Seltzer/Tonic
3 Dairy Milk/Drinks/Half & Half/Cream
4 Fresh Market Produce Fruits
5 Health & Fitness Needs
Rank Least M-Shopped Categories
1 Stuffing
2 Stationery Products
3 Light Bulbs/Electrical Supplies
4 Body Lotion
5 Batteries/Film/Audio Video Tapes
Information
Research Example 2: Branded App in a Loyalty Program
Jan 2011 Apr 2014
Mobile App
Check-insInformation Lookup
Point Accruals, Before/After Adoption of
App Features
App Users and Value-to-Customers
Responses to Email Promotions
Mobile App Disengagement
When customers lapse in their app use…
Beware of Pitfalls
Creating Relevant Engagement with a
Branded App
The effectiveness of a mobile touch point is caused by the
intensity that participants think about how the brand helps them
achieve a goal in their lives.
Simply put, Marketing is a process
It is important to know
your process…
•Design and features
•Align
•Purpose
•Content
•Timing
Some Takeaways – Mobile as a Shopping Channel
• Ubiquitous access to storefront
• Integrated marketing communication
• Habit reinforcement
• Long Live PCs? Not at all!
Some Takeaways – Mobile as a CRM Tool
• User-friendliness
• Personalized information
• App value to customers and perceived utility
• Complement brand value to customers
• Avoid “un-sticky” pitfalls
Some Takeaways – Data-driven
Strategies
• Theories → Data / Systems → Models
• Incorporate into business processes
• Mindset of a data scientist
• “Treatment” of interest
• Baseline (e.g., matched control group) to quantify success
• Know what “Big Data” can help solve
Contact Information & Acknowledgement
• Rebecca Wang, Ph.D. rwang@lehigh.edu
• Spiegel Research Center, Northwestern University http://spiegel.medill.northwestern.edu/branded-app-roi/
• Always welcome questions, ideas, and discussions
• More than happy to help brainstorm research designs
• Wang, R. J. H., Kim, S. J., & Malthouse, E. C. (2016). Branded apps and mobile platforms as new tools for advertising. The
new advertising: Branding, content, and consumer relationships in the data-driven social media era.
• Wang, R. J. H., Malthouse, E. C., & Krishnamurthi, L. (2015). On the go: How mobile shopping affects customer purchase
behavior. Journal of Retailing, 91(2), 217-234.
• Kim, S. J., Wang, R. J. H., & Malthouse, E. C. (2015). The effects of adopting and using a brand's mobile application on
customers' subsequent purchase behavior. Journal of Interactive Marketing, 31, 28-41.
Questions?
rwang@lehigh.edu
branch.io
mada@branch.io

How to Trigger Repeat Behaviors and Increase User Engagement

  • 6.
    What is Engagement? Sharing+ Virality How to Trigger Repeat Behaviors Questions?
  • 7.
    ABOUT BRANCH $113 millionin funding across 4 rounds 100+ Employees, 60% engineering Offices in SF, NYC, India, Russia, Brazil, UK 24,000 apps across the globe using links 2+ billion monthly users
  • 8.
    Search Deep Linked Email Social DeepLinked Ads Web-to-App Campaigns BRANCH LINKS SOLVE MOBILE LINKING
  • 11.
  • 12.
    The process ofactively building, nurturing, and managing relationships with customers.
  • 13.
    https://blog.branch.io/jet-app-banner-for-increased-app-traffic More costly toacquire users vs retain one 7x WHY FOCUS ON ENGAGEMENT It’s the first step for growth
  • 14.
    Let me tellyou a story
  • 15.
    After four monthsof development 10
  • 16.
    Play Store andTechCrunch Feature 5,300
  • 17.
    The trough ofdespair 400
  • 18.
    Raised money &Facebook app installs 11,000
  • 19.
    Paid install wasROI negative 700
  • 20.
    We tried everythingwe could 200
  • 21.
  • 22.
  • 23.
    It’s an industryproblem The 1000th most popular app of all time has 0.2% the adoption of the 1st. And they shut down in 2015. 1st, Facebook 10th, Skype, 12% 1000th, Pixable, 0.2%
  • 24.
    It’s hard toacquire and retain users on mobile
  • 25.
    • Purchasers • Responders •Evangelists • Loyal HIGHLY ENGAGED CUSTOMERS 4 CHARACTERISTICS
  • 26.
  • 27.
  • 28.
  • 29.
    User A engages inapp User A shares app User B clicks on link User B downloads app User B engages in app User B shares app Double viral loop 1 2 3 4 5 • @mada299 Viral Loops
  • 30.
  • 31.
    PERSONALIZED WELCOMES Welcome userswith rewards and context
  • 32.
    CUSTOM ONBOARDING Engage newusers with custom welcome 78% conversion to signup
  • 33.
  • 34.
    APP TO APPAFFILIATE ROUTING Partner with adjacent businesses to drive mobile commerce
  • 35.
    APP TO APPCONNECTIONS Drive value with links that keep content 35% one-week retention
  • 36.
    Sharing + viralityneed engagement
  • 37.
    Engaging content =engaged users who share
  • 38.
    Humans crave theopportunity to give advice and offer tips Why advocate marketing works - your best customers love to help out, but especially if they offer practical value. @mada299 USEFULNESS
  • 39.
    Users click andshare because something drives an emotion in them. In general, positive emotions make people share (the happier the post, the more likely it is to be shared) Negative emotions drive more clicks. High arousing emotions drive more shares @mada299 EMOTION
  • 40.
