Agile is referred to as a set of practices or methods that help to improve communication among self-organized, cross-functional teams working in a collaborative environment. Scrum is a framework used to implement Agile development. Check out the presentation to know more.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
The document provides an overview of Agile methodology and Scrum framework. It describes that Agile is an alternative project management approach that uses short iterative cycles called sprints to incrementally deliver working software. Scrum is the most commonly used Agile framework and involves roles of Product Owner, Scrum Master, and team. It uses artifacts like Product Backlog and Sprint Backlog and events like Sprint Planning, Daily Scrum, and Sprint Review.
This document provides an introduction to Scrum, an agile framework for project management. It discusses the principles of agile development and Scrum, including self-organizing cross-functional teams, short sprint cycles, daily stand-ups, product backlogs and user stories, estimation techniques, and retrospectives for continuous improvement. The Scrum framework emphasizes empiricism, adaptation, transparency, inspection, and frequent delivery of working software.
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
UPDATE VERSION : https://www.slideshare.net/pmengal/scrum-in-ten-slides-v20-2018
Overcome the 6 Antipatterns of Agile AdoptionAgile Velocity
Presented at Global Scrum Gathering Orlando 2016
Because of benefits like predictability, better quality of products, and faster delivery, many companies have adopted or in the process of adopting Agile. However, there are challenges.
David Hawks, CST and Agile Evangelist, explains the common antipatterns of Agile adoption.
The document discusses key concepts in Agile development including Scrum framework. It compares traditional waterfall model with Agile approach. Some key Scrum concepts covered are roles, events, artifacts, empirical process control, transparency, self-organizing teams. It provides details on events like daily scrum, sprint planning and retrospective. Artifacts discussed are product backlog, sprint backlog and definition of done. Traditional vs Agile success rates are also shared.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
The document provides an overview of Agile methodology and Scrum framework. It describes that Agile is an alternative project management approach that uses short iterative cycles called sprints to incrementally deliver working software. Scrum is the most commonly used Agile framework and involves roles of Product Owner, Scrum Master, and team. It uses artifacts like Product Backlog and Sprint Backlog and events like Sprint Planning, Daily Scrum, and Sprint Review.
This document provides an introduction to Scrum, an agile framework for project management. It discusses the principles of agile development and Scrum, including self-organizing cross-functional teams, short sprint cycles, daily stand-ups, product backlogs and user stories, estimation techniques, and retrospectives for continuous improvement. The Scrum framework emphasizes empiricism, adaptation, transparency, inspection, and frequent delivery of working software.
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
UPDATE VERSION : https://www.slideshare.net/pmengal/scrum-in-ten-slides-v20-2018
Overcome the 6 Antipatterns of Agile AdoptionAgile Velocity
Presented at Global Scrum Gathering Orlando 2016
Because of benefits like predictability, better quality of products, and faster delivery, many companies have adopted or in the process of adopting Agile. However, there are challenges.
David Hawks, CST and Agile Evangelist, explains the common antipatterns of Agile adoption.
The document discusses key concepts in Agile development including Scrum framework. It compares traditional waterfall model with Agile approach. Some key Scrum concepts covered are roles, events, artifacts, empirical process control, transparency, self-organizing teams. It provides details on events like daily scrum, sprint planning and retrospective. Artifacts discussed are product backlog, sprint backlog and definition of done. Traditional vs Agile success rates are also shared.
YouTube Link: https://youtu.be/X95kqqaI9Fg
** Certified Scrum Master Training: https://www.edureka.co/certified-scrum-master-certification-training **
This Edureka PPT on "Scrum Master Roles and Responsibilities" will help you understand who scrum master exactly is and what role does he play in scrum product development.
Introduction to Scrum
Who is a Scrum Master?
Role of a Scrum Master
Responsibilities of a Scrum Master
Qualities of a Good Scrum Master
Follow us to never miss an update in the future.
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Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
Scrum is an agile framework for managing complex projects. It emphasizes transparency, inspection, and adaptation. Key aspects of Scrum include short sprints with fixed durations, daily stand-ups, sprint planning and reviews, and retrospectives. The product owner prioritizes features in the backlog and the cross-functional team works to complete them in sprints. Applying Scrum principles like frequent delivery, transparency, and process improvement can help manage uncertainty, deliver value faster, improve quality, and eliminate waste.
This presentation discusses the following:
What is an estimate?
What are the factors influencing estimating?
How are agile projects estimated?
How Agile estimation solves common estimation problems?
