We present GymSkill, a personal trainer for ubiquitous monitoring and assessment of physical activity using standard fitness equipment. The system records and analyzes exercises using the sensors of a personal smartphone attached to the gym equipment. Novel fine-grained activity recognition techniques based on pyramidal Principal Component Breakdown Analysis (PCBA) provide a quantitative analysis of the quality of human movements. In addition to overall quality judgments, GymSkill identifies interesting portions of the recorded sensor data and provides
suggestions for improving the individual performance, thereby extending existing work. The system was evaluated in a case study where 6 participants performed a variety of exercises on balance boards. GymSkill successfully assessed the quality of the exercises, in agreement with the
professional judgment provided by a physician. User feedback suggests that GymSkill has the potential to serve as an effective tool for motivating
and supporting lay people to overcome sedentary, unhealthy lifestyles. GymSkill is available in the Android Market as "VMI Fit"
Raquel teaches how to write a fun biography that includes personal details rather than just work history. She suggests including silly titles or achievements from your past. Mention what you learned from past jobs rather than just listing responsibilities. Also discuss personal interests and hobbies outside of work to show your human side. By including amusing anecdotes and personality, readers will relate better than with a purely professional resume.
The document discusses designing crisis incident management systems centered around human operators. It addresses identifying the pressures of crisis environments, how those pressures shape system design, and how to assess new capabilities. Key concepts covered include the human psyche, memory, decision-making processes, interoperability, and applying human-centered design principles. Several case studies and exercises are described that have tested tools and information flows to support situational awareness and decision-making during crisis response operations. Lessons learned emphasize focusing assessment goals and allowing subject matter experts to draw on implicit knowledge.
Simulation training in medicine and technology managementMCH-org-ua
Presentation by the Ukrainian-Swiss Mother and Child Health Programme at 2nd Regional Health Technology Management Worskhop (April 10-11, 2014, Chisinau, Moldova)
On March 23, 2016, Prof. Henning Müller (HES-SO Valais-Wallis and Martinos Center) presented Medical image analysis and big data evaluation infrastructures at Stanford medicine.
The design and development of WorkMyWay, a work break intervention delivered ...Yitong HUANG
1. The document describes the design and development of WorkMyWay, a work break intervention delivered through Internet of Things devices.
2. It involved a three stage process: a behavioural diagnosis through interviews to identify barriers to regular breaks, participatory design workshops to validate requirements, and technical development of a smart cup and mobile app system.
3. The system aims to address identified barriers like forgetting breaks and habit through prompts, feedback on behaviour, and ambient displays on a smart cup that signal when a break is needed.
The Human, the Eye and the Brain : Unifying Relevance Feedback for User Mode...Sampath Jayarathna
Accurate models of user interest are valuable in personalizing the presentation of the often large
quantity of information relevant to a query or other form of information requests. A user often
interacts with multiple applications while working on a task. User models can be developed
individually at each of the individual applications, but there is no easy way to come up with a
more complete user model based on the distributed activity of the user. In this talk, I will
introduce a novel unification framework for relevance feedback in adaptive information access;
practically these models provide context for user interactions with everyday applications for user
interest modeling. To tackle the cold-start problem in personalization, I will show how we can
take advantage of many existing interactions combining various implicit and explicit relevance
feedback indicators in a multi-application environment. I will also present a framework
expanding the use of human eye movements as a source of implicit relevance feedback for user
interest modeling.
This document provides an introduction to usability and related topics. It defines usability, user experience, and user-centered design. It explains how these concepts fit together and discusses evaluation methods like expert evaluations, usability testing, and web analytics. Examples of usability studies are also provided. The document is intended to give an overview of key concepts in human factors, ergonomics, and usability for designers and researchers.
This document provides an introduction to usability and human factors. It defines key terms like usability, user experience, and user-centered design. It explains that usability focuses on effectiveness and efficiency, while user experience also considers non-instrumental needs. The document outlines the user-centered design process and describes various evaluation methods like expert evaluations, usability testing, and web analytics. Real-life examples of different evaluation studies are also provided. The document is intended to give an overview of this topic for readers new to human factors and usability.
Raquel teaches how to write a fun biography that includes personal details rather than just work history. She suggests including silly titles or achievements from your past. Mention what you learned from past jobs rather than just listing responsibilities. Also discuss personal interests and hobbies outside of work to show your human side. By including amusing anecdotes and personality, readers will relate better than with a purely professional resume.
The document discusses designing crisis incident management systems centered around human operators. It addresses identifying the pressures of crisis environments, how those pressures shape system design, and how to assess new capabilities. Key concepts covered include the human psyche, memory, decision-making processes, interoperability, and applying human-centered design principles. Several case studies and exercises are described that have tested tools and information flows to support situational awareness and decision-making during crisis response operations. Lessons learned emphasize focusing assessment goals and allowing subject matter experts to draw on implicit knowledge.
Simulation training in medicine and technology managementMCH-org-ua
Presentation by the Ukrainian-Swiss Mother and Child Health Programme at 2nd Regional Health Technology Management Worskhop (April 10-11, 2014, Chisinau, Moldova)
On March 23, 2016, Prof. Henning Müller (HES-SO Valais-Wallis and Martinos Center) presented Medical image analysis and big data evaluation infrastructures at Stanford medicine.
The design and development of WorkMyWay, a work break intervention delivered ...Yitong HUANG
1. The document describes the design and development of WorkMyWay, a work break intervention delivered through Internet of Things devices.
2. It involved a three stage process: a behavioural diagnosis through interviews to identify barriers to regular breaks, participatory design workshops to validate requirements, and technical development of a smart cup and mobile app system.
3. The system aims to address identified barriers like forgetting breaks and habit through prompts, feedback on behaviour, and ambient displays on a smart cup that signal when a break is needed.
