@gooseberryplan
www.gooseberryplanet.com
01865 366468
TEACHING THROUGH GAMIFICATION
THE FACTS
In a ChildLine survey of 13-18 year olds: 60% said they had been asked for a
sexual image or video of themselves.
23% of 11 and 12 year olds with a social networking site profile say they have
been upset by something on it over the last year 8% of these felt upset or scared
for weeks or months after the
incident.
According to The Social Age Study by Knowthenet.org.uk approximately 59% of
children have already used a social network by the time they are 10. Facebook
has most users under the age of 13, 52% of 8-16 years admit they ignore
Facebook’s age restriction.
Source: Lilley, C. and Ball, R. (2013) Younger children and social networking sites: a blind spot (PDF, 1.74MB) .
London: NSPCC.
Source: NSPCC (2013) ChildLine tackling sexting with Internet Watch Foundation. NSPCC press release, 17 October
2013. London: NSPCC
The speed at which technology is developing has created an environment that
allows children greater access to online material than ever. Unfortunately, this has
also brought with it a rise in the prevalence of online grooming, child sexual
exploitation, cyber bullying and online radicalisation among other hazardous
material that is easily accessible on the internet.
There is acknowledgement that teachers have a responsibility to educate parents
as well as children about the potential dangers that are present online. This
means schools will have to comply with new E-Safety measures, and will need to
consider new methods of teaching to tackle the growth of dangerous online
material. In addition, the new DfE statutory guidance Keeping children safe in
education July 2015 means you need to reassess how you're teaching students at
your school.
Allows the parent to be
involved in the child's
learning journey
A unique child
monitoring system to
deliver your e-learning
lessons
A fun and engaging
gaming app for your
student
LEARNING THROUGH
CONSEQUENCE
MONITORS CHILD’S PERFORMANCE,
HIGHLIGHTS VULNERABLE CHILDREN
KEY STAGE
1, 2, 3 AND 4
CLOSING THE DIGITAL DIVIDE
Joining Teacher, Student and Parent together all at the same time.
EDUCATION NOT REGULATION
Teaching through gamification
Timed quiz at the end of each level
WHAT’S COVERED
CLICK JACKING STRANGER DANGER
WEB CAMS SHARING INFORMATION CHAT ROOMS
LIVE STREAMING EMAILING PRIVACY SETTINGS
ONLINE BULLYINGRADICALISATION
MEETING UP GROOMINGSEXUAL EXPLOITATION
GOOSEBERRY ST
GOOSEBERRY
TOWN
GOOSEBERRY
VILLAGE
GOOSEBERRY CITY
GOOSEBERRY
PLAYGROUND
AGES 4 - 7 AGES 8 - 11 AGES 11 - 14
AGES 14 - 16 AGES 16 - 19 Coming Soon
Individual results for each student
The teacher controls, which year
plays which level.
Nearly 250 documen
Verify
User
Username Student
Name
Scenarios
1 2 3 4 5 6 7 8 9 10 11 12
Pre RFQ
(coming soon)
Post
RFQ
Result %
(coming soon)
Delete
User
wright321 27
16
12
32
28
25
smithj31
hudsonn77
Steve Wright
John Smith
Nina Hudson
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
Delete
“Fun game, nice cartoon
look and feel and sends
out a good message for
children”
“Easy and simple to use.
It’s a good way for children
to learn tips on how to stay
safe online”
“The game is great
and taught me things
I didn’t know”“We love collecting
stars and prizes”
WHAT’S THE STUDENTS ARE SAYING ABOUT GP.
NEW FEATURES LAUNCHING IN 2016
THE FUTURE: EDUCATION USING GAMIFICATION
Teacher training on Online Safety before using Gooseberry Scho
Emailing parents with tips and advice whilst child reaches a milestone within the game
Testing the students knowledge before and after using Gooseberry School
More monitoring and tracking the effectiveness of Gooseberry School
AVAILABLE ON

Gooseberry planet

  • 1.
  • 2.
    THE FACTS In aChildLine survey of 13-18 year olds: 60% said they had been asked for a sexual image or video of themselves. 23% of 11 and 12 year olds with a social networking site profile say they have been upset by something on it over the last year 8% of these felt upset or scared for weeks or months after the incident. According to The Social Age Study by Knowthenet.org.uk approximately 59% of children have already used a social network by the time they are 10. Facebook has most users under the age of 13, 52% of 8-16 years admit they ignore Facebook’s age restriction. Source: Lilley, C. and Ball, R. (2013) Younger children and social networking sites: a blind spot (PDF, 1.74MB) . London: NSPCC. Source: NSPCC (2013) ChildLine tackling sexting with Internet Watch Foundation. NSPCC press release, 17 October 2013. London: NSPCC
  • 3.
    The speed atwhich technology is developing has created an environment that allows children greater access to online material than ever. Unfortunately, this has also brought with it a rise in the prevalence of online grooming, child sexual exploitation, cyber bullying and online radicalisation among other hazardous material that is easily accessible on the internet. There is acknowledgement that teachers have a responsibility to educate parents as well as children about the potential dangers that are present online. This means schools will have to comply with new E-Safety measures, and will need to consider new methods of teaching to tackle the growth of dangerous online material. In addition, the new DfE statutory guidance Keeping children safe in education July 2015 means you need to reassess how you're teaching students at your school.
  • 4.
    Allows the parentto be involved in the child's learning journey A unique child monitoring system to deliver your e-learning lessons A fun and engaging gaming app for your student LEARNING THROUGH CONSEQUENCE MONITORS CHILD’S PERFORMANCE, HIGHLIGHTS VULNERABLE CHILDREN KEY STAGE 1, 2, 3 AND 4 CLOSING THE DIGITAL DIVIDE Joining Teacher, Student and Parent together all at the same time.
  • 5.
  • 6.
    Timed quiz atthe end of each level
  • 7.
    WHAT’S COVERED CLICK JACKINGSTRANGER DANGER WEB CAMS SHARING INFORMATION CHAT ROOMS LIVE STREAMING EMAILING PRIVACY SETTINGS ONLINE BULLYINGRADICALISATION MEETING UP GROOMINGSEXUAL EXPLOITATION
  • 8.
    GOOSEBERRY ST GOOSEBERRY TOWN GOOSEBERRY VILLAGE GOOSEBERRY CITY GOOSEBERRY PLAYGROUND AGES4 - 7 AGES 8 - 11 AGES 11 - 14 AGES 14 - 16 AGES 16 - 19 Coming Soon
  • 9.
    Individual results foreach student The teacher controls, which year plays which level. Nearly 250 documen Verify User Username Student Name Scenarios 1 2 3 4 5 6 7 8 9 10 11 12 Pre RFQ (coming soon) Post RFQ Result % (coming soon) Delete User wright321 27 16 12 32 28 25 smithj31 hudsonn77 Steve Wright John Smith Nina Hudson Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete Delete
  • 11.
    “Fun game, nicecartoon look and feel and sends out a good message for children” “Easy and simple to use. It’s a good way for children to learn tips on how to stay safe online” “The game is great and taught me things I didn’t know”“We love collecting stars and prizes” WHAT’S THE STUDENTS ARE SAYING ABOUT GP.
  • 12.
    NEW FEATURES LAUNCHINGIN 2016 THE FUTURE: EDUCATION USING GAMIFICATION Teacher training on Online Safety before using Gooseberry Scho Emailing parents with tips and advice whilst child reaches a milestone within the game Testing the students knowledge before and after using Gooseberry School More monitoring and tracking the effectiveness of Gooseberry School
  • 13.