TEACHING
PRESENTED BY:
- OPANDA, GILBERT V.
- PADRIQUEZ, RACHELLE M.
- PARAMBITA, ANN MARY CRIS R.
METHODS
,
TEACHING
METHODS
A teaching method is the way information is taught that brings the
learner into contact with what is to be learned. Examples of such
methods include lecture, group discussion, cooperative learning
strategies, one-to-one instruction, demonstration and return
demonstration, gaming, simulation, roleplay, role model, and self-
directed learning techniques. As the use of technology evolves, these
teaching methods also are being offered as blended opportunities by
integrating online and hybrid learning strategies ( Cook et al., 2008;
Johnson et al., 2012 ).
When considering the many teaching methods available, the following
major factors should be take into account.
 Audience characteristics (size, diversity, learning style preferences,
needs, abilities)
 Educator's expertise as a teacher
 Objectives of learning
 Potential for achieving learning outcomes
 Cost-effectivenessSetting for teaching
 Evolving technology
Lecture can be defined as a highly structured method by
which the educator verbally transmits information directly to
a group of learners for the purpose of instruction. It is one of
the oldest and most often used approaches to teaching. The
word lecture comes from the medieval Latin term legere,
which means "to read" and the French word lecture, which
means "reading."
LECTURE
2019), the following approaches enhance the effective transfer of
knowledge during a lecture.
 Set goals by using opening and summary statements.
 Be flexible.
 Present key terms.
 Offer examples.
 Use analogies.
 Use visual backups.
LECTURE
Each lecture should include three main parts:
 Introduction
 Body
 Conclusion
LECTURE
Group discussion is defined as a method of leaching whereby learners
get together to a Lively exchange information, ideas, feelings and
opinions with one another and with the educator. As an education sure
tsar effective teaching methodology for patient sa family education.
Group discussion provides not only a forum for the educator to share
information with there but also for pants to ask questions and
exchange thoughts, doubts, and experiences (Barros et al., 2018)
GROUP DISCUSSION
Cooperative learning is a type of group teaching that uses group work
activities when teaching students and professionals belonging to a
variety of health disciplines. Group work is a learner-centered, active
(also known as transactional), and very effective teaching and earning
strategy for nursing students and staff to enhance their cognitive and
affective skills. In most instances, though, reaching and learning
activities related to group work sessions are not pertinent for patient
and family education.
COOPERATIVE LEARNING
cooperative learning is a highly structured type of group work in that students
are supplied with information to read and analyze; the teacher is the center of
authority and observes, listens, and intervenes where necessary; students work
jointly as a team in an interactive and interdependent manner to build
foundational knowledge and problem solve in the process of completing an
activity or project; and individual students as well as the group as a whole submit
their work for assessment to receive prompt feedback on their performance as a
measure of success of intended learning. Teaching methods that use cooperative
learning strategies are applied mainly to the education of health professionals..
COOPERATIVE LEARNING
Collaborative learning, on the other hand, is unstructured; students find
their own sources of materials needed to carry out their role and
complete an activity, the teacher takes a hands-off approach and the
groups self-manage unless they ask for assistance, each student has a
different part to play in constructing knowledge (a constructivist approach
to discovering, understanding, and producing knowledge), and students
assess their own individual performance as well as their group's
performance (Brame & Biel, 2015; Davidson & Major, 2014; Tolsgaard et
al., 2016; Weimer, 2015).
COLLABORATIVE LEARNING
Structured, evidence-based, innovative teaching strategy meant
to engage students in active learning and enrich their
experiences by working together to achieve one or more
common learning objectives.
TEAM-BASED LEARNING (TBL)
Associated with students acquiring knowledge and skills
through shared learning of matched equals. Instead of
professional teachers helping others to learn, students assist
each other to learn.
PEER-ASSISTED LEARNING (PAL)
Requires students to work as individuals and as a team to
research critical and controversial issues or trends and then
present “pro” and “con” arguments in support of various points
of view.