The Human, the Eye and the Brain : Unifying Relevance Feedback for User Mode...Sampath Jayarathna
Accurate models of user interest are valuable in personalizing the presentation of the often large
quantity of information relevant to a query or other form of information requests. A user often
interacts with multiple applications while working on a task. User models can be developed
individually at each of the individual applications, but there is no easy way to come up with a
more complete user model based on the distributed activity of the user. In this talk, I will
introduce a novel unification framework for relevance feedback in adaptive information access;
practically these models provide context for user interactions with everyday applications for user
interest modeling. To tackle the cold-start problem in personalization, I will show how we can
take advantage of many existing interactions combining various implicit and explicit relevance
feedback indicators in a multi-application environment. I will also present a framework
expanding the use of human eye movements as a source of implicit relevance feedback for user
interest modeling.
This document provides an introduction to usability and related topics. It defines usability, user experience, and user-centered design. It explains how these concepts fit together and discusses evaluation methods like expert evaluations, usability testing, and web analytics. Examples of usability studies are also provided. The document is intended to give an overview of key concepts in human factors, ergonomics, and usability for designers and researchers.
This document provides an introduction to usability and human factors. It defines key terms like usability, user experience, and user-centered design. It explains that usability focuses on effectiveness and efficiency, while user experience also considers non-instrumental needs. The document outlines the user-centered design process and describes various evaluation methods like expert evaluations, usability testing, and web analytics. Real-life examples of different evaluation studies are also provided. The document is intended to give an overview of this topic for readers new to human factors and usability.
With physical mobile interaction techniques, digital devices can make use of real-world objects in order to interact with them. In this paper, we evaluate and compare state-of-the-art interaction methods in an extensive survey with 149 participants and in a lab study with 16 participants regarding efficiency, utility and usability. Besides radio communication and fiducial markers, we consider visual feature recognition, reflecting the latest technical expertise in object identification. We conceived MobiMed, a medication package identifier implementing four interaction paradigms: pointing, scanning, touching and text search.
We identified both measured and perceived advantages and disadvantages of the individual methods and gained fruitful feedback from participants regarding possible use cases for MobiMed. Touching and scanning were evaluated as fastest in the lab study and ranked first in user satisfaction. The strength of visual search is that objects need not be augmented, opening up physical mobile interaction as demon- strated in MobiMed for further fields of application.
Report out: SMART Emergency Medical TeamsUS-Ignite
SMART Emergency Medical Teams will help inter-disciplinary
teams improve quality of transition-of-care, promote
situational awareness, and the efficacy of simulation
debriefing.
Vision-based approaches are a promising method for indoor navigation, but prototyping and evaluating them poses several challenges. These include the effort of realizing the localization component, difficulties in simulating real-world behavior and the interaction between vision-based localization and the user interface. In this paper, we report on initial findings from the development of a tool to support this process. We identify key requirements for such a tool and use an example vision- based system to evaluate a first prototype of the tool.
Cognitive engineering is the analysis, modeling, design, and evaluation of complex sociotechnical systems with a focus on cognitive processes. It emerged in the 1970s with developments in cognitive psychology and artificial intelligence. The objective of cognitive engineering is to improve performance on cognitive tasks through designing effective support systems based on principles of human cognition and engineering design. Key methods in cognitive engineering include cognitive task analysis, cognitive work analysis, and modeling cognitive processes, behavioral processes, and human-machine systems. Cognitive engineering has applications in areas like human-computer interaction, neuroergonomics, and the design of systems like aircraft cockpits. Artificial intelligence can also be used to develop and test models of human cognition within cognitive engineering.
The document discusses using theory-based research to improve health informatics (HI). It provides examples of testing theories from fields like communication, decision-making, and behavior change to optimize eHealth interventions before randomized controlled trials. Specific theories and studies testing things like how alert formatting impacts prescribing are summarized. The document argues this approach can help establish HI as a professional discipline by building a scientific evidence base for more reliable eHealth tools.
Digital market places (e.g. Apple App Store, Google Play) have become the dominant platforms for the distribution of software for mobile phones. Thereby, developers can reach millions of users. However, neither of these market places today has mechanisms in place to enforce security critical updates of distributed apps. This paper investigates this problem by gaining insights on the correlation between published updates and actual installations of those. Our findings show that almost half of all users would use a vulnerable app version even 7 days after the fix has been published. We discuss our results and give initial recommendations to app developers.
Medical and emergency response teams are required to quickly comprehend a complex array of factors including time, information for situational awareness, coordination of team/individual actions, as well as manage physiological stress, any of which can impair performance in high stakes situations.
Serious medical errors are more likely to occur, particularly at points of transitions between teams and team members
Simulations viewed as a strategy to support team-learning without harming patients
Simulations offer participants an opportunity to both practice and reflect together
Learning in team-based simulations is constrained to post-simulation reflection, thus limiting a more comprehensive understanding of team-performance and learning
Iotswc2016 - Microsoft - Healthcare track - lombardi - KHAREallo75
This document discusses a project called KHARE that uses mirror neuron research and human telemetry for rehabilitation. KHARE collects data from patients during physical therapy exercises using technologies like Kinect. The data is analyzed to help doctors increase therapy effectiveness and predict patient recovery. It aims to decrease healing times, increase functionality, and improve rehabilitation services. A proof of concept was tested in 2017 on a controlled group in partnership with universities and healthcare organizations. The goal is to extend KHARE's telemetry capabilities and empower all humans to improve skills.
Robot-assisted therapy is an effective adjunct to conventional upper limb rehabilitation after stroke. Robotic devices can provide intensive, repetitive, interactive therapy and allow accurate assessment of motor control and strength. Well-designed robots optimize rehabilitation by addressing complex sensory and motor requirements through varied, motivating activities and feedback. When combined with therapists, robots may improve outcomes, increase therapy intensity and efficiency, and help address workforce shortages in rehabilitation clinics.
This document provides an overview of user-centered design (UCD). It discusses the software development life cycle and issues that can arise when lacking a user perspective. It also explores research areas like interaction design, user experience, and human-computer interaction that examine how people interact with technology. The document outlines levels of user involvement in design processes and principles of UCD like early user focus, iterative design, and empirical evaluation. Key advantages of applying UCD include more usable products, cost savings, and safer systems.
