WT-4067, High performance WebGL games with the Turbulenz Engine, by Ian Balla...AMD Developer Central
Presentation WT-4067, High performance WebGL games with the Turbulenz Engine, by Ian Ballantyne, at the AMD Developer Summit (APU13) November 11-13, 2013.
WT-4069, WebCL: Enabling OpenCL Acceleration of Web Applications, by Mikael ...AMD Developer Central
Presentation WT-4069, WebCL: Enabling OpenCL Acceleration of Web Applications, by Mikael Sevenier, at the AMD Developer Summit (APU13) November 11-13, 2013.
WT-4072, Rendering Web Content at 60fps, by Vangelis Kokkevis, Antoine Labour...AMD Developer Central
Presentation WT-4072, Rendering Web Content at 60fps, by Vangelis Kokkevis, Antoine Labour and Brian Salomon at the AMD Developer Summit (APU13) Nov. 11-13, 2013.
WT-4067, High performance WebGL games with the Turbulenz Engine, by Ian Balla...AMD Developer Central
Presentation WT-4067, High performance WebGL games with the Turbulenz Engine, by Ian Ballantyne, at the AMD Developer Summit (APU13) November 11-13, 2013.
WT-4069, WebCL: Enabling OpenCL Acceleration of Web Applications, by Mikael ...AMD Developer Central
Presentation WT-4069, WebCL: Enabling OpenCL Acceleration of Web Applications, by Mikael Sevenier, at the AMD Developer Summit (APU13) November 11-13, 2013.
WT-4072, Rendering Web Content at 60fps, by Vangelis Kokkevis, Antoine Labour...AMD Developer Central
Presentation WT-4072, Rendering Web Content at 60fps, by Vangelis Kokkevis, Antoine Labour and Brian Salomon at the AMD Developer Summit (APU13) Nov. 11-13, 2013.
PT-4142, Porting and Optimizing OpenMP applications to APU using CAPS tools, ...AMD Developer Central
Presentation PT-4142, Porting and Optimizing OpenMP applications to APU using CAPS tools, by Jean-Charles Vasnier, at the AMD Developer Summit (APU13) November 11-13, 2013.
MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Ac...AMD Developer Central
Presentation MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Achievements, by Joseph Hsieh at the AMD Developer Summit, November 11-13, 2013.
The Small Batch (and other) solutions in Mantle API, by Guennadi Riguer, Mant...AMD Developer Central
This presentation discusses the Mantle API, what it is, why choose it, and abstraction level, small batch performance and platform efficiency.
Download the presentation from the AMD Developer website here: http://bit.ly/TrEUeC
AMD’s math libraries can support a range of programmers from hobbyists to ninja programmers. Kent Knox from AMD’s library team introduces you to OpenCL libraries for linear algebra, FFT, and BLAS, and shows you how to leverage the speed of OpenCL through the use of these libraries.
Review the material presented in the AMD Math libraries webinar in this deck.
For more:
Visit the AMD Developer Forums:http://devgurus.amd.com/welcome
Watch the replay: www.youtube.com/user/AMDDevCentral
Follow us on Twitter: https://twitter.com/AMDDevCentral
PT-4058, Measuring and Optimizing Performance of Cluster and Private Cloud Ap...AMD Developer Central
Presentation PT-4058, Measuring and Optimizing Performance of Cluster and Private Cloud Applications Using PPA , by Hui Huang, Zhaoqiang Zheng and Lihua Zhang at the AMD Developer Summit (APU13) November 11-13, 2013
CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and o...AMD Developer Central
Presentation CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and other usages, by Daryl-Sartain at the AMD Developer Summit (APU13) November 11-13, 2013.
CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with W...AMD Developer Central
Presentation CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with Windows Server, by Derrick Isoka at the AMD Developer Summit (APU13) November 11-13, 2013
HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU...AMD Developer Central
Presentation, HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU," by Mayank Daga and Mark Nutter at the AMD Developer Summit (APU13) Nov. 11-13.
MM-4092, Optimizing FFMPEG and Handbrake Using OpenCL and Other AMD HW Capabi...AMD Developer Central
Presentation MM-4092, Optimizing FFMPEG and Handbrake Using OpenCL and Other AMD HW Capabilities, by Srikanth Gollapudi at the AMD Developer Summit (APU13) November 11-13, 2013.