DEBATE
Method to stimulate learners to gather and apply information to
solve problems based on realistic patient scenarios.
PROBLEM-BASED LEARNING (PBL)
Student-centered method that can be used at different levels of
education (primary, high school, and college) and with different
disciplines to teach topics in classroom and workplace settings
(Moonaghi & Bagheri, 2017).
JIGSAW
Group work strategies initiated by the instructor, who poses a
discussion question and gives students time to individually
think through a response or write an answer to the question.
THINK-PAIR-SHARE/WRITE-PAIR-SHARE
Deliberate process that helps individuals to consider their
experiences to gain insights and perspective about themselves
and their practice for the purpose of promoting their
provisional growth (Jootun, 2014).
SELF-REFLECTION
Valuable teaching method experiential activities that provides
students with a reach and robust form of learning that takes
place in the community.
SERVICE LEARING
Contemporary teaching methods, is a technique that uses
visual graphics (two-dimensional drawings or diagram) to help
student logically organized idea (concepts) and understand
relationship between topics.
CONCEPT MAPPING
Also known as case study or case method, is a method of
teaching that actively engages learners to focus on real or
invented case scenarios stimulating life or world situations to
understand and solve complex problems, dilemmas, or issues.
CASE-BASED LEARNING (CBL)
Educational format that consists of one or several sessions in
which a small group of staff nurses or students, facilitated by
an educator, discusses issues that emerge from assigned
course content of practical relevance.
SEMINAR
One-to-one instruction, which may be
given either formally or informally,
involves face-to-face delivery of
information specifically designed to meet
the needs of an individual learner.
 ONE-TO ONE-INSTRUCTION
Thus, this one-to-one method of teaching,
also known as verbal instruction, is a
process of mutual interchange between
the patient and the health professional
(Marcus, 2014).
Formal one-to-one instruction is a
planned activity, whereas informal one-
to-one instruction is an unplanned
interaction.
Advantages Limitations
Good for teaching behaviors in all three
domains of learning-cognitive, affective,
and psychomotor.
The pace and content of teaching can be
tailored to meet individuals needs.
Ideal as an intervention for initial
assessment and ongoing evaluation of the
learner.
Especially suitable for teaching individuals
with a learning disability, with low
literacy, or who are educationally
disadvantaged.
Provides opportunity for immediate
feedback to be shared between the
educator and the learner.
 The learner is isolated from others who have
similar needs or concerns.
 Deprives learners of the opportunity to identify
with others and share information, ideas and
feeling with those in like circumstances.
 Can put learners on the spot because they are
the sole focus of the educator’s attention.
 Questioning may be interpreted by learners as a
technique to test their knowledge ang skills.
 The learner may feel overwhelmed and anxious if
the educator makes the mistake of cramming too
much information into each session.
 Costly and inefficient because this method
reaches only one person at a time.
Demonstration is done by the educator to
show the learner how to perform a certain
skill. Return demonstration is carried out by
the learner as an attempt to establish
competence by performing a task with cues
from the educator as needed.
 DEMONSTRATION AND RETURN
DEMONSTRATION
Advantages Limitations
Especially effective for learning in the
psychomotor domain.
Actively engages the learner through
stimulation of visual, auditory, and tactile
senses.
Repetition of movement and constant
reinforcement increases confidence,
competence and skill retention.
Provides opportunity for over learning to
achieve the goal.
Requires plenty of time to be set aside
for teaching as well as learning.
Size of audience must be kept small to
ensure opportunity for practice and
close supervision.
Equipment can be expensive to purchase
and replace.
Extra space and equipment are needed
for practicing most skills.
Competency evaluation requires
1:1teacher to learner ratio.
Gaming is an innovative method of
instruction requiring the learner to actively
participate in a competitive activity with
preset rules (Abigail, 2014, Allery, 2004).