Presentation by Prof. Dr. Henning Müller.
Overview:
- Medical image retrieval projects
- Image analysis and 3D texture modeling
- Data science evaluation infrastructures (ImageCLEF, VISCERAL, EaaS – Evaluation as a Service)
- What comes next?
Dance Movement Therapy in the Metaverse: A New Frontier for Mental HealthPetar Radanliev
This document discusses using dance movement therapy in virtual reality as a potential new treatment for mental health issues. It describes previous research collecting data on participants' movements and physiological responses during dance therapy sessions using wearable sensors. Machine learning models were used to analyze the data and identify patterns associated with different emotions. The findings suggest virtual reality environments could effectively deliver non-pharmacological interventions. This represents an opportunity to transform mental health practices with more engaging, personalized, and feedback-based therapeutic experiences.
HUMAN PERFORMANCE MEASUREMENT, MODELING AND SIMULATION FOR AN ASSE.docxwellesleyterresa
HUMAN PERFORMANCE MEASUREMENT, MODELING AND SIMULATION FOR AN ASSEMBLY TASK
BY
POONAM LAXMAN DESHMUKH, B.E.
ABSTRACT
HUMAN PERFORMANCE MEASUREMENT, MODELING AND SIMULATION FOR AN ASSEMBLY TASK
BY
POONAM DESHMUKH, B.E.
Master of Science in Industrial Engineering (major) and
Electrical & Computer Engineering (minor)
New Mexico State University, Las Cruces, New Mexico, USA
The primary objective of this project is to measure, model and simulate the human/operator performance in a manufacturing cell to improve the decision making process of the managers. It is well known that people working in a manufacturing facility suffer from stress, fatigue and physical exhaustion due to repetitive manual labor. The purpose of this project is to identify and measure the performance metrics that affect the worker’s performance and help in making decisions about rotating the workers in such a way that their capability matches the task requirement. The project involved, conducting a pilot study to identify the metric of operator performance, physically modeling and simulating an assembly station of a manufacturing cell in a laboratory, measuring the identified metric (dexterity) in the simulated and real environment and compare the results from both the environments to evaluate the simulated assembly station. Using the simulated assembly station, measurements of several different metrics can be performed in future. The primary outcome of this project is the operator task capability-requirement matrix for the assembly station in terms of dexterity. The secondary outcome of this project is the evaluation of the simulated assembly station using t - student test.
Keywords: Human performance measurement, dexterity, manufacturing cell, operator performance measurement, modeling and simulation.
TABLE OF CONTENTS
TOPICS Page
1. INTRODUCTION
12
1.1. Metric Identification
12
1.2. Measurement
14
1.3. Modeling
14
1.4. Simulation
16
2. RELATED RESEARCH
17
3. METHODOLOGY
24
3.1. Pilot Study
24
3.1.1. Equipment and Software
24
3.1.2. Experiment Design
24
3.1.3. Data analysis and plots
25
3.2. Simulation
27
3.2.1. Equipment
27
3.2.2. Experiment Design
28
3.2.3. Data analysis and plots
29
3.3. Main Study
29
3.3.1. Equipment
29
3.3.2. Experiment Design
29
3.3.3. Data analysis and plots
29
4. RESULTS
29
5. DISCUSSION
29
6. CONCLUSION
29
APPENDICES
A. Operator Consent Form
29
B. Manager Consent Form
29
REFERENCES
29
LIST OF FIGURES
Figures
Page
1 Fish Bone Diagram
13
2 Anatomy of Hand
15
3 Task Requirement - Capability Model
16
4 (a) Human Glove
23
4 (b) Biomechanics Sensor Glove
23
5 (a) Average reactions Time Plot
25
5 (b) Concentration Plot
25
6 (a) Purdue Pegboard
28
6 (b) Hand - Tool Dexterity Test Equipment
28
INTRODUCTION
It is well known that human performance de ...
The document discusses several challenges related to applying artificial intelligence and machine learning to military applications.
Challenge 1 aims to free up personnel by applying innovative machine learning and AI to automate tasks. It discusses opportunities in areas like activity classification, cognitive computing, combining human and machine models, and predictive analytics.
Challenge 2 focuses on making more effective use of operator cognitive capacity through human-machine teaming. It is interested in solutions related to memory, reasoning, defining relevant roles between humans and machines, and improving individual and team interaction.
Challenge 3 provides context from an army perspective on revolutionizing the human information relationship through defense. It discusses considerations around bandwidth, size/power constraints, and ensuring information is treated as an essential
Context driven, prescription-based personal activity classification methodolo...JPINFOTECH JAYAPRAKASH
This document proposes a novel end-to-end system for large-scale monitoring and classification of physical activities. It addresses challenges such as allowing doctors to prescribe exercises and monitor patient compliance. The system uses a prescription-based, context-driven approach where context is defined by sensors and scenarios. An Android mobile app and classifiers enable personalized activity monitoring. Experimental evaluations confirm benefits like improved accuracy, speed and battery life.
The document contains the questions and answers from an expert systems course. It discusses the main purposes of expert systems, the differences between conventional programs and rule-based systems, why production systems were used to implement early expert systems, the types of knowledge used by neural networks and rule-based systems, the main components of a rule-based system, the phases of designing an expert system, common application areas of expert systems, and advantages they provide over human experts.
Classification of physiological signals for wheel loader operators using Mult...Reno Filla
This summarizes a research paper that presents a classification approach called MMSE-CBR to classify physiological parameters of wheel loader operators. It combines case-based reasoning (CBR) with multivariate multiscale entropy analysis (MMSE) to fuse data from multiple physiological sensors. The MMSE algorithm is used to extract features from signals measured by sensors like ECG, finger temperature, skin conductance, and respiration rate. These features are used to form cases in a case library. The CBR approach then classifies new cases by retrieving similar past cases. The approach was evaluated on data from 18 professional drivers and achieved 83.33% accuracy in classifying subjects as "stressed" or "healthy", comparable to an expert's
This document describes an experimental evaluation of different user interfaces for visual indoor navigation. The study compared augmented reality (AR) to virtual reality (VR) and found that VR was faster and seemed more accurate to users. It also tested a feature indicator and found it increased the number of identifiable features in images. Finally, it evaluated object highlighting and found a soft border version was less distracting than a framed version. The novel user interfaces improved localization accuracy and were more effective and popular than traditional AR interfaces.
