This is a presentation given by Googlers Chris Schalk and Johan Euphrosine (Proppy) at GDD Sydney 2011 on how to build multi-platform video games using PlayN.
An overview and update presentation on Google App Engine given by Google Developer Advocate Christian Schalk at the 2011 DevFest Singapore and Jakarta events. Developer Advocate Wesley Chun also participated in the Q&A.
Building Kick Ass Video Games for the CloudChris Schalk
This is a presentation that covers how to use PlayN to build kick ass games for the cloud. It was delivered at GDC Online 2011, by Google Developer Advocate, Chris Schalk
Building Integrated Applications on Google's Cloud TechnologiesChris Schalk
This is the presentation "Building Integrated Applications on Google's Cloud Technologies" that was given at GDD 2011 #gdd11 in Sao Paulo and Buenos Aires by Google Developer Advocate Chris Schalk @cschalk.
Designing flexible apps deployable to App Engine, Cloud Functions, or Cloud Runwesley chun
Many people ask, "Which one is better for me: App Engine, Cloud Functions, or Cloud Run?" To help you learn more about them, understand their differences, appropriate use cases, etc., why not deploy the same app to all 3? With this "test drive," you only need to make minor config changes between platforms. You'll also learn one of Google Cloud's AI/ML "building block" APIs as a bonus as the sample app is a simple "mini" Google Translate "MVP". This is a 45- 60-minute talk that reviews the Google Cloud serverless compute platforms then walks through the same app and its deployments. The code is maintained at https://github.com/googlecodelabs/cloud-nebulous-serverless-python
This is a half-hour technical talk on serverless computing with Google Cloud (Platform). It starts with a review of all of cloud computing then dives into serverless computing, demonstrates multiple products, and shows inspirational examples of apps built using these technologies.
Introduction to Cloud Computing with Google Cloudwesley chun
This is a 20-30 minute technical talk introducing developers to cloud computing including an overview of Google Cloud computing products. There is a special focus on serverless tools as a convenient way for developers to run code. The talk ends with several inspirational apps showcasing what is possible with Google Cloud tools meant to plant a seed as to consider what is possible.
This is a one hour technical talk on serverless computing with Google Cloud (Platform). It starts with a review of all of cloud computing then dives into serverless computing, demonstrates multiple products, and shows inspirational examples of apps built using these technologies.
An overview and update presentation on Google App Engine given by Google Developer Advocate Christian Schalk at the 2011 DevFest Singapore and Jakarta events. Developer Advocate Wesley Chun also participated in the Q&A.
Building Kick Ass Video Games for the CloudChris Schalk
This is a presentation that covers how to use PlayN to build kick ass games for the cloud. It was delivered at GDC Online 2011, by Google Developer Advocate, Chris Schalk
Building Integrated Applications on Google's Cloud TechnologiesChris Schalk
This is the presentation "Building Integrated Applications on Google's Cloud Technologies" that was given at GDD 2011 #gdd11 in Sao Paulo and Buenos Aires by Google Developer Advocate Chris Schalk @cschalk.
Designing flexible apps deployable to App Engine, Cloud Functions, or Cloud Runwesley chun
Many people ask, "Which one is better for me: App Engine, Cloud Functions, or Cloud Run?" To help you learn more about them, understand their differences, appropriate use cases, etc., why not deploy the same app to all 3? With this "test drive," you only need to make minor config changes between platforms. You'll also learn one of Google Cloud's AI/ML "building block" APIs as a bonus as the sample app is a simple "mini" Google Translate "MVP". This is a 45- 60-minute talk that reviews the Google Cloud serverless compute platforms then walks through the same app and its deployments. The code is maintained at https://github.com/googlecodelabs/cloud-nebulous-serverless-python
This is a half-hour technical talk on serverless computing with Google Cloud (Platform). It starts with a review of all of cloud computing then dives into serverless computing, demonstrates multiple products, and shows inspirational examples of apps built using these technologies.
