You can read everything about GameZ (Gemji) here. What is GameZ. What become the opportunities if you join us. And how we can collaborate and cooperate to get mutual values.
GameZ is the biggest game community management in Indonesia. With the vision as the Gamer's Home. We want GameZ become the home for all gamers in Indonesia.
Let's collaborate to make the biggest community in Indonesia. Everyone is invited. Start your adventure and make good friends along the way.
GAMEZ, WE SERVE BETTER GAMING EXPERIENCES!
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
So You Want to Make an eSports Game | Ohad BarzilayJessica Tams
Delivered at Casual Connect Europe 2016
Is your upcoming game fit to be an eSport? Learn what the difference is between an eSport title and any other multiplayer game and why community is an essential part of the process – as well as game design tips on making your game a better fit for broadcasting.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
So You Want to Make an eSports Game | Ohad BarzilayJessica Tams
Delivered at Casual Connect Europe 2016
Is your upcoming game fit to be an eSport? Learn what the difference is between an eSport title and any other multiplayer game and why community is an essential part of the process – as well as game design tips on making your game a better fit for broadcasting.
Vietnam Mobile Marketing and Game 2019 (Vietnamese)Appota Group
Ngày 26/6/2019 tại Hà Nội, Appota Group - công ty công nghệ giải trí số tiếp tục đưa ra báo cáo về thị trường “Việt Nam Mobile Marketing và Game 2019”. Đây là chuỗi báo cáo nhằm đem đến những thông tin mới nhất về thực trạng của thị trường quảng cáo và trò chơi trên thiết bị di động tại Việt Nam.
Báo cáo do Appota thực hiện cung cấp cho người đọc những nội dung chính như sau:
Toàn cảnh thị trường Mobile Marketing
Diễn biến thị trường Mobile Game
Xu hướng mới của người tiêu dùng
The Game Thinking Roadmap: a PMs path to masteryAmy Jo Kim
Have you ever wondered if you're building the right MVP, and testing it on the right customers? Are you eager to avoid "leaky bucket syndrome" and drive long-term engagement? Would you like a roadmap for what to build, what to test, and who to test it on throughout your product development process? Level-up your PM skills with Game Thinking -- a design system and product roadmap for building products your customers will return to, again and again. You'll get a powerful framework, actionable tips, and a chance to apply these ideas to your own project.
Riot Games Interview presentation Product launch planEdward Hwang
Though I failed to get the job as a product manager for SEA region after more than 10 interviews and hundreds of e-mails exchanged over a 6 months period, I still would like to share this slide that helped me get to the very last stage of the interview.
I made the slide within a week between interviews based on the request of the hiring manager to come up with a hypothetically scenario to launch a new product for Riot Games. The idea was to basically understand your skill-set and thinking process. And, of course to have something more solid to initiate a better communication during the interview process.
Anyways, I hope this helps if anyone is interviewing for a similar gaming company.
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
What we learned: Idle Miner Tycoon and Idle Factory Tycoon - KolibriGameAnalytics
This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Idle'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/
About this talk:
Having created one of the most popular idle games on the market, Idle Miner Tycoon (reaching over 100 million downloads), Kolibri shared with us how they built on what they learned from their first title to create their next big hit, Idle Factory Tycoon. In this talk, Nate Barker digs into the details, discussing topics like the different features they used, how they used their season pass, and simple mechanics behind the complex genre.
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
What are good and bad approach towards personalisation based on the data? How to use personalisation to improve LTV in mobile games. Good examples of personalisation in mobile games.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
This report presents the findings from a study which looked at the educational impact of esports on students and schools. Schools taking part in the Digital Schoolhouse esports tournament 2018 were the primary focus of this study.
The tournament aims to use esports to deliver an immersive careers education experience in order to help close the digital skills gap. Students took part in the tournament as either competing players or as part of the events management team with whole school responsibility for the tournament delivery. Industry engaged with schools and students throughout.
YouGov The power of gaming influencers report 2021Social Samosa
YouGov’s International Gaming Report 2021 on the global gaming influencer landscape, sizes the gaming influencer global fanbase across 17 international markets and reveals where these influencer followers sit within the global influencer sector as a whole.