User authentication on publicly exposed terminals with established mechanisms, such as typing the credentials on a virtual keyboard, can be insecure e.g. due to shoulder surfing or due to a hacked terminal. In addition, username and password entry can be time-consuming and thus improvable with relation to usability. As security and comfort are often competing with each other, novel authentication and authorization methods especially for public terminals are desirable. In this paper, we present an approach on a distributed authentication and authorization system, where the user can be easily identified and enabled to use a service with his smartphone. The smartphone (as personal and private device the user is always in control of) can provide a highly secure authentication token that is renewed and ex- changed in the background without the user’s participation. The claimed improvements were supported by a user sur- vey with an implementation of a digital room management system as an example for a public display. The proposed au- thentication procedure would increase security and yet enable fast authentication within publicly exposed terminals.
More Related Content
Similar to GymSkill - A Personal Trainer for Physical Exercises
With physical mobile interaction techniques, digital devices can make use of real-world objects in order to interact with them. In this paper, we evaluate and compare state-of-the-art interaction methods in an extensive survey with 149 participants and in a lab study with 16 participants regarding efficiency, utility and usability. Besides radio communication and fiducial markers, we consider visual feature recognition, reflecting the latest technical expertise in object identification. We conceived MobiMed, a medication package identifier implementing four interaction paradigms: pointing, scanning, touching and text search.
We identified both measured and perceived advantages and disadvantages of the individual methods and gained fruitful feedback from participants regarding possible use cases for MobiMed. Touching and scanning were evaluated as fastest in the lab study and ranked first in user satisfaction. The strength of visual search is that objects need not be augmented, opening up physical mobile interaction as demon- strated in MobiMed for further fields of application.
Report out: SMART Emergency Medical TeamsUS-Ignite
SMART Emergency Medical Teams will help inter-disciplinary
teams improve quality of transition-of-care, promote
situational awareness, and the efficacy of simulation
debriefing.
Vision-based approaches are a promising method for indoor navigation, but prototyping and evaluating them poses several challenges. These include the effort of realizing the localization component, difficulties in simulating real-world behavior and the interaction between vision-based localization and the user interface. In this paper, we report on initial findings from the development of a tool to support this process. We identify key requirements for such a tool and use an example vision- based system to evaluate a first prototype of the tool.
Cognitive engineering is the analysis, modeling, design, and evaluation of complex sociotechnical systems with a focus on cognitive processes. It emerged in the 1970s with developments in cognitive psychology and artificial intelligence. The objective of cognitive engineering is to improve performance on cognitive tasks through designing effective support systems based on principles of human cognition and engineering design. Key methods in cognitive engineering include cognitive task analysis, cognitive work analysis, and modeling cognitive processes, behavioral processes, and human-machine systems. Cognitive engineering has applications in areas like human-computer interaction, neuroergonomics, and the design of systems like aircraft cockpits. Artificial intelligence can also be used to develop and test models of human cognition within cognitive engineering.
The document discusses using theory-based research to improve health informatics (HI). It provides examples of testing theories from fields like communication, decision-making, and behavior change to optimize eHealth interventions before randomized controlled trials. Specific theories and studies testing things like how alert formatting impacts prescribing are summarized. The document argues this approach can help establish HI as a professional discipline by building a scientific evidence base for more reliable eHealth tools.
Digital market places (e.g. Apple App Store, Google Play) have become the dominant platforms for the distribution of software for mobile phones. Thereby, developers can reach millions of users. However, neither of these market places today has mechanisms in place to enforce security critical updates of distributed apps. This paper investigates this problem by gaining insights on the correlation between published updates and actual installations of those. Our findings show that almost half of all users would use a vulnerable app version even 7 days after the fix has been published. We discuss our results and give initial recommendations to app developers.
Medical and emergency response teams are required to quickly comprehend a complex array of factors including time, information for situational awareness, coordination of team/individual actions, as well as manage physiological stress, any of which can impair performance in high stakes situations.
Serious medical errors are more likely to occur, particularly at points of transitions between teams and team members
Simulations viewed as a strategy to support team-learning without harming patients
Simulations offer participants an opportunity to both practice and reflect together
Learning in team-based simulations is constrained to post-simulation reflection, thus limiting a more comprehensive understanding of team-performance and learning
Iotswc2016 - Microsoft - Healthcare track - lombardi - KHAREallo75
This document discusses a project called KHARE that uses mirror neuron research and human telemetry for rehabilitation. KHARE collects data from patients during physical therapy exercises using technologies like Kinect. The data is analyzed to help doctors increase therapy effectiveness and predict patient recovery. It aims to decrease healing times, increase functionality, and improve rehabilitation services. A proof of concept was tested in 2017 on a controlled group in partnership with universities and healthcare organizations. The goal is to extend KHARE's telemetry capabilities and empower all humans to improve skills.
Robot-assisted therapy is an effective adjunct to conventional upper limb rehabilitation after stroke. Robotic devices can provide intensive, repetitive, interactive therapy and allow accurate assessment of motor control and strength. Well-designed robots optimize rehabilitation by addressing complex sensory and motor requirements through varied, motivating activities and feedback. When combined with therapists, robots may improve outcomes, increase therapy intensity and efficiency, and help address workforce shortages in rehabilitation clinics.
This document provides an overview of user-centered design (UCD). It discusses the software development life cycle and issues that can arise when lacking a user perspective. It also explores research areas like interaction design, user experience, and human-computer interaction that examine how people interact with technology. The document outlines levels of user involvement in design processes and principles of UCD like early user focus, iterative design, and empirical evaluation. Key advantages of applying UCD include more usable products, cost savings, and safer systems.
Presentation by Prof. Dr. Henning Müller.