PT-4059, Bolt: A C++ Template Library for Heterogeneous Computing, by Ben SanderAMD Developer Central
Presentation PT-4059, Bolt: A C++ Template Library for Heterogeneous Computing, by Ben Sander, at the AMD Developer Summit (APU13) November 11-13, 2013.
Building Kick Ass Video Games for the CloudChris Schalk
This is a presentation that covers how to use PlayN to build kick ass games for the cloud. It was delivered at GDC Online 2011, by Google Developer Advocate, Chris Schalk
This session shows the ins and outs of developing on micro-consoles like the OUYA and the GameStick, or handheld devices like the NVIDIA SHIELD. Learn how we tailored a PS3 game by using Unreal so it ran well on micro-consoles, bypassing their limitations. Also, see how we enhanced a Stage3D game using AIR to show off the SHIELD's power by leveraging its strengths. Finally, learn about peer-to-peer multiplayer options to link players across game consoles, mobile and Web. Reach beyond the limitations to create an awesome game!
Takeaway
First, attendees will be shown how to develop micro-console and handheld titles in an efficient manner. Then, they will learn about the differences between the platforms, including performance and capabilities, in order to leverage their power. Finally, they will discover some techniques for multiplayer integration through cases studies.
PT-4142, Porting and Optimizing OpenMP applications to APU using CAPS tools, ...AMD Developer Central
Presentation PT-4142, Porting and Optimizing OpenMP applications to APU using CAPS tools, by Jean-Charles Vasnier, at the AMD Developer Summit (APU13) November 11-13, 2013.
MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Ac...AMD Developer Central
Presentation MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Achievements, by Joseph Hsieh at the AMD Developer Summit, November 11-13, 2013.
The Small Batch (and other) solutions in Mantle API, by Guennadi Riguer, Mant...AMD Developer Central
This presentation discusses the Mantle API, what it is, why choose it, and abstraction level, small batch performance and platform efficiency.
Download the presentation from the AMD Developer website here: http://bit.ly/TrEUeC
AMD’s math libraries can support a range of programmers from hobbyists to ninja programmers. Kent Knox from AMD’s library team introduces you to OpenCL libraries for linear algebra, FFT, and BLAS, and shows you how to leverage the speed of OpenCL through the use of these libraries.
Review the material presented in the AMD Math libraries webinar in this deck.
For more:
Visit the AMD Developer Forums:http://devgurus.amd.com/welcome
Watch the replay: www.youtube.com/user/AMDDevCentral
Follow us on Twitter: https://twitter.com/AMDDevCentral
PT-4058, Measuring and Optimizing Performance of Cluster and Private Cloud Ap...AMD Developer Central
Presentation PT-4058, Measuring and Optimizing Performance of Cluster and Private Cloud Applications Using PPA , by Hui Huang, Zhaoqiang Zheng and Lihua Zhang at the AMD Developer Summit (APU13) November 11-13, 2013
CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and o...AMD Developer Central
Presentation CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and other usages, by Daryl-Sartain at the AMD Developer Summit (APU13) November 11-13, 2013.
CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with W...AMD Developer Central
Presentation CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with Windows Server, by Derrick Isoka at the AMD Developer Summit (APU13) November 11-13, 2013
HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU...AMD Developer Central
Presentation, HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU," by Mayank Daga and Mark Nutter at the AMD Developer Summit (APU13) Nov. 11-13.
MM-4092, Optimizing FFMPEG and Handbrake Using OpenCL and Other AMD HW Capabi...AMD Developer Central
Presentation MM-4092, Optimizing FFMPEG and Handbrake Using OpenCL and Other AMD HW Capabilities, by Srikanth Gollapudi at the AMD Developer Summit (APU13) November 11-13, 2013.
PT-4059, Bolt: A C++ Template Library for Heterogeneous Computing, by Ben SanderAMD Developer Central
Presentation PT-4059, Bolt: A C++ Template Library for Heterogeneous Computing, by Ben Sander, at the AMD Developer Summit (APU13) November 11-13, 2013.
