The document provides an agenda and overview for a two-week RA training program called "Got Grit". Day 1 activities include icebreakers, a scavenger hunt, teambuilders, and a discussion on what makes a good RA. Theoretical frameworks on learning styles, personality types, growth mindset, and grit are referenced. Learning outcomes include relationship building, personal reflection, campus familiarization, and understanding grit. Goals are leadership development, intellectual growth, fun, and more. Activities include a grit scale assessment where participants indicate agreement to statements.
The problem with unexpected consequences is that they are unexpected. The time of "move fast and break things" is over, as we have broken everything from hearts to democracy.
It's time for designers, along with their partners - engineers and business - to embrace a new long term approach to bringing change into the world, that focuses less on disruption and more on evolution. In this talk, Christina will explore various approaches to designing more robust and compassionate change.
In school we learn to write as a fundamental building block for communication, and drawing is shunted away to “art class.” But scientists like Darwin and Marie Curie, presidents from Jefferson to Obama, and mathematicians, choreographers, and composers all have used sketching to give form to their ideas. Words are abstract and ambiguous, and can lead to miscommunication. We say a picture is worth a thousand words, so why do we discard this critical tool?
Drawing is not just for so-called creatives. Drawing allows you to ideate, communicate, and collaborate with your team. Stop talking around your vision, and get it on the whiteboard where your team can see it! Whether you’re an entrepreneur, an engineer, or a product manager, drawing will make you better at your job. In this workshop, you will go from “can’t draw a straight line” to visually representing complex ideas. First, we’ll demystify the act of sketching. Through a series of activities and exercises, we’ll cover the fundamental building blocks of visual communication. You’ll learn easy ways to draw the most common images, from people to interfaces. Next, we’ll tackle making storyboards, product flows, and interfaces. We’ll finish by working with charts, mental models, and canvases. This is a hands-on workshop, so come with paper, pencils, and pens, and be ready to make your mark.
A look at interesting ideas and creativity within the summer camp profession. Beginning by looking at creativity as a skill and ending with unique ideas borrowed and implemented at camps nationwide. This was presented at the 2012 Mid America Camping Conference
Come ready to make things happen. In under one hour we will discuss 5 questions about makerspaces, dive into the importance of focusing on the culture of a makerspace and not the tools. Additionally, the audience will undergo a build, play, and share cycle through a hands on immersive challenge to experience the culture before walking away with your own set of LEGO pieces to get started. Audience will learn how to apply these ideas into any classroom and school.
This booklet was used by Ishwar Agarwal, Gyanu Karki, and Talha Rehman at the IMPACT National Conference 2017 to facilitate a Design Thinking workshop to address a social problem, Obesity. In particular, the attendees designed solutions of their partner's fast food consumption, which is a major cause of obesity. This workshop was adopted from Stanford d.school's gift giving experience: https://dschool.stanford.edu/groups/designresources/wiki/ed894/the_giftgiving_project.html
The problem with unexpected consequences is that they are unexpected. The time of "move fast and break things" is over, as we have broken everything from hearts to democracy.
It's time for designers, along with their partners - engineers and business - to embrace a new long term approach to bringing change into the world, that focuses less on disruption and more on evolution. In this talk, Christina will explore various approaches to designing more robust and compassionate change.
In school we learn to write as a fundamental building block for communication, and drawing is shunted away to “art class.” But scientists like Darwin and Marie Curie, presidents from Jefferson to Obama, and mathematicians, choreographers, and composers all have used sketching to give form to their ideas. Words are abstract and ambiguous, and can lead to miscommunication. We say a picture is worth a thousand words, so why do we discard this critical tool?