Overview:
- Medical image retrieval projects
- Image analysis and 3D texture modeling
- Data science evaluation infrastructures (ImageCLEF, VISCERAL, EaaS – Evaluation as a Service)
- What comes next?
Dance Movement Therapy in the Metaverse: A New Frontier for Mental HealthPetar Radanliev
This document discusses using dance movement therapy in virtual reality as a potential new treatment for mental health issues. It describes previous research collecting data on participants' movements and physiological responses during dance therapy sessions using wearable sensors. Machine learning models were used to analyze the data and identify patterns associated with different emotions. The findings suggest virtual reality environments could effectively deliver non-pharmacological interventions. This represents an opportunity to transform mental health practices with more engaging, personalized, and feedback-based therapeutic experiences.
HUMAN PERFORMANCE MEASUREMENT, MODELING AND SIMULATION FOR AN ASSE.docxwellesleyterresa
HUMAN PERFORMANCE MEASUREMENT, MODELING AND SIMULATION FOR AN ASSEMBLY TASK
BY
POONAM LAXMAN DESHMUKH, B.E.
ABSTRACT
HUMAN PERFORMANCE MEASUREMENT, MODELING AND SIMULATION FOR AN ASSEMBLY TASK
BY
POONAM DESHMUKH, B.E.
Master of Science in Industrial Engineering (major) and
Electrical & Computer Engineering (minor)
New Mexico State University, Las Cruces, New Mexico, USA
The primary objective of this project is to measure, model and simulate the human/operator performance in a manufacturing cell to improve the decision making process of the managers. It is well known that people working in a manufacturing facility suffer from stress, fatigue and physical exhaustion due to repetitive manual labor. The purpose of this project is to identify and measure the performance metrics that affect the worker’s performance and help in making decisions about rotating the workers in such a way that their capability matches the task requirement. The project involved, conducting a pilot study to identify the metric of operator performance, physically modeling and simulating an assembly station of a manufacturing cell in a laboratory, measuring the identified metric (dexterity) in the simulated and real environment and compare the results from both the environments to evaluate the simulated assembly station. Using the simulated assembly station, measurements of several different metrics can be performed in future. The primary outcome of this project is the operator task capability-requirement matrix for the assembly station in terms of dexterity. The secondary outcome of this project is the evaluation of the simulated assembly station using t - student test.
Keywords: Human performance measurement, dexterity, manufacturing cell, operator performance measurement, modeling and simulation.
TABLE OF CONTENTS
TOPICS Page
1. INTRODUCTION
12
1.1. Metric Identification
12
1.2. Measurement
14
1.3. Modeling
14
1.4. Simulation
16
2. RELATED RESEARCH
17
3. METHODOLOGY
24
3.1. Pilot Study
24
3.1.1. Equipment and Software
24
3.1.2. Experiment Design
24
3.1.3. Data analysis and plots
25
3.2. Simulation
27
3.2.1. Equipment
27
3.2.2. Experiment Design
28
3.2.3. Data analysis and plots
29
3.3. Main Study
29
3.3.1. Equipment
29
3.3.2. Experiment Design
29
3.3.3. Data analysis and plots
29
4. RESULTS
29
5. DISCUSSION
29
6. CONCLUSION
29
APPENDICES
A. Operator Consent Form
29
B. Manager Consent Form
29
REFERENCES
29
LIST OF FIGURES
Figures
Page
1 Fish Bone Diagram
13
2 Anatomy of Hand
15
3 Task Requirement - Capability Model
16
4 (a) Human Glove
23
4 (b) Biomechanics Sensor Glove
23
5 (a) Average reactions Time Plot
25
5 (b) Concentration Plot
25
6 (a) Purdue Pegboard
28
6 (b) Hand - Tool Dexterity Test Equipment
28
INTRODUCTION
It is well known that human performance de ...
The document discusses several challenges related to applying artificial intelligence and machine learning to military applications.
Challenge 1 aims to free up personnel by applying innovative machine learning and AI to automate tasks. It discusses opportunities in areas like activity classification, cognitive computing, combining human and machine models, and predictive analytics.
Challenge 2 focuses on making more effective use of operator cognitive capacity through human-machine teaming. It is interested in solutions related to memory, reasoning, defining relevant roles between humans and machines, and improving individual and team interaction.
Challenge 3 provides context from an army perspective on revolutionizing the human information relationship through defense. It discusses considerations around bandwidth, size/power constraints, and ensuring information is treated as an essential
Context driven, prescription-based personal activity classification methodolo...JPINFOTECH JAYAPRAKASH
This document proposes a novel end-to-end system for large-scale monitoring and classification of physical activities. It addresses challenges such as allowing doctors to prescribe exercises and monitor patient compliance. The system uses a prescription-based, context-driven approach where context is defined by sensors and scenarios. An Android mobile app and classifiers enable personalized activity monitoring. Experimental evaluations confirm benefits like improved accuracy, speed and battery life.
The document contains the questions and answers from an expert systems course. It discusses the main purposes of expert systems, the differences between conventional programs and rule-based systems, why production systems were used to implement early expert systems, the types of knowledge used by neural networks and rule-based systems, the main components of a rule-based system, the phases of designing an expert system, common application areas of expert systems, and advantages they provide over human experts.
Classification of physiological signals for wheel loader operators using Mult...Reno Filla
This summarizes a research paper that presents a classification approach called MMSE-CBR to classify physiological parameters of wheel loader operators. It combines case-based reasoning (CBR) with multivariate multiscale entropy analysis (MMSE) to fuse data from multiple physiological sensors. The MMSE algorithm is used to extract features from signals measured by sensors like ECG, finger temperature, skin conductance, and respiration rate. These features are used to form cases in a case library. The CBR approach then classifies new cases by retrieving similar past cases. The approach was evaluated on data from 18 professional drivers and achieved 83.33% accuracy in classifying subjects as "stressed" or "healthy", comparable to an expert's
Similar to GymSkill - A Personal Trainer for Physical Exercises (20)
This document describes an experimental evaluation of different user interfaces for visual indoor navigation. The study compared augmented reality (AR) to virtual reality (VR) and found that VR was faster and seemed more accurate to users. It also tested a feature indicator and found it increased the number of identifiable features in images. Finally, it evaluated object highlighting and found a soft border version was less distracting than a framed version. The novel user interfaces improved localization accuracy and were more effective and popular than traditional AR interfaces.
