TechTalks is BlazeClan Technologies' platform provided to all engineers and technology enthusiasts where they can learn and explore new technologies,connect with peers, network with industry experts and discover new opportunities to grow.
Hosted on 31st October 2015, the agenda for this TechTalks is as below:
Introduction to UI/ UX
Types/ Approaches to UI/UX Design
What differentiates a Good design from a Bad one
Factors to remember while creating a Good UI/UX design
Effects of UI/ UX on Customer Behaviour
Use cases of increased Customer Satisfaction & Loyalty
The document discusses user experience (UX) and how it is used to solve problems, not as a religion, magic, or altruism. It explains various aspects of UX like visual design, information architecture, interaction design, usability, and user research that help satisfy user goals and needs by analyzing user tasks and aligning with overall strategies. The document emphasizes defining important users and goals that can be addressed to use UX in solving problems.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
Designer vs Developer - A Battle Royal v1.0Nicole Maynard
SharePoint Fest Chicago 2013 - Can designers and developers work together to create a frictionless solution? Often times barriers exist between designers and developers. Let's look at what UX really is, not hearsay and learn some interesting ways devs can help. And bring peace to this historical battle field, by showing the two factions can work together amicably when supported by a well-defined process. Content covered will center around web, desktop, mobile, and yes a little bit of SharePoint. Discussion topics will include a brief history of user experience (UX) design, a "concept to deliverable" process involving designers and developers, and finally a short demo highlighting covered concepts.
This document provides an overview of the UX design process for startups. It discusses UX fundamentals and the composition of a UX team, which includes UX designers, researchers, writers, and UI designers. It then describes how the team should collaborate, starting with user research conducted by researchers, followed by architecture and wireframing by designers, visual design by UI designers, and content writing by writers. Finally, it discusses continuously improving the process by considering user needs, business needs, strategy, and technical capabilities. The overall goal is to create great products for users.
Design Thinking in Business: An Introduction to Imagineering and an Illustrat...Mario Ramirez Reyes
Design thinking in business involves imagining new solutions and approaches to problems through creativity and holistic problem solving rather than linear analysis. It challenges traditional frames and encourages diverging into multiple possibilities. Designing for business means planning organizations that can transform with their changing context. Imagineering applies a design approach to value creation by using imagination to engage people through compelling new artifacts.
Intro to User Experience Design for Developers, Carnegie Apps Hackathon 2014Zaid Haque
This workshop was aimed as an introduction to UX design for developers/designers who were students at a local 24 hour Hackathon competition. It covers the general idea of product creation, UX/UI Design, as well as some interesting productivity enhancing tools and resources for developers/designers.
TechTalks is BlazeClan Technologies' platform provided to all engineers and technology enthusiasts where they can learn and explore new technologies,connect with peers, network with industry experts and discover new opportunities to grow.
Hosted on 31st October 2015, the agenda for this TechTalks is as below:
Introduction to UI/ UX
Types/ Approaches to UI/UX Design
What differentiates a Good design from a Bad one
Factors to remember while creating a Good UI/UX design
Effects of UI/ UX on Customer Behaviour
Use cases of increased Customer Satisfaction & Loyalty
The document discusses user experience (UX) and how it is used to solve problems, not as a religion, magic, or altruism. It explains various aspects of UX like visual design, information architecture, interaction design, usability, and user research that help satisfy user goals and needs by analyzing user tasks and aligning with overall strategies. The document emphasizes defining important users and goals that can be addressed to use UX in solving problems.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
Designer vs Developer - A Battle Royal v1.0Nicole Maynard
SharePoint Fest Chicago 2013 - Can designers and developers work together to create a frictionless solution? Often times barriers exist between designers and developers. Let's look at what UX really is, not hearsay and learn some interesting ways devs can help. And bring peace to this historical battle field, by showing the two factions can work together amicably when supported by a well-defined process. Content covered will center around web, desktop, mobile, and yes a little bit of SharePoint. Discussion topics will include a brief history of user experience (UX) design, a "concept to deliverable" process involving designers and developers, and finally a short demo highlighting covered concepts.