Gamification is a process of adding games
or game elements to a teaching-learning
experience to enhance learner participation
by using rewards, badges or points for
completing a module (Gentry et al., 2019,
Shawaqfeh, 2015).
 GAMING
Advantages Limitations
 Effective primarily for improving
cognitive function but depending on the
type of game can also enhance skills in
the affective and psychomotor domains.
 Fun with a purpose.
 Retention of information promoted by
stimulating learner enthusiasm and
increasing learner involvement.
 Easy to devise or modify for individual
or group learning.
 Adds variety to the learning experience.
 Excellent for dull or repetitious content
that must be periodically reviewed.
Creates a competitive environment that
may be threatening to some learners.
Requires group size to be kept small for
participation by all learners.
Requires more flexible space for
teamwork than a traditional conference
or classroom.
Potentially higher noise level; special
space accommodations are needed as a
result.
May be more physically demanding than
many other methods.
May not be possible for some learners
with disabilities to participate.
May increase costs if games need to be
purchased, designed, or facilitated.
Simulation is a trial-and-error method of
teaching in which an artificial experience is
created that engages the learner in an activity
that reflects real-life conditions but with- out
the risk-taking consequences of an actual
situation.
 SIMULATION
Advantages Limitations
 Excellent for psychomotor skill development but
also can stimulate learning in the cognitive and
affective domains.
 Enhances higher level problem-solving and
interactive abilities in the cognitive and affective
domains.
 Provides for active learner involvement in a
lifelike situation with consequences determined
by variables inherent in the situation.
 Guarantees a safe, nonthreatening environment
for learning.
 Improves team performance and collaboration.
 Provides experiences the learner may not get in
the clinical area and fosters IPE.
 Can be expensive.
 Very labor intensive in many cases.
 Educator and learner fatigue.
 Not readily available to all learners yet.
Role-play, sometimes alternatively referred to
as role-playing, is a method of instruction by
which learners actively participate in an
unrehearsed dramatization.
Participants are asked to play an assigned
character as they think the character would act
realistically. This technique is intended to
arouse feelings, elicit emotional responses,
and develop communication skills in the
learners.
ROLE-PLAY
Advantages Limitations
 Particularly suitable for enhancing
learning in the affective domain.
 Opportunity to explore feelings and
feelings.
 Potential for bridging the gap between
understanding and feeling.
 Narrows the role distance between and
among patients and professionals.
Limitations to small groups.
Tendency by some participants to overly
exaggerate their assigned role.
A role part loses its realism and
credibility if played too dramatically.
Discomfort felt by some participants in
their roles or inability to develop them
sufficiently.
A role model is defined as someone whom
others look to as an example of behavior and/
or success to be imitated-a person to be
emulated.
Role model is a teaching method that can help
new health professionals develop critical
thinking competencies and interpersonal
skills, as well as assist them to assume the
responsibilities and values of the profession
with which they identify (Cruess et al., 2008;
Joneja & Sandhu, 2011; Sorensen & Yankech,
2008).
 ROLE-MODEL
Advantages Limitations
 Influences attitudes to achieve behavior
change primarily in the affective domain
but also can influence the cognitive and
psychomotor domains as well.
 Potential of positive role models to instill
socially desired behaviors.
 Enhances critical thinking, interpersonal
skills, and professional identity.
 Helps bridge the gap between theory
and practice.
Requires rapport between the role
model and the learner.
Potential for negative role model to instill
unacceptable behaviors.
Role conflict can occur if past behaviors
are different than that required of a new
role.
Remote learning, also commonly referred to as
online learning, distance learning. e-learning,
web-based learning, distance education, and
virtual learning, is an ideal way to maximize
resources and to transmit current information
to people separated by space and time.
Through this strategy, the cost, time, and
inconvenience of travel no longer can keep an
audience from meeting face-to-face with an
expert (Cook et al., 2008; DeGolia, 2016).