User authentication on publicly exposed terminals with established mechanisms, such as typing the credentials on a virtual keyboard, can be insecure e.g. due to shoulder surfing or due to a hacked terminal. In addition, username and password entry can be time-consuming and thus improvable with relation to usability. As security and comfort are often competing with each other, novel authentication and authorization methods especially for public terminals are desirable. In this paper, we present an approach on a distributed authentication and authorization system, where the user can be easily identified and enabled to use a service with his smartphone. The smartphone (as personal and private device the user is always in control of) can provide a highly secure authentication token that is renewed and ex- changed in the background without the user’s participation. The claimed improvements were supported by a user sur- vey with an implementation of a digital room management system as an example for a public display. The proposed au- thentication procedure would increase security and yet enable fast authentication within publicly exposed terminals.
Welche Lehrmethode eignet sich wann – und wofür – besonders gut? Als Antwort auf diese Frage können Hochschullehrende auf die Android-App „MobiDics“ zu- rückgreifen und dabei ihr Wissen über Lehrmethoden systematisch erweitern. Im Workshop geht es zum einen darum, MobiDics als Element hochschuldidaktischer Qualifizierung kennenzulernen. Zum anderen werden die Entstehung sowie die In- tegration dieser Anwendung in hochschuldidaktischen Angeboten thematisiert.
Self-reporting techniques, such as data logging or a diary, are frequently used in long-term studies, but prone to subjects’ forgetfulness and other sources of inaccuracy. We conducted a six-week self-reporting study on smartphone usage in or- der to investigate the accuracy of self-reported information, and used logged data as ground truth to compare the sub- jects’ reports against. Subjects never recorded more than 70% and, depending on the requested reporting interval, down to less than 40% of actual app usages. They significantly over- estimated how long they used apps. While subjects forgot self-reports when no automatic reminders were sent, a high reporting frequency was perceived as uncomfortable and bur- densome. Most significantly, self-reporting even changed the actual app usage of users and hence can lead to deceptive measures if a study relies on no other data sources.
With this contribution, we provide empirical quantitative long-term data on the reliability of self-reported data col- lected with mobile devices. We aim to make researchers aware of the caveats of self-reporting and give recommenda- tions for maximizing the reliability of results when conduct- ing large-scale, long-term app usage studies.
We present a novel user interface concept for indoor navigation which uses directional arrows and panorama images at decision points. The interface supports the mental model of landmark-based navigation, can be used on- and offline and is highly tolerant to localization inaccuracy.
We present a novel approach to use a mobile device for authentication and authorization purposes, where the user is able to authenticate and authorize himself for access on a public terminal. The concept is based on an extension of a Single-Sign On solution for mobile and public terminals.
"There’s An App for That" -- but how do we actually develop them? While smartphones and tablets are even getting increasingly more popular and their application scenarios are growing, we still develop them using only a standard integrated development environment. As context-based services and apps do, next to network connectivity, require lots of sensor data, the tools for providing realistic sensor data during development are still immature.
Developing, testing, debugging and evaluating those next-generation context-based apps require sensor data for the mobile device -- acceleration, motion, light, sound, camera and many more sensors are available. Though, the existing development tools do seriously limit application developers by not providing the data at all or only on a very limited scale. Especially for indoor environment with applications such as indoor navigation, seamless interaction between public and private displays and activity recognition and monitoring, realistic sensor data are needed and simulation support during the development phase is essential.
In this paper, we present our work towards a holistic approach for mobile application development in intelligent environments, leveraging the existing development tool chain, facilitating more effective and realistic means for mobile application development at the example of the Android mobile device platform.
The demographic change in the world’s population raises new problems for healthcare, such as rising costs for caretaking on elderly people. Ambient Assisted Living (AAL) aims at assisting elderly people through technical equipment to manage their daily tasks in their own homes. One of the important approaches is to monitoring vital parameters without actually sending nursing staff to the person in need of care. Additionally, by including motivational factors (e.g. sports and fitness programs), the person’s health state can be influenced. In this paper, we present a survey within a group of elderly people aged between 40 and 70 years, which is representative for the end-user group the GewoS Chair is designed for. Furthermore, we will discuss the elderly people’s behavior when dealing with new technologies and systems improving further attempts on this target group.
The document describes DriveAssist, a driver assistance system for Android that uses vehicle-to-everything (V2X) communications. It provides an overview of the motivation and state of art for V2X communications and smartphone integration in vehicles. The system architecture and key functionality of DriveAssist are presented, including receiving safety messages from other vehicles and infrastructure and generating warnings to drivers. Live demos of warning scenarios are shown and future work plans to evaluate the system and improve the user interface are discussed.
Luis Roalter presents challenges and possibilities for distributed networks within the Robot Operating System (ROS). Some challenges include integrating robots and sensors into large intelligent environments, transitioning to IPv6, and addressing security concerns in large distributed networks. Possible solutions involve adopting IPv6 to allow identification of devices, enabling multiple master nodes to improve reliability, and implementing routing between networks with synchronization nodes. The goal is to allow ROS to scale to large, complex distributed systems like the "Internet of Things."
In this paper, we present our vision of MobiliNet. MobiliNet is a user-oriented approach for optimising mobility chains with the goal of providing innovative mobility across differ- ent types of mobility providers – from personal short range battery powered mobility aids over different types of pub- lic transports (e.g. buses, short distance train networks) to personal mobility means (e.g. car sharing).
Our vision for MobiliNet is based on a social network- like system that is not limited to human participants. By including vehicles, corporations, parking spaces and other objects and spaces, the system could make traveling more comfortable and less stressful, and finally more efficient for the travellers.