This document provides an overview of the UX design process for startups. It discusses UX fundamentals and the composition of a UX team, which includes UX designers, researchers, writers, and UI designers. It then describes how the team should collaborate, starting with user research conducted by researchers, followed by architecture and wireframing by designers, visual design by UI designers, and content writing by writers. Finally, it discusses continuously improving the process by considering user needs, business needs, strategy, and technical capabilities. The overall goal is to create great products for users.
Design Thinking in Business: An Introduction to Imagineering and an Illustrat...Mario Ramirez Reyes
Design thinking in business involves imagining new solutions and approaches to problems through creativity and holistic problem solving rather than linear analysis. It challenges traditional frames and encourages diverging into multiple possibilities. Designing for business means planning organizations that can transform with their changing context. Imagineering applies a design approach to value creation by using imagination to engage people through compelling new artifacts.
Intro to User Experience Design for Developers, Carnegie Apps Hackathon 2014Zaid Haque
This workshop was aimed as an introduction to UX design for developers/designers who were students at a local 24 hour Hackathon competition. It covers the general idea of product creation, UX/UI Design, as well as some interesting productivity enhancing tools and resources for developers/designers.
Chicago IxDA Interaction14 Conference Takeawaysbhenkel
The document summarizes Brian Henkel's experience at the Interaction14 conference in Amsterdam. It discusses that the conference is an annual event for the IxDA organization where professionals discuss best practices and trends in interaction design. Brian's key takeaways from the conference included designing for user's senses by considering how food experiences appeal to multiple senses, the importance of soft skills like effectively communicating ideas to different stakeholders, and the value of education and mentorship for career development in the field of UX design.
Introducing UI and UX design to the interns at Oakland Digital. We discuss how design gets labeled in the industry, and how I describe it in my own words. To wrap up, we brainstormed how we might improve the interface of a microwave!
Innovation happens. Whether designers like it or not. But whenever they play a larger part in driving innovation through design, it affects humans in more profound and positive ways as when businesses or technology drives innovation. There are fireworks around, happiness in the air, grace and beauty in our midst, when designers are at the helm! Designers are supposed to be fountainheads of creativity. And innovation IS a function of creativity. However, true design driven innovation today is rare and happens way too infrequently. Apple, Ideo, just a handful of folks. I believe, we the designers are not seeding or influencing innovation enough because we are towing someone else’s line most of the time. In my personal experience I see less rigor in the design process in organizations. We settle for the obvious and mediocre too soon, too often. We are experimenting less, not iterating enough. We are designing by committee. We must look outside our design briefs and requirements docs for inspirations from life around us. Experimental Art, for instance can be an unexpected breeding ground for innovation. We must infuse thought, reflection, soul into our work. The world needs Thinking Designers as much as it needs Design Thinkers.
Explore this presentation to comprehend the essential design theories, popular concepts, methodologies, and ideologies of UX Design. To explore more about UX, you can visit our UX/UI Design courses page - https://www.admecindia.co.in/ui-and-ux-courses
Designers, ux, ui, visual, information architect, what are they all. With varying titles it is tough to discern what someone is doing at a particular company. Here is a visual depiction using job postings
There are 6 main types of designers to know when thinking about hiring for a project: UI designers, interaction designers, user experience designers, product designers, user researchers, and designer/developers. The document provides brief descriptions of each role and recommends that teams look for problem-solvers rather than artists and take a collaborative and iterative approach. It also offers some tips, such as that the best designers don't necessarily code, hiring freelancers can get great talent, and understanding each other's languages leads to better outcomes.
I recently had the opportunity to attend my first IxDA (Interaction Design Association) conference in Amsterdam. As a first-time attendee, I absorbed a lot of the excitement and lessons from talks, and met the legends of Interaction Design, fellow designers and professionals, and the enthusiastic volunteer team of design students.
To share the learnings with my team back in Munich, I prepared those slides with some takeaways and highlights from the conference.
Photos Credit: IxDA Flickr Steam.
The document discusses the key elements and principles of design. It notes that design involves planning and creating visual representations of objects or concepts. Good design balances fulfilling and challenging expectations by using basic visual elements like form, content, arrangement, light, and color to communicate concepts in a way that seduces, convinces, or inspires viewers. An example given is the distinctive triangular shape of the Flatiron Building in New York, which was designed in 1910.