In 2017, the Asia-Pacific was the largest regional market for digital gaming but in the present scenario funding in European gaming firms by Chinese acquirers are primarily driving the European market.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
This presentation gives an overview of how eSports works, what makes it similar to traditional sports, and the challenges it faces as it becomes a more mature industry.
Vietnam Mobile Marketing and Game 2019 (Vietnamese)Appota Group
Ngày 26/6/2019 tại Hà Nội, Appota Group - công ty công nghệ giải trí số tiếp tục đưa ra báo cáo về thị trường “Việt Nam Mobile Marketing và Game 2019”. Đây là chuỗi báo cáo nhằm đem đến những thông tin mới nhất về thực trạng của thị trường quảng cáo và trò chơi trên thiết bị di động tại Việt Nam.
Báo cáo do Appota thực hiện cung cấp cho người đọc những nội dung chính như sau:
Toàn cảnh thị trường Mobile Marketing
Diễn biến thị trường Mobile Game
Xu hướng mới của người tiêu dùng
The Game Thinking Roadmap: a PMs path to masteryAmy Jo Kim
Have you ever wondered if you're building the right MVP, and testing it on the right customers? Are you eager to avoid "leaky bucket syndrome" and drive long-term engagement? Would you like a roadmap for what to build, what to test, and who to test it on throughout your product development process? Level-up your PM skills with Game Thinking -- a design system and product roadmap for building products your customers will return to, again and again. You'll get a powerful framework, actionable tips, and a chance to apply these ideas to your own project.
Riot Games Interview presentation Product launch planEdward Hwang
Though I failed to get the job as a product manager for SEA region after more than 10 interviews and hundreds of e-mails exchanged over a 6 months period, I still would like to share this slide that helped me get to the very last stage of the interview.
I made the slide within a week between interviews based on the request of the hiring manager to come up with a hypothetically scenario to launch a new product for Riot Games. The idea was to basically understand your skill-set and thinking process. And, of course to have something more solid to initiate a better communication during the interview process.
Anyways, I hope this helps if anyone is interviewing for a similar gaming company.
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
What we learned: Idle Miner Tycoon and Idle Factory Tycoon - KolibriGameAnalytics
This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Idle'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/
About this talk:
Having created one of the most popular idle games on the market, Idle Miner Tycoon (reaching over 100 million downloads), Kolibri shared with us how they built on what they learned from their first title to create their next big hit, Idle Factory Tycoon. In this talk, Nate Barker digs into the details, discussing topics like the different features they used, how they used their season pass, and simple mechanics behind the complex genre.
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
What are good and bad approach towards personalisation based on the data? How to use personalisation to improve LTV in mobile games. Good examples of personalisation in mobile games.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
This report presents the findings from a study which looked at the educational impact of esports on students and schools. Schools taking part in the Digital Schoolhouse esports tournament 2018 were the primary focus of this study.
The tournament aims to use esports to deliver an immersive careers education experience in order to help close the digital skills gap. Students took part in the tournament as either competing players or as part of the events management team with whole school responsibility for the tournament delivery. Industry engaged with schools and students throughout.
YouGov The power of gaming influencers report 2021Social Samosa
YouGov’s International Gaming Report 2021 on the global gaming influencer landscape, sizes the gaming influencer global fanbase across 17 international markets and reveals where these influencer followers sit within the global influencer sector as a whole.
In 2017, the Asia-Pacific was the largest regional market for digital gaming but in the present scenario funding in European gaming firms by Chinese acquirers are primarily driving the European market.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
This presentation gives an overview of how eSports works, what makes it similar to traditional sports, and the challenges it faces as it becomes a more mature industry.
As a part of our arts and event course we had a project which required to create an event concept from the scratch and E-sports was our choice as a group due to its evolving nature and dynamic market.
How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)DevGAMM Conference
Struggling with how to pitch your game? The Xsolla Funding Club has evaluated thousands of pitches. In this talk, we will demonstrate how to build a deck that avoids the most common mistakes, clearly articulates your vision, and gives your team the best chance of getting funded.
OZ is offering an ambitious League Pass solution. It includes everything needed to launch a premium League Pass service, with an offering that is revolutionary for sports teams and associations. No upfront cost. A strong revenue built up from first day. The OZ business model is purely revenue share.
The league's fans can simply buy a Access Passes for games or a Subscription to the service to all events in one place with live HD streaming from all of the teams participating.
