The document discusses the design thinking approach for social innovation. It describes design thinking as a user-centered approach that develops solutions grounded in user needs through prototyping and an iterative process. Design thinking incorporates consumer insights and improvisation. It was initially adopted by businesses and is now increasingly used by non-profits. Design thinking follows a non-linear process of inspiration, ideation, and implementation to develop solutions that usually only work locally. It emphasizes empathy, intuition, and emotion over rational analysis. The document raises questions about whether design thinking's standardized approach and toolkits can truly develop appropriate solutions for the developing world or if it risks imposing external solutions.
Crafting Delightful Experiences Through The Lenses Of InnovationYellow Slice
Have an overall look at desirability, feasibility, viability, usability & conclusion of how to craft delightful user experiences through lenses of innovation.
Innovation and Design Thinking - Idris MooteeIdris Mootee
The document outlines 10 design thinking principles for business and strategy innovation presented by Idris Mootee, CEO of Idea Couture Inc. The principles are: using creativity to organize problems; bringing customer empathy; using conceptual drawings to discover relationships; breaking challenges into manageable chunks; focusing the organization with a common mission; creating tangible prototypes; using storytelling to articulate customer scenarios; immersing cross-functional teams in challenges; uncovering unmet customer needs through research; and using design as a language to describe new concepts.
This document provides an overview of Design Distinction, a practice area at Tata Management Training Centre (TMTC) focused on design thinking. It discusses why design thinking is relevant for businesses today to help solve complex problems. Design Distinction aims to conduct research and learning interventions to integrate design thinking into business strategy and practice. This will help both consumers and creators of design. The document outlines TMTC's proprietary model of Design Distinction and how it can be executed through various learning and development programs, research studies, pilot projects, and specialist alliances to establish design thinking within Tata Group businesses.
This document discusses the need to rethink design approaches for digital products and services. It argues that the traditional "design as planning" paradigm is not suitable for digital contexts given the resilience of software, uncertainty of markets, and current agile and DevOps practices. It proposes "DesignOps" as a new model where design is a continuous process connected to operations. DesignOps aims to enable others to design, minimize designer effort, design for learning through experiments, and connect design and operations as an ongoing feedback loop from inception to retirement.
Graphic design is a collaborative process between businesses and designers to create visual communications that effectively convey messages and opportunities. It involves carefully defining problems, setting objectives, gathering information, analyzing options, making decisions, building teams, and evaluating success. When done through open partnerships and specialized in various industries, graphic design can help businesses cultivate creativity, innovate, build brands, and create demand in the market.
The document discusses what a UX strategy is and how to develop one. It explains that a UX strategy defines the big picture vision for a product by focusing on solving the users' problems rather than just designing individual screens. The levels of UX design are outlined from strategic goals down to individual interface objects. Examples of successful strategies like ProFlowers and Websense are provided that were built around understanding the users' needs rather than the company's existing solutions. The key aspects of developing a strategy are identifying the user's problem, desired outcome, knowledge, and knowledge gaps.
You'll learn:
- How to transition through through inspiration, ideation, and implementation with a global team
- How to turn “statements of intent” into prioritized user stories.
- How to increase team velocity without sacrificing usability
The document discusses the design thinking approach for social innovation. It describes design thinking as a user-centered approach that develops solutions grounded in user needs through prototyping and an iterative process. Design thinking incorporates consumer insights and improvisation. It was initially adopted by businesses and is now increasingly used by non-profits. Design thinking follows a non-linear process of inspiration, ideation, and implementation to develop solutions that usually only work locally. It emphasizes empathy, intuition, and emotion over rational analysis. The document raises questions about whether design thinking's standardized approach and toolkits can truly develop appropriate solutions for the developing world or if it risks imposing external solutions.
Crafting Delightful Experiences Through The Lenses Of InnovationYellow Slice
Have an overall look at desirability, feasibility, viability, usability & conclusion of how to craft delightful user experiences through lenses of innovation.
Innovation and Design Thinking - Idris MooteeIdris Mootee
The document outlines 10 design thinking principles for business and strategy innovation presented by Idris Mootee, CEO of Idea Couture Inc. The principles are: using creativity to organize problems; bringing customer empathy; using conceptual drawings to discover relationships; breaking challenges into manageable chunks; focusing the organization with a common mission; creating tangible prototypes; using storytelling to articulate customer scenarios; immersing cross-functional teams in challenges; uncovering unmet customer needs through research; and using design as a language to describe new concepts.