Introduction to Cloud Computing with Google Cloudwesley chun
This is a 20-30 minute technical talk introducing developers to cloud computing including an overview of Google Cloud computing products. There is a special focus on serverless tools as a convenient way for developers to run code. The talk ends with several inspirational apps showcasing what is possible with Google Cloud tools meant to plant a seed as to consider what is possible.
This is a one hour technical talk on serverless computing with Google Cloud (Platform). It starts with a review of all of cloud computing then dives into serverless computing, demonstrates multiple products, and shows inspirational examples of apps built using these technologies.
This is a half-hour technical talk on serverless computing with Python featuring products from the Google Cloud Platform. It starts with a review of all of cloud computing then dives into serverless computing, demonstrates multiple products, then shows inspirational examples of apps built using these technologies.
Half-hour tech talk given at user groups or technical conferences to introducing developers to integrating with Google (Cloud) APIs from Python .
ABSTRACT
Want to integrate Google technologies into the web+mobile apps that you build? Google has various open source libraries & developer tools that help you do exactly that. Users who have run into roadblocks like authentication or found our APIs confusing/challenging, are welcome to come and make these non-issues moving forward. Learn how to leverage the power of Google technologies in the next apps you build!!
Image archive, analysis & report generation with Google Cloudwesley chun
Google Cloud provides a diverse array of services to realize the ambition of solving real business problems, like constrained resources. An image archive & analysis plus report generation use-case can be realized with just Google Workspace & GCP APIs. The principle of mixing-and-matching Google technologies is applicable to many other challenges faced by you, your organization, or your customers. These slides are from a half- to 1-hour presentation about this case study.
Run your code serverlessly on Google's open cloudwesley chun
This is a half-hour technical seminar on Google support of the open source ecosystem, a quick high-level overview/review of cloud computing in general, and then focuses on serverless compute products in Google Cloud and how the platforms are more open than ever!
Powerful Google Cloud tools for your hackwesley chun
This 1-hour presentation is meant to give univeresity hackathoners a deeper yes still high-level overview of Google Cloud and its developer APIs with the purpose of inspiring students to consider these products for their hacks. It follows and dives deeper into the products introduced at the opening ceremony lightning talk. Of particular focus are the serverless and machine learning platforms & APIs... tools that have an immediate impact on projects, alleviating the need to manage VMs, operating systems, etc., as well as dispensing with the need to have expertise with machine learning.
Introduction to serverless computing on Google Cloudwesley chun
This is a 15-20 minute tech talk designed for those who wish to get a broad high-level introduction to serverless computing. Tech featured includes Google App Engine, Google Cloud Functions, and Google Apps Script.
Cloud Spin is a demo that a team of Googlers developed to showcase the Google Cloud Platform. The demo consists of 19 Android mobile phones placed in a half-circle to create a frozen-in-time 180 degree animated GIF. See examples at @googlecloudspin on Twitter! Googler Bret McGowen walks through how the team (himself, Francesc Campoy, Kathy Kam, Ray Tsang) built the demo using a wide range of technologies: cloud, Android, Firebase, JavaScript, and more!
Serverless on Google Cloud covers a lot: compute, Cloud Functions, Cloud Run, App Engine, containers, Kubernetes, Firebase and much more. We'll also cover storage, containers vs apps vs functions, ML and AI, and much more.
Say you have an existing app that uses Firebase. But now you want to add payment processing, image processing, send push notifications, or other functionality that really can't be done in the app itself. How can you do these things without spinning up your own servers? Firebase has you covered. In this codelab you learn how to write JavaScript functions that run in response to events that happen in Firebase. You then deploy these functions to Cloud Functions for Firebase, where they run auto-scaled on Google's infrastructure. To get the most value out of attending, be sure to have Node.js and npm installed on your machine along with your favorite text editor.
Powerful Google Cloud tools for your hack (2020)wesley chun
You may know Google for search, YouTube, Android, Chrome, and Gmail, but did you know Google has many other cloud services? This session takes hackathon participants on a deeper dive from the opening ceremony lightning intro. In this comprehensive yet still high-level overview of Google Cloud tools & APIs with the purpose of inspiring students for their hacks. We'll look closely at our serverless platforms & machine learning APIs, tools that have an immediate impact on projects, alleviating the need to think about computing infrastructure as well as dispensing with the need to have machine learning expertise. We'll wrap up w/online resources like videos & hands-on tutorials to get you started so you'll know what to do with those Cloud credits you got from MLH!