Building Kick Ass Video Games for the CloudChris Schalk
This is a presentation that covers how to use PlayN to build kick ass games for the cloud. It was delivered at GDC Online 2011, by Google Developer Advocate, Chris Schalk
This session shows the ins and outs of developing on micro-consoles like the OUYA and the GameStick, or handheld devices like the NVIDIA SHIELD. Learn how we tailored a PS3 game by using Unreal so it ran well on micro-consoles, bypassing their limitations. Also, see how we enhanced a Stage3D game using AIR to show off the SHIELD's power by leveraging its strengths. Finally, learn about peer-to-peer multiplayer options to link players across game consoles, mobile and Web. Reach beyond the limitations to create an awesome game!
Takeaway
First, attendees will be shown how to develop micro-console and handheld titles in an efficient manner. Then, they will learn about the differences between the platforms, including performance and capabilities, in order to leverage their power. Finally, they will discover some techniques for multiplayer integration through cases studies.
GDD 2011 - How to build kick ass video games for the cloudChris Schalk
This is the Google Developer Day 2011 "How to build kick ass games in the cloud" presentation that was given in Sao Paulo and Buenos Aires. (The title is in Spanish since it was last given in Argentina - the content is the same as Sao Paulo though)
It was given by Google Developer Advocate, Chris Schalk in Sept 2011. @cschalk
Building Multi-platform Video Games for the CloudChris Schalk
This is a presentation on how to build multi-platform (HTML5, Flash, Java/Android) video games using an open source technology known as Forplay (PlayN).
This presentation was delivered in Mexico City on Aug 9th, 2011 at the "EstoEsGoogle" aka Devfest Mexico event on Aug 9th in Mexico City by Google Developer Advocate Chris Schalk
How to build Kick Ass Games in the CloudChris Schalk
This is a presentation given by Googlers Chris Schalk and Johan Euphrosine (Proppy) at GDD Sydney 2011 on how to build multi-platform video games using PlayN.
Web Performance Part 3 "Server-side tips"Binary Studio
The presentation is devoted to server side tips on improving Web Performance. All 4 presentations will help you reduce latency, enrich optimization of javascript code, discover tricky parts when working with API browser, see best practices of networking and learn lots of other important and interesting things. Enjoy! =)
FootballX - How to make an online game using serverlessSuat Şahin
Technical presentation about creating a fast-paced realtime online multiplayer mobile game. Using modern server-less technologies and cloud systems.
Video presentation explaining in Turkish
https://youtu.be/xeXDUcxJ94k
Airframe RPC is a framework for building RPC services by using Scala as a unified RPC interface between servers and clients. It supports Finagle (HTTP/1) and gRPC (HTTP/2) backend, and even Scala.js for web application development.
Talk video: https://www.youtube.com/watch?v=qf8wOc2YHmQ&feature=youtu.be
Documentation: https://wvlet.org/airframe/docs/airframe-rpc
Demo source code: https://github.com/wvlet/airframe/tree/master/examples/rpc-examples
Slides for my tutorial from Velocity 2014 on some of the more advanced features in WebPagetest.
Video is available on Youtube:
Part 1: http://youtu.be/6UeRMMI_IzI
Part 2: http://youtu.be/euVYHee1f1M
Building a Real-Time Gaming Analytics Service with Apache DruidImply
At GameAnalytics we receive and process real time behavioural data from more than 100 million daily active users, helping thousands of game studios and developers understand user behaviour and improve their games. In this talk, you will learn how we managed to migrate our legacy backend system from using an in-house built streaming analytics service to Apache Druid, and the lessons learned along the way. By adopting Druid, we have been able to reduce development costs, increase reliability of our systems and implement new features that would have not been possible with our old stack. We will provide an overview of our approach to schema design, segments optimization, creation of our query layer, caching and datasources optimisation, which can help you better understand how you can successfully use Druid as a key component on your data processing and reporting infrastructure.
