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Let’s Get Innovative
with Innobox!
Suvi Tuominen & Juha Kiviniemi, Verke

@verkeorg
Glasgow, 3.9.2019
• Verke as organisation
• Background and overall
picture of Innobox
• Innovation Exercises
• What else is in Innobox?
In this session
Round of introductions
Verke - National Centre of Expertise for Digital Youth Work
Verke’s goals 2018-2019
1. Knowledge of ways of using digital media and technology
will increase and expand in the field of youth work

2. The structures of youth work will support the use of digital
media and technology in youth work

3. Innovative youth work services and concepts using digital
media and technology will be created
What does Verke do?
Train professionals:
Last year over 2600 participants 

in 14 provinces
Produce materials:
videos, guides, article
publications, podcasts etc.
Consult:
Innovation partnerships, 

memberships in steering groups
Facilitate networking:
SomeCamp, Friday chats, other events
Research:
Surveys on digital youth work,
research collaborations
Communicate:
newsletter, blog,
social media, #digi10-challenge
Innobox - background
www.digitalyouthwork.eu
Innobox enables organisations to create
new things or improve old ones. So take
up the challenge and create something
new – perhaps something amazing!
Innoboksin idea ja sisällöt
Megatrendit
Let’s Try It Out!
What are warm-up exercises needed for?
The purpose of warm-up exercises is to warm up the
mind and brain. If you begin brainstorming without
warming up, there is a danger that your ideas will be
too familiar and boring. Indeed, the best ideas are
sometimes born of crazy thoughts that can be altered
to create the perfect project.
Warm-up: Combinations
• Group task
• Supplies, A4 paper, pen
• Creativity is key, not viability of final concepts
• Time: 10 minutes (including discussion)
• All ideas are bad at this point!
List down new uses for a combination of..
• An overhead projector and a scale
• Watering can and a rolling suit case
Task 1: Identifying problems
In this exercise, “problems” are things that could be done better or things that
are not currently given enough attention. The problems may be related to
encounters with young people, a matter pertaining to practical activities or
any other youth work issue. For example, you may think about your working
week and the challenges and problems you face.
Problems – both small and large - can be identified surprisingly quickly just
by looking around a little (we do not (necessarily) mean looking at the
colleagues sat around you). At this point, it is not worth thinking about the
magnitudes of problems, as all issues are on the same footing at this stage.
Task 1: Identifying problems
• List down problems and issues related to youth work
• Remember to keep the perspective on youth work practice.
Normally issues would also be explored from young
people’s perspective separately.
• Write down all issues, in the end highlight 1-3 most
important ones
• Time: 15 minutes
Task 2: Problem-solving
Now it is time to go through the listed problems from the
perspective of youth workers and begin considering what we
could do about them.
What is the best way of solving each problem? Select three
issues related to youth work and think about solutions to them.
In a full Innobox process, this would form the basis of new
innovations.
Task 2: Problem-solving
• Propose solutions to the issues listed in the previous
exercise
• Try to be as concrete as possible, ie. “we need to do more
stuff” isn’t detailed enough
• Try to come up with new solutions, even if the problem is a
familiar one
• Time: 15 minutes
Task: WOW -factor
The aim of this exercise is to write down on Post-It notes what is
“blah” (dull) about your idea and what is “wow” (jaw-dropping).
You may also come up with new features at this stage.
In addition, you should consider what could be eliminated from
your idea and create version 0.5 – the bare-bones version.
Finally, write down what would need to be added to your idea to
double its value and significance and create version 2.0.
Task 2: Problem-solving
• Everyone in the group should think of at least one thing
to put in each place in the grid. · Stick your Post-It notes
on task sheet 5 (Wow), which is in the Innobox.
• Together, go through the ideas in the grid.