Scrum 101 Learning Objectives:
1. Waterfall project methodology basics - what is waterfall and where did it come from?
2. Agile umbrella practices and frameworks - what is agile? what isn't agile? Where does Scrum fit in?
3. Scrum empirical theory - emperical vs. theoretical
4. Parts of the Scrum framework - roles, events / ceremonies, artifacts and rules
5. Features of cultures that use Scrum
Introduction to Scrum presentation which outlines common issues in software development, what is Scrum, and an introduction to the Scrum framework. This presentation has been used for training and presentations to both technology and business audiences.
The document discusses the Agile Scrum methodology. It describes the key principles of Scrum which value individuals and interaction, working software, customer collaboration, and responding to change over processes, documentation, contracts, and plans. It then explains the main roles in Scrum including the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum events like the Sprint, Daily Stand-up, Sprint Review, and Retrospective.
This document describes one team's transition from Scrum to Kanban or "Scrumban". It outlines their typical Scrum process, including daily standups and weekly planning and retrospectives. It then discusses how they experimented with different work in progress limits on their Kanban board and the problems they encountered, such as bottlenecks. Finally, it notes how their process evolved more naturally over time with continuous improvement and that they retained stakeholder demos and retrospectives as needed rather than having fixed weekly meetings.
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
Scrum is an agile software development framework that emphasizes communication, collaboration, and flexibility. It was invented in 1993 to provide a more adaptive approach to project management compared to traditional waterfall models. Scrum uses short development cycles called sprints, daily stand-up meetings, and defined roles like Product Owner and Scrum Master to help self-organizing teams work together to deliver working software incrementally.
The document discusses different approaches to estimation in waterfall and Scrum methodologies. In Scrum, teams estimate their own work in story points, which are relative units based on size and complexity. Story points help drive cross-functional behavior and do not decay over time. Ideal days estimates involve determining how long a task would take with ideal conditions and no interruptions. Planning poker uses story point cards to facilitate discussion and reach consensus on estimates. Release planning in Scrum involves estimating velocity over sprints to determine how many product backlog items can be completed.
Scrum is an agile framework for managing product development. It involves self-organizing cross-functional teams who break their work into actions that can be completed within timeboxed iterations, called sprints, no longer than one month to build usable software. Key roles include the Product Owner who manages priorities from stakeholders, the Scrum Master who ensures Scrum is followed, and the Development Team. Artifacts include the Product Backlog of features, Sprint Backlog of tasks, and increments of functionality delivered each sprint. The process consists of sprints, daily stand-ups, sprint planning and review meetings, and retrospectives for continuous improvement.
Scrum is an agile process for managing software development projects using empirical process control with inspection and adaptation cycles. The scrum process consists of monthly sprints resulting in potentially shippable increments and daily scrum meetings. A product backlog is prioritized and items are selected for each sprint backlog. The scrum team works during sprints to complete items and demonstrate progress at sprint reviews.
Scrum is an agile software development methodology where self-organizing teams work in short development cycles called sprints to build software incrementally. It focuses on collaboration, flexibility, and delivering working software frequently. Key components of Scrum include roles like the product owner and scrum master, a product backlog to track requirements, sprints for incremental development, and daily stand-up meetings. Scrum aims to be flexible and adaptive to changing requirements while maximizing productivity through its empirical process control methods.
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. The Scrum team is cross-functional and self-organizing. Artifacts include the Product Backlog, Sprint Backlog, and Burndown Chart. Meetings include Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. The Product Owner prioritizes the Product Backlog and Scrum Master facilitates the team.
The document provides an overview of the Scrum agile framework for software development. It defines Scrum, outlines its history and components, and describes key aspects like roles, artifacts, and the sprint process. Scrum uses short development iterations called sprints to incrementally develop working software, with daily stand-ups and sprint planning and review meetings. Roles include the product owner, scrum master, and self-organizing cross-functional team. Artifacts include the product and sprint backlogs and burn down charts. The document also discusses scaling Scrum for large projects.
The document provides an overview of Scrum, an agile framework for project management. It discusses the core components of Scrum including roles, artifacts, ceremonies, and values. The key roles are Product Owner, Scrum Master, and self-organizing Team. Projects progress through a series of sprints where work is pulled from the prioritized Product Backlog to the Sprint Backlog and completed work is demonstrated at Sprint Review meetings. Daily stand-up meetings and retrospective meetings aid in transparency and process improvement.