Many new things are available with Google's APIs and services. These slides cover the main APIs: Android, Chrome, Cloud, YouTube, Maps, Google+ and wallet. There are many more APIs and services that you can leverage. Check them on: developers.google.com
We measured system performance on two 14.4-inch Surface Laptop Studio models powered by Intel Core i7 compute and NVIDIA discrete graphics processors vs. comparable M1 Pro powered MacBook Pro laptops
The new HP Z8 Fury G5 Workstation Desktop PC: Crunch through demanding worklo...Principled Technologies
vs. an HP Z8 G4 Workstation Desktop PC
Conclusion
Powerful workstations are more important than ever for companies preparing for the future by embracing big data solutions, leveraging cloud computing technologies, and training or processing algorithms. Our content creation benchmark results show that creative and technical professionals can get more done in less time by upgrading to the new HP Z8 Fury G5 Workstation.
Similar to WT-4066, The Making of Turbulenz’ Polycraft WebGL Benchmark, by Ian Ballantyne (20)
Vulkan and DirectX12 share many common concepts, but differ vastly from the APIs most game developers are used to. As a result, developing for DX12 or Vulkan requires a new approach to graphics programming and in many cases a redesign of the Game Engine. This lecture will teach the basic concepts common to Vulkan and DX12 and help developers overcome the main problems that often appear when switching to one of the new APIs. It will explain how those new concepts will help games utilize the hardware more efficiently and discuss best practices for game engine development.
For more, visit http://developer.amd.com/
This is the slide deck from the popular "Introduction to Node.js" webinar with AMD and DevelopIntelligence, presented by Joshua McNeese. Watch our AMD Developer Central YouTube channel for the replay at https://www.youtube.com/user/AMDDevCentral.
This presentation accompanies the webinar replay located here: http://bit.ly/1zmvlkL
AMD Media SDK Software Architect Mikhail Mironov shows you how to leverage an AMD platform for multimedia processing using the new Media Software Development Kit. He discusses how to use a new set of C++ interfaces for easy access to AMD hardware blocks, and shows you how to leverage the Media SDK in the development of video conferencing, wireless display, remote desktop, video editing, transcoding, and more.
An Introduction to OpenCL™ Programming with AMD GPUs - AMD & Acceleware WebinarAMD Developer Central
This deck presents highlights from the Introduction to OpenCL™ Programming Webinar presented by Acceleware & AMD on Sept. 17, 2014. Watch a replay of this popular webinar on the AMD Dev Central YouTube channel here: https://www.youtube.com/user/AMDDevCentral or here for the direct link: http://bit.ly/1r3DgfF
Learn more about DirectGMA in this blog post: bit.ly/AMDDirectGMA
AMD has introduced Direct Graphics Memory Access in order to:
‒ Makes a portion of the GPU memory accessible to other devices
‒ Allows devices on the bus to write directly into this area of GPU memory
‒ Allows GPUs to write directly into the memory of remote devices on the bus supporting DirectGMA
‒ Provides a driver interface to allow 3rd party hardware vendors to support data exchange with an AMD GPU using DirectGMA
‒ and more
View the accompanying blog post here: bit.ly/AMDDirectGMA
This Webinar explores a variety of new and updated features in Java 8, and discuss how these changes can positively impact your day-to-day programming.
Watch the video replay here: http://bit.ly/1vStxKN
Your Webinar presenter, Marnie Knue, is an instructor for Develop Intelligence and has taught Sun & Oracle certified Java classes, RedHat JBoss administration, Spring, and Hibernate. Marnie also has spoken at JavaOne.
Inside XBox One by Martin Fuller from the Sweden Game Developers Conference, June 2, 2014, Stockholm, Sweden. View other presentations here: http://bit.ly/TrEUeC
Computer Vision Powered by Heterogeneous System Architecture (HSA) by Dr. Ha...AMD Developer Central
Computer Vision Powered by Heterogeneous System Architecture (HSA) by Dr. Harris Gasparakis, AMD, at the Embedded Vision Alliance Summit, May 2014.
Harris Gasparakis, Ph.D., is AMD’s OpenCV manager. In addition to enhancing OpenCV with OpenCL acceleration, he is engaged in AMD’s Computer Vision strategic planning, ISVs, and AMD Ventures engagements, including technical leadership and oversight in the AMD Gesture product line. He holds a Ph.D. in theoretical high energy physics from YITP at SUNYSB. He is credited with enabling real-time volumetric visualization and analysis in Radiology Information Systems (Terarecon), including the first commercially available virtual colonoscopy system (Vital Images). He was responsible for cutting edge medical technology (Biosense Webster, Stereotaxis, Boston Scientific), incorporating image and signal processing with AI and robotic control.