First issue (Fall 2015) of my magazine Dynamic Design. It is a collection of articles about the new revolution in digital design. It is guiding my workshops all over the world.
Importance of hci in multimedia courseware development (new)Neo Ariey
This document discusses the importance of human-computer interaction (HCI) in multimedia courseware development. It notes that HCI is important for gaining market share by improving usability, productivity, and reducing support costs. Proper HCI can also enhance the user experience and social computing interactions. The document then discusses that the purpose of courseware design is to inform or persuade users by effectively delivering and presenting content. It recommends that courseware have a well-structured, easy to navigate design with quick loading times and simplicity. The document outlines that multimedia courseware design has three parts: information design, interaction design, and visual design. It provides definitions and relationships between interaction design, HCI and other related fields.
This document provides an overview of user interface design principles and best practices. It covers topics such as the goals of UI design, layout types, typography guidelines, using color effectively, and common UI patterns. The key points emphasized are that the interface should be simple, clear and consistent; typography must have good readability; color should be chosen based on semantic meaning and context; and patterns help solve common design problems. Usability principles like the 7±2 rule for menus and 3-click rule for tasks are also reviewed.
We’re seeing a potential devaluation of the term UX as lots of inexperienced designers and developers make the slow (and often incomplete) move into user experience.
Looking at how crafts transform into professions by charting the history of Architecture, Andy will explain what the discipline really is, how it evolved, and the skills you need to call yourself a user experience designer.
Andy will outline 10 key traits of a user experience professional and argue that we need to evolve in order to face the challenges ahead. He will also state that user experience doesn't just belong to one role, but is everybody's responsibility. So you don't have to switch careers and become a UX designer in order to influence a product's experience.
UX design is all the rage at the moment, but how usable is it as a process? When the top industry experts can't even agree to its definition (or even it's existence) how are you supposed to bake it into your practice, let alone sell it to your clients? In fact should you or your clients even care?
In this session Andy Budd will try to demystify some of the rhetoric and dogma floating around about User Experience Design, and explain what should and shouldn't matter to your business, your clients and your day-to-day work as a web designer.
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
Creating User Experience for Applications involves multi various skill sets & is on vogue.
Know what UX is all about & Pixel Studios Design Process in this presentation.
1 - Le Design Thinking à IBM par Sandra Belfils, User Research et Sophie De B...Use Age
Le Design Thinking à IBM par Sandra Belfils, User Research et Sophie De Bonis, UX Professional (IBM)
Depuis un peu plus de 2 ans IBM promeut le Design Thinking pour engager les équipes à travailler ensemble dans une perspective centrée utilisateur. Après une brève introduction au concept nous présenterons comment IBM déploie cette approche et comment elle influe sur la conception des solutions, la définition des livrables et la colaboration entre les différentes équipes impliquées
Plus en http://use-age.org/world-usability-day/wud-2014/
Topics include:
Introduction to user interface
Types of user interface
Graphic user interface definition
History of user interface
Difference between UI and UX
Characteristics of GUI
Advantages and disadvantages
Lean UX relies on a simple premise – think -> make -> evaluate.
It is a business strategy that thrives on feedback from the audience instead of the head honcho at a top tech firm. It represents democratization of design, ensuring faster (and more meaningful) design changes to products where deliverables aren’t important but the overall user experience is. Simply put, its focus on users having say over how the product/app/service performs is an interesting process to say the least.
User Experience (UX) Design and User Interface (UI) Design are related but distinct roles. UX Design focuses on the overall user experience through research, testing, and iteration. UI Design is responsible for visual design and translating a product's development into an attractive and responsive interface. While UX Design is analytical and involves the entire customer journey, UI Design focuses on visual elements, typography, and crafting interfaces for different devices. Both roles are important for enhancing usability and customer satisfaction.
The document provides an overview of different types of design that are relevant for startups. It discusses graphic design, which includes print design, user interface design, and user experience design. Print design involves designing posters, magazines, billboards, and focuses on typography, illustration, and printing processes. Interaction design involves designing digital products and software through user interface design, which focuses on usability, and user experience design, which incorporates various fields like psychology to create seamless interactions between users and products. Industrial design is also mentioned, which involves designing physical products for mass consumption while considering factors like production and how people interact with objects. The document aims to help startups understand different areas of design and how they can be applied.
