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How to Implement Agile &
Scrum in your Startup
Kartik Poddar
Nameer Khan
What is Agile
What is Scrum
What will scrum do for
you?
● Scrum is a framework for developing and sustaining complex products
● Promotes Transparency and Openness
○ Vision Statement
○ Prioritized Product Backlog
○ Release Planning Schedule
○ Daily Stand ups / Review and retro Meetings
○ Burndown and Velocity Charts
● Scrum will help in raising all concerns, not solving them. Scrum is a tool, not a
solution
● People will resolve concerns/problems
What will scrum do for
you?
● Will make your developer team cross-functional
● Developers will be self organizing
● Developers decide how much can be done, instills ownership
● Sprint goals cannot change. Buffer can be present in a sprint
● Definition of done, will be specific to a team, decided by a team
● Every sprint we will inspect the Product and the Process
Scrum Ideals
➔ Plan, Produce, Inspect and Adapt
➔ Daily Standups, Time boxed (15 mins)
➔ Retrospect before starting next sprint
➔ 1 Scrum Master, 1 Product Owner, 6-9
developers
➔ Discover and remove impediments
➔ Communicate
➔ Sprint Planning Meeting (team specific)
1 week -> 2 hours
2 weeks -> 4 hours
Scrum Team
➔ Product Owner
Backlog, Priority, Roadmap,
Expectations
➔ Developers
Scoping, Implementing, Self
Organizing, Task breakdown
➔ Scrum Master
Leads change, Coaches, removes
impediments, protects, servant leader
Product Owner
Developer
Team
● Self organizing
○ Swapping tickets among peers
○ Ticket break down
○ Making sure the team sprint is complete
● Cross functional
○ As a team they can achieve any of the product goals
○ QA, Devs, UI/UX can all interchange tasks if they deem it necessary
○ Recommended team size 6+/-3
● Team splitting if required
○ For larger teams, multiple teams work in parallel
Get dev’s to sit next to each other
Developers are -> FE, BE, QA, Automated QA, UI/UX
A team of 2 FE, 2 BE
A team of 4 Full Stacks (which is cross functional ?)
Scrum Master
Scrum Master
Let’s see a typical Project
tasks distributed across a
Scrum Team
Project Tasks
Facilitates discussions
Determines requirements
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leading a change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
SCRUM QUOTES
Let’s do an
experiment for one
Sprint
The truest measure
of progress is how
much working
software you have
If you want to
improve, you have to
change.
If you say “yes” to
something, you
make it more likely
to happen again
Pretending
everything’s OK just
allows the problems
to get worse
Team Activity.
● Teams of 4-5
● Get Blank sheets - At-least 50
● Get a ruler to help in dividing
sheets
● Get expected vs actual sheet
● After team activity, please return
the expected vs actual sheet
● Please do pick up fallen paper, and
help in cleaning
Tip
Sit with different team
members.
Ideally people you have
never worked with
What is the Activity
1. Need to make paper airplanes
2. The paper airplane should hit the wall,
only then is it counted as a success.
3. Plan -1min
4. Produce -3mins
5. Retrospect -1min
6. Respect each other
What are the Rules
1. Respect time boxes
2. Be honest
3. One fold per person
4. Someone will have to throw the paper
plane, and it should reach the wall
5. Take care of the expected vs actual sheet
5 Questions, after 3 rounds
● What if testing airplanes only keeps happening at the end?
● Did u know in advance what the best way to work as a team was?
● Can the team next to you, work the way your team works
● Who was responsible for deciding what each member should be doing in the sprint
● Who was responsible for hitting the goal?
Team Activity - Round
4
Management Pressure
Tip
Sit with different team
members.
Ideally people you have
never worked with
Team Activity - Round
5
Let’s Remove Blockers
Tip
Sit with different team
members.
Ideally people you have
never worked with
Videos and Links
● A working day for a scrum master (must watch): https://vimeo.com/223279476
● Scrum at scale
○ Less: https://less.works/
○ Scrum@scale: https://www.scrumatscale.com/scrum-at-scale-guide/
○ Safe: https://www.scaledagileframework.com/
○ Nexus: https://www.scrum.org/resources/scaling-scrum

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How to Implement Agile & Scrum in your Startup

  • 1. How to Implement Agile & Scrum in your Startup Kartik Poddar Nameer Khan
  • 4. What will scrum do for you? ● Scrum is a framework for developing and sustaining complex products ● Promotes Transparency and Openness ○ Vision Statement ○ Prioritized Product Backlog ○ Release Planning Schedule ○ Daily Stand ups / Review and retro Meetings ○ Burndown and Velocity Charts ● Scrum will help in raising all concerns, not solving them. Scrum is a tool, not a solution ● People will resolve concerns/problems
  • 5. What will scrum do for you? ● Will make your developer team cross-functional ● Developers will be self organizing ● Developers decide how much can be done, instills ownership ● Sprint goals cannot change. Buffer can be present in a sprint ● Definition of done, will be specific to a team, decided by a team ● Every sprint we will inspect the Product and the Process
  • 6.