Productive OpenCL Programming An Introduction to OpenCL Libraries with Array...AMD Developer Central
In this webinar presentation, ArrayFire COO Oded Green demonstrates best practices to help you quickly get started with OpenCL™ programming. Learn how to get the best performance from AMD hardware in various programming languages using ArrayFire. Oded discusses the latest advancements in the OpenCL™ ecosystem, including cutting edge OpenCL™ libraries such as clBLAS, clFFT, clMAGMA and ArrayFire. Examples are shown in real code for common application domains.
Watch the webinar here: http://bit.ly/1obT0M2
For more developer resources, visit:
http://arrayfire.com/
http://developer.amd.com/
Follow us on Twitter: https://twitter.com/AMDDevCentral
See info in the slides for more contact information and resource links!
Rendering Battlefield 4 with Mantle by Johan Andersson - AMD at GDC14AMD Developer Central
Johan Andersson will show how the Frostbite 3 game engine is using the low-level graphics API Mantle to deliver significantly improved performance in Battlefield 4 on PC and future games from Electronic Arts in this presentation from the 2014 Game Developers Conference in San Francisco March 17-21. Also view this and other presentations on our developer website at http://developer.amd.com/resources/documentation-articles/conference-presentations/
RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14AMD Developer Central
Learn more about how AMD’s RapidFire SDK simplifies the delivery of multi-game streaming from a single GPU while minimizing latency to ensure one of the best cloud gaming experiences in this presentation from the 2014 Game Developers Conference in San Francisco March 17-21. Also view this and other presentations on our developer website at http://developer.amd.com/resources/documentation-articles/conference-presentations/
Mantle and Nitrous - Combining Efficient Engine Design with a modern API - AM...AMD Developer Central
Oxide Games Partners Dan Baker and Tim Kipp will show you how to build a high throughput renderer using the Mantle API in this AMD technology presentation from the 2014 Game Developers Conference in San Francisco March 17-21. Also view this and other presentations on our developer website at http://developer.amd.com/resources/documentation-articles/conference-presentations/
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
How world-class product teams are winning in the AI era by CEO and Founder, P...
WT-4066, The Making of Turbulenz’ Polycraft WebGL Benchmark, by Ian Ballantyne
1. The Making of Turbulenz’
WebGL Benchmark
Ian Ballantyne, Turbulenz
@ianballantyne
(Printer Friendly Version)
2. About Turbulenz
HTML5 Game Development
● Gaming Platform
(turbulenz.com)
● Publishing Platform
(hub.turbulenz.com)
● Game Engine
(github.com/turbulenz/turbulenz_engine)
● Game Studio
(wonderstruckgames.com)
9. Project Goals
●
●
●
●
●
Run a real-world WebGL game
Maximize GPU utilization
Repeatable content for comparison
Simple, quick to run
Useful for information for:
○
○
○
Hardware developers
Browser developers
Game developers
● Open Source benchmark code
18. Updated Scripting
● Improved scriptable camera
○ Dynamic waypoints
○ Required a skybox
○ Different perspective on the game
● Player waypoints
● Trigger waves of enemies
19. New GPU effects
● Additional shadow casting light
● Post processing effects
● New GPU particle system
31. Recording/playback
●
●
●
●
Process the recording offline
Reuse the system with other content
Playback with minimal overhead
Optimize recorded data
○ Use a binary format
○ Process in 60 frame chunks
○ Reference only required assets
46. Feedback
● Early access to project in development
● Offline benchmark hosted on Github
● Experiment with:
○ Offline benchmark runner
○ Graphing tools
○ Different streams
● Submit:
○ Bugs/feature requests
bit.ly/polycraft_benchmark_preview
47. Utilizing the benchmark
●
●
●
●
Test on your target platforms
Change the configuration
Record your own content
Look at the Turbulenz Engine
implementation
(it’s open source)
bit.ly/polycraft_benchmark_preview