This document provides an overview of Design Distinction, a practice area at Tata Management Training Centre (TMTC) focused on design thinking. It discusses why design thinking is relevant for businesses today to help solve complex problems. Design Distinction aims to conduct research and learning interventions to integrate design thinking into business strategy and practice. This will help both consumers and creators of design. The document outlines TMTC's proprietary model of Design Distinction and how it can be executed through various learning and development programs, research studies, pilot projects, and specialist alliances to establish design thinking within Tata Group businesses.
This document discusses the need to rethink design approaches for digital products and services. It argues that the traditional "design as planning" paradigm is not suitable for digital contexts given the resilience of software, uncertainty of markets, and current agile and DevOps practices. It proposes "DesignOps" as a new model where design is a continuous process connected to operations. DesignOps aims to enable others to design, minimize designer effort, design for learning through experiments, and connect design and operations as an ongoing feedback loop from inception to retirement.
Graphic design is a collaborative process between businesses and designers to create visual communications that effectively convey messages and opportunities. It involves carefully defining problems, setting objectives, gathering information, analyzing options, making decisions, building teams, and evaluating success. When done through open partnerships and specialized in various industries, graphic design can help businesses cultivate creativity, innovate, build brands, and create demand in the market.
The document discusses what a UX strategy is and how to develop one. It explains that a UX strategy defines the big picture vision for a product by focusing on solving the users' problems rather than just designing individual screens. The levels of UX design are outlined from strategic goals down to individual interface objects. Examples of successful strategies like ProFlowers and Websense are provided that were built around understanding the users' needs rather than the company's existing solutions. The key aspects of developing a strategy are identifying the user's problem, desired outcome, knowledge, and knowledge gaps.
You'll learn:
- How to transition through through inspiration, ideation, and implementation with a global team
- How to turn “statements of intent” into prioritized user stories.
- How to increase team velocity without sacrificing usability
A constantly growing and regularly updated collection of UX, CX and usability maturity models. More than 40 maturity models and variations by Jacob Nielsen, Jared Spool, Bruce Temkin, Forrester Research, Adaptive Path and many others.
BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan OrmeMark A
The document discusses design patterns for product design. It explains that design patterns originate from Christopher Alexander's work and capture solutions to common design problems. The document then outlines the key components of the product design process, including understanding needs, agreeing with stakeholders, and providing direction. It describes discovery and design processes that involve user research, diagramming solutions, and developing models, views, and controls. The goal is to understand needs, get stakeholder agreement, and provide clear direction for developers.
VDIS10022 Advanced Graphic Design Studio - Lecture 3 - Selling IdeasVirtu Institute
This lecture discusses ways in which you, the graphic designer can sell your ideas and concepts to clients through successful pitching and mood boards. Communicating a concept clearly and efficiently to a client can save hours of design time and lengthy changes.
As a designer you need to make your client
Believe in the idea and love the concept.
The document provides an overview of design thinking methodology and how it can be combined with LEAN principles for product development. It discusses the key stages of design thinking - empathizing to understand user needs, defining insights, ideating potential solutions, prototyping ideas, and testing prototypes with users. It also explains how minimum viable products and build-measure-learn cycles from LEAN can help accelerate the design process. The presentation aims to illustrate how design thinking and LEAN can be applied together to more efficiently develop products that meet user needs.
This document discusses the design sprint process for developing solutions to problems. It describes the 5 steps as: 1) Mapping the problem by understanding it through interviews and identifying requirements and constraints, 2) Sketching solutions through creative ideation, 3) Deciding on a solution by sharing, discussing, and voting on ideas, 4) Prototyping the solution through a 3D printed object or mockup, and 5) Testing the prototype to learn about the solution through user interviews or experiments. The overall goal is to use design thinking and the design sprint approach to foster circular design through rapid prototyping and testing of ideas.
The document discusses various lean development approaches including lean startup, agile software development, lean engineering, and lean product development. It emphasizes that there are many ways to implement lean principles and that organizations should find their own unique approach tailored to their needs and inspired by best practices. A successful lean approach requires strong leadership and learning, high-performing processes, and enabling technologies and tools.