 REMOTE LEARNING
Advantages Limitations
 Primarily effective for cognitive learning but also
can influence learning in the affective and
psychomotor learning.
 Internet, intranet, and web cab link resources in
many different formats.
 Efficient in delivering course materials.
 Resources can be made available form any
location at any time.
 Encourages more independent and active
learning.
 Increases accessibility for part-time, mature,
employed students.
 Technology provides a source of supplemental
materials for learning.
 Potential to provide multisensory stimulation.
 Enhances critical thinking and decision making.
 Decentralized nature precludes in-person
interaction.
 Learners can feel isolated.
 Access to appropriate computer equipment can
be a problem for some students.
 Frustrating if learners have difficult accessing
information, such as graphics and video clips, or if
downloading is slow.
 Quality of teaching can vary depending on
teacher skills and adherence to standard criteria.
 Infrastructure not always available and affordable
to support necessary communication and
exchange of information.
Self-directed learning, also commonly
referred to as self-instruction, is a learner-
centered teaching method used by the
educator to provide or design instructional
activities that guide the learner in
independently achieving the objectives of
learning.
 SELF-DIRECTED LEARNING
Advantages Limitations
 Effective for learning in the cognitive and
psychomotor domains.
 Allows for self-pacing.
 Stimulates active learning.
 Provides opportunity to review and
reflect on information.
 Offers built-in frequent feedback.
 Indicates mastery of material
accomplished on a particular time frame.
 Limited with learners who have low
literacy skills.
 My not be appropriate for learners with
visual and hearing impairments unless
accommodations and resources are
made available.
 Requires high levels of independence and
self-motivation.
 Not good for learners who tend to
procrastinate.
 May induce boredom in a population if
this method is overused with no
variation in the activity design.
Selection of
Teaching Methods
• Educator Self-Assessment
a process where educators reflect on their own
teaching practices, strength, and weaknesses to
improve their teaching skills.
• Evaluation of teaching Methods
A systematic process to assess the effectiveness of
teaching methods, including their impact on student
learning outcomes.
• Characteristics of a GreatTeacher
1. Present Information Enthusiastically- Delivering
information in a way that engages and motivates students.
2. Maintains Professionalism- Demonstrating expertise,
respect, and empathy in teaching practices.
3. Projects an Attitude of Caring- Showing genuine interest
and concern for students’ well-being and learning.
4. Exhibit Flexibility and Risk-taking Behavior- Being
adaptable and willing to try new teaching approaches.
5. Delivers Material Dramatically- Using creative and
engaging methods to present information.
6. Sets High Expectation- Encouraging students to strive
for excellence.
7. Serves as a role Model- Modeling behaviors and values
that promote healthy lifestyles.
8. Uses Anecdotes and Examples- Using real-life stories
and examples to illustrate key concepts.
9.Takes Advantage ofTechnology- Leveraging digital tools
to enhance teaching and learning.
10. Give Positive Reinforcement- Providing
encouragement and feedback to motivate students.
11. Is Organized and gives direction- Providing clear
instructions and guidance.
12. Uses Humor- Using humor to engage and relax students.
13. Elicits Feedback- Encouraging students to provide
feedback and suggestions.
14. UsesTeach-back- Checking students’ understanding by
asking them to explain key concepts.
15. Uses Repetition and Pacing- Adjusting teaching pace
and repeating key concepts to ensure student understanding.
• Setting forTeaching
1. Healthcare Setting- Teaching in hospitals, clinics, and
other healthcare facilities.
2. Healthcare-related Setting- Teaching in nursing homes,
assisted living facilities, and other settings related to
healthcare.
3. Non-Healthcare Setting- Teaching in community
centers, school, and other settings outside of healthcare.
• Sharing Resources Among Settings
Collaborating and sharing resources across different
teaching settings to enhance teaching and learning.
• State of the Evidence
Using research and evidence-based practices to
inform teaching methods and improve student
learning outcomes.

