2. Why does school teach e-safety?
Government guidance across the UK highlights the
importance of safeguarding pupils from harmful and
inappropriate online material (Department for Education,
2018).
This includes material accessed through devices such as
computers, laptops, tablets and mobile phones, as well as
platforms such as social media and online games.
A whole school approach to e-safety helps ensure staff,
governors and parents are able to teach children about
staying safe when using internet technologies. It also helps
make sure pupils themselves know how to behave responsibly
online.
3. Why does school teach e-safety?
We have a statutory duty in regard to
safeguarding of our children.
E-safety is included within the remit of
safeguarding.
OFSTED look at how schools handle such
incidents.
Every year we have to deal with incidents
involving platforms such as WhatsApp,
YouTube, music.ly
4. Why does school teach e-safety?
NSPCC reports that over 3,000 new grooming
offences recorded since last year since a new anti-
grooming law came into force.
Platforms included Facebook, Snapchat or Instagram
in 70% of cases.
Girls aged 12-15 were recorded in 62% of cases.
Under-11s were recorded in nearly a quarter of cases
(two a day).
This is only figures that have been reported. The
actual figure will be higher.
5. Why does school teach e-safety?
Give a child unsupervised
access to a smartphone, tablet,
computer or gaming device
and they are exposed to a
potential risk.
6. How many children have their own
phone?
Year 1: 27%
Year 2: 11%
Year 3: 33%
Year 4: 39%
Year 5: 58%
Year 6: 85%
Most of these are smartphones.
7. How many children have their own
smart tablet?
Year 1: 50%
Year 2: 79%
Year 3: 74%
Year 4: 70%
Year 5: 77%
Year 6: 62%
Similar numbers had their own laptop or desktop computer.
8. How many children have played
Fortnite?
Year 1: 58%
Year 2: 39%
Year 3: 26%
Year 4: 30%
Year 5: 88%
Year 6: 65%
9. What is the issue with Fortnite?
There is an age restriction of
12.
Many schools report
problems with playground
behaviour as children re-
enact fight scenes or react
to the provocative dances
aimed at those losing a
game.
The game is played by
adults; unknown adults; with
unknown intentions.
10. How many children have played games
with a 12 rating or higher?
Year 1: 58%
Year 2: 18%
Year 3: 44%
Year 4: 35%
Year 5: 69%
Year 6: 15%
These games included Grand Theft Auto and Halo.
11. How many children have used a device
without an adult in the room?
Year 1: 35%
Year 2: 61%
Year 3: 56%
Year 4: 43%
Year 5: 81%
Year 6: 100%
Consider these statistics in relation to the next slide.
12. How many children interacted online
with someone they do not know?
Year 1: 12%
Year 2: 4%
Year 3: 19%
Year 4: 39%
Year 5: 42%
Year 6: 69%
Why does this matter?
13. Breck Bednar
Breck Bednar aged 14 was
groomed online by an older
teenager.
He was encouraged online
to rebel against his parents’
authority and reportedly his
personality changed.
He travelled to the residence
of the groomer, and lost his
life.
14. How many children are worried about
something they have seen online?
Year 1: 35%
Year 2: 54%
Year 3: 30%
Year 4: 17%
Year 5: 27%
Year 6: 0%
15. How many children have been told off by
parents for misuse of a device?
Year 1: 23%
Year 2: 11%
Year 3: 22%
Year 4: 17%
Year 5: 23%
Year 6: 15%
16. Practical solutions to keep your
children safe online.
Have a family online agreement.
No phones or devices in children’s rooms.
Tracker or usage devise to monitor phone usage.
A family email address.
Have an open dialogue, so children share a worry immediately.
Encourage everyone to think before they post.
Know how to block, mute and report.
Ask in school for help and advice about online worries.