MobiliNet allows high-level trip planning, but also pays attention to other important details of the supported means of transportation. Especially for user groups with special needs, MobiliNet actively supports self-determined mobility. Thus enables again an active participation of this user group in in social life. Besides supporting travellers, the system could also create new business opportunities for transport associations and car sharing corporations.
In this paper, we describe a novel concept for motivating users to explore applications using natural user interfaces in the automotive domain. Based on prior findings, it can be very hard for users to detect opportunities of action in such systems.
Additionally, traditional “did you know?” hints seem to be ignored by many users today. As a countermeasure, we describe an approach that shall motivate users to explore natural user interfaces by using game elements. By awarding the user with badges and experience level-ups, we hope to create a stronger motivation that is at least maintained until the user is used to the system.
We report on MobiDics, a mobile learning platform for professors, lecturers and tutors. In a survey with 100+ participants, we revealed that young, inexperienced teaching personnel at universities rarely use specific didactic methods to plan and structure courses. Such methods play an important role in learning processes since they, for example, activate students and contribute to more profound and sustainable learning experiences. Based on learning phases and social forms, MobiDics is able to suggest didactic methods that are adequate to a specific teaching situation. Parameters such as class size, teaching tool support, room constraints, etc. can additionally be incorporated. Learning settings can thereby be formalized and reconstructed based on the building blocks in form of didactic methods.
MobiDics encourages and supports the targeted use of didactic concepts with the long-term goal of increasing the quality of university education. A particular focus lies on cooperative learning through community-based features. Users report on their experiences how well certain methods worked by a commenting function, and exchange tips and feedback with peers and experts. While user-generated content can comfortably be added through the web frontend, a mobile application allows dynamic adaption of didactic planning to contextual conditions such as the current lecture hall.
In a two-step evaluation, MobiDics was adopted positively in the target group and its features highly appreciated. Our results motivate a further long-term study where we will evaluate MobiDics in the field.
Vision-based approaches for mobile indoor localization do not rely on the infrastructure and are therefore scalable and cheap. The particular requirements to a navigation user interface for a vision-based system, however, have not been investigated so far.
Such mobile interfaces should adapt to localization accuracy, which strongly relies on distinctive reference images, and other factors, such as the phone’s pose. If necessary, the system should motivate the user to point at distinctive regions with the smartphone to improve localization quality.
We present a combined interface of Virtual Reality (VR) and Augmented Reality (AR) elements with indicators that help to communicate and ensure localization accuracy. In an evaluation with 81 participants, we found that AR was preferred in case of reliable localization, but with VR, navigation instructions were perceived more accurate in case of localization and orientation errors. The additional indica- tors showed a potential for making users choose distinctive reference images for reliable localization.
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Cell Therapy Expansion and Challenges in Autoimmune DiseaseHealth Advances
There is increasing confidence that cell therapies will soon play a role in the treatment of autoimmune disorders, but the extent of this impact remains to be seen. Early readouts on autologous CAR-Ts in lupus are encouraging, but manufacturing and cost limitations are likely to restrict access to highly refractory patients. Allogeneic CAR-Ts have the potential to broaden access to earlier lines of treatment due to their inherent cost benefits, however they will need to demonstrate comparable or improved efficacy to established modalities.
In addition to infrastructure and capacity constraints, CAR-Ts face a very different risk-benefit dynamic in autoimmune compared to oncology, highlighting the need for tolerable therapies with low adverse event risk. CAR-NK and Treg-based therapies are also being developed in certain autoimmune disorders and may demonstrate favorable safety profiles. Several novel non-cell therapies such as bispecific antibodies, nanobodies, and RNAi drugs, may also offer future alternative competitive solutions with variable value propositions.
Widespread adoption of cell therapies will not only require strong efficacy and safety data, but also adapted pricing and access strategies. At oncology-based price points, CAR-Ts are unlikely to achieve broad market access in autoimmune disorders, with eligible patient populations that are potentially orders of magnitude greater than the number of currently addressable cancer patients. Developers have made strides towards reducing cell therapy COGS while improving manufacturing efficiency, but payors will inevitably restrict access until more sustainable pricing is achieved.
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share - Lions, tigers, AI and health misinformation, oh my!.pptxTina Purnat
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GymSkill - A Personal Trainer for Physical Exercises
1. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
GymSkill:
A Personal Trainer for Physical Exercises
Andreas Möller, Luis Roalter, Nils Hammerla, Patrick Olivier,
Stefan Diewald, Johannes Scherr, Thomas Plötz
Matthias Kranz
Technische Universität München, Newcastle University,
Germany United Kingdom
March 22
PerCom 2012, Lugano, Switzerland
2. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Outline
• Motivation
• Automatic Assessment of Physical Exercises
• Case Study
• Conclusion
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 2
3. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Motivation
• Physical activity is required for healthy lifestyle
• Problem: people do not exercise enough
– Lack of knowledge of correct exercise execution for fast improvement
– High level of long-term motivation needed
• Advantages of a personal trainer:
– Continuous supervision and professional feedback
– Individualized advice and motivation
– Minimization of injury risk
• Disadvantages of a personal trainer:
– Expensive
– Privacy
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 3
4. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Related Work
• Scientific focus on
– Activity recognition
– Wearable sensors
• Health and Fitness Systems
– Heart rate monitor, foot pod, GPS watch, …
• No skill assessment
– Fixed activity tracking (Wii balance board, Kinect)
• Gaming aspect
• Dedicated hardware
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 4
5. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
GymSkill
• Smartphone-based personal trainer
• Monitoring and assessment of physical exercises
– Based on phone sensor data
– No need for additional sensors
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 5
6. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Outline
• Motivation
• Personal Health and Fitness Systems
• Automatic Assessment of Physical Exercises
• Case Study
• Conclusion
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 6
7. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
GymSkill: Automatic Assessment of Physical Exercises
• We look at rocker board exercises
• Example use case for equipment-based training
• Defined quality criteria:
tilt angles, speed, smoothness of movement, touching the ground…
• Phone is attached to the board
• During exercise: Basic situated feedback
• After exercise: Fine-grained analysis of exercise quality and reasons for
quality differences
move back and forth move left and right balance on the center
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 7
8. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Skill Assessment Principle
Smartphone Server
“Cloud“
Sensor Data Recording
Log File
Sensor Data Processing PCBA Analysis
Simple Analysis
Real-Time Feedback Skill Assessment
HTTP
Skill Level (Score)
AJAX
Detailed Skill Report Output Rendering
User Feedback
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 8
9. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Direct Feedback While Training
• Repetition count
• Visual feedback of board movement
• Warning when tilted too far
• Optional acoustic feedback
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 9
10. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Post-Exercise Analysis
• Performed for each exercise run (e.g.: 10 repetitions of tilting back and forth)
• Global Analysis
– Smoothness and continuity of movement
– Global motion quality
– Usage of board‘s degrees of freedom
• Local Analysis
– Identify „interesting portions“ of sensor data
– What is „interesting“?