Group presentation teaching methods pptkl"

  • 1.
    TEACHING PRESENTED BY: - OPANDA,GILBERT V. - PADRIQUEZ, RACHELLE M. - PARAMBITA, ANN MARY CRIS R. METHODS
  • 2.
    , TEACHING METHODS A teaching methodis the way information is taught that brings the learner into contact with what is to be learned. Examples of such methods include lecture, group discussion, cooperative learning strategies, one-to-one instruction, demonstration and return demonstration, gaming, simulation, roleplay, role model, and self- directed learning techniques. As the use of technology evolves, these teaching methods also are being offered as blended opportunities by integrating online and hybrid learning strategies ( Cook et al., 2008; Johnson et al., 2012 ).
  • 3.
    When considering themany teaching methods available, the following major factors should be take into account.  Audience characteristics (size, diversity, learning style preferences, needs, abilities)  Educator's expertise as a teacher  Objectives of learning  Potential for achieving learning outcomes  Cost-effectivenessSetting for teaching  Evolving technology
  • 4.
    Lecture can bedefined as a highly structured method by which the educator verbally transmits information directly to a group of learners for the purpose of instruction. It is one of the oldest and most often used approaches to teaching. The word lecture comes from the medieval Latin term legere, which means "to read" and the French word lecture, which means "reading." LECTURE
  • 5.
    2019), the followingapproaches enhance the effective transfer of knowledge during a lecture.  Set goals by using opening and summary statements.  Be flexible.  Present key terms.  Offer examples.  Use analogies.  Use visual backups. LECTURE
  • 6.
    Each lecture shouldinclude three main parts:  Introduction  Body  Conclusion LECTURE
  • 7.
    Group discussion isdefined as a method of leaching whereby learners get together to a Lively exchange information, ideas, feelings and opinions with one another and with the educator. As an education sure tsar effective teaching methodology for patient sa family education. Group discussion provides not only a forum for the educator to share information with there but also for pants to ask questions and exchange thoughts, doubts, and experiences (Barros et al., 2018) GROUP DISCUSSION
  • 8.
    Cooperative learning isa type of group teaching that uses group work activities when teaching students and professionals belonging to a variety of health disciplines. Group work is a learner-centered, active (also known as transactional), and very effective teaching and earning strategy for nursing students and staff to enhance their cognitive and affective skills. In most instances, though, reaching and learning activities related to group work sessions are not pertinent for patient and family education. COOPERATIVE LEARNING
  • 9.
    cooperative learning isa highly structured type of group work in that students are supplied with information to read and analyze; the teacher is the center of authority and observes, listens, and intervenes where necessary; students work jointly as a team in an interactive and interdependent manner to build foundational knowledge and problem solve in the process of completing an activity or project; and individual students as well as the group as a whole submit their work for assessment to receive prompt feedback on their performance as a measure of success of intended learning. Teaching methods that use cooperative learning strategies are applied mainly to the education of health professionals.. COOPERATIVE LEARNING
  • 10.
    Collaborative learning, onthe other hand, is unstructured; students find their own sources of materials needed to carry out their role and complete an activity, the teacher takes a hands-off approach and the groups self-manage unless they ask for assistance, each student has a different part to play in constructing knowledge (a constructivist approach to discovering, understanding, and producing knowledge), and students assess their own individual performance as well as their group's performance (Brame & Biel, 2015; Davidson & Major, 2014; Tolsgaard et al., 2016; Weimer, 2015). COLLABORATIVE LEARNING
  • 11.
    Structured, evidence-based, innovativeteaching strategy meant to engage students in active learning and enrich their experiences by working together to achieve one or more common learning objectives. TEAM-BASED LEARNING (TBL)
  • 12.
    Associated with studentsacquiring knowledge and skills through shared learning of matched equals. Instead of professional teachers helping others to learn, students assist each other to learn. PEER-ASSISTED LEARNING (PAL)
  • 13.
