How to Build a
Customer-Driven
Product Team
David Cancel
Business of Software
About David Cancel
• 5x Founder / 2x CEO
• CEO/Co-Founder, Drift
• Chief Product Officer, HubSpot
IPO: HUBS
• CEO/Co-Founder, Performable
acquired by HubSpot
• Owner/Founder, Ghostery
acquired by Evidon
• CTO/Co-Founder, Compete
acquired by WPP
• Investor/Advisor/Director to Various
Companies and VC Funds
Why do we need
to listen to our
customers?
Here’s why
EMV cards solved one customer problem
(security), but at the same time they
created an entirely new problem …
Ugh.
Being customer-driven today means
putting the needs of the customer first.
It’s not about coming up with the solution
that you think will work best …
It’s about continually communicating with
your customers so you can understand
what solution will work best for them.
And for software companies today, that
means avoiding Waterfall and Agile.
What's wrong with
Waterfall and Agile?
They’re outdated
Waterfall and Agile made sense in an era
when talking to customers and getting
feedback was hard.
But today, there’s no excuse.
Why build software in an internet-
connected world and not lean into the
advantages of that ecosystem?
The bottom line: customer expectations
have changed.
Do you honestly think customers are going
to stick around until you fix that bug in
your next release cycle in six weeks?
Your customers don’t operate in six-week
release cycles.
They don’t think about weekly sprints.
They don’t want to hear, “It’s on our
roadmap for next quarter.”
Ultimately, every company is here to serve
customers.
Discovering the
Customer-Driven
Approach
In 2009, I started a company called
Performable.
And we had the same problem in the early
days that all software companies have.
A product manager or myself would try to
convince an engineer that we had to do x,
or do y, or that we had to fix this thing.
Of course, engineers are usually skeptical,
so they would push back and say it was
going to take too long and this and that.
But because we had more customers than
employees, everyone at the company —
including engineers — had to do support.
And all of a sudden, the things that we
were trying to get engineers to do, they
started doing on their own.
And they were doing them immediately. It
would take them 5 minutes when before
they would’ve argued for weeks.
So we started to ask them, “Why did you
do that?”
And they’d say, “Oh, well I talked to three
customers and they all had this problem,
so I went in and fixed it.”
This was a breakthrough moment.
Our engineers had the autonomy to go
and solve problems that they were hearing
about directly.
So we started to build a methodology
around this idea of having engineers
linked directly to our customers.
Customer Feedback: The Old Way
Customer Support PM Engineer
Customer Feedback: The New Way
Customer Engineer
Sure, cool idea.
But does it scale?
In 2011, Performable was acquired by
HubSpot, and I went on to lead product
there as CPO.
I built that team from about 50 people to
around 200 by the time I left (which was a
few weeks before we went public).
When I first got to HubSpot, I asked
myself: “How do we build teams so they
are as autonomous as possible?”
So at one point, I just made it up …
We’re going to have engineering teams
that consist of three people.
The Three-Person Team
Engineer Tech Lead Engineer
With just two people to manage, tech
leads could spend 80% to 90% of their
time (if not more) coding.
The small team sizes also meant that
everyone on a team could sit together.
As a result, most teams did away with
traditional meetings and daily stand-ups.
So we had these three-person teams, and
each team owned a complete, customer-
facing product …
… from the presentation of that product,
down to the operation of that product, to
the support of that product.
We paired up each of these teams with a
product manager, who would usually work
across multiple three-person teams.
Then for each PM we had a dedicated
designer, as well as a dedicated product
marketing manager.
Designer PM PMM
Engineer Tech Lead Engineer Engineer Tech Lead Engineer
The Customer-Driven Product Team
In order to scale, we needed the
engineering teams to own the solutions.
The PM, meanwhile, owned the customer,
and worked with the designer and PMM to
process feedback and iterate/prototype.
This structure allowed the people closest
to the problem to come up with the
solutions and then test those solutions
with the actual customer.
Getting Buy-in
In order to get company-wide buy-in for
this approach, we needed to have
accountability alongside autonomy.
There is no autonomy without
accountability. That’s something totally
different—that’s anarchy, not autonomy.
So all the teams were accountable and
transparent about the metrics they were
driving toward.
One thing we did that really helped:
We had metrics that measured teams not
only on the success of their external
customers, but also on the success of their
internal customers.
There were point people across the
organization that worked with Product to
make sure we hit our internal goals.
So each three-person team had a
counterpart in Sales, a counterpart in
Support, a counterpart in Success, and a
counterpart in Marketing.
Sales Support Success
Engineer Tech Lead Engineer
Product’s Internal Customers
Marketing
And each team shared public internal
metrics with each of their counterparts.
Example: Support. Each team was
measured on decreasing the call-drivers
on the list that their Support counterpart
had created each month.
Example: Sales. Each team was measured
on fixing the issues and adding the
features that their Sales counterpart had
prioritized based on win/loss data.
