This document summarizes work on video super-resolution techniques. It introduces two algorithms: FGSR, a fast general super-resolution method; and FRSR, a slower but higher quality method for translational motion. It evaluates the algorithms on test video, finding that FRSR achieves higher PSNR scores than FGSR or bilinear interpolation. Overall processing speed is improved with a GPU implementation. The conclusion discusses open challenges in optical flow, occlusion handling, and utilizing more frame information.