OZ provides all logs and viewing statistics by teams so the league association can use that information to distribute revenues to active clubs. For example, the associations could take % for the administrative work around the League Pass. The remaining % could be distributed to the teams based on their percentage in total viewing and such.
OZ is offering opportunities for Channel Partners in a range of regions in the world. Get in touch if you are interested.
Appprix Case Study - Super Cricket | Increase Engagement, Retention, and Mone...Appprix
Here's a case study of mobile game, 'Super Cricket' about how it improved engagement, retention, and discoverability of the game using Appprix, a tournaments and rewards platform. The game studio describes Appprix as one of the best innovative ways (in-game tournaments and cash rewards) to increase engagement and retention.
Fantasy Cricket Game - My great11 brochureAmit Prajapati
Create your own team and join contests and win real cash daily. Refer to your friends and get 11% invite bonus and 11% winning bonus. After time Career bonus is also available after Pro Player level.
Good Gaming Investor Presentation Spring 2017Vik Grover, CFA
Investor presentation for www.good-gaming.com owner and operator of the world's premiere social network for gamers and massively scalable tournament platform for eSports.
12th Man was the concept for a sports marketing agency launched in 2016 with the aim of aligning CSR initiatives at big brands with local communities and sports celebrities
NANOO is a community based platform for all mobile games
- Game developers and publishers can create and operate official game site, community and support center
- Can be used on smartphones, tablets and PCs
- Over 300 mobile games are served through NANOO
Similar to GameZ - The Biggest Gaming Community in Indonesia (20)
Buku: The Power of Habit, Charles Duhigg
Dalam buku ini Charles Duhigg ingin menyampaikan sebuah klausa bahwa kadang apa yang kita lakukan bukanlah keputusan kita secara sadar, atau dengan kata lain kita melakukan kegiatan sehari-hari tidak jarang di luar alam kesadaran kita.
Misal apa yang kita lakukan sesaat setelah mata kita terbuka? Mengecek notifikasi dihandphone? Langsung minum air putih? Mencium pasangan kita? Atau justru berdoa dan lekas berbenah diri? Nah itu yang kita sebut KEBIASAAN/HABIT.
THE GOLDEN RULE OF HABIT CHANGE:
1. CUE (PETUNJUK)
2. ROUTINE (RUTINITAS APA YG DIKERJAKAN)
3. REWARD (APA YG DIPEROLEH
Selengkapnya ada di slide guys..
Salam ShowBook Indonesia,
Abdi J. Putra - ABIE
GM Digital Lifestyle Sales & Planning Telkomsel
IG: @abepoetra
CRITICAL ELEVAN - Ika Natassa
Diskusi ShowBook Indonesia dengan Andrian Dermana aka @bangmeds.
Reviewnya ada disini:
https://www.youtube.com/watch?v=7Afe4p8aM7E
Critical Eleven Buku Karangan IKA NATASSA
Sudah di FILM kan dengan judul yang sama, critical eleven, Ale dimainkan oleh Reza Rahadian dan tokoh Anya oleh Andinia Wirasti.
Bukunya terbit tahun 2016, Gramedia Pustaka Utama,
Ada 344 halaman.
Cerita ini tentang Ale dan Anya. Buku fiksi yang sebenernya sarat dengan pelajaran hidup. Bagaimana seorang suami istri dealing dengan keadaan. Dealing dengan permasalahan. Bagaimana suami harusnya lebih sensitif, dan bagaimana istri bersikap supaya faham suami itu sebenernya sefaham.
Wuih, seru guys.. See you on our youtube channel: ShowBook Indonesia.
11 THINGS HOW INNOVATION WORK
Yes, I shared 11 things how innovation work for TUNAS Group. ("Tunas Group" atau "Perseroan") was born as a family company called Tunas Indonesia Motor in 1967 as an importer and sales of new and used cars of Fiat, Holden and Mercedes Benz brands.
I also shared what Telkomsel do in innovation for their insight.
So, what 11 things how innovation work:
1. Change is the only constant
2. Focus on people
3. Technology is transforming
4. Innovation is the (only) key
5. Who's gonna be the winner
6. Produc Centric or Customer Centric?
7. Travis Kallanick and John Zimmers
8. Fail fast, learn fast mentality
9. One rule: There is no box
10. Take a step?
11. Yes, You need a coach
I think you can read the whole document to see the whole details. Thank you for CIAS and TUNAS having me there.