Drawing is not just for so-called creatives. Drawing allows you to ideate, communicate, and collaborate with your team. Stop talking around your vision, and get it on the whiteboard where your team can see it! Whether you’re an entrepreneur, an engineer, or a product manager, drawing will make you better at your job. In this workshop, you will go from “can’t draw a straight line” to visually representing complex ideas. First, we’ll demystify the act of sketching. Through a series of activities and exercises, we’ll cover the fundamental building blocks of visual communication. You’ll learn easy ways to draw the most common images, from people to interfaces. Next, we’ll tackle making storyboards, product flows, and interfaces. We’ll finish by working with charts, mental models, and canvases. This is a hands-on workshop, so come with paper, pencils, and pens, and be ready to make your mark.
A look at interesting ideas and creativity within the summer camp profession. Beginning by looking at creativity as a skill and ending with unique ideas borrowed and implemented at camps nationwide. This was presented at the 2012 Mid America Camping Conference
Come ready to make things happen. In under one hour we will discuss 5 questions about makerspaces, dive into the importance of focusing on the culture of a makerspace and not the tools. Additionally, the audience will undergo a build, play, and share cycle through a hands on immersive challenge to experience the culture before walking away with your own set of LEGO pieces to get started. Audience will learn how to apply these ideas into any classroom and school.
This booklet was used by Ishwar Agarwal, Gyanu Karki, and Talha Rehman at the IMPACT National Conference 2017 to facilitate a Design Thinking workshop to address a social problem, Obesity. In particular, the attendees designed solutions of their partner's fast food consumption, which is a major cause of obesity. This workshop was adopted from Stanford d.school's gift giving experience: https://dschool.stanford.edu/groups/designresources/wiki/ed894/the_giftgiving_project.html
This slide show was used by Ishwar Agarwal, Gyanu Karki, and Talha Rehman at the IMPACT National Conference 2017 to facilitate a Design Thinking workshop to address a social problem, Obesity. In particular, the attendees designed solutions of their partner's fast food consumption, which is a major cause of obesity. This workshop was adopted from Stanford d.school's gift giving experience: https://dschool.stanford.edu/groups/designresources/wiki/ed894/the_giftgiving_project.html
Creating great decks: The Origins, the "Why", and 12 Tips to Make Yours Better.Digital Surgeons
A big part of what we do is in the story we tell and how it’s presented. You’re probably thinking… decks, decks, and more decks. We hate em’, yet we love the good ones. There’s a certain formula that is used for every impactful story, speech, slide, and keynote. In this presentation we take a step back and really try to look at the elements of an impactful presentation. We've codified all of what goes into making a great deck, starting with the origins, the why, and ending with few tips to help elevate yours for whatever purposes they serve.
Nobody's Got Time for That: The Case for Making Time for Creative CultureJeffrey Stevens
Teams that allow time for the creative process are essential for modern, forward-thinking organizations. Part one of this presentation discusses tips and techniques for building a team culture that makes the time for mental breaks and collaborative exercises that promotes creativity and problem-solving. Part two discusses some of the psychological factors that keep us from taking that creative leap forward. Presented by Jeff Stevens and Carlos Morales and the 2014 Summer UF Health Communications Retreat at the Hippodrome.
Presentation I delivered at the Canadian Marketing Association's conference on creativity Sept 27th. Presentation explores research on where good ideas come from and how to create processes that manufacture creativity.
Being creative in public relations is essential. This presentation from Now Go Create was used to get people thinking creatively. What tools can we use? Where can we draw inspiration from? Creativity is the use of imagination and ideas. In PR, being original and imaginative gets you everywhere.
What now? Staying motivated when your passion (or lack thereof) has you feeli...D. Keith Robinson
What do you know when you're having trouble executing or when your passion just isn't quite there? You sit down and get to work. Side projects are a great way to help you get unstuck, and you never know, they can often be much more.
When one does a work or study a thing according to his/her interest/passion surely it will be a great success. Here comes the importance of “Genius Hour”.
Source<> http://www.edubilla.com/articles/education-trends/genius-hour-in-education/
Webinar that discusses the "Tenacity, Grit, and Perseverance" report released by the U.S. Dept of Education. Highlighted two SmarterMeasure clients schools and how they use the tool to improve their programs.