Google Cloud is an organization producing 2 well-know product groups, GCP & G Suite. Most think they don't go nor work well together. This 90-minute session busts that myth and exposes developers to some of the more well-known APIs from both GCP & G Suite as well as highlights several novel solutions that have already been built as sample apps but also serve as inspiration into what's possible. The goal is to show developers the potential of building with ALL of Google Cloud.
Exploring Google (Cloud) APIs with Python & JavaScriptwesley chun
Half-hour tech talk given at user groups or technical conferences to introducing developers to integrating with Google (Cloud) APIs from Python or JavaScript.
ABSTRACT
Want to integrate Google technologies into the web+mobile apps that you build? Google has various open source libraries & developer tools that help you do exactly that. Users who have run into roadblocks like authentication or found our APIs confusing/challenging, are welcome to come and make these non-issues moving forward. Learn how to leverage the power of Google technologies in the next apps you build!!
HTML5 on the AGL demo platform with Chromium and WAM (AGL AMM March 2021)Igalia
Antia Puentes and Lorenzo Tilve talk about Igalia's work on the Automotive Grade Linux Demo Platform with Chromium and the Web Application Manager, from the March 17-18th 2021 Automotive Grade Linux All Members Meeting.
https://www.youtube.com/watch?v=35SgM_g8ePk&t=1s
What's new with JavaScript in GNOME: The 2020 edition (GUADEC 2020)Igalia
By Philip Chimento.
This talk is about all the improvements made in GNOME's JavaScript platform in the past year. If you are writing code for a GNOME app or shell extension that uses JavaScript and you want to know how to modernize your code or use new language features, this talk will be interesting for you. If you are curious
about the progress made on the garbage collection bug, and what needs to happen before it can be fixed, this talk will be interesting for you. And if you are interested in working on a JavaScript engine and want some ideas for projects
to get started with, from beginner through expert level, this talk will definitely be interesting for you!
(c) GUADEC 2020
July 22nd - 28th, 2020
https://2020.guadec.org
Building Apps on Google Cloud TechnologiesChris Schalk
This is a presentation on how to use the different Google Cloud technologies to build applications.
It was delivered in Mexico City at the "EstoEsGoogle" aka Devfest Mexico event on Aug 9th, 2011 in Mexico City by Google Developer Advocate Chris Schalk.
Building Multi-platform Video Games for the CloudChris Schalk
This is a presentation on how to build multi-platform (HTML5, Flash, Java/Android) video games using an open source technology known as Forplay (PlayN).
This presentation was delivered in Mexico City on Aug 9th, 2011 at the "EstoEsGoogle" aka Devfest Mexico event on Aug 9th in Mexico City by Google Developer Advocate Chris Schalk
This is a half-hour technical talk on serverless computing with Python featuring products from the Google Cloud Platform. It starts with a review of all of cloud computing then dives into serverless computing, demonstrates multiple products, then shows inspirational examples of apps built using these technologies.
Half-hour tech talk given at user groups or technical conferences to introducing developers to integrating with Google (Cloud) APIs from Python .
ABSTRACT
Want to integrate Google technologies into the web+mobile apps that you build? Google has various open source libraries & developer tools that help you do exactly that. Users who have run into roadblocks like authentication or found our APIs confusing/challenging, are welcome to come and make these non-issues moving forward. Learn how to leverage the power of Google technologies in the next apps you build!!
Image archive, analysis & report generation with Google Cloudwesley chun
Google Cloud provides a diverse array of services to realize the ambition of solving real business problems, like constrained resources. An image archive & analysis plus report generation use-case can be realized with just Google Workspace & GCP APIs. The principle of mixing-and-matching Google technologies is applicable to many other challenges faced by you, your organization, or your customers. These slides are from a half- to 1-hour presentation about this case study.