In recurrent data, this means unusual data compared to the rest
– E.g. participant hesitates or gets stuck
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 10
11. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Global Analysis
• Estimation of motion axis (providing the dominant signal)
• Comparison of the empirical distribution
to ideal distribution function („gold standard“)
• Usage of normalized and un-normalized functions to determine
smoothness and utilization of board‘s degrees of freedom
• Transformation into a performance quality metric between 0 and 1
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 11
12. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Local Analysis
• Assumption: sensor data of a movement shares (unknown) statistical
properties
• Unusual portions of a sequence violate this assumption and can be identified
• Extension to PCA: Principal Component Breakdown Analysis
• PCA model is learned from local neighborhood
(using sliding window technique)
• Frames are projected to lower-dimensional subspace using PCA
• Reconstruction errors used as a measure for motion quality
• Problem: ideal window size not known
• Solution: multi-scale comparison (iteratively growing window)
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 12
13. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
User Feedback
• Visual feedback
– PCA-based assessment diagram
(red and yellow parts contain irregularities)
• Textual feedback
– Based on global and local metrics Try
to
be
more
– Rule-based combination of aspects trigger continuous
in
textual cues your
motion!
• “Thumb” feedback
– Overall assessment at a glance
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 13
14. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Outline
• Motivation
• Automatic Assessment of Physical Exercises
• Case Study
• Conclusion
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 14
15. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Case Study
• Set of 20 exercises
developed by sports medicine specialist
• 6 participants, 5 days of training
(20 different exercises twice a day)
• 1200 exercise records
• Goal 1: Collection of training data
– Identification of criteria and assessment
by physician
• Goal 2: Qualitative evaluation of prototype
– Questionnaire study
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 15
16. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Case Study: Trial Assessment Example 1
PCBA: Continuity
5 10 15 20
Time [s]
General motion Angle usage
0.2 0.25 Try to be more continuous in your motion!
observed You touched the ground 3 times.
ideal 0.2
0.15 Your movement is not ideal.
frequency
frequency
0.15 − Move back and forth in a continuous motion.
0.1
0.1 Try to move similarly to both sides of the board.
0.05 − You do not utilise the full range of angles!
0.05
− You lean towards the front!
0 0
−2 −1 0 1 2 −max 0 +max
displacement [std] displacement [°]
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 16
17. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Case Study: Trial Assessment Example 2
PCBA: Continuity
5 10 15
Time [s]
General motion Angle usage
0.2 0.2 Your movement is continuous, nice!
observed You did not touch the ground!
0.15 ideal 0.15 Overall you perform the movement nicely!
frequency
frequency
Try to move similarly to both sides of the board.
0.1 0.1
− You do not utilise the full range of angles!
0.05 0.05 − You lean towards the front!
0 0
−2 −1 0 1 2 −max 0 +max
displacement [std] displacement [°]
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 17
18. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Qualitative Feedback
Fully agree
Not agree at all
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 18
19. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Qualitative Feedback
• Feature wishlist
Fully agree
Not agree at all
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 19
20. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Outline
• Motivation
• Automatic Assessment of Physical Exercises
• Case Study
• Conclusion
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 20
21. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Summary
• Mobile skill assessment of overall exercise quality
• Identification of typical exercising errors
• “Personal trainer”
• Participant feedback indicates potential for long-term exercising motivation
Further work:
• Long-term study on training progress
• Assessment and feedback entirely on mobile phone
• Generalization of assessment model
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 21
22. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
GymSkill in Google Play
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 22
23. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Thank you for your attention!
Questions?
?
?
andreas.moeller@tum.de
www.vmi.ei.tum.de/team/andreas-moeller.html
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 23
24. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Paper Reference
• Please find the associated paper at:
https://vmi.lmt.ei.tum.de/publications/2012/percom2012-preprint.pdf
• Please cite this work as follows:
• Andreas Möller, Luis Roalter, Stefan Diewald, Johannes Scherr, Matthias
Kranz, Nils Hammerla, Patrick Olivier, Thomas Plötz
GymSkill: A Personal Trainer for Physical Exercises
In: 2012 IEEE International Conference on Pervasive Computing and
Communications (PerCom2012), Lugano, Switzerland, March 2012, pp.
213-220
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 24
25. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
If you use BibTex, please use the following entry
to cite this work:
@INPROCEEDINGS{6199869,
author={M"{o}ller, Andreas and Roalter, Luis and Diewald, Stefan and Scherr,
Johannes and Kranz, Matthias and Hammerla, Nils and Olivier, Patrick and
Pl"{o}tz, Thomas},
booktitle={Pervasive Computing and Communications (PerCom), 2012 IEEE
International Conference on}, title={GymSkill: A personal trainer for
physical exercises},
year={2012},
month={march},
volume={},
number={},
pages={213 -220},
doi={10.1109/PerCom.2012.6199869},
ISSN={},}
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 25
26. Fachgebiet Verteilte Multimodale Informationsverarbeitung
Prof. Dr. Matthias Kranz Technische Universität München
Image Sources
• Slide 5
– gpsreview.net
– amazon.com
– spieleradar.de
– golem.de
04.01.13 Andreas Möller et al. - GymSkill: A Personal Trainer for Physical Exercises 26