Circular sPrint phase 1 map the problem Nicola Doppio HITyannick christiaens
This document outlines the steps for mapping a design problem as part of a circular design sprint. It involves:
1) Understanding the company, product, challenge and expected results through expert interviews to clarify the problem and desired outcome.
2) Identifying design requirements and opportunities using a "How Might We" framework to take notes.
3) Conducting independent online research to get inspired by other solutions and gather more potential requirements, then clustering and prioritizing them as a team.
The goal is to fully understand the problem and desired solution at a high level before diverging and ideating potential approaches.
This document provides an introduction to incremental design. It discusses different types of design such as industrial design, graphic design, and interaction design. It explores defining design and discusses its boundaries. Design is metaphorically described as having a heart (applied arts), body (rational processes), and mind (thinking methods). The document also examines components of good design like the design process, users, and experts. It outlines categories of design and shows models of design thinking and design management.
Manufacturing Company Business Strategy Drives IT Assessment GoalsCraig Bickel
The document outlines an agenda and objectives for an assessment of a manufacturing company's use of Oracle applications to support business goals. Key areas to be evaluated include people, processes, technology, gaps, and recommendations. The assessment team will document the company's go-to-market strategy, processes, enterprise architecture, and target areas for improvement. Next steps include onsite interviews and plant visits to develop findings, options, and a roadmap to be presented in January.
This document summarizes a creative portfolio from 2008. It includes concepts for clients like Summer Praise 09 for an event, a personal website project, and designs for a band called V12 Music. It also outlines brochure designs for companies like BP and logo designs, including one for a paint company called D'Imago and an Excel specialist called Essential Education Enterprises. Contact information is provided at the end.
We created this UX adoption maturity model after spending 15 years observing how organisations struggle with the challenges associated with developing a UX capability. We use the maturity model when helping organisations develop a strategy and roadmap and are happy for you to use this in your own organisations, providing we are credited.
Organisations appear to go through five stages of maturity: ignorant, emergent, engaging, committed and embedded
We considered these stages against 5 criteria:
Organisation culture
UX ownership
How the ‘user’ is viewed
Tools and techniques
Budget
The following slides describe the different stages of maturity for each criteria.
VDIS10022 Advanced Graphic Desgin Studio - Lecture 4 - From Brief to Final Ou...Rachel Hawkins
THE BEST WAY TO TRACK A DESIGN PROJECT FROM BRIEF TO FINAL OUTCOME IS TO LOOK AT CASE STUDIES OF REAL WORLD DESIGN PROJECTS AND THEIR CLIENT SPECIFIC OUTCOMES. This lecture will present a case study on the AGDA rebrand released in March 2014.
DES 680 Digital Design course covers topics related to design, innovation, and motion design. It discusses how the designer's role has changed with new technologies and how designers are uniquely positioned to lead innovation through intuition, experimentation, and empathy. Designers can use brand platforms and goal-directed design processes to create products and services that are useful, usable, and desirable. Motion design integrates skills from various fields to create graphic content for animation and video. Strategic designers excel at considering problems from different perspectives, controlling design processes, and scaling their abilities to tackle both small and large challenges.
The document discusses design driven development (DDD) and its advantages over test driven development. DDD is an agile process that focuses on designing innovative solutions based on user needs before writing code. It emphasizes designing personas, workflows and wireframes to guide development. This ensures the delivered product matches the intended design and user experience. DDD allows for faster, cheaper changes and more innovative solutions compared to only writing tests before coding functionality.
Elevate your UX Team to Superhero Status: Forge a Guild!UXPA Boston
The document discusses forming a UX Guild to scale UX work without increasing headcount. A UX Guild involves empowering developers and QA engineers to take on smaller UX tasks like UI changes and text updates. It provides examples of how Spotify and Veracode have implemented successful UX Guilds, including training developers, defining responsibilities, and holding monthly meetings to develop members' UX skills. While initial participation was low, adjustments like making meetings more relevant have improved the model over time.
