Designers, ux, ui, visual, information architect, what are they all. With varying titles it is tough to discern what someone is doing at a particular company. Here is a visual depiction using job postings
Learn how to see beyond typical agile user stories that annoy instead of inspire when building the “unknown”. Pave the way forward for your team by writing design stories that break down a complex problem into “tiny pulses” that when put together make up a complex system. Apply “Design Thinking” to not lose sight of the big picture and avoid leading your team down the wrong path of development and stifle innovation. See how thought leaders in Lean startup and Experience design are already re-evaluating their methods when measuring complexities of a system.
Most importantly see how design stories can be the uniting factor for cross-functional teams: everyone “owns” the design, inspires developers to tackle complex and feature rich digital products with selective planning and architecture that include UI patterns, Lean methods, and promotes holistic thinking that makes everyone more effective and efficient in their work.
This is an overview of the tools used by User Experience Designers. Software is important, but in UX you need to master a wide variety of techniques. This presentation covers an overview of the UX workflow, Discovery, Synthesis, Interaction, and Refinement, and outlines the tools that are critical to each step. In the end, the emphasis is not on mastering all the tools, but understanding their strengths and weaknesses, so the right tool can be chosen based on the situation.
Scenarios For Design: Interaction10 Workshop by Elizabeth BaconElizabeth Bacon
This presentation supported a 4-hour workshop taught by Liz Bacon at the Interaction10 conference in Savannah, Georgia on February 4, 2010. It describes the nuts-and-bolts of applying a scenario-based approach to design. It also covers some of the theoretical underpinnings of this method as well as how it supports effective team communication and collaboration. Liz will be writing a book on this subject, and welcomes your comments here or directly via http://www.devise.com/contact.
Learn how to see beyond typical agile user stories that annoy instead of inspire when building the “unknown”. Pave the way forward for your team by writing design stories that break down a complex problem into “tiny pulses” that when put together make up a complex system. Apply “Design Thinking” to not lose sight of the big picture and avoid leading your team down the wrong path of development and stifle innovation. See how thought leaders in Lean startup and Experience design are already re-evaluating their methods when measuring complexities of a system.
Most importantly see how design stories can be the uniting factor for cross-functional teams: everyone “owns” the design, inspires developers to tackle complex and feature rich digital products with selective planning and architecture that include UI patterns, Lean methods, and promotes holistic thinking that makes everyone more effective and efficient in their work.
This is an overview of the tools used by User Experience Designers. Software is important, but in UX you need to master a wide variety of techniques. This presentation covers an overview of the UX workflow, Discovery, Synthesis, Interaction, and Refinement, and outlines the tools that are critical to each step. In the end, the emphasis is not on mastering all the tools, but understanding their strengths and weaknesses, so the right tool can be chosen based on the situation.
Scenarios For Design: Interaction10 Workshop by Elizabeth BaconElizabeth Bacon
This presentation supported a 4-hour workshop taught by Liz Bacon at the Interaction10 conference in Savannah, Georgia on February 4, 2010. It describes the nuts-and-bolts of applying a scenario-based approach to design. It also covers some of the theoretical underpinnings of this method as well as how it supports effective team communication and collaboration. Liz will be writing a book on this subject, and welcomes your comments here or directly via http://www.devise.com/contact.
This open forum panel discussion for AIGA UCLA was presented by Lynn Boyden, Chris Chandler, Jose Caballer and Lara Fedoroff. Deemed "UX for Dummies" this discussion focused on the definition, process, deliverables and challenges of User Experience verses Information Architecture.
This presentation takes a hard look at prototyping and provides a framework for assessing the prototyping needs of a team or project. If you have a “standard approach” to prototyping this session will help you re-think your prototyping strategy. If your prototypes are usually created in a similar way, this session will help expand your knowledge of prototyping and ways you can change what you’re doing to be more effective and efficient. Presented at UXPA 2016 in Seattle, WA on June 2, 2016
For UX Professionals and people new to the UX Practice. Our February 2017 TC UX Meetup looked at a number of different UX Tools and Technologies, and gave an overview of pros and cons of use, plus looked at how to make informed choices about selecting one tool vs another.
Shilpa Lewis UX Professional Samples of UX artifacts produced across the span of 15+ years in the field of UX, work reflects a balance in skills between Interaction Design & User Research (methodologies ranging from Contextual Inquiry to controlled usability studies - both on-site and remote). I offer rapid prototyping, with iterative user research, within a User Centered Agile Process.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
User Experience Design Fundamentals - Part 1: Users & GoalsLaura B
#1 in a 3-part series on UX Fundamentals: Users & Goals
* Value & Process
* Goal-directed design
* Users and their goals
* Learn how to articulate the goals of your product’s users
* Learn how to use user goals to assess a website or product
Find the Interface Design trends for 2014 by - now freelance - Petra Sell on:
http://www.slideshare.net/volpelino/id14
Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell.
Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. the consolidation of ongoing trends up to future thinking and some advice on how to keep up.
Take your time to browse through the 147 slides of this impressive deck. Brands who fancy a 'live' presentation in their offices can contact us to make an appointment. Do spread along, cause sharing still is caring.
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
Web Application Visual Design for Non-DesignersTania Schlatter
This presentation was part of a seminar for Boston CHI Professional Development Day, March, 2011
The goal of the course was to provide an overview of the "tools" for achieving consistency, hierarchy and personality in web application visual design – placement, color, typography and imagery.
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...Ultan O'Broin
Presented at Product Camp Dublin 2018. Presentation on picking the right thing to design, right. The Jobs To Be Done framework trumps UX profiles and personas. Keeping it simple, wireframing best practices, and Lean Startup methodologies included!
This open forum panel discussion for AIGA UCLA was presented by Lynn Boyden, Chris Chandler, Jose Caballer and Lara Fedoroff. Deemed "UX for Dummies" this discussion focused on the definition, process, deliverables and challenges of User Experience verses Information Architecture.
This presentation takes a hard look at prototyping and provides a framework for assessing the prototyping needs of a team or project. If you have a “standard approach” to prototyping this session will help you re-think your prototyping strategy. If your prototypes are usually created in a similar way, this session will help expand your knowledge of prototyping and ways you can change what you’re doing to be more effective and efficient. Presented at UXPA 2016 in Seattle, WA on June 2, 2016
For UX Professionals and people new to the UX Practice. Our February 2017 TC UX Meetup looked at a number of different UX Tools and Technologies, and gave an overview of pros and cons of use, plus looked at how to make informed choices about selecting one tool vs another.
Shilpa Lewis UX Professional Samples of UX artifacts produced across the span of 15+ years in the field of UX, work reflects a balance in skills between Interaction Design & User Research (methodologies ranging from Contextual Inquiry to controlled usability studies - both on-site and remote). I offer rapid prototyping, with iterative user research, within a User Centered Agile Process.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
User Experience Design Fundamentals - Part 1: Users & GoalsLaura B
#1 in a 3-part series on UX Fundamentals: Users & Goals
* Value & Process
* Goal-directed design
* Users and their goals
* Learn how to articulate the goals of your product’s users
* Learn how to use user goals to assess a website or product
Find the Interface Design trends for 2014 by - now freelance - Petra Sell on:
http://www.slideshare.net/volpelino/id14
Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell.
Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. the consolidation of ongoing trends up to future thinking and some advice on how to keep up.
Take your time to browse through the 147 slides of this impressive deck. Brands who fancy a 'live' presentation in their offices can contact us to make an appointment. Do spread along, cause sharing still is caring.
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
Web Application Visual Design for Non-DesignersTania Schlatter
This presentation was part of a seminar for Boston CHI Professional Development Day, March, 2011
The goal of the course was to provide an overview of the "tools" for achieving consistency, hierarchy and personality in web application visual design – placement, color, typography and imagery.
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...Ultan O'Broin
Presented at Product Camp Dublin 2018. Presentation on picking the right thing to design, right. The Jobs To Be Done framework trumps UX profiles and personas. Keeping it simple, wireframing best practices, and Lean Startup methodologies included!
Presentation for graphic design students showing various creative careers in the web business. This acts as an intro for them to explore career choices in designing for the web. Presentation given at Suffolk university on Sept 25, 2009
With all the talk about mobile and the internet of things, the next last frontier of user experience is something that has been there all along: enterprise. Most designers avoid it, but it’s the biggest opportunity for most designers. Your company should be investing in it because your competitors are, and recognizing the return on investment includes a more efficient workforce. Patrick Neeman will discuss why companies are paying attention and uncover opportunities in enterprise that user experience professionals should pay attention to over the next five years.
Email:ravi.bhushan81@yahoo.com
https://www.behance.net/RaviBhushan
This experience has prepared me for a job in creative direction. My professional experience come from freelance work along with large company work which has afforded me the opportunity to work with many clients in varied settings on many different types of projects. My experience in the field consists of two years as a Graphic designer at previous companies and 3.5 years as the senior UI designer at Libsys Ltd.
A review of my resume will further acquaint you with my background and qualifications for this role. The key aspects of my role/experience are mentioned below:
1. An analytical UI/UX designer with expertise in adobe Photo-shop, CorelDraw, icon development and user interface design.