This slide show was used by Ishwar Agarwal, Gyanu Karki, and Talha Rehman at the IMPACT National Conference 2017 to facilitate a Design Thinking workshop to address a social problem, Obesity. In particular, the attendees designed solutions of their partner's fast food consumption, which is a major cause of obesity. This workshop was adopted from Stanford d.school's gift giving experience: https://dschool.stanford.edu/groups/designresources/wiki/ed894/the_giftgiving_project.html
Creating great decks: The Origins, the "Why", and 12 Tips to Make Yours Better.Digital Surgeons
A big part of what we do is in the story we tell and how it’s presented. You’re probably thinking… decks, decks, and more decks. We hate em’, yet we love the good ones. There’s a certain formula that is used for every impactful story, speech, slide, and keynote. In this presentation we take a step back and really try to look at the elements of an impactful presentation. We've codified all of what goes into making a great deck, starting with the origins, the why, and ending with few tips to help elevate yours for whatever purposes they serve.
Nobody's Got Time for That: The Case for Making Time for Creative CultureJeffrey Stevens
Teams that allow time for the creative process are essential for modern, forward-thinking organizations. Part one of this presentation discusses tips and techniques for building a team culture that makes the time for mental breaks and collaborative exercises that promotes creativity and problem-solving. Part two discusses some of the psychological factors that keep us from taking that creative leap forward. Presented by Jeff Stevens and Carlos Morales and the 2014 Summer UF Health Communications Retreat at the Hippodrome.
Presentation I delivered at the Canadian Marketing Association's conference on creativity Sept 27th. Presentation explores research on where good ideas come from and how to create processes that manufacture creativity.
Being creative in public relations is essential. This presentation from Now Go Create was used to get people thinking creatively. What tools can we use? Where can we draw inspiration from? Creativity is the use of imagination and ideas. In PR, being original and imaginative gets you everywhere.
What now? Staying motivated when your passion (or lack thereof) has you feeli...D. Keith Robinson
What do you know when you're having trouble executing or when your passion just isn't quite there? You sit down and get to work. Side projects are a great way to help you get unstuck, and you never know, they can often be much more.
When one does a work or study a thing according to his/her interest/passion surely it will be a great success. Here comes the importance of “Genius Hour”.
Source<> http://www.edubilla.com/articles/education-trends/genius-hour-in-education/
Webinar that discusses the "Tenacity, Grit, and Perseverance" report released by the U.S. Dept of Education. Highlighted two SmarterMeasure clients schools and how they use the tool to improve their programs.
Leverage true grit, overcome your fears and embrace leadership. All of these are in you, so unleash them for your lasting career, professional, and business success.
Research on Success: Grit, growth mindset, and the marshmallow testSteve Lee
This professional development workshop takes 3 research studies (grit, growth vs fixed mindset, and the marshmallow test) and translates them into practical suggestions for students. This workshop was presented to incoming business school students at UC Davis' Graduate School of Management on Aug 29, 2014.
Comunication & Storytelling for Product Managers (and anyone else)Christina Wodtke
Half-Day Interactive Workshop
“Get ready to actively participate in your transformation from product manager to product leader”
A product manager rarely has any authority beyond what they can talk people into, thus we need to become really strong communicators. In this half-day interactive workshop, we’ll look at the three kinds of communication: managing up, team communications, and the very important roadshow for getting other groups onboard with your vision. We will use the power of story for formal communication and a combination of techniques from NVC (Harvard’s negotiation project) and the GSB’s “touchy feely” class to make sure your message gets through, and that we are listening effectively.
This special half-day training workshop, with product author and lecturer, Christina Wodtke, is specifically designed for product managers who are looking to really level up their communications skills and who want to use story-telling to effectively communicate with others.