    The 7 High-ArousalEmotions That Make Your Content Contagious EMOTION @mada299 1. Awe 3. Anxiety2. Anger 4. Fear
  • 41.
    The 7 High-ArousalEmotions That Make Your Content Contagious EMOTION @mada299 5. Joy 6. Lust 7. Surprise
  • 42.
  • 43.
  • 44.
    Invite a friendto skip the line Incentives @mada299
  • 45.
    29% Referral best practices It’sbetter to get something than a discount on something. Give an incentive If you can only reward one, reward the new user. Two-sided are best Make it incredibly easy for users to share. One-step sharing is best People share when it makes them look good. Appeal to ego @mada299
  • 46.
  • 47.
    Marketing is notonly much broader than selling; it is not a specialized activity at all. It encompasses the entire business. It is the whole business seen from the point of view of its final result, that is from the customer’s point of view. Concern and responsibility for marketing must therefore permeate all areas of the enterprise. There is only one valid definition of business purpose: to create a customer. Because it is its purpose to create a customer, any business enterprise has two – and only these two – basic functions: marketing and innovation. – Peter Drucker, “the founder of modern management”
  • 49.
  • 50.
    Managerial Questions How toTrigger Repeat Behavior • Is investing in mobile channels worthwhile? • Do customers interact differently depending on which device they are on? • Is mobile the cure-all remedy? How to Strategize Using “Big Data” • How can I make sense of all the consumer data I have? • How do I measure success?
  • 51.
  • 52.
    Research Example 1:Grocery Shopping on Mobile Devices
  • 53.
    Data includes informationon customers, transactions, SKU, and sessions Customer Demographics Order Item Details
  • 54.
    Research Design Jun 2012Jun 2013 Before the campaign (pre period) After the campaign (post period) Oct 2012 • “Natural experiment” with “big data” • Matched sampling to create a “pseudo control group” “a method for selecting units from a large reservoir of potential controls to produce a control group of modest size that is similar to a treated group with respect to the distribution of observed covariates” (Rosenbaum and Rubin 1985)
  • 55.
  • 56.
    Multi-device orders generatethe most value •Orders placed with both PC and mobile channels have more items •Orders touched by all three device types – PCs, tablets, and smartphones – have the largest basket size •Smartphone-only orders have the smallest basket size •Orders touched by smartphones lead to the next purchase the soonest
  • 57.
  • 58.
    • Dependent variable:“how mobile” an order is • Independent variables: Number of Past Purchases and Cumulative manufacturer share-of-requirements in the category • Beta regression with random effects What do customers buy when they have to rely on mobile devices?
  • 59.
    Buying Strategies Rank MostM-Shopped Categories 1 Weight Loss/Stop Smoking Aids 2 Beverages - Water/Seltzer/Tonic 3 Dairy Milk/Drinks/Half & Half/Cream 4 Fresh Market Produce Fruits 5 Health & Fitness Needs Rank Least M-Shopped Categories 1 Stuffing 2 Stationery Products 3 Light Bulbs/Electrical Supplies 4 Body Lotion 5 Batteries/Film/Audio Video Tapes
  • 60.
  • 61.
    Research Example 2:Branded App in a Loyalty Program Jan 2011 Apr 2014 Mobile App Check-insInformation Lookup
  • 62.
    Point Accruals, Before/AfterAdoption of App Features
  • 63.
    App Users andValue-to-Customers
  • 64.
  • 65.
  • 66.
    When customers lapsein their app use…
  • 67.
  • 68.
    Creating Relevant Engagementwith a Branded App The effectiveness of a mobile touch point is caused by the intensity that participants think about how the brand helps them achieve a goal in their lives.
  • 69.
    Simply put, Marketingis a process It is important to know your process… •Design and features •Align •Purpose •Content •Timing
  • 70.
    Some Takeaways –Mobile as a Shopping Channel • Ubiquitous access to storefront • Integrated marketing communication • Habit reinforcement • Long Live PCs? Not at all!
  • 71.
    Some Takeaways –Mobile as a CRM Tool • User-friendliness • Personalized information • App value to customers and perceived utility • Complement brand value to customers • Avoid “un-sticky” pitfalls
  • 72.
    Some Takeaways –Data-driven Strategies • Theories → Data / Systems → Models • Incorporate into business processes • Mindset of a data scientist • “Treatment” of interest • Baseline (e.g., matched control group) to quantify success • Know what “Big Data” can help solve
  • 73.
    Contact Information &Acknowledgement • Rebecca Wang, Ph.D. rwang@lehigh.edu • Spiegel Research Center, Northwestern University http://spiegel.medill.northwestern.edu/branded-app-roi/ • Always welcome questions, ideas, and discussions • More than happy to help brainstorm research designs • Wang, R. J. H., Kim, S. J., & Malthouse, E. C. (2016). Branded apps and mobile platforms as new tools for advertising. The new advertising: Branding, content, and consumer relationships in the data-driven social media era. • Wang, R. J. H., Malthouse, E. C., & Krishnamurthi, L. (2015). On the go: How mobile shopping affects customer purchase behavior. Journal of Retailing, 91(2), 217-234. • Kim, S. J., Wang, R. J. H., & Malthouse, E. C. (2015). The effects of adopting and using a brand's mobile application on customers' subsequent purchase behavior. Journal of Interactive Marketing, 31, 28-41.
  • 75.