Chicago IxDA Interaction14 Conference Takeawaysbhenkel
The document summarizes Brian Henkel's experience at the Interaction14 conference in Amsterdam. It discusses that the conference is an annual event for the IxDA organization where professionals discuss best practices and trends in interaction design. Brian's key takeaways from the conference included designing for user's senses by considering how food experiences appeal to multiple senses, the importance of soft skills like effectively communicating ideas to different stakeholders, and the value of education and mentorship for career development in the field of UX design.
Introducing UI and UX design to the interns at Oakland Digital. We discuss how design gets labeled in the industry, and how I describe it in my own words. To wrap up, we brainstormed how we might improve the interface of a microwave!
Innovation happens. Whether designers like it or not. But whenever they play a larger part in driving innovation through design, it affects humans in more profound and positive ways as when businesses or technology drives innovation. There are fireworks around, happiness in the air, grace and beauty in our midst, when designers are at the helm! Designers are supposed to be fountainheads of creativity. And innovation IS a function of creativity. However, true design driven innovation today is rare and happens way too infrequently. Apple, Ideo, just a handful of folks. I believe, we the designers are not seeding or influencing innovation enough because we are towing someone else’s line most of the time. In my personal experience I see less rigor in the design process in organizations. We settle for the obvious and mediocre too soon, too often. We are experimenting less, not iterating enough. We are designing by committee. We must look outside our design briefs and requirements docs for inspirations from life around us. Experimental Art, for instance can be an unexpected breeding ground for innovation. We must infuse thought, reflection, soul into our work. The world needs Thinking Designers as much as it needs Design Thinkers.
Explore this presentation to comprehend the essential design theories, popular concepts, methodologies, and ideologies of UX Design. To explore more about UX, you can visit our UX/UI Design courses page - https://www.admecindia.co.in/ui-and-ux-courses
Designers, ux, ui, visual, information architect, what are they all. With varying titles it is tough to discern what someone is doing at a particular company. Here is a visual depiction using job postings
There are 6 main types of designers to know when thinking about hiring for a project: UI designers, interaction designers, user experience designers, product designers, user researchers, and designer/developers. The document provides brief descriptions of each role and recommends that teams look for problem-solvers rather than artists and take a collaborative and iterative approach. It also offers some tips, such as that the best designers don't necessarily code, hiring freelancers can get great talent, and understanding each other's languages leads to better outcomes.
I recently had the opportunity to attend my first IxDA (Interaction Design Association) conference in Amsterdam. As a first-time attendee, I absorbed a lot of the excitement and lessons from talks, and met the legends of Interaction Design, fellow designers and professionals, and the enthusiastic volunteer team of design students.
To share the learnings with my team back in Munich, I prepared those slides with some takeaways and highlights from the conference.
Photos Credit: IxDA Flickr Steam.
The document discusses the key elements and principles of design. It notes that design involves planning and creating visual representations of objects or concepts. Good design balances fulfilling and challenging expectations by using basic visual elements like form, content, arrangement, light, and color to communicate concepts in a way that seduces, convinces, or inspires viewers. An example given is the distinctive triangular shape of the Flatiron Building in New York, which was designed in 1910.
First issue (Fall 2015) of my magazine Dynamic Design. It is a collection of articles about the new revolution in digital design. It is guiding my workshops all over the world.
Importance of hci in multimedia courseware development (new)Neo Ariey
This document discusses the importance of human-computer interaction (HCI) in multimedia courseware development. It notes that HCI is important for gaining market share by improving usability, productivity, and reducing support costs. Proper HCI can also enhance the user experience and social computing interactions. The document then discusses that the purpose of courseware design is to inform or persuade users by effectively delivering and presenting content. It recommends that courseware have a well-structured, easy to navigate design with quick loading times and simplicity. The document outlines that multimedia courseware design has three parts: information design, interaction design, and visual design. It provides definitions and relationships between interaction design, HCI and other related fields.
This document provides an overview of user interface design principles and best practices. It covers topics such as the goals of UI design, layout types, typography guidelines, using color effectively, and common UI patterns. The key points emphasized are that the interface should be simple, clear and consistent; typography must have good readability; color should be chosen based on semantic meaning and context; and patterns help solve common design problems. Usability principles like the 7±2 rule for menus and 3-click rule for tasks are also reviewed.