This document provides an introduction to Agile Scrum methodology. It defines Agile and Scrum, outlines the history and principles of Scrum, and describes the core components and processes in Scrum including roles, ceremonies, artifacts, and sprints. The document explains that Scrum is an iterative Agile framework used for managing complex projects, with self-organizing cross-functional teams working in short sprints to deliver working software increments based on prioritized backlogs.
This presentation provides a quick guide to getting started with the Scrum framework. It's based on the 2020 Scrum Guide (https://scrumguides.org/scrum-guide.html). It can be used to introduce Scrum to new teams as well as experienced practitioners that need to refresh their understanding of the framework as part of the continuous improvement process. It also provides additional resources and references.
This presentation provides a quick guide to getting started with the Scrum framework. It's based on the 2020 Scrum Guide (https://scrumguides.org/scrum-guide.html). It can be used to introduce Scrum to new teams as well as experienced practitioners that need to refresh their understanding of the framework as part of the continuous improvement process. It also provides additional resources and references. This deck can be used by SMs or Agile Coaches to team Scrum Framework to teams.
YouTube Link: https://youtu.be/X95kqqaI9Fg
** Certified Scrum Master Training: https://www.edureka.co/certified-scrum-master-certification-training **
This Edureka PPT on "Scrum Master Roles and Responsibilities" will help you understand who scrum master exactly is and what role does he play in scrum product development.
Introduction to Scrum
Who is a Scrum Master?
Role of a Scrum Master
Responsibilities of a Scrum Master
Qualities of a Good Scrum Master
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
Scrum is an agile framework for managing complex projects. It emphasizes transparency, inspection, and adaptation. Key aspects of Scrum include short sprints with fixed durations, daily stand-ups, sprint planning and reviews, and retrospectives. The product owner prioritizes features in the backlog and the cross-functional team works to complete them in sprints. Applying Scrum principles like frequent delivery, transparency, and process improvement can help manage uncertainty, deliver value faster, improve quality, and eliminate waste.
This presentation discusses the following:
What is an estimate?
What are the factors influencing estimating?
How are agile projects estimated?
How Agile estimation solves common estimation problems?
Scrum 101 Learning Objectives:
1. Waterfall project methodology basics - what is waterfall and where did it come from?
2. Agile umbrella practices and frameworks - what is agile? what isn't agile? Where does Scrum fit in?
3. Scrum empirical theory - emperical vs. theoretical
4. Parts of the Scrum framework - roles, events / ceremonies, artifacts and rules
5. Features of cultures that use Scrum
Introduction to Scrum presentation which outlines common issues in software development, what is Scrum, and an introduction to the Scrum framework. This presentation has been used for training and presentations to both technology and business audiences.
The document discusses the Agile Scrum methodology. It describes the key principles of Scrum which value individuals and interaction, working software, customer collaboration, and responding to change over processes, documentation, contracts, and plans. It then explains the main roles in Scrum including the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum events like the Sprint, Daily Stand-up, Sprint Review, and Retrospective.
This document describes one team's transition from Scrum to Kanban or "Scrumban". It outlines their typical Scrum process, including daily standups and weekly planning and retrospectives. It then discusses how they experimented with different work in progress limits on their Kanban board and the problems they encountered, such as bottlenecks. Finally, it notes how their process evolved more naturally over time with continuous improvement and that they retained stakeholder demos and retrospectives as needed rather than having fixed weekly meetings.
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
Scrum is an agile software development framework that emphasizes communication, collaboration, and flexibility. It was invented in 1993 to provide a more adaptive approach to project management compared to traditional waterfall models. Scrum uses short development cycles called sprints, daily stand-up meetings, and defined roles like Product Owner and Scrum Master to help self-organizing teams work together to deliver working software incrementally.
The document discusses different approaches to estimation in waterfall and Scrum methodologies. In Scrum, teams estimate their own work in story points, which are relative units based on size and complexity. Story points help drive cross-functional behavior and do not decay over time. Ideal days estimates involve determining how long a task would take with ideal conditions and no interruptions. Planning poker uses story point cards to facilitate discussion and reach consensus on estimates. Release planning in Scrum involves estimating velocity over sprints to determine how many product backlog items can be completed.
Scrum is an agile framework for managing product development. It involves self-organizing cross-functional teams who break their work into actions that can be completed within timeboxed iterations, called sprints, no longer than one month to build usable software. Key roles include the Product Owner who manages priorities from stakeholders, the Scrum Master who ensures Scrum is followed, and the Development Team. Artifacts include the Product Backlog of features, Sprint Backlog of tasks, and increments of functionality delivered each sprint. The process consists of sprints, daily stand-ups, sprint planning and review meetings, and retrospectives for continuous improvement.
