This document discusses research into defining the target audience for an online casual game. It analyzes data on player demographics, preferences, and popular existing games. The key findings are:
- The target audience is mainly casual male gamers aged 12+ who prefer strategic adventure games that provide competition.
- Females prefer more relaxed puzzle games while males prefer games with social and competitive elements like shooters.
- Gamers are motivated by problem-solving, achievement, and escapism rather than storylines.
- Input from a focus group suggested the game needs a unique quality, challenging objectives, and simple yet entertaining gameplay.