Digital whiteboarding and other techniques for remote collaboration and idea...UXPA Boston
Digital whiteboarding and other techniques for remote collaboration and ideation. The document discusses how IBM uses digital whiteboarding tools like Mural to facilitate remote collaboration. It provides examples of adapting design thinking techniques like empathy mapping and idea prioritization to the digital whiteboard format. The document also discusses balancing agile development practices with design thinking's focus on understanding user needs through research.
VDIS10022 Advanced Graphics Studio - Lecture 2 - Studio RolesVirtu Institute
This lecture offers an overview of roles and responsibilities within the Design Studio. It investigates the types of thinking found in a Digital Agency. While looking at the differentiating roles that people assume in groups environments, the Lecture also discusses the different types of thinkers to seek out for a productive and successful design team. Lastly, the lecture briefly touches on 'What to do when you can’t do it all!' It looks at the commissioning of specialised creatives such as copywriters, proof readers, photographers, illustrators, web
developer etc.
Design Thinking 2017: New to Design Thinkingbrightspot
Introduction to design thinking that fosters quick wins while building momentum for ongoing success. Amanda Kross, Amanda Wirth, and Anders Tse presented "New to Design Thinking" at Design Thinking 2017.
Cohesion refers to semantic relations that give a text its unity and allow elements in a text to be interpreted based on other elements. There are five main cohesive devices that create texture in a text: reference, substitution, ellipsis, conjunction, and lexical cohesion. These devices link different parts of a text together through grammatical and lexical ties. Cohesion is analyzed by examining the patterns of ties within a text, and plays an important role in forming the overall structure and meaning of a text through linking elements semantically rather than structurally.
A constantly growing and regularly updated collection of UX, CX and usability maturity models. More than 40 maturity models and variations by Jacob Nielsen, Jared Spool, Bruce Temkin, Forrester Research, Adaptive Path and many others.
BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan OrmeMark A
The document discusses design patterns for product design. It explains that design patterns originate from Christopher Alexander's work and capture solutions to common design problems. The document then outlines the key components of the product design process, including understanding needs, agreeing with stakeholders, and providing direction. It describes discovery and design processes that involve user research, diagramming solutions, and developing models, views, and controls. The goal is to understand needs, get stakeholder agreement, and provide clear direction for developers.
VDIS10022 Advanced Graphic Design Studio - Lecture 3 - Selling IdeasVirtu Institute
This lecture discusses ways in which you, the graphic designer can sell your ideas and concepts to clients through successful pitching and mood boards. Communicating a concept clearly and efficiently to a client can save hours of design time and lengthy changes.
As a designer you need to make your client
Believe in the idea and love the concept.
The document provides an overview of design thinking methodology and how it can be combined with LEAN principles for product development. It discusses the key stages of design thinking - empathizing to understand user needs, defining insights, ideating potential solutions, prototyping ideas, and testing prototypes with users. It also explains how minimum viable products and build-measure-learn cycles from LEAN can help accelerate the design process. The presentation aims to illustrate how design thinking and LEAN can be applied together to more efficiently develop products that meet user needs.
This document discusses the design sprint process for developing solutions to problems. It describes the 5 steps as: 1) Mapping the problem by understanding it through interviews and identifying requirements and constraints, 2) Sketching solutions through creative ideation, 3) Deciding on a solution by sharing, discussing, and voting on ideas, 4) Prototyping the solution through a 3D printed object or mockup, and 5) Testing the prototype to learn about the solution through user interviews or experiments. The overall goal is to use design thinking and the design sprint approach to foster circular design through rapid prototyping and testing of ideas.
The document discusses various lean development approaches including lean startup, agile software development, lean engineering, and lean product development. It emphasizes that there are many ways to implement lean principles and that organizations should find their own unique approach tailored to their needs and inspired by best practices. A successful lean approach requires strong leadership and learning, high-performing processes, and enabling technologies and tools.
Circular sPrint phase 1 map the problem Nicola Doppio HITyannick christiaens
This document outlines the steps for mapping a design problem as part of a circular design sprint. It involves:
1) Understanding the company, product, challenge and expected results through expert interviews to clarify the problem and desired outcome.
2) Identifying design requirements and opportunities using a "How Might We" framework to take notes.
3) Conducting independent online research to get inspired by other solutions and gather more potential requirements, then clustering and prioritizing them as a team.