We’re seeing a potential devaluation of the term UX as lots of inexperienced designers and developers make the slow (and often incomplete) move into user experience.
Looking at how crafts transform into professions by charting the history of Architecture, Andy will explain what the discipline really is, how it evolved, and the skills you need to call yourself a user experience designer.
Andy will outline 10 key traits of a user experience professional and argue that we need to evolve in order to face the challenges ahead. He will also state that user experience doesn't just belong to one role, but is everybody's responsibility. So you don't have to switch careers and become a UX designer in order to influence a product's experience.
UX design is all the rage at the moment, but how usable is it as a process? When the top industry experts can't even agree to its definition (or even it's existence) how are you supposed to bake it into your practice, let alone sell it to your clients? In fact should you or your clients even care?
In this session Andy Budd will try to demystify some of the rhetoric and dogma floating around about User Experience Design, and explain what should and shouldn't matter to your business, your clients and your day-to-day work as a web designer.
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
Creating User Experience for Applications involves multi various skill sets & is on vogue.
Know what UX is all about & Pixel Studios Design Process in this presentation.
1 - Le Design Thinking à IBM par Sandra Belfils, User Research et Sophie De B...Use Age
Le Design Thinking à IBM par Sandra Belfils, User Research et Sophie De Bonis, UX Professional (IBM)
Depuis un peu plus de 2 ans IBM promeut le Design Thinking pour engager les équipes à travailler ensemble dans une perspective centrée utilisateur. Après une brève introduction au concept nous présenterons comment IBM déploie cette approche et comment elle influe sur la conception des solutions, la définition des livrables et la colaboration entre les différentes équipes impliquées
Plus en http://use-age.org/world-usability-day/wud-2014/
Topics include:
Introduction to user interface
Types of user interface
Graphic user interface definition
History of user interface
Difference between UI and UX
Characteristics of GUI
Advantages and disadvantages
Lean UX relies on a simple premise – think -> make -> evaluate.
It is a business strategy that thrives on feedback from the audience instead of the head honcho at a top tech firm. It represents democratization of design, ensuring faster (and more meaningful) design changes to products where deliverables aren’t important but the overall user experience is. Simply put, its focus on users having say over how the product/app/service performs is an interesting process to say the least.
User Experience (UX) Design and User Interface (UI) Design are related but distinct roles. UX Design focuses on the overall user experience through research, testing, and iteration. UI Design is responsible for visual design and translating a product's development into an attractive and responsive interface. While UX Design is analytical and involves the entire customer journey, UI Design focuses on visual elements, typography, and crafting interfaces for different devices. Both roles are important for enhancing usability and customer satisfaction.
The document provides an overview of different types of design that are relevant for startups. It discusses graphic design, which includes print design, user interface design, and user experience design. Print design involves designing posters, magazines, billboards, and focuses on typography, illustration, and printing processes. Interaction design involves designing digital products and software through user interface design, which focuses on usability, and user experience design, which incorporates various fields like psychology to create seamless interactions between users and products. Industrial design is also mentioned, which involves designing physical products for mass consumption while considering factors like production and how people interact with objects. The document aims to help startups understand different areas of design and how they can be applied.
The document discusses user experience (UX) design and design thinking. It defines UX design as the process of enhancing user satisfaction through improving usability, accessibility, and the pleasure of user interaction. Design thinking is explained as having a human-centered core that focuses on understanding user needs in order to create better products and services. Various low-code and no-code tools are presented that can be used to prototype UX designs, including Betty Blocks, Mendix Atlas UI, and Uxpin. Demonstrations of prototypes created with these tools are provided.
According to Lodi Palle, UI design primarily deals with the visual and interactive aspects of a digital product, while UX design focuses on the overall user experience, including user research, information architecture, and the design of interactions and user flows. Both UI and UX design are crucial for creating successful and user-centered digital experiences.
ASIT Solutions ensures the highest level of client’s satisfaction with an incredible and constant level of improvement. Our entire team creates new innovative ideas to build develop new ideas thoroughly. We assure innovation to address the entire breadth of client’s and enable relevant boundaries to expand thinking ideas to our developers. Our team has resulted in immense growth, development, expertise, and ideas from our innovation ecosystem to perform unpredictable output by consistent learning agenda.