  • 7. Scrum Ideals ➔ Plan, Produce, Inspect and Adapt ➔ Daily Standups, Time boxed (15 mins) ➔ Retrospect before starting next sprint ➔ 1 Scrum Master, 1 Product Owner, 6-9 developers ➔ Discover and remove impediments ➔ Communicate ➔ Sprint Planning Meeting (team specific) 1 week -> 2 hours 2 weeks -> 4 hours
  • 8. Scrum Team ➔ Product Owner Backlog, Priority, Roadmap, Expectations ➔ Developers Scoping, Implementing, Self Organizing, Task breakdown ➔ Scrum Master Leads change, Coaches, removes impediments, protects, servant leader
  • 10. Developer Team ● Self organizing ○ Swapping tickets among peers ○ Ticket break down ○ Making sure the team sprint is complete ● Cross functional ○ As a team they can achieve any of the product goals ○ QA, Devs, UI/UX can all interchange tasks if they deem it necessary ○ Recommended team size 6+/-3 ● Team splitting if required ○ For larger teams, multiple teams work in parallel Get dev’s to sit next to each other Developers are -> FE, BE, QA, Automated QA, UI/UX A team of 2 FE, 2 BE A team of 4 Full Stacks (which is cross functional ?)
  • 13. Let’s see a typical Project tasks distributed across a Scrum Team
  • 14. Project Tasks Facilitates discussions Determines requirements Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leading a change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 15. Project Tasks Facilitates discussions Determines requirements Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 16. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 17. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 18. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 19. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 20. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 21. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 22. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 23. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 24. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 25. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 26. Project Tasks Facilitates discussions Determines requirements of a product/project Determines how much is realistic in 1-4 weeks Removes impediments Vision and Goal / Product Assigns tasks to team Day to day task tracking Coaches team to improve Project Schedule management Leads change to increase success Tradeoff between Scope, schedule, cost, quality Budget and Stuff Scrum Master Product Owner Developers
  • 28. Let’s do an experiment for one Sprint
  • 29. The truest measure of progress is how much working software you have
  • 30. If you want to improve, you have to change.
  • 31. If you say “yes” to something, you make it more likely to happen again
  • 32. Pretending everything’s OK just allows the problems to get worse
  • 33. Team Activity. ● Teams of 4-5 ● Get Blank sheets - At-least 50 ● Get a ruler to help in dividing sheets ● Get expected vs actual sheet ● After team activity, please return the expected vs actual sheet ● Please do pick up fallen paper, and help in cleaning Tip Sit with different team members. Ideally people you have never worked with
  • 34. What is the Activity 1. Need to make paper airplanes 2. The paper airplane should hit the wall, only then is it counted as a success. 3. Plan -1min 4. Produce -3mins 5. Retrospect -1min 6. Respect each other What are the Rules 1. Respect time boxes 2. Be honest 3. One fold per person 4. Someone will have to throw the paper plane, and it should reach the wall 5. Take care of the expected vs actual sheet
  • 35. 5 Questions, after 3 rounds ● What if testing airplanes only keeps happening at the end? ● Did u know in advance what the best way to work as a team was? ● Can the team next to you, work the way your team works ● Who was responsible for deciding what each member should be doing in the sprint ● Who was responsible for hitting the goal?
  • 36. Team Activity - Round 4 Management Pressure Tip Sit with different team members. Ideally people you have never worked with
  • 37. Team Activity - Round 5 Let’s Remove Blockers Tip Sit with different team members. Ideally people you have never worked with
  • 38. Videos and Links ● A working day for a scrum master (must watch): https://vimeo.com/223279476 ● Scrum at scale ○ Less: https://less.works/ ○ Scrum@scale: https://www.scrumatscale.com/scrum-at-scale-guide/ ○ Safe: https://www.scaledagileframework.com/ ○ Nexus: https://www.scrum.org/resources/scaling-scrum