Scrum is an agile process for managing software development projects using empirical process control with inspection and adaptation cycles. The scrum process consists of monthly sprints resulting in potentially shippable increments and daily scrum meetings. A product backlog is prioritized and items are selected for each sprint backlog. The scrum team works during sprints to complete items and demonstrate progress at sprint reviews.
Scrum is an agile software development methodology where self-organizing teams work in short development cycles called sprints to build software incrementally. It focuses on collaboration, flexibility, and delivering working software frequently. Key components of Scrum include roles like the product owner and scrum master, a product backlog to track requirements, sprints for incremental development, and daily stand-up meetings. Scrum aims to be flexible and adaptive to changing requirements while maximizing productivity through its empirical process control methods.
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. The Scrum team is cross-functional and self-organizing. Artifacts include the Product Backlog, Sprint Backlog, and Burndown Chart. Meetings include Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. The Product Owner prioritizes the Product Backlog and Scrum Master facilitates the team.
The document provides an overview of the Scrum agile framework for software development. It defines Scrum, outlines its history and components, and describes key aspects like roles, artifacts, and the sprint process. Scrum uses short development iterations called sprints to incrementally develop working software, with daily stand-ups and sprint planning and review meetings. Roles include the product owner, scrum master, and self-organizing cross-functional team. Artifacts include the product and sprint backlogs and burn down charts. The document also discusses scaling Scrum for large projects.
The document provides an overview of Scrum, an agile framework for project management. It discusses the core components of Scrum including roles, artifacts, ceremonies, and values. The key roles are Product Owner, Scrum Master, and self-organizing Team. Projects progress through a series of sprints where work is pulled from the prioritized Product Backlog to the Sprint Backlog and completed work is demonstrated at Sprint Review meetings. Daily stand-up meetings and retrospective meetings aid in transparency and process improvement.
This document provides an introduction to Agile Scrum methodology. It defines Agile and Scrum, outlines the history and principles of Scrum, and describes the core components and processes in Scrum including roles, ceremonies, artifacts, and sprints. The document explains that Scrum is an iterative Agile framework used for managing complex projects, with self-organizing cross-functional teams working in short sprints to deliver working software increments based on prioritized backlogs.
This presentation provides a quick guide to getting started with the Scrum framework. It's based on the 2020 Scrum Guide (https://scrumguides.org/scrum-guide.html). It can be used to introduce Scrum to new teams as well as experienced practitioners that need to refresh their understanding of the framework as part of the continuous improvement process. It also provides additional resources and references.
This presentation provides a quick guide to getting started with the Scrum framework. It's based on the 2020 Scrum Guide (https://scrumguides.org/scrum-guide.html). It can be used to introduce Scrum to new teams as well as experienced practitioners that need to refresh their understanding of the framework as part of the continuous improvement process. It also provides additional resources and references. This deck can be used by SMs or Agile Coaches to team Scrum Framework to teams.
This document provides an overview of Scrum, including its key roles, events, artifacts, and principles. Scrum is a framework for managing complex projects that require frequent collaboration and feedback. It uses short "sprints" to incrementally develop work into a potentially shippable product increment. The core Scrum roles are the Product Owner, who manages priorities and requirements, the Development Team, who do the work, and the Scrum Master, who facilitates the process. Events include Sprint Planning, Daily Scrums, Sprint Review, and Sprint Retrospective. Artifacts include the Product Backlog and Sprint Backlog. The goal is to continuously improve through transparency, inspection, and adaptation each sprint.
In this slides deck, Avidan Hetzroni explains the basic concepts behind the Scrum Framework values and principles and how Scrum bind together the events, roles, and artifacts to govern the relationships and interaction between them.
This document provides an overview of Scrum, an agile framework for managing product development. It discusses the Scrum roles of Product Owner, Team, and Scrum Master. The key Scrum ceremonies are planning, daily stand-ups, sprint reviews, and retrospectives. Scrum uses short iterations called sprints to incrementally deliver working software. The document recommends starting with a short initial sprint length and identifying the Product Owner, Scrum Master, and cross-functional Team.
Scrum is an agile framework that prescribes four events within a sprint: sprint planning, daily scrum, sprint review, and retrospective. A sprint is a time-boxed period of one month or less where a development team works to complete product backlog items from the sprint backlog. The product owner prioritizes the product backlog and the development team self-organizes their work. At each event, the scrum team inspects and adapts their process to optimize their productivity.