The goal is to fully understand the problem and desired solution at a high level before diverging and ideating potential approaches.
This document provides an introduction to incremental design. It discusses different types of design such as industrial design, graphic design, and interaction design. It explores defining design and discusses its boundaries. Design is metaphorically described as having a heart (applied arts), body (rational processes), and mind (thinking methods). The document also examines components of good design like the design process, users, and experts. It outlines categories of design and shows models of design thinking and design management.
Manufacturing Company Business Strategy Drives IT Assessment GoalsCraig Bickel
The document outlines an agenda and objectives for an assessment of a manufacturing company's use of Oracle applications to support business goals. Key areas to be evaluated include people, processes, technology, gaps, and recommendations. The assessment team will document the company's go-to-market strategy, processes, enterprise architecture, and target areas for improvement. Next steps include onsite interviews and plant visits to develop findings, options, and a roadmap to be presented in January.
This document summarizes a creative portfolio from 2008. It includes concepts for clients like Summer Praise 09 for an event, a personal website project, and designs for a band called V12 Music. It also outlines brochure designs for companies like BP and logo designs, including one for a paint company called D'Imago and an Excel specialist called Essential Education Enterprises. Contact information is provided at the end.
We created this UX adoption maturity model after spending 15 years observing how organisations struggle with the challenges associated with developing a UX capability. We use the maturity model when helping organisations develop a strategy and roadmap and are happy for you to use this in your own organisations, providing we are credited.
Organisations appear to go through five stages of maturity: ignorant, emergent, engaging, committed and embedded
We considered these stages against 5 criteria:
Organisation culture
UX ownership
How the ‘user’ is viewed
Tools and techniques
Budget
The following slides describe the different stages of maturity for each criteria.
VDIS10022 Advanced Graphic Desgin Studio - Lecture 4 - From Brief to Final Ou...Rachel Hawkins
THE BEST WAY TO TRACK A DESIGN PROJECT FROM BRIEF TO FINAL OUTCOME IS TO LOOK AT CASE STUDIES OF REAL WORLD DESIGN PROJECTS AND THEIR CLIENT SPECIFIC OUTCOMES. This lecture will present a case study on the AGDA rebrand released in March 2014.
DES 680 Digital Design course covers topics related to design, innovation, and motion design. It discusses how the designer's role has changed with new technologies and how designers are uniquely positioned to lead innovation through intuition, experimentation, and empathy. Designers can use brand platforms and goal-directed design processes to create products and services that are useful, usable, and desirable. Motion design integrates skills from various fields to create graphic content for animation and video. Strategic designers excel at considering problems from different perspectives, controlling design processes, and scaling their abilities to tackle both small and large challenges.
The document discusses design driven development (DDD) and its advantages over test driven development. DDD is an agile process that focuses on designing innovative solutions based on user needs before writing code. It emphasizes designing personas, workflows and wireframes to guide development. This ensures the delivered product matches the intended design and user experience. DDD allows for faster, cheaper changes and more innovative solutions compared to only writing tests before coding functionality.
Elevate your UX Team to Superhero Status: Forge a Guild!UXPA Boston
The document discusses forming a UX Guild to scale UX work without increasing headcount. A UX Guild involves empowering developers and QA engineers to take on smaller UX tasks like UI changes and text updates. It provides examples of how Spotify and Veracode have implemented successful UX Guilds, including training developers, defining responsibilities, and holding monthly meetings to develop members' UX skills. While initial participation was low, adjustments like making meetings more relevant have improved the model over time.
Digital whiteboarding and other techniques for remote collaboration and idea...UXPA Boston
Digital whiteboarding and other techniques for remote collaboration and ideation. The document discusses how IBM uses digital whiteboarding tools like Mural to facilitate remote collaboration. It provides examples of adapting design thinking techniques like empathy mapping and idea prioritization to the digital whiteboard format. The document also discusses balancing agile development practices with design thinking's focus on understanding user needs through research.
VDIS10022 Advanced Graphics Studio - Lecture 2 - Studio RolesVirtu Institute
This lecture offers an overview of roles and responsibilities within the Design Studio. It investigates the types of thinking found in a Digital Agency. While looking at the differentiating roles that people assume in groups environments, the Lecture also discusses the different types of thinkers to seek out for a productive and successful design team. Lastly, the lecture briefly touches on 'What to do when you can’t do it all!' It looks at the commissioning of specialised creatives such as copywriters, proof readers, photographers, illustrators, web
developer etc.