• Consider whether any of these notes will change your
original idea.
Task: WOW -factor
Idea:
Using Maker activities (coding, electronics, building
stuff, arduino, robotics, 3D-printing etc) in youth work
settings
How was it?
What else is in the box?
Innoboksin loput sisällöt
How to order your own Innobox?
Thank you!
Juha Kiviniemi

juha@verke.org
Suvi Tuominen

suvi@verke.org
Verke

Tel. +358 9 310 89067

info@verke.org

Twitter: @VerkeOrg

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Glasgow innobox september 2019

  • 1. Let’s Get Innovative with Innobox! Suvi Tuominen & Juha Kiviniemi, Verke
 @verkeorg Glasgow, 3.9.2019
  • 2. • Verke as organisation • Background and overall picture of Innobox • Innovation Exercises • What else is in Innobox? In this session
  • 4. Verke - National Centre of Expertise for Digital Youth Work
  • 5.
  • 6. Verke’s goals 2018-2019 1. Knowledge of ways of using digital media and technology will increase and expand in the field of youth work
 2. The structures of youth work will support the use of digital media and technology in youth work
 3. Innovative youth work services and concepts using digital media and technology will be created
  • 7. What does Verke do? Train professionals: Last year over 2600 participants 
 in 14 provinces Produce materials: videos, guides, article publications, podcasts etc. Consult: Innovation partnerships, 
 memberships in steering groups Facilitate networking: SomeCamp, Friday chats, other events Research: Surveys on digital youth work, research collaborations Communicate: newsletter, blog, social media, #digi10-challenge
  • 10. Innobox enables organisations to create new things or improve old ones. So take up the challenge and create something new – perhaps something amazing!
  • 11. Innoboksin idea ja sisällöt
  • 12.
  • 13.
  • 14.
  • 17. What are warm-up exercises needed for? The purpose of warm-up exercises is to warm up the mind and brain. If you begin brainstorming without warming up, there is a danger that your ideas will be too familiar and boring. Indeed, the best ideas are sometimes born of crazy thoughts that can be altered to create the perfect project.
  • 18. Warm-up: Combinations • Group task • Supplies, A4 paper, pen • Creativity is key, not viability of final concepts • Time: 10 minutes (including discussion) • All ideas are bad at this point!
  • 19. List down new uses for a combination of.. • An overhead projector and a scale • Watering can and a rolling suit case
  • 20. Task 1: Identifying problems In this exercise, “problems” are things that could be done better or things that are not currently given enough attention. The problems may be related to encounters with young people, a matter pertaining to practical activities or any other youth work issue. For example, you may think about your working week and the challenges and problems you face. Problems – both small and large - can be identified surprisingly quickly just by looking around a little (we do not (necessarily) mean looking at the colleagues sat around you). At this point, it is not worth thinking about the magnitudes of problems, as all issues are on the same footing at this stage.
  • 21. Task 1: Identifying problems • List down problems and issues related to youth work • Remember to keep the perspective on youth work practice. Normally issues would also be explored from young people’s perspective separately. • Write down all issues, in the end highlight 1-3 most important ones • Time: 15 minutes
  • 22. Task 2: Problem-solving Now it is time to go through the listed problems from the perspective of youth workers and begin considering what we could do about them. What is the best way of solving each problem? Select three issues related to youth work and think about solutions to them. In a full Innobox process, this would form the basis of new innovations.
  • 23. Task 2: Problem-solving • Propose solutions to the issues listed in the previous exercise • Try to be as concrete as possible, ie. “we need to do more stuff” isn’t detailed enough • Try to come up with new solutions, even if the problem is a familiar one • Time: 15 minutes
  • 24. Task: WOW -factor The aim of this exercise is to write down on Post-It notes what is “blah” (dull) about your idea and what is “wow” (jaw-dropping). You may also come up with new features at this stage. In addition, you should consider what could be eliminated from your idea and create version 0.5 – the bare-bones version. Finally, write down what would need to be added to your idea to double its value and significance and create version 2.0.
  • 25. Task 2: Problem-solving • Everyone in the group should think of at least one thing to put in each place in the grid. · Stick your Post-It notes on task sheet 5 (Wow), which is in the Innobox. • Together, go through the ideas in the grid.
 • Consider whether any of these notes will change your original idea.
  • 26. Task: WOW -factor Idea: Using Maker activities (coding, electronics, building stuff, arduino, robotics, 3D-printing etc) in youth work settings
  • 28.
  • 29. What else is in the box?
  • 30.
  • 31.
  • 33. How to order your own Innobox?
  • 34.
  • 35.
  • 36. Thank you! Juha Kiviniemi
 juha@verke.org Suvi Tuominen
 suvi@verke.org Verke
 Tel. +358 9 310 89067
 info@verke.org
 Twitter: @VerkeOrg