Run your code serverlessly on Google's open cloudwesley chun
This is a half-hour technical seminar on Google support of the open source ecosystem, a quick high-level overview/review of cloud computing in general, and then focuses on serverless compute products in Google Cloud and how the platforms are more open than ever!
Powerful Google Cloud tools for your hackwesley chun
This 1-hour presentation is meant to give univeresity hackathoners a deeper yes still high-level overview of Google Cloud and its developer APIs with the purpose of inspiring students to consider these products for their hacks. It follows and dives deeper into the products introduced at the opening ceremony lightning talk. Of particular focus are the serverless and machine learning platforms & APIs... tools that have an immediate impact on projects, alleviating the need to manage VMs, operating systems, etc., as well as dispensing with the need to have expertise with machine learning.
Introduction to serverless computing on Google Cloudwesley chun
This is a 15-20 minute tech talk designed for those who wish to get a broad high-level introduction to serverless computing. Tech featured includes Google App Engine, Google Cloud Functions, and Google Apps Script.
Cloud Spin is a demo that a team of Googlers developed to showcase the Google Cloud Platform. The demo consists of 19 Android mobile phones placed in a half-circle to create a frozen-in-time 180 degree animated GIF. See examples at @googlecloudspin on Twitter! Googler Bret McGowen walks through how the team (himself, Francesc Campoy, Kathy Kam, Ray Tsang) built the demo using a wide range of technologies: cloud, Android, Firebase, JavaScript, and more!
Serverless on Google Cloud covers a lot: compute, Cloud Functions, Cloud Run, App Engine, containers, Kubernetes, Firebase and much more. We'll also cover storage, containers vs apps vs functions, ML and AI, and much more.
Say you have an existing app that uses Firebase. But now you want to add payment processing, image processing, send push notifications, or other functionality that really can't be done in the app itself. How can you do these things without spinning up your own servers? Firebase has you covered. In this codelab you learn how to write JavaScript functions that run in response to events that happen in Firebase. You then deploy these functions to Cloud Functions for Firebase, where they run auto-scaled on Google's infrastructure. To get the most value out of attending, be sure to have Node.js and npm installed on your machine along with your favorite text editor.
Powerful Google Cloud tools for your hack (2020)wesley chun
You may know Google for search, YouTube, Android, Chrome, and Gmail, but did you know Google has many other cloud services? This session takes hackathon participants on a deeper dive from the opening ceremony lightning intro. In this comprehensive yet still high-level overview of Google Cloud tools & APIs with the purpose of inspiring students for their hacks. We'll look closely at our serverless platforms & machine learning APIs, tools that have an immediate impact on projects, alleviating the need to think about computing infrastructure as well as dispensing with the need to have machine learning expertise. We'll wrap up w/online resources like videos & hands-on tutorials to get you started so you'll know what to do with those Cloud credits you got from MLH!
Google Cloud is an organization producing 2 well-know product groups, GCP & G Suite. Most think they don't go nor work well together. This 90-minute session busts that myth and exposes developers to some of the more well-known APIs from both GCP & G Suite as well as highlights several novel solutions that have already been built as sample apps but also serve as inspiration into what's possible. The goal is to show developers the potential of building with ALL of Google Cloud.
Exploring Google (Cloud) APIs with Python & JavaScriptwesley chun
Half-hour tech talk given at user groups or technical conferences to introducing developers to integrating with Google (Cloud) APIs from Python or JavaScript.
ABSTRACT
Want to integrate Google technologies into the web+mobile apps that you build? Google has various open source libraries & developer tools that help you do exactly that. Users who have run into roadblocks like authentication or found our APIs confusing/challenging, are welcome to come and make these non-issues moving forward. Learn how to leverage the power of Google technologies in the next apps you build!!