    Requires students towork as individuals and as a team to research critical and controversial issues or trends and then present “pro” and “con” arguments in support of various points of view. DEBATE
  • 14.
    Method to stimulatelearners to gather and apply information to solve problems based on realistic patient scenarios. PROBLEM-BASED LEARNING (PBL)
  • 15.
    Student-centered method thatcan be used at different levels of education (primary, high school, and college) and with different disciplines to teach topics in classroom and workplace settings (Moonaghi & Bagheri, 2017). JIGSAW
  • 16.
    Group work strategiesinitiated by the instructor, who poses a discussion question and gives students time to individually think through a response or write an answer to the question. THINK-PAIR-SHARE/WRITE-PAIR-SHARE
  • 17.
    Deliberate process thathelps individuals to consider their experiences to gain insights and perspective about themselves and their practice for the purpose of promoting their provisional growth (Jootun, 2014). SELF-REFLECTION
  • 18.
    Valuable teaching methodexperiential activities that provides students with a reach and robust form of learning that takes place in the community. SERVICE LEARING
  • 19.
    Contemporary teaching methods,is a technique that uses visual graphics (two-dimensional drawings or diagram) to help student logically organized idea (concepts) and understand relationship between topics. CONCEPT MAPPING
  • 20.
    Also known ascase study or case method, is a method of teaching that actively engages learners to focus on real or invented case scenarios stimulating life or world situations to understand and solve complex problems, dilemmas, or issues. CASE-BASED LEARNING (CBL)
  • 21.
    Educational format thatconsists of one or several sessions in which a small group of staff nurses or students, facilitated by an educator, discusses issues that emerge from assigned course content of practical relevance. SEMINAR
  • 22.
    One-to-one instruction, whichmay be given either formally or informally, involves face-to-face delivery of information specifically designed to meet the needs of an individual learner.  ONE-TO ONE-INSTRUCTION Thus, this one-to-one method of teaching, also known as verbal instruction, is a process of mutual interchange between the patient and the health professional (Marcus, 2014). Formal one-to-one instruction is a planned activity, whereas informal one- to-one instruction is an unplanned interaction.
  • 23.
    Advantages Limitations Good forteaching behaviors in all three domains of learning-cognitive, affective, and psychomotor. The pace and content of teaching can be tailored to meet individuals needs. Ideal as an intervention for initial assessment and ongoing evaluation of the learner. Especially suitable for teaching individuals with a learning disability, with low literacy, or who are educationally disadvantaged. Provides opportunity for immediate feedback to be shared between the educator and the learner.  The learner is isolated from others who have similar needs or concerns.  Deprives learners of the opportunity to identify with others and share information, ideas and feeling with those in like circumstances.  Can put learners on the spot because they are the sole focus of the educator’s attention.  Questioning may be interpreted by learners as a technique to test their knowledge ang skills.  The learner may feel overwhelmed and anxious if the educator makes the mistake of cramming too much information into each session.  Costly and inefficient because this method reaches only one person at a time.
  • 24.
    Demonstration is doneby the educator to show the learner how to perform a certain skill. Return demonstration is carried out by the learner as an attempt to establish competence by performing a task with cues from the educator as needed.  DEMONSTRATION AND RETURN DEMONSTRATION
  • 25.
    Advantages Limitations Especially effectivefor learning in the psychomotor domain. Actively engages the learner through stimulation of visual, auditory, and tactile senses. Repetition of movement and constant reinforcement increases confidence, competence and skill retention. Provides opportunity for over learning to achieve the goal. Requires plenty of time to be set aside for teaching as well as learning. Size of audience must be kept small to ensure opportunity for practice and close supervision. Equipment can be expensive to purchase and replace. Extra space and equipment are needed for practicing most skills. Competency evaluation requires 1:1teacher to learner ratio.
  • 26.