What is UI UX Design_ Difference Between UI & UX.pptxTurboAnchor
The difference between UI and UX design is that the UI entails the looks and appearance by which people interact with a product, while UX design relates to a user’s experience with a product. In simple words, UI pertains to the appearance and function of a product’s interface, and UX relates to the overall user experience.
read more: https://turboanchor.com/ui-ux-design/
Best Prototyping Tools for Mobile Apps in 2023Baek Yongsun
Looking for the best prototyping tools for mobile apps? Check out our top 5 picks that will help you create functional and visually appealing app prototypes quickly and easily.
This document discusses user experience design. It defines user experience as how a person feels when interacting with or using a product, whether physical or digital. For a good user experience, a product needs to be usable, equitable, enjoyable, and useful. It then discusses each of these criteria in more detail. The document also outlines several jobs in the field of user experience design, including interaction designers, visual designers, motion designers, UX researchers, UX writers, UX program managers, and UX engineers. It provides brief descriptions of the roles and responsibilities of each type of job.
Presentation for graphic design students showing various creative careers in the web business. This acts as an intro for them to explore career choices in designing for the web. Presentation given at Suffolk university on Sept 25, 2009
An introduction to user experience designElena Donets
This document provides an introduction to user experience (UX) design. It defines UX as involving a person's behaviors, attitudes, and emotions about using a product, in contrast to a user interface (UI) which is the means a person uses to control software or hardware. The history of UX/UI design is explored from the 1900s to the present. Current trends discussed include responsive web design, flat design, parallax effects, full-screen photo pages, and advanced scrolling. The UX design process and common tools used such as prototypes, mockups, and usability testing are also outlined.
UI/UX design is an emerging vertical which is gaining popularity by the day. It can be rewarding to pursue a career in UI/UX designing. You get to explore new creative aspects of design and learn to work on the latest tools/software. ABM College’s online diploma program in UI/UX design can teach you these must-have skills to become a successful UI/UX designer.
This document defines and compares interaction design (IxD), user experience (UX) design, visual (UI) design, and the roles involved in the design process. IxD focuses on satisfying user needs and desires. Personas with backstories are used to represent users. UX design incorporates disciplines like IxD to positively impact the overall user experience. UI design finalizes visual details. Clients are classified A, B, C based on budget, with A having the largest budget and most deliverables. The roles involved include clients, sales teams, stakeholders, project managers, developers, lead designers, and UI designers.
Swetha Dubbaka is a Visual Designer with good work experience in providing design solutions for a variety of industries. She has good experience in User Interface & Interaction design for Web based applications, Corporate Web sites, Logo designs, Intranet portals using Adobe Photoshop CS, Adobe Illustrator CS, Dream weaver and good familiarity of HTML, DHTML, CSS etc.
Expertise
Creative approach, Client Requirements gathering, Advertising Conceptualization, Brand Development, Photography, Capable of working independently as well as part of a team, good sensitivity on color implementation & Brilliant visualization power.
Responsibilities as a Visual Designer
Implemented user interface designs from conceptualization through prototyping and helping the team until implementation.
Responsible for development of UI design. Works closely with the software developers throughout the development process to refine usability features, such as font size and buttons.
Designing New User Interfaces / concepts based on the requirements.
Played a key role in the design layout of entire web applications.
Sample Engagements:
Website design for Leading Companies
Visual Design Research and Visual Design Concepts
Created unique and brand conscious visual design concepts for their Global Website to improve user experience.
Application design for Leading Companies
Visual Design Research and Visual Design Concepts
Created Master Page layouts and User Controls
GUI design
Touch Screen UI design for Kiosk for Logistics Industry
Mobile and Tablet Apps (Android and iOS)
Other projects include visual designing for multiple projects across platforms and verticals in both: Website and Web Application domains.
Top iOS App Development Tools You Should Know to Create Outstanding iOS Apps.pdfTechugo Canada
iOS app development company provides developers with a robust ecosystem to create powerful and engaging programs that serve millions of consumers worldwide. So, let’s get started and discover all the solutions for you. However, before we begin, you should understand the features of iOS app development tools.