Design Thinking 2017: New to Design Thinkingbrightspot
Introduction to design thinking that fosters quick wins while building momentum for ongoing success. Amanda Kross, Amanda Wirth, and Anders Tse presented "New to Design Thinking" at Design Thinking 2017.
Cohesion refers to semantic relations that give a text its unity and allow elements in a text to be interpreted based on other elements. There are five main cohesive devices that create texture in a text: reference, substitution, ellipsis, conjunction, and lexical cohesion. These devices link different parts of a text together through grammatical and lexical ties. Cohesion is analyzed by examining the patterns of ties within a text, and plays an important role in forming the overall structure and meaning of a text through linking elements semantically rather than structurally.
A space pilot named Captain Pixel from the Low-res Galaxy introduces himself and his ship, the retrobeam, in a short message. Captain Pixel's ship is called the retrobeam and he is exploring from the Low-res Galaxy.
The document discusses clause complexes and the relationships between clauses. It covers two types of relationships between clauses: taxis (parataxis and hypotaxis) and logico-semantic types (expansion and projection). Expansion includes elaboration, extension, and enhancement. Projection involves reporting or quoting content through mental or verbal clauses. The document also discusses different types of groups like nominal, verbal, adverbial, and conjunction groups.
This document lists the top 100 most powerful brands in the world according to brand value. It shows that the total value of all brands in the ranking increased from $1 trillion in 2007 to $1.94 trillion in 2008, with technology brands experiencing the strongest growth. Google topped the list with a brand value of $86 billion, followed by GE and Microsoft. Other notable findings include the rise of Chinese brands and continued growth of brands from emerging markets.
This document discusses personal learning networks and provides tips for starting one. It recommends connecting with others through following relevant hashtags and people on social media platforms. Specific hashtags are listed to follow in various subject areas. Apps and blog posts about personal learning networks are also referenced to help users explore and ask questions through collaborative learning opportunities.
This document discusses Pearltrees, a social bookmarking tool that allows users to organize and share websites, images, videos and other content. Pearltrees allows users to access their bookmarks from anywhere, easily share bookmarks with others, see what others are bookmarking in their networks, and curate content collaboratively in teams. It provides options for searching, saving and organizing content into branches and sub-branches. Apps are also available for various devices.
Выступление на Pgconf Москва 2015. История развития сервиса МойСклад, статистика эксплуатации, особенности внутренней реализации работы с СУБД PostgreSQL.
This document discusses the benefits and considerations of student blogging. It outlines how blogging allows students to have an authentic audience for sharing work, ideas, and opinions. It promotes skills like multimedia and collaboration. Blogging also facilitates communication between students, teachers, families and other schools. The document provides examples of blog content and formats that are suitable for students. It also reviews features and moderation options of different blogging platforms. Tips are given for getting started and maintaining an educational blog.
This document contains a series of short passages or quotes related to children and education. It discusses topics like how children can teach adults patience, how every child is an artist, the importance of childhood, and how children see the world differently than adults. The quotes note that a child's education should begin long before birth and that children represent both the present and the future.
Pam Thompson discusses her blogging journey and the benefits and considerations of having a class blog. Some key benefits are giving students an authentic audience for their work, developing student voice and multimedia skills, and making global connections. Teachers also benefit from gaining new skills and contacting other educators. However, moderating comments, ensuring student privacy and anonymity, and making sure blogging includes both writing and reading must be considered.
The document discusses the value of design for businesses. It proposes a methodology for measuring the value of a company's investment in design across four areas: agility, brand impact, innovation opportunities, and sustainability. Bringing designers into the innovation process earlier allows them to create prototypes, gather user feedback, and help adjust business strategy accordingly. This leads to products that are better aligned with changing user needs and market opportunities.
BMW Group DesignworksUSA is a global design consultancy firm with locations in Los Angeles, Munich, and Singapore. The document discusses DesignworksUSA's services in strategic design consulting, skills in various design disciplines, and cross-industry engagements. It also outlines the firm's approach to design thinking, innovation, and leveraging trends to create new opportunities for clients and parent company BMW Group.
