This document discusses various educational methods, including traditional methods like lectures, group discussions, and one-on-one instruction as well as nontraditional methods such as gaming, simulation, role-playing, role modeling, and self-education activities. For each method, the document outlines the definition, domains of learning, learner and teacher roles, advantages, and disadvantages. The goal is for participants to understand different educational methods and how to select and evaluate methods to meet learners' needs.