    Gaming is aninnovative method of instruction requiring the learner to actively participate in a competitive activity with preset rules (Abigail, 2014, Allery, 2004). Gamification is a process of adding games or game elements to a teaching-learning experience to enhance learner participation by using rewards, badges or points for completing a module (Gentry et al., 2019, Shawaqfeh, 2015).  GAMING
  • 27.
    Advantages Limitations  Effectiveprimarily for improving cognitive function but depending on the type of game can also enhance skills in the affective and psychomotor domains.  Fun with a purpose.  Retention of information promoted by stimulating learner enthusiasm and increasing learner involvement.  Easy to devise or modify for individual or group learning.  Adds variety to the learning experience.  Excellent for dull or repetitious content that must be periodically reviewed. Creates a competitive environment that may be threatening to some learners. Requires group size to be kept small for participation by all learners. Requires more flexible space for teamwork than a traditional conference or classroom. Potentially higher noise level; special space accommodations are needed as a result. May be more physically demanding than many other methods. May not be possible for some learners with disabilities to participate. May increase costs if games need to be purchased, designed, or facilitated.
  • 28.
    Simulation is atrial-and-error method of teaching in which an artificial experience is created that engages the learner in an activity that reflects real-life conditions but with- out the risk-taking consequences of an actual situation.  SIMULATION
  • 29.
    Advantages Limitations  Excellentfor psychomotor skill development but also can stimulate learning in the cognitive and affective domains.  Enhances higher level problem-solving and interactive abilities in the cognitive and affective domains.  Provides for active learner involvement in a lifelike situation with consequences determined by variables inherent in the situation.  Guarantees a safe, nonthreatening environment for learning.  Improves team performance and collaboration.  Provides experiences the learner may not get in the clinical area and fosters IPE.  Can be expensive.  Very labor intensive in many cases.  Educator and learner fatigue.  Not readily available to all learners yet.
  • 30.
    Role-play, sometimes alternativelyreferred to as role-playing, is a method of instruction by which learners actively participate in an unrehearsed dramatization. Participants are asked to play an assigned character as they think the character would act realistically. This technique is intended to arouse feelings, elicit emotional responses, and develop communication skills in the learners. ROLE-PLAY
  • 31.
    Advantages Limitations  Particularlysuitable for enhancing learning in the affective domain.  Opportunity to explore feelings and feelings.  Potential for bridging the gap between understanding and feeling.  Narrows the role distance between and among patients and professionals. Limitations to small groups. Tendency by some participants to overly exaggerate their assigned role. A role part loses its realism and credibility if played too dramatically. Discomfort felt by some participants in their roles or inability to develop them sufficiently.
  • 32.
    A role modelis defined as someone whom others look to as an example of behavior and/ or success to be imitated-a person to be emulated. Role model is a teaching method that can help new health professionals develop critical thinking competencies and interpersonal skills, as well as assist them to assume the responsibilities and values of the profession with which they identify (Cruess et al., 2008; Joneja & Sandhu, 2011; Sorensen & Yankech, 2008).  ROLE-MODEL
  • 33.
    Advantages Limitations  Influencesattitudes to achieve behavior change primarily in the affective domain but also can influence the cognitive and psychomotor domains as well.  Potential of positive role models to instill socially desired behaviors.  Enhances critical thinking, interpersonal skills, and professional identity.  Helps bridge the gap between theory and practice. Requires rapport between the role model and the learner. Potential for negative role model to instill unacceptable behaviors. Role conflict can occur if past behaviors are different than that required of a new role.
  • 34.
    Remote learning, alsocommonly referred to as online learning, distance learning. e-learning, web-based learning, distance education, and virtual learning, is an ideal way to maximize resources and to transmit current information to people separated by space and time. Through this strategy, the cost, time, and inconvenience of travel no longer can keep an audience from meeting face-to-face with an expert (Cook et al., 2008; DeGolia, 2016).  REMOTE LEARNING
  • 35.