That shared accountability, coupled with
transparency, bought us a lot of freedom …
… including the freedom to not have things
like roadmaps and version numbers.
The way I think about it: those things (e.g.
roadmaps) are company problems, not
customer problems.
Customer needs will inevitably change
over time, which means your product will
need to change too.
There is no real end-goal. The end-goal is
evolution.
The only thing that I pushed for was that
teams shipped as soon as possible.
I eventually got to the point where our
teams were shipping 500 to 600 times
every single day.
Instead of having two to three releases per
month, we had thousands.
We put products into the hands of beta
users immediately so they could help us
correct and iterate on our direction.
The proof of this new approach was in the
results, and those were results we saw
directly from customers as well as from
within the teams themselves …
After implementing the new structure, our
product team had the highest employee
NPS score of any team in the company.
My Framework for
Processing
Customer Feedback
Every company in the world will tell you
they are customer-driven.
But unless you actually make the structural
decisions to ensure it, it’s meaningless.
In addition to structuring your team to
solve for customers, you also need to put
structure in place for processing customer
feedback.
I like to think about customer feedback as
falling into three buckets:
1. User Experience Issues
• How do I …
• What happens when …
• I tried to …
2. Product Marketing Issues
• Can you/I …
• How do you compare to …
• How are you different than …
• Why should I use you for/to …
3. Positioning Issues
• I’m probably not your target
customer …
• I’m sure I’m wrong but I thought …
Separating customer feedback into these
three buckets can help ensure you’re
using your time effectively.
People often misinterpret being customer-
driven as focusing only on major
improvements/features.
What I have learned is that customers
appreciate an incremental approach.
An incremental approach shows customers
that you are listening to them and making
changes based on their feedback.
Remember my example from the beginning?
No one was listening to them.
Need help
becoming a
better listener?
Check out what I’m up to at Drift.com

How to Build a Customer-Driven Product Team

  • 1.
    How to Builda Customer-Driven Product Team David Cancel Business of Software
  • 2.
    About David Cancel •5x Founder / 2x CEO • CEO/Co-Founder, Drift • Chief Product Officer, HubSpot IPO: HUBS • CEO/Co-Founder, Performable acquired by HubSpot • Owner/Founder, Ghostery acquired by Evidon • CTO/Co-Founder, Compete acquired by WPP • Investor/Advisor/Director to Various Companies and VC Funds
  • 3.
    Why do weneed to listen to our customers?
  • 4.
  • 5.
    EMV cards solvedone customer problem (security), but at the same time they created an entirely new problem …
  • 6.
  • 7.
    Being customer-driven todaymeans putting the needs of the customer first.
  • 8.
    It’s not aboutcoming up with the solution that you think will work best …
  • 9.
    It’s about continuallycommunicating with your customers so you can understand what solution will work best for them.
  • 10.
    And for softwarecompanies today, that means avoiding Waterfall and Agile.
  • 11.
  • 12.
  • 13.
    Waterfall and Agilemade sense in an era when talking to customers and getting feedback was hard.
  • 14.
  • 15.
    Why build softwarein an internet- connected world and not lean into the advantages of that ecosystem?
  • 16.
    The bottom line:customer expectations have changed.
  • 17.
    Do you honestlythink customers are going to stick around until you fix that bug in your next release cycle in six weeks?
  • 18.
    Your customers don’toperate in six-week release cycles.
  • 19.
    They don’t thinkabout weekly sprints.
  • 20.
    They don’t wantto hear, “It’s on our roadmap for next quarter.”
  • 21.
    Ultimately, every companyis here to serve customers.
  • 22.
  • 23.
    In 2009, Istarted a company called Performable.
  • 24.
    And we hadthe same problem in the early days that all software companies have.
  • 25.
    A product manageror myself would try to convince an engineer that we had to do x, or do y, or that we had to fix this thing.
  • 26.
    Of course, engineersare usually skeptical, so they would push back and say it was going to take too long and this and that.
  • 27.
    But because wehad more customers than employees, everyone at the company — including engineers — had to do support.
  • 28.
    And all ofa sudden, the things that we were trying to get engineers to do, they started doing on their own.
  • 29.
    And they weredoing them immediately. It would take them 5 minutes when before they would’ve argued for weeks.
  • 30.
    So we startedto ask them, “Why did you do that?”
  • 31.
    And they’d say,“Oh, well I talked to three customers and they all had this problem, so I went in and fixed it.”
  • 32.
    This was abreakthrough moment.
  • 33.
    Our engineers hadthe autonomy to go and solve problems that they were hearing about directly.
  • 34.
    So we startedto build a methodology around this idea of having engineers linked directly to our customers.
  • 35.
    Customer Feedback: TheOld Way Customer Support PM Engineer
  • 36.
    Customer Feedback: TheNew Way Customer Engineer
  • 37.
    Sure, cool idea. Butdoes it scale?