2. Skilled in requirements analysis and project documentation.(Done various Client Meetings and done requirement gathering)
3. Able to communicate effectively with both technical and non-technical project stakeholders. (Given lots of presentation of software product like Assets, HRMS/CRM etc)
I am confident that I would be an excellent candidate for this position and an ideal fit.
These experience have provide me with the knowledge base to excel in such mediums as graphic design for print and online marketing, web design, mobile design & development, web application design, campaign design.
I believe the blending of my computer knowledge, and positive attitude makes me an important asset to any company looking for creative design and direction.
Regards
Ravi Bhushan
There are key things that will give you a much better chance at success. While these are well documented in numerous books, articles, and videos - there are still many stakeholders that don't subscribe to some basic truths, like: product decisions should be based on evidence, or having dedicated UX Designers on product teams.
Jeremy will go over his top ten questions to ask any team to see if they're heading toward launching a great product experience.
This presentation was originally given @ Refresh Dallas on 2/12/15
Presentation about web user experience for Interactive Design class. An old presentation of mine updated a little to let me show some intro material for the class so we could talk.
Understanding What is Interaction Design, Its History (Pre-Computer era, Pre-Software era), Modern era of Interaction Design, Current Trends, Features, Principles and much more for beginners.
Similar to UI UX Designer job roles defined by job posting (20)
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
1. “Define interaction models, user task flows,
and UI specifications. Communicate scenarios,
end-to-end experiences, interaction models,
and screen designs to stakeholders. Work with
our creative director and visual designers to
incorporate the visual identity of Twitter into
features. Develop and maintain design
wireframes, mockups, and specifications as
needed."
UX Designer concerned with how the product feels
Deliverables Wireframes of screens, storyboards, sitemap
Tools Photoshop, Sketch, Illustrator, Fireworks, InVision
Heard in the wild "We should show users the 'Thank You'
page once they have finished signing up."
-Experience Designer job description at Twitter @yorkerhodes
2. "Concept and implement the visual
language of Airbnb.com. Create and
advance site-wide style guides."
-UI Designer job description at Airbnb
UI Designer
Deliverables Comps, storyboards, sitemap
Tools Photoshop, Sketch, Illustrator, Fireworks
Heard in the wild "The login and sign up links should be moved
to the top right corner."
concerned with how the product is laid out
@yorkerhodes
3. "Produce high-quality visual designs--from
concept to execution, including those for
desktop, web, and mobile devices at a variety
of resolutions (icons, graphics, and marketing
materials). Create and iterate on assets that
reflect a brand, enforce a language, and inject
beauty and life into a product."
Visual Designer
Deliverables Comps, icons
Tools Photoshop, Sketch, Illustrator
Heard in the wild "The kerning is off and the button should be 1
pixel to the left!"
concerned with pixels, icons, visual elements, typography
-Visual Designer job description at Google
@yorkerhodes
4. "Proficiency in graphic design, motion
graphics, digital art, a sensitivity to typography
and color, a general awareness of
materials/textures, and a practical grasp of
animation. Knowledge of iOS, OS X,
Photoshop and Illustrator as well as familiarity
with Director (or equivalent), Quartz
Composer (or equivalent), 3D computer
modeling, motion graphics are required."
Interaction Designer
Deliverables Wireframes of interaction flows, storyboards
Tools AfterEffects, Core Composer, Flash, Origami
Heard in the wild "The menu should ease-in from the left in
800ms."
concerned with animation and
what the interface does after a user touches it
-Interaction Designer job description at Apple
@yorkerhodes
5. "Work closely with product teams to identify
research topics. Design studies that address
both user behavior and attitudes. Conduct
research using a wide variety of qualitative
methods and a subset of quantitative methods,
such as surveys."
UX Researcher
Deliverables User personas, A/B test results, Investigative user
studies & interviews
Tools Mic, Paper, Docs
Heard in the wild "From our research, a typical user..."
concerned with user’s needs
-UX Researcher job description at Facebook @yorkerhodes
6. “You'll architect and implement consumer-
facing features and frameworks using
advanced Javascript, AJAX, HTML, and CSS.”
UI Developer
Deliverables Working interactive experience
Tools CSS, HTML, JavaScript
Heard in the wild "I'm using a 960px 12-column grid system."
concerned with creating a functional implementation of a
product's interface
-UI Developer job description at Box @yorkerhodes
7. "Own all facets of design: interaction, visual,
product, prototyping. Create pixel-perfect
mocks and code for new features across web
and mobile."
Product Designer
Deliverables identify the problem, sets benchmarks to address
it, then designs, tests, and iterates on different solutions
Tools Varies
Heard in the wild "I own overall responsibility for realizing the
original vision of the product through design and coding"
concerned with the look and feel of a product
-Product Designer job description at Pinterest
@yorkerhodes