Introduction Professional Scrum Developer for JavaJoris De Winne
Introduction to the official PSD for Java training from scrum.org. It doesn't cover all topics from the official curriculum, and serves as a intro and teaser to actually follow the official training.
Agile software development development explainedServan Huegen
The document provides an overview of agile software development approaches like Scrum and Kanban. It explains the key principles of the Agile Manifesto and how Scrum uses ceremonies like sprint planning, daily stand-ups, and retrospectives. Kanban focuses on visualizing work, limiting work in progress, and implementing feedback loops. Large scale agile approaches like Scrum of Scrums and SAFe are also covered. Finally, it discusses how the Lean Startup methodology is used to build minimum viable products and validate ideas with customers.
Make children book in 90 minutes thanks to Scrum by Enis ZeherovicBosnia Agile
Make children book workshop participants will exercise Agile to create a children book. During the session, Scrum basics will be explained and than applied. This workshop is for those that want to learn Scrum, refresh Scrum knowledge or just want to have fun and make new friendships.
The document discusses the principles of Agile and Scrum project management frameworks. It outlines the Agile Manifesto which values individuals and interactions, working software, customer collaboration, and responding to change over processes and tools, comprehensive documentation, contract negotiation, and following a plan. It then describes the basics of Scrum including common roles like Product Owner, Scrum Master, and Team. It explains Scrum events like the Sprint Planning Meeting, Daily Scrum, Sprint Review, and Retrospective and how they function to help teams work in short cycles to deliver working software.
This document provides an overview of Scrum and its key aspects. It describes the Scrum framework, including roles like the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum meetings like Sprint Planning, Daily Stand-up, Sprint Review and Retrospective. It also discusses Scrum artifacts like the Product Backlog, Sprint Backlog and Product Increment. The document emphasizes that Scrum is for product development, breaking problems into smaller pieces, and improving through inspection and adaptation in short cycles.
This document provides an overview of Agile and Scrum methodologies. It discusses why Agile approaches became popular, describing challenges with traditional waterfall methods. Key aspects of Scrum are outlined, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily standups, and artifacts like product and sprint backlogs. Benefits of Scrum like adaptability, visibility and increased productivity are highlighted. The document aims to introduce readers to Scrum processes and terminology at a high level.
Scrum is an agile framework that focuses on rapid delivery of working software in short cycles called sprints. It involves self-organizing cross-functional teams, prioritized backlogs and artifacts like product backlogs, sprint backlogs and increments. Key roles include the product owner who prioritizes features, the development team who work on delivering features and the scrum master who facilitates the process. Ceremonies like sprint planning, daily standups, sprint reviews and retrospectives help ensure transparency and process improvement.
Agile transformation with Scrum. Where to start
1. Agile vs Waterfall
2. What is Scrum
3. Scrum team
4. Scrum artefacts (with activities for easier learning)
5. Scrum events
6. Is Scrum enough?
The document provides information to help a project manager transitioning to a ScrumMaster role. It begins with an exercise to define the roles of project manager and ScrumMaster. It then compares their responsibilities, with the project manager focusing on planning and tracking tasks while the ScrumMaster facilitates processes like the daily scrum and removes impediments. The document outlines the Scrum framework and roles of product owner, ScrumMaster and team. It provides examples of how the ScrumMaster helps with planning, daily standups, reporting tools and retrospectives. It concludes with an overview of the ScrumMaster's new responsibilities.
“Doing Agile is just a first step; being agile needs to have a totally different mindset, and multidimensional perspectives.”
― Pearl Zhu, Digital Agility: The Rocky Road from Doing Agile to Being Agile
- Scrum is an agile framework for managing product development, with roles of Product Owner, Scrum Master, and Development Team.
- Key rituals include Sprint Planning, Daily Stand-ups, Sprint Review and Retrospective.
- The Product Owner prioritizes features in the Product Backlog to maximize business value, while the Development Team works in sprints to deliver increments of functionality. The Scrum Master facilitates the process and removes impediments.
When Management Asks You: “Do You Accept Agile as Your Lord and Savior?"admford
So you’ve been told that your organization is going to implement Agile methodologies across ALL of IT, and not just in development. And you’ve been given the responsibility to implement it in Security Operations, and without a clear plan or measurable objectives other than “make the team more efficient”. While one can complain that someone in the C-Suite heard of the book “Scrum: The Art of Doing Twice the Work in Half the Time”, you still have a job to do. So the basics of Project Management, Agile, Scrum & Kanban are covered and how one can shoehorn these concepts into working in an operations context. Oh, and there will also be some finagling of where DevOps stands regarding Agile and Operations.