This document provides an overview of UI/UX design, including definitions of key terms and concepts. It discusses the differences between UI design, which focuses on the user interface as a tool, and UX design, which considers the broader user experience of interacting with a product. The document also summarizes design thinking principles and methods, outlines factors that influence user experience, and describes common UI/UX design processes and techniques.
The document outlines the UX design process and key competencies of a UX designer. It discusses the main stages of the design process including analysis, ideation, design, prototyping, documentation, implementation, and deployment. Analysis involves user research, competitive analysis, and trend analysis. Ideation is the formation of design ideas through sketching and creating relationship maps. Design includes wireframing, visual design, and prototyping interfaces. Prototyping tools like UXPin, InVision, Proto.io and Axure are mentioned. Documentation and working with developers to implement the design are also covered.
Anyone who is a ux designer and is or will be working in the design field related to user experience (which should be pretty much everything), should be able to refresh their memory and vocab regarding the process and techniques of UX design through this slide.
UI design focuses on creating intuitive visual interfaces for users to interact with software. The document outlines the tasks of a UI designer such as designing each screen, creating visual elements, establishing style guides, and prototyping designs. It also explains that UI designers must understand human psychology and behavior to create intuitive experiences for users.
Similar to Girl Geeks Toronto "Designers Do More Than Just Make Things Pretty" (20)
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
4. Design is a method of problem
solving
The simplest definition. Design is so
many things, executed in many different
ways, but the function is always the
same. Whether it’s blueprints, a clever
UI, a brochure, or a chair – design can
help solve a visual or physical problem.
- A Type Primer (pp. vii) : John Kane
6. Designer titles
Brand designer
UX designer
Interactive designer
Usability designer
Independent designer
Production artist
Graphic designer
Product designer
Multimedia specialist
Print designer
New media designer
Web designer
UI designer
7. The slashie
titles
The ridiculous title
Print/Web Designer
Rock Star Designer
UI/UX Designer
Web Designer/
Web Developer
Pixel pusher
Visionary
8. Graphic Designers
Graphic designers work with
graphical images, whether they be
illustrations, typography, or
images, and on a variety of media
including print and web. Graphic
design is typically rendered in 2D –
printed on a physical surface or
displayed on a screen.
-
Wells Riley’s “Startups, this is how design works.”
Alfred Hitchcock’s Vertigo, designed by Saul Bass
9. Industrial Designers
Industrial designers create physical
products designated for massconsumption
The objective is to study both
function and form, and the
connection between product, the
user, and the environment.
-
Wells Riley’s “Startups, this is how design works.”
Wikipedia
KitchenAid® Artisan Stand Mixer
10. Interaction Designers
Interaction designers, on the other
hand, focus on digital products and
interactive software design. While
graphic design is meant to be
observed, interaction design helps
humans experience or manipulate
software or interface with screenbased hardware in order to achieve
specific goals.
-
Wells Riley’s “Startups, this is how design works.”
Path app www.path.com
11. User Interface Designers
User Interface (UI) designers design
software or websites with the focus on the
user's experience and interaction. The
goal of the user interface designer is to
make the user's interaction as simple and
efficient as possible.
-
Wells Riley’s “Startups, this is how design works.”
12. User Experience Designers
User Experience (UX) designers
"incorporates aspects of psychology,
anthropology, sociology, computer science,
graphic design, industrial design and
cognitive science. Depending on the
purpose of the product, UX may also
involve content design disciplines such as
communication design, instructional
design, or game design."
-
Wells Riley’s “Startups, this is how design works.”
Wikipedia
19. Inclusive design needs to
consider
By: Monica Ackermann
Vision
Blind, low vision, age related vision loss, colour blindness
Hearing
Deaf, deafened, hard of hearing
Mobility
Restrictions to mouse or keyboard, fatigue
Cognitive
Memory, problem-solving, concentration, reading, linguistic, and
verbal comprehension
20. Things to improve accessibility
By: Monica Ackermann
Keyboard accessible
Increase clickable areas
Provide visible focus
Use san serif fonts
Avoid moving text and images
Colour contrast checking
(http://snook.ca/technical/colour_contrast/colour.html)