  • 38.
    In 2011, Performablewas acquired by HubSpot, and I went on to lead product there as CPO.
  • 39.
    I built thatteam from about 50 people to around 200 by the time I left (which was a few weeks before we went public).
  • 40.
    When I firstgot to HubSpot, I asked myself: “How do we build teams so they are as autonomous as possible?”
  • 41.
    So at onepoint, I just made it up …
  • 42.
    We’re going tohave engineering teams that consist of three people.
  • 43.
  • 44.
    With just twopeople to manage, tech leads could spend 80% to 90% of their time (if not more) coding.
  • 45.
    The small teamsizes also meant that everyone on a team could sit together.
  • 46.
    As a result,most teams did away with traditional meetings and daily stand-ups.
  • 47.
    So we hadthese three-person teams, and each team owned a complete, customer- facing product …
  • 48.
    … from thepresentation of that product, down to the operation of that product, to the support of that product.
  • 49.
    We paired upeach of these teams with a product manager, who would usually work across multiple three-person teams.
  • 50.
    Then for eachPM we had a dedicated designer, as well as a dedicated product marketing manager.
  • 51.
    Designer PM PMM EngineerTech Lead Engineer Engineer Tech Lead Engineer The Customer-Driven Product Team
  • 52.
    In order toscale, we needed the engineering teams to own the solutions.
  • 53.
    The PM, meanwhile,owned the customer, and worked with the designer and PMM to process feedback and iterate/prototype.
  • 54.
    This structure allowedthe people closest to the problem to come up with the solutions and then test those solutions with the actual customer.
  • 55.
  • 56.
    In order toget company-wide buy-in for this approach, we needed to have accountability alongside autonomy.
  • 57.
    There is noautonomy without accountability. That’s something totally different—that’s anarchy, not autonomy.
  • 58.
    So all theteams were accountable and transparent about the metrics they were driving toward.
  • 59.
    One thing wedid that really helped:
  • 60.
    We had metricsthat measured teams not only on the success of their external customers, but also on the success of their internal customers.
  • 61.
    There were pointpeople across the organization that worked with Product to make sure we hit our internal goals.
  • 62.
    So each three-personteam had a counterpart in Sales, a counterpart in Support, a counterpart in Success, and a counterpart in Marketing.
  • 63.
    Sales Support Success EngineerTech Lead Engineer Product’s Internal Customers Marketing
  • 64.
    And each teamshared public internal metrics with each of their counterparts.
  • 65.
    Example: Support. Eachteam was measured on decreasing the call-drivers on the list that their Support counterpart had created each month.
  • 66.
    Example: Sales. Eachteam was measured on fixing the issues and adding the features that their Sales counterpart had prioritized based on win/loss data.
  • 67.
    That shared accountability,coupled with transparency, bought us a lot of freedom …
  • 68.
    … including thefreedom to not have things like roadmaps and version numbers.
  • 69.
    The way Ithink about it: those things (e.g. roadmaps) are company problems, not customer problems.
  • 70.
    Customer needs willinevitably change over time, which means your product will need to change too.
  • 71.
    There is noreal end-goal. The end-goal is evolution.
  • 72.
    The only thingthat I pushed for was that teams shipped as soon as possible.
  • 74.
    I eventually gotto the point where our teams were shipping 500 to 600 times every single day.
  • 75.
    Instead of havingtwo to three releases per month, we had thousands.
  • 76.
    We put productsinto the hands of beta users immediately so they could help us correct and iterate on our direction.
  • 77.
    The proof ofthis new approach was in the results, and those were results we saw directly from customers as well as from within the teams themselves …
  • 78.
    After implementing thenew structure, our product team had the highest employee NPS score of any team in the company.
  • 79.
  • 80.
    Every company inthe world will tell you they are customer-driven.
  • 81.
    But unless youactually make the structural decisions to ensure it, it’s meaningless.
  • 82.
    In addition tostructuring your team to solve for customers, you also need to put structure in place for processing customer feedback.
  • 83.
    I like tothink about customer feedback as falling into three buckets:
  • 84.
  • 85.
    • How doI … • What happens when … • I tried to …
  • 86.
  • 87.
    • Can you/I… • How do you compare to … • How are you different than … • Why should I use you for/to …
  • 88.
  • 89.
    • I’m probablynot your target customer … • I’m sure I’m wrong but I thought …
  • 90.
    Separating customer feedbackinto these three buckets can help ensure you’re using your time effectively.
  • 91.
    People often misinterpretbeing customer- driven as focusing only on major improvements/features.
  • 92.
    What I havelearned is that customers appreciate an incremental approach.
  • 93.
    An incremental approachshows customers that you are listening to them and making changes based on their feedback.
  • 94.
    Remember my examplefrom the beginning?
  • 95.
    No one waslistening to them.
  • 96.
  • 97.
    Check out whatI’m up to at Drift.com