“Design is a potent strategy tool that companies can use to gain a sustainable competetive advantage. Yet most companies neglect design as a strategy tool” writes Phillip Kotler. This presentation gives an introduction to what design is and what the some of the business benefits are. It also introduces the Norwegian Design Council, our history and what we do.
Originally created for students who visit the design council in Oslo.
A presentation given by Ed Morrissey during the 2010 StL Innovation Camp that highlights the importance of design for start-ups, product developers and everyone else.
The 5 step design process involves:
1) Collecting a design brief from the client
2) Conducting research and developing logo concepts
3) Presenting concepts and getting feedback from the client
4) Making revisions based on client feedback
5) Finalizing and delivering the logo design to the client
Emperor quick thought on the business of design sep2012Mot Juste
The document provides 10 thoughts on optimizing design to achieve business objectives such as differentiation, effective communication, and engagement. It emphasizes the importance of understanding audiences, aligning design with brands, selecting the right channels, and having a plan with clear calls to action and feedback mechanisms. Design is seen as fundamental to effective communication and achieving impact and action, but the challenge is balancing strategic and tactical considerations to deliver results for businesses.
1. Ignore initial requirements and user stories and keep questioning to understand the underlying problem through questions like "why?"
2. Define the desired outcomes of solving the problem.
3. Step back to look for complementary projects and people that could help resolve any conflicting desired outcomes or perceived constraints. Repeat the process of questioning and learning along the way.
Presentation by John Hatrick-Smith (Design Specialist, Better by Design) for the National Education & Professional Development Forum 2009. For more information on the forum see http://sustainabledesign.org.nz/projects/forum.html
This document summarizes a design management consultancy that helps companies maximize the value of design. It consults on design organization, strategy, and processes/tools through audits, projects, and workshops. It has experience working with major European manufacturers on initiatives like innovation mapping, design process definition, and design leadership programs. The consultancy's strengths include its long track record, dedicated consultants, leading-edge thinking applied pragmatically, and expertise in design management.
Explanation of our expert co-creation methodology, Rooftop: a hand-picked group of 8 experts working together with your team for 1 day to solve fundamental strategic challenges.
Bang Design is an exploratory design consultancy that creates meaningful products, services, and experiences for influential businesses around the world. The document provides an introduction to Bang Design's company profile and portfolio, as well as information on their consulting services including packaging design, their design process and approach, examples of work designing high-tech consumer durables, and contact details.
Designers spend the first few years fine-tuning their craft, earning their stripes. One of the challenges a team faces is the need to figure out what to build that goes beyond execution.
In this session, Emmet will discuss the changing role of design and how it can change as your company scales and your career grows, the product vision which used to come from the top to a point where the long-term strategy and vision falls on the product team. Emmet will discuss how to best prepare for this new skillset and design for longer term vision over immediate execution.
This document provides information about Dimensional Design, a design and fabrication company established in 1988 in Atlanta, GA. It summarizes the company's capabilities, including industrial and graphic design, computer modeling, engineering, and custom fabrication. It also outlines Dimensional Design's creative process, focusing on understanding client needs and goals to develop tailored solutions, and describes client case studies and the company's experience working with brands like Nike and DiversiTech.
marcus evans Industrial Design & Innovation Summit 2012: Interview with: Valerio Cometti
Product Design that Stands the Test of Time: Interview with: Valerio Cometti, Founder, Valerio Cometti+V12 Design, a sponsor company at the marcus evans Industrial Design & Innovation Summit 2012, on successful product design
Design that Scales: Methods and best practices to grow gracefullyEileen Allen
This document discusses methods for designing projects that can scale effectively. It outlines several planning tools like client briefs, creative briefs, idea briefs, co-design sessions, and style boards to help teams think through a project before beginning design work. These "setup" methods are meant to promote thorough planning and ensure all stakeholders are aligned on goals to allow the project to grow gracefully.
The document discusses different visual branding strategies for B2B companies, including using color, font, imagery, or graphics as the primary visual asset. It analyzes the pros and cons of each approach and provides examples of companies that use different strategies. The document recommends that companies define a clear visual strategy by considering what fits their brand and does a visual audit of competitors to determine the best approach. Having a unified visual identity system rather than just a logo alone allows branding to build recognition over time on a limited budget.