Similar to How to Implement Agile & Scrum in your Startup (20)
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At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
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[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
Brian Fitzsimmons on the Business Strategy and Content Flywheel of Barstool S...Neil Horowitz
On episode 272 of the Digital and Social Media Sports Podcast, Neil chatted with Brian Fitzsimmons, Director of Licensing and Business Development for Barstool Sports.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
Storytelling is an incredibly valuable tool to share data and information. To get the most impact from stories there are a number of key ingredients. These are based on science and human nature. Using these elements in a story you can deliver information impactfully, ensure action and drive change.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
4. What will scrum do for
you?
● Scrum is a framework for developing and sustaining complex products
● Promotes Transparency and Openness
○ Vision Statement
○ Prioritized Product Backlog
○ Release Planning Schedule
○ Daily Stand ups / Review and retro Meetings
○ Burndown and Velocity Charts
● Scrum will help in raising all concerns, not solving them. Scrum is a tool, not a
solution
● People will resolve concerns/problems
5. What will scrum do for
you?
● Will make your developer team cross-functional
● Developers will be self organizing
● Developers decide how much can be done, instills ownership
● Sprint goals cannot change. Buffer can be present in a sprint
● Definition of done, will be specific to a team, decided by a team
● Every sprint we will inspect the Product and the Process
10. Developer
Team
● Self organizing
○ Swapping tickets among peers
○ Ticket break down
○ Making sure the team sprint is complete
● Cross functional
○ As a team they can achieve any of the product goals
○ QA, Devs, UI/UX can all interchange tasks if they deem it necessary
○ Recommended team size 6+/-3
● Team splitting if required
○ For larger teams, multiple teams work in parallel
Get dev’s to sit next to each other
Developers are -> FE, BE, QA, Automated QA, UI/UX
A team of 2 FE, 2 BE
A team of 4 Full Stacks (which is cross functional ?)
13. Let’s see a typical Project
tasks distributed across a
Scrum Team
14. Project Tasks
Facilitates discussions
Determines requirements
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leading a change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
15. Project Tasks
Facilitates discussions
Determines requirements
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
16. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
17. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
18. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
19. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
20. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
21. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
22. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
23. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
24. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
25. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
26. Project Tasks
Facilitates discussions
Determines requirements of a product/project
Determines how much is realistic in 1-4 weeks
Removes impediments
Vision and Goal / Product
Assigns tasks to team
Day to day task tracking
Coaches team to improve
Project Schedule management
Leads change to increase success
Tradeoff between Scope, schedule, cost, quality
Budget and Stuff
Scrum Master
Product Owner
Developers
33. Team Activity.
● Teams of 4-5
● Get Blank sheets - At-least 50
● Get a ruler to help in dividing
sheets
● Get expected vs actual sheet
● After team activity, please return
the expected vs actual sheet
● Please do pick up fallen paper, and
help in cleaning
Tip
Sit with different team
members.
Ideally people you have
never worked with
34. What is the Activity
1. Need to make paper airplanes
2. The paper airplane should hit the wall,
only then is it counted as a success.
3. Plan -1min
4. Produce -3mins
5. Retrospect -1min
6. Respect each other
What are the Rules
1. Respect time boxes
2. Be honest
3. One fold per person
4. Someone will have to throw the paper
plane, and it should reach the wall
5. Take care of the expected vs actual sheet
35. 5 Questions, after 3 rounds
● What if testing airplanes only keeps happening at the end?
● Did u know in advance what the best way to work as a team was?
● Can the team next to you, work the way your team works
● Who was responsible for deciding what each member should be doing in the sprint
● Who was responsible for hitting the goal?
36. Team Activity - Round
4
Management Pressure
Tip
Sit with different team
members.
Ideally people you have
never worked with
37. Team Activity - Round
5
Let’s Remove Blockers
Tip
Sit with different team
members.
Ideally people you have
never worked with
38. Videos and Links
● A working day for a scrum master (must watch): https://vimeo.com/223279476
● Scrum at scale
○ Less: https://less.works/
○ Scrum@scale: https://www.scrumatscale.com/scrum-at-scale-guide/
○ Safe: https://www.scaledagileframework.com/
○ Nexus: https://www.scrum.org/resources/scaling-scrum