CREATIVITY & CRITICAL THINKING - Life Skills Training for High SchoolYetunde Macaulay
Creativity and critical thinking are fundamental to students becoming successful learners. The ability to think critically is an essential life skill; as the world changes at an ever-faster pace and economies become global, young adults are entering an expanding, diverse job market. To remain relevant in the highly competitive world that we are today, it is necessary now more than ever before to ensure that you possess the thinking power to flexibly and creatively solve problems on a daily basis.
Triagile Conference Workshop on Ubiquitous Coaching using Clean LanguageAndrea Chiou
How to use questions to find out more about resourceful states, desired outcomes, future events. How to give Clean Feedback. How to notice Metaphors. Where to look for more information
Ideating for Life Design - May 1, 2018 "Learning Everywhere" ConferenceNortheasternSAIL
The vision of the SAIL ecosystem is an educational environment that prepares students for a world in which they will likely reinvent themselves professionally multiple times, requiring knowledge as yet unimagined for roles that do not yet exist, Thriving in such an environment requires resilience, flexibility, and the set of design thinking mindsets defined by Bill Burnett and Dave Evans in Designing Your Life. In the design thinking process, “ideating” means generating multiple possibilities to solve a problem, because, as Burnett and Evans say, “You choose better when you have lot of good ideas to choose from.” In this workshop, you will experience ideation techniques to generate visions for professional roles based on what engages and energizes you.
Despite years of efforts to improve the professional approach to developing software systems, many of these projects continue to fail. Investigations into these failures invariably denote poor interactions between humans, both within development teams and with customers and users, as a key factor. Recent evolution in development approaches, like human-centered design and extreme programming, try to address this problem, but until now, an overall view was missing. In this presentation we integrate these initiatives into a simple model, that arranges six key skills along two axes (customer–team and problem–solution) around communication as a core. Many techniques are available to implement these skills in development teams, so failure will no longer be the usual outcome.
In a beautiful home in Old West Austin a group of six participants explored creative ways to shift limited thinking by reframing familiar patterns.
“The happiest moments in your life is when the real you comes out, when you don’t care about the past and you don’t worry about the future. The freedom we are looking for is the freedom to be ourselves, to express ourselves.” –Don Miguel Ruiz
1. J O N AT H A N C R O C K E T T
M I C H E L L E D U N N
M A R T I N E F R A N Ç O I S
2. 8:00 - 9:00A Breakfast McCaffrey Cafeteria
9:00 - 10:45A Icebreakers Taggertson Hall
- Share Something Special”
- “Who Am I” Exercise
10:45A -
12:00P
Scavenger Hunt Campus Quad
12:00 - 1:30P Lunch McCaffrey Cafeteria
1:30 – 2:00P Residence Hall
Meetings
Campus Quad
2:00 - 4:00P Teambuilders Assembly Room
Inspiration Hall
-“Life Line”
- Human Knot
- Bring It On! Cheer Competition
- Blindfolded Obstacle Course
- “True Colors” Personality Test
4:00 – 5:00P
5:00 – 6:00P
"Got GRIT?!”
What Makes a
Good RA
Are You Gritty?
Assembly Room
Inspiration Hall
Assembly Room
Inspiration Hall
6:00 – 7:00P Dinner (BBQ) Quad
Armstrong Pavilion
7:30 – 8:30P Lawn Games Quad
(weather
permitting)
Armstrong Pavilion
8:30 –
10:00P
Complex
Meetings
Various Residence
Halls
DAY LONG AGENDA
3. GOT GRIT – OVERVIEW
Got Grit RA Training is designed with the goal of “inspiring
leaders of tomorrow starting with today.” This two-week
comprehensive training will introduce RAs to the breadth
and depth of skills, experiences, information, and
resources that they will need to be most successful in
their roles. Guided by relevant theories, learning
outcomes, and competencies, this training will encourage
RAs to learn, grow, experience, evaluate, make mistakes,
be challenged, develop connections, build relationships,
and increase confidence.