The document provides information about StartupWeekend events taking place in Slovakia, including dates and locations. It outlines the schedule for the first day (Friday) which includes an intro, idea pitching and voting, and team forming. Other sections provide overviews of what a startup is, the weekend roadmap, judging criteria, and introductions of mentors, speakers and the jury. The document encourages participation and sharing of ideas, and concludes by thanking local sponsors.
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
The document discusses collaboration between design and engineering teams at Yahoo. It provides an overview of design and engineering processes, then describes Yahoo's collaborative process. The process involves strategic planning, inspiration, ideation, project planning, design, build, and evaluate phases. It also presents two use cases: a photo lightbox and sentiment slider. For the photo lightbox, feedback was gathered and iterations made the experience more optimized for different devices. For the sentiment slider, fast iterations simplified the design to increase engagement and distribution.
1. Project Design Operational
Strategy
Harnessing the Value of Design
Hilary Howes
Creative Director, Mid-Atlantic Region
Thursday, August 20, 2009 1
2. What is the value of Design?
Design deliverables
create experiences that are meaningful, enjoyable, and
usable
- Help sell products and services
Design methodology
a problem-solving framework that leverages empathy,
observation, and rapid iteration
- help companies stay relevant and in tune with customer
needs
Design principles
They simplify the world around us and make it
understandable.
- aid decision-making and organizational efficiency.
Production vs. Strategic Design
Thursday, August 20, 2009 2
3. A ROUGH DESIGN MATURITY CONTINUUM
DESIGN AS Design redefines the challenges facing the
organization.
FRAMING Framing sets the agenda, outlines the
boundaries and axes of interest, and moves
design from executing strategy to shaping
strategy. Disruptive innovation lives here.
Design finds new opportunities by solving
existing problems.
PROBLEM ?
Design process generates alternatives within
a problem space. Design also narrows down
SOLVING those options to a specific solution.
Design makes things work better.
FUNCTION This is the classic practice of design - but it's
still commonly limited to incremental
+ improvements through iteration over existing
AND FORM
solutions.
Design is the gateway to be hip and cool.
STYLE , Design is stylish, but too often is percieved
and practiced as a cosmetic afterthought.
Design value isn't recognized.
NO CONSCIOUS
DESIGN ? This attitude fosters design by default -
however things come out is fine, because
there are more important issues to deal with.
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4. Design-lead business stocks outperform key
market index by 200% over a decade.
Design Council UK 2007
Business Week 50 Most Innovative Companies for 2009
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5. NIKE
“Nike is driving global growth through a sharper consumer
focus across six core categories.”
"Design innovation in our products and brand experiences
is core to Nike and essential in realizing our full growth
potential,"
Mark Parker, Nike CEO
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6. Create a physical manifestation
of a business strategy
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7. Selling Design
Differentiate clearly between production work and
strategic design work
Develop and use the strategic design brief.
Stay clear of the subjective in favor of the objective
Don’t talk too much about aesthetics
Help the organization meet its objectives
- thru Design
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8. What is the Design Brief?
A Project Plan
A Creative Contract
A Road Map
An Inspiration Document
An outline for approval of the design
A strategic Design Plan
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9. The Perfect Design brief is:
Co-owned by the business & creative partners
One represents the business need for a design
aka (client)
One represents the design functions
aka (Creative)
May also include an Account Rep or
Sales Manager
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10. The Design Brief
This document provides a brief description of the
project.
It outlines the objectives, audience, and assumptions
Details the creative concept the team intends to use.
Should accompany the design through the process.
Developed by client or creative or both together.
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11. Steps
Co-owners describe objectives
Solicit input from all stakeholders
Meet with key stakeholders
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12. Co-owners draft the brief
Concept-
description
Target Audience
Review
Assumptions and
background
research
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13. Final Approval
Use the brief as an
outline
Co-owners should
make presentation
together
Avoid subjective
discussions
you are an esthetic
professional
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14. Collaboration will
Take time to build trust
Result in much less
reworking on designs
Produce greater client buy in
and approval
Save time in design
execution
Create synergistically original
solutions
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