HTML5 on the AGL demo platform with Chromium and WAM (AGL AMM March 2021)Igalia
Antia Puentes and Lorenzo Tilve talk about Igalia's work on the Automotive Grade Linux Demo Platform with Chromium and the Web Application Manager, from the March 17-18th 2021 Automotive Grade Linux All Members Meeting.
https://www.youtube.com/watch?v=35SgM_g8ePk&t=1s
What's new with JavaScript in GNOME: The 2020 edition (GUADEC 2020)Igalia
By Philip Chimento.
This talk is about all the improvements made in GNOME's JavaScript platform in the past year. If you are writing code for a GNOME app or shell extension that uses JavaScript and you want to know how to modernize your code or use new language features, this talk will be interesting for you. If you are curious
about the progress made on the garbage collection bug, and what needs to happen before it can be fixed, this talk will be interesting for you. And if you are interested in working on a JavaScript engine and want some ideas for projects
to get started with, from beginner through expert level, this talk will definitely be interesting for you!
(c) GUADEC 2020
July 22nd - 28th, 2020
https://2020.guadec.org
Building Apps on Google Cloud TechnologiesChris Schalk
This is a presentation on how to use the different Google Cloud technologies to build applications.
It was delivered in Mexico City at the "EstoEsGoogle" aka Devfest Mexico event on Aug 9th, 2011 in Mexico City by Google Developer Advocate Chris Schalk.
Building Multi-platform Video Games for the CloudChris Schalk
This is a presentation on how to build multi-platform (HTML5, Flash, Java/Android) video games using an open source technology known as Forplay (PlayN).
This presentation was delivered in Mexico City on Aug 9th, 2011 at the "EstoEsGoogle" aka Devfest Mexico event on Aug 9th in Mexico City by Google Developer Advocate Chris Schalk
This is an introduction presentation on App Engine for Business given by Chris Schalk, Google Developer Advocate on Oct 26, 2010 at the PayPal Innovate conference.
GDD 2011 - How to build kick ass video games for the cloudChris Schalk
This is the Google Developer Day 2011 "How to build kick ass games in the cloud" presentation that was given in Sao Paulo and Buenos Aires. (The title is in Spanish since it was last given in Argentina - the content is the same as Sao Paulo though)
It was given by Google Developer Advocate, Chris Schalk in Sept 2011. @cschalk
Introductory slides for our live coding demonstration at GDC Europe on August 4th, 2015. We are creating a hover component in Blueprint and converting it to a C++ plug-in. The corresponding Visual Studio project files are available at https://headcrash.industries/vault/presentations/gdc-europe/
Presentation about developing games and graphic visualizations in Pascal by Michalis Kamburelis, author of Castle Game Engine.
Presented in Salamanca at International Pascal Congress 2023 . See https://castle-engine.io/conferences .
Introduction to html5 game programming with ImpactJsLuca Galli
A brief introduction to HTML5 Game Development that describes and use ImpactJs, one of the most famous and complete frameworks for HTML5 Games, mostly for learning purposes. The benefits of HTML5 Games are described, along with the importance of using a Framework and describing in details the ImpactJs Game Engine (no code provided, since it's proprietary). Two different games are coded on the fly during the lesson, while providing tips and suggestions. The Reference, Bibliography and Resources section provide useful pointers for beginners.
Air Hockey Game with Google Cloud + NodeJS + NginX + Socket.io + HTML5
you can see gitlab repository: http://git.matthewlab.com/root/remote-web-airhockey
Castle Game Engine and the joy of making and using a custom game engineMichalis Kamburelis
Presentation about Castle Game Engine ( https://castle-engine.io/ ) at GIC 2022 conference. We briefly show Castle Game Engine features then talk about important reasons and things you should take into account if you want to be as crazy as me -- and develop your custom engine :)
The presentation is given during the Computer Graphics seminar at the University of Tartu. It is an introductory overview of the GPGPU idea in general and gives "hello world" examples using old-school shader computing, OpenCL and CUDA. The code is available in my <a>Github repository</a>.
This presentation was given to a group of SFS students at GW. It's designed to be semi-case study driven on the problems I've encountered on assessments and how programming can help solve them.
OpenGL is a powerful, low-level graphics toolkit with a steep learning curve that allows access to accelerated GPU hardware. Using OpenGL, developers achieve high fidelity, animated graphics ubiquitous in games, screen productions and scientific software.