Regards,
Abdi J. Putra - ABIE
General Manager Digital Lifestyle Telkomsel
Review Buku: Buku Besar Peminum Kopi
Buku Besar Peminum Kopi adalah buku tulisan Andrea Hirata yang menceritakan tentang 2 hal, yaitu "Peminum Kopi" dan "Pemain Catur".
Singkatnya buku ini menjawab kegalauan saya selama ini. Kenapa seperti itu? Karena ini ngejawab siapa itu Maryamah Karpov.
Iya, dulu waktu baca tetralogi laskar pelangi, judul yang terakhir adalah Maryamah Karpov. Dan yang buat bingung judul bukunya sama isinya ndak nyambung. Ndak ada sedikitpun diceritakan Andrea Hirata tentang Maryamah Karpov dibuku yang judulnya Maryamah Karpov itu.
Dan peranyaan yang berpuluh tahun itu akhirnya kejawab di Buku Besar Peminum Kopi. Saya jadi faham ternyata Maryamah Karpov itu adalah "Nong Maryamah" yang hendak mengalahkan "Muhatahrom" mantan suaminya yang juara catur 17an.
Review Buku ini sebenernya ditujukan untuk membuat content youtube "ShowBook Indonesia". If you like this slide, please visit us there.
Thanks,
Abdi J. Putra - ABIE
IG: @abepoetra
HOW GOOGLE WORKS - Eric Schmidt & Jonathan RosenbergAbdi Januar Putra
Book Review: HOW GOOGLE WORKS - Eric Schmidt & Jonathan Rosenberg
This slide is a drafting content for ShowBook Indoensia Channel on Youtube. It explains how google works, a book that created by Eric Schimdt & Jonathan Rosenberg.
How Google Works really inspiring. How Google Works is the sum of those experiences distilled into a fun, easy-to-read primer on corporate culture, strategy, talent, decision-making, communication, innovation, and dealing with disruption.
How Google Works is a book co-written by Google's Executive Chairman and ex-CEO Eric Schmidt and former SVP of Products Jonathan Rosenberg. The book is in English and was published on 23 September 2014 by Grand Central Publishing, a division of Hachette Book Group. The hardcover version is 304 pages in length. Now, it published in many languages over the world.
THE TAGLINE IS:
"Anyone can lead. But not everyone is a great leader."
Jack Welch, one of the world’s most respected and celebrated business leaders of all time who Forbes Magazine coined the “CEO of CEOs.”
Under his leadership as chairman and CEO of General Electric between 1981 and 2001, the company’s value rose 4,000%. And during that time, Jack built one of the most successful Human Resource departments the world has ever seen. He used a very “simple” framework to evaluate talent; a framework still being used today based on the following five traits: energy, an ability to energize, edge, an ability to execute and passion—more commonly referred to as the “4Es and a P” of leadership.
Winning - Jack Welch
Regards,
Abdi J. Putra (ABIE)
GM Digital Lifestyle Sales & Care Planning Telkomsel
CDMP: Coverage, Distribution, Merchandising, PromotionAbdi Januar Putra
[SHARING] TENTANG CDMP
Sebagai salesman atau orang-orang yang bekerja dibidang distribusi dan penjualan, kita sudah seharusnya faham tentang CDMP.
CDMP sendiri singkatan dari Coverage, Distribution, Merchandising, dan Promotion.
Ada banyak takeaways dari slide ini, diantaranya adalah:
- Apa itu Coverage?
- Bagaimana mengukur Coverage penjualan?
- Apa maksudnya AVA atau Availibility, Visibility, dan Advokasi?
- Pengertian dari Outlet
- Tentang Outlet Universe, Outlet Registered, dan Outlet Aktif
- Apa itu actual call, effective call, dan outlet active?
- Bagaimana menghitung kebutuhan Salesforce (SF)
- Pengertian BCP (Basic Call Procedure) dan PJP (Permanent Journey Plan)
- Pengertian Distribusi
- Jenis-jenis distribusi: Weighted, Numerik, Vertical
- Bagaimana menentukan target penjualan
- Bagaimana menentukan target distribusi
- Pengertian Merchandising
- Kenapa Diamond Hot Spot (DHS) itu penting
- Pengertian Promotion
- Jenis-jenis Promosi
- Kapan