This document defines learning objects and provides examples. It discusses that learning objects are digital resources like videos, images, and simulations that are small, self-contained chunks of content that can be reused. Good definitions are provided by David Wiley and Rachel Smith. Examples of different types of learning objects are given. The document also discusses metadata tagging, standards, repositories, authoring tools, instructional design considerations, copyright issues, and how the learning technologies center can help create learning objects.