4. WHY GOT GRIT?
The RA role can be rewarding, but can also be
“gritty” at times, and can require access to
inner resources. Got Grit RA Training will
provide RAs with the foundations to dig
deep, find their inner resilience, and be fully
prepared to embrace what will likely be the
most challenging, rewarding, enjoyable job
they’ve ever had.
5. THEORETICAL FRAMEWORK
Kolb’s Theory of Learning Styles and Learning Cycle (1984)
● Four learning styles that individuals use to perceive information and process
experiences
o Diverging, Assimilating, Converging, Accommodating
● Application to Training: importance of understanding individual differences,
identify difference in learning styles through the “True Colors” exercise
Jung’s Theory of Personality Types (1960)
● How people gather information and use that information to make decisions
● Application to Training: importance of understanding individual differences,
identify differences in personality types through the “True Colors” exercise
6. THEORETICAL FRAMEWORK
Skinner’s Cognitive Behavioral Theory (1950)
● The process by which one replaces irrational and unproductive thoughts, ideas and
attitudes with rational and productive ones
● Application to Training: understanding how outlook can impact progress
Dweck’s Theory of Growth Mindset (2006)
● Seeking opportunities to challenge and “stretch” oneself to unimaginable levels
● Application to Training: being able to identify the difference between pushing oneself and
complacency
Duckworth’s Theory of Grit (2007)
● Grittier individuals attain higher levels of education and also have higher grade point
averages
● Application to Training: foundation for understanding how continued ongoing
perseverance can achieve long-term goals
7. LEARNINGOUTCOMES
Participants will connect and engage with each other as they develop
interpersonal relationships
Participants will gain a deeper sense of self through facilitated personal
reflection activities
Participants will become better acquainted with campus layout, facilities, and
resources
Participants will be able to define grit, articulate why/how it matters, and
assess their own levels of grittiness
Participants will develop teamwork skills by working together in a variety of
teambuilding activities
Participants will gain an increased understanding of qualities and
responsibilities of an RA
Participants will have fun, which will enhance their sense of joy and pleasure
with being an RA
8. GOALS AND OBJECTIVES
Leadership Development
Intellectual Growth
Meaningful Interpersonal Relationships
Collaboration/teamwork
Appreciating Diversity
Have FUN!!
12. GOT GRIT SCALE ACTIVITY
We will read a series of statements related to personality and
preferences. For each statement, participants will choose which
answer best describes them - either “agree” if you feel the statement
is “very much like me” or “disagree” if you feel the statement is “not
like me at all”. You must choose one of these 2 options - there
are no in-between options. There are no right or wrong answers,
so just answer honestly!
When you have decided please move to the side of the room
that reflects your choice
13. I have overcome setbacks to
conquer an important
challenge.
Agree Disagree
14. New ideas and projects
sometimes distract me from
previous ones.
Disagree Agree
28. 1 MINUTE ASSESSMENT
Reflection Time!
Partner up and discuss what you learned about
yourself from this activity.
Alternatively- everyone would write down their
reflections on pieces of paper that would be
collected and reflected on the next day.
29. 8. I have difficulty maintaining my
focus on projects that take more
than a few months to complete.
9. I finish whatever I begin.
10. I have achieved a goal that took
years of work.
11. I become interested in new
pursuits every few months.
12. I am diligent.
13. The more I have on my plate, the
more helpless and unmotivated I
feel.
14. I tend to give up fairly easily when
I am not good at something right
away.
REVIEW OF QUESTIONS
1. I have overcome setbacks to
conquer an important
challenge.
2. New ideas and projects
sometimes distract me from
previous ones.
3. My interests change from
year to year.
4. Setbacks don’t discourage
me.
5. I have been obsessed with a
certain idea of project for a
short time but later lose
interest.
6. I am a hard worker.
7. I often set a goal but later
choose to pursue a dif’t one.