Join us for a one-hour webinar and we will give a comprehensive overview of the many aspects of OpenGL development where Qt provides advanced interfaces that let the developer focus on the tasks instead of dealing with repetitive and error-prone, platform dependent issues.
Quick Intro to Google Cloud TechnologiesChris Schalk
This is the "Lightning Presentation" given at DreamForce 2011 on Google's Cloud Technologies. It covers, App Engine, Google Storage and BigQuery. #df11
An overview of the different Google Cloud Technologies. Includes coverage of Google App Engine, Google Storage, Google Prediction Api, and BigQuery.
This presentation was given to the San Diego GTUG on Aug 26th, 2011.
Introduction to Google's Cloud TechnologiesChris Schalk
An overview of the different Cloud technologies available from Google including App Engine, Google Storage, Google Prediction API, and BigQuery.
This presentation was given to the San Diego GTUG on Aug 26th, 2011.
A review and update presentation on Google App Engine's latest features up through version 1.5.3 and including new experimental features. This presentation was given to the San Diego GTUG on Aug 26, 2011.
This is a presentation on Google App Engine's Latest Features.
It was delivered in Mexico City at the "EstoEsGoogle" aka Devfest Mexico event on Aug 9th, 2011 in Mexico City by Google Developer Advocate Chris Schalk.
Building Enterprise Applications on Google Cloud Platform Cloud Computing Exp...Chris Schalk
This is a presentation given by Google Developer Advocate Chris Schalk at Cloud Expo in NYC on June 8th 2011 on building enterprise applications with Google's Cloud Platform.
Introduction to Google Cloud platform technologiesChris Schalk
This is a presentation given by Google Developer Advocate Chris Schalk at Spring One 2GX on Oct 21st, 2010. It introduces Google Storage for Developers, Prediction API, and BigQuery.
What's new in App Engine and intro to App Engine for BusinessChris Schalk
This is a presentation given by Devfest Madrid 2010 by Google Developer Advocate Chris Schalk on "What's new in Google App Engine and Intro to App Engine for Business"
Intro to new Google cloud technologies: Google Storage, Prediction API, BigQueryChris Schalk
This is an introductory presentation given at DevFest Madrid 2010 by Google Developer Advocate Chris Schalk. It introduces new Google cloud technologies: Google Storage, Google Prediction API and BigQuery.
App Engine Overview @ Google Hackathon SXSW 2010Chris Schalk
This is an overview presentation on Google App Engine. This was given at the Google hackathon @ SXSW Interactive, 2010.
bit.ly/googlehackathonsxsw
bit.ly/gcodelabs
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
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Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
2. About the Speaker
Christian Schalk
Day Job
● Developer Advocate for Google's Cloud Technology
○ App Engine, Google Storage, Prediction API, BigQuery ...
● Mostly Server-Side Java Background
○ "JavaServer Faces: The Complete Reference" Co-Author
● Haven't developed video games since the
Commodore-64!
Yes, I'm old school ;-)
3. Agenda
● PlayN Technology
● Hands on with PlayN
○ Getting Started
○ Building a game from scratch w/ Proppy
● Deploying your game to the cloud
● Setting up an RPC mechanism
● Integrating w/ Google Plus
● Summary
4. First, Some Questions...
● Thinking of building a game for the Web?
?
○ Would you use Flash?
○ or HTML5?
● What if you wanted to port your game to Mobile?
○ Do you need an entirely separate code base?
5. First, Some Questions...
● Thinking of building a game for the Web?
?
○ Would you use Flash?
○ or HTML5?
○ Answer: Doesn't Matter!! Can do both!
● What if you wanted to port your game to Mobile?
○ Do you need an entirely separate code base?
○ Answer: NO!
6. First, Some Questions...
● Thinking of building a game for the Web?
?
○ Would you use Flash?
○ or HTML5?
○ Answer: Doesn't Matter!! Can do both!
● What if you wanted to port your game to Mobile?