    Advantages Limitations  Primarilyeffective for cognitive learning but also can influence learning in the affective and psychomotor learning.  Internet, intranet, and web cab link resources in many different formats.  Efficient in delivering course materials.  Resources can be made available form any location at any time.  Encourages more independent and active learning.  Increases accessibility for part-time, mature, employed students.  Technology provides a source of supplemental materials for learning.  Potential to provide multisensory stimulation.  Enhances critical thinking and decision making.  Decentralized nature precludes in-person interaction.  Learners can feel isolated.  Access to appropriate computer equipment can be a problem for some students.  Frustrating if learners have difficult accessing information, such as graphics and video clips, or if downloading is slow.  Quality of teaching can vary depending on teacher skills and adherence to standard criteria.  Infrastructure not always available and affordable to support necessary communication and exchange of information.
  • 36.
    Self-directed learning, alsocommonly referred to as self-instruction, is a learner- centered teaching method used by the educator to provide or design instructional activities that guide the learner in independently achieving the objectives of learning.  SELF-DIRECTED LEARNING
  • 37.
    Advantages Limitations  Effectivefor learning in the cognitive and psychomotor domains.  Allows for self-pacing.  Stimulates active learning.  Provides opportunity to review and reflect on information.  Offers built-in frequent feedback.  Indicates mastery of material accomplished on a particular time frame.  Limited with learners who have low literacy skills.  My not be appropriate for learners with visual and hearing impairments unless accommodations and resources are made available.  Requires high levels of independence and self-motivation.  Not good for learners who tend to procrastinate.  May induce boredom in a population if this method is overused with no variation in the activity design.
  • 38.
  • 39.
    • Educator Self-Assessment aprocess where educators reflect on their own teaching practices, strength, and weaknesses to improve their teaching skills. • Evaluation of teaching Methods A systematic process to assess the effectiveness of teaching methods, including their impact on student learning outcomes.
  • 40.
    • Characteristics ofa GreatTeacher 1. Present Information Enthusiastically- Delivering information in a way that engages and motivates students. 2. Maintains Professionalism- Demonstrating expertise, respect, and empathy in teaching practices. 3. Projects an Attitude of Caring- Showing genuine interest and concern for students’ well-being and learning. 4. Exhibit Flexibility and Risk-taking Behavior- Being adaptable and willing to try new teaching approaches. 5. Delivers Material Dramatically- Using creative and engaging methods to present information.
  • 41.
    6. Sets HighExpectation- Encouraging students to strive for excellence. 7. Serves as a role Model- Modeling behaviors and values that promote healthy lifestyles. 8. Uses Anecdotes and Examples- Using real-life stories and examples to illustrate key concepts. 9.Takes Advantage ofTechnology- Leveraging digital tools to enhance teaching and learning. 10. Give Positive Reinforcement- Providing encouragement and feedback to motivate students.
  • 42.
    11. Is Organizedand gives direction- Providing clear instructions and guidance. 12. Uses Humor- Using humor to engage and relax students. 13. Elicits Feedback- Encouraging students to provide feedback and suggestions. 14. UsesTeach-back- Checking students’ understanding by asking them to explain key concepts. 15. Uses Repetition and Pacing- Adjusting teaching pace and repeating key concepts to ensure student understanding.
  • 43.
    • Setting forTeaching 1.Healthcare Setting- Teaching in hospitals, clinics, and other healthcare facilities. 2. Healthcare-related Setting- Teaching in nursing homes, assisted living facilities, and other settings related to healthcare. 3. Non-Healthcare Setting- Teaching in community centers, school, and other settings outside of healthcare.
  • 44.
    • Sharing ResourcesAmong Settings Collaborating and sharing resources across different teaching settings to enhance teaching and learning. • State of the Evidence Using research and evidence-based practices to inform teaching methods and improve student learning outcomes.