○ Do you need an entirely separate code base?
○ Answer: NO!
How is this Possible!??
8. What is PlayN?
● An open source technology for building cross-platform
games
● Core game code is platform agnostic
● Develop games in Java
○ Familiar language/toolset
● Leverages Google Web Toolkit
○ Compiles to JS/HTML5, (among other platforms)
● Free and Open Source (alpha)
○ http://code.google.com/p/playn
9. PlayN API Structure
PlayN API
Flash impl.
Implementations for Java, HTML5(GWT/JS), Android, Flash
10. Components of PlayN
Extend PlayN.Game PlayN.*
Fully generic gaming components. Core game logic is fully platform
independent!
11. PlayN Cross Platform Magic
● Game uses core PlayN abstractions, is unaware of which
platform is running
● The only platform-specific code is in the entry point for
each platform:
PlayN.run(new MyGame()); PlayN.run(new MyGame());
12. Other PlayN Benefits
● Built-in physics engine based on proven OpenSource
technologies
● Box2D
○ C++ 2D Physics engine by Erin Catto
● JBox2D
○ A port of Box2D from C++ to Java
● GWTBox2D
○ A port of JBox2D from Java to JavaScript
13. Benefits of GWT Abstraction
● GWT Compiler optimizes code for size
○ Removes unused code
○ Evaluates when possible at compile time
○ Heavily obfuscated result code
● Smaller compiled code - faster load time
● Optimized caching, avoids unnecessary network IO
14. The PlayN Game Loop
Similar to other gaming platforms
public class MyGame implements Game {
public void init() {
// initialize game.
}
public void update(float delta) {
// update world.
}
public void paint(float alpha) {
// render world.
}
}
15. PlayN Rendering
Can easily with different screen parameters
// Resize to the available resolution on the current device.
graphics().setSize(
graphics().screenWidth(),
graphics().screenHeight()
);
// Keep the same aspect ratio.
float sx = graphics().screenWidth() / (float) WIDTH;
float sy = graphics().screenHeight() / (float) HEIGHT;
// Fit to the available screen without stretching.
graphics().rootLayer().setScale(Math.min(sx, sy));
22. Agenda
● PlayN Technology
● Hands on with PlayN
○ Getting Started
○ Building a game from scratch w/ Proppy
● Deploying your game to the cloud
● Setting up an RPC mechanism
● Integrating w/ Google Plus
● Summary
23. Requirements for getting started with PlayN
● Core Requirements
○ Java 6 SDK
○ Apache Ant
○ Maven
○ App Engine SDK
○ Android SDK
● Requirements with Eclipse
○ Eclipse IDE Indigo 3.7 (Or earlier version w/
Maven)
○ Google Plugin for Eclipse
○ Android Plugin for Eclipse
24. Building/Installing PlayN
● PlayN 1.0 is now available in Maven Central!
○ Wiki will be updated soon, but can simply create a Maven project
● Or can clone a copy of PlayN
○ git clone https://code.google.com/p/playn
● Then...
○ cd playn (directory where your copy is location)
○ mvn install (or 'ant install')
● Running 'showcase' sample app with Mvn
○ cd playn/sample/showcase/core
○ mvn compile exec:java
● Running 'showcase' sample app with Ant
○ cd playn/sample/showcase
○ ant run-java
25. Demo: How to get started w/ PlayN
http://code.google.com/p/playn
26. Building a new project in PlayN
● From the command line:
○ mvn archetype:generate -DarchetypeGroupId=com.googlecode.playn
-DarchetypeArtifactId=playn-archetype
○ ...
● From Eclipse
○ Select File → New → Project..., then select Maven →
Maven Project in the dialog that pops up, then click
Next.
■ Click Next again unless you wish to specify a custom workspace location.
■ Check Include snapshot archetypes in the dialog and then double click
on the playn-archetype in the list of archetypes
○ ...
28. Agenda
● PlayN Technology
● Hands on with PlayN
○ Getting Started
○ Building a game from scratch w/ Proppy
■ http://proppy-playn101.appspot.com/
● Deploying your game to the cloud
● Setting up an RPC mechanism
● Integrating w/ Google Plus
● Summary
29. Agenda
● PlayN Technology
● Hands on with PlayN
○ Getting Started
○ Building a game from scratch w/ Proppy
● Deploying your game to the cloud
● Setting up an RPC mechanism
● Integrating w/ Google Plus
● Summary
30. Deploy your HTML project to the Cloud
● For Google App Engine Deployment, you can easily
convert the project to an App Engine Project
31. Deploy your HTML project to the Cloud
● After converting your HTML project to an App Engine
project you will have to do...
● Add a 'WEB-INF/lib/appengine-web.xml' file
○ Note: Click 'Quick Fix' in the Errors console of
Eclipse
● Before deployment make sure your 'WEB-INF/lib' has
the necessary runtime App Engine jar files.
32. Agenda
● PlayN Technology
● Hands on with PlayN
○ Getting Started
○ Building a game from scratch w/ Proppy
● Deploying your game to the cloud
● Setting up an RPC mechanism
● Integrating w/ Google Plus
● Summary
33. Setting up an RPC mechanism
● Building your client code
○ You can use PlayN's Net().Post() call to send data to
a server
● Building Your Server
○ PlayN comes with a preliminary Server example
code that uses Jetty
■ Is not needed if deploying to App Engine
■ Instead, you can implement your own server by
adding an HttpServlet to your project
■ Have it implement the doPost() method
■ Can map it to url: '/rpc' in web.xml
34. Setting up an RPC mechanism
● Example: A client method to persist a score
private void postScore(String payload) {
net().post("/rpc", payload, new Callback<String>() {
@Override
public void onSuccess(String response) {
// TODO
}
@Override
public void onFailure(Throwable error) {
// TODO
}
});
}
35. Setting up an RPC mechanism
● Example: Server method to persist score sent from client
protected void doPost(HttpServletRequest req,
HttpServletResponse resp) throws ServletException,
IOException {
String payload = readFully(req.getReader());
Json.Object data = json().parse(payload);
String score = data.getString("score");
if (score != null){
persistScore(score, id);
}
}
private void persistScore(String score) {...}
36. Agenda
● PlayN Technology
● Hands on with PlayN
○ Getting Started
○ Building a game from scratch w/ Proppy
● Deploying your game to the cloud
● Setting up an RPC mechanism
● Integrating w/ Google Plus
● Summary
37. Integrating your game with Google+
Visit http://developers.google.com/+
Download the Java Starter App
38. Integrating your game with GooglePlus
Sample Starter App contains...
● README.txt with steps on:
○ Visiting https://code.google.com/apis/console to
enable Google Plus API access for your app
■ To generate your
■ oauth_client_id,
■ oauth_client_secret,
■ google_api_key
● Sample Java classes to redirect game users for OAuth
authentication
39. Integrating your game with GooglePlus
To access GooglePlus profile data..
Person profile;
try {
profile = plus.people.get("me").execute();
} catch (HttpResponseException e) {
log.severe(Util.extractError(e));
return;
}
40. Integrating your game with GooglePlus
Accessing GooglePlus
profile data in a JSP page...
<a href="<%= profile.getUrl() %>">
<img src="<%= profile.getImage().getUrl() %>?sz=100"
/></a>
Welcome, <%= profile.getDisplayName() %>
41. Demo: Introducing 'Cloud Warrior'
App Engine Google Storage
Game Assets
(images/sounds)
Game Scores
Profile Data
http://ae-cloudwarrior.appspot.com
42. PlayN Summary
● Open source, cross-platform game abstraction layer
○ Core game logic is platform agnostic
● ForPlay abstracts away the core components of a game
○ The game loop, I/O system, and asset management
● Write in familiar Java, get performance on multiple
platforms
○ Superior Java development/debug
○ GWT allows compilation to fast JavaScript/HTML5
● Your assignment:
○ Install PlayN and build a game!
○ http://code.google.com/p/playn/
43. Announcing the New PlayN Developer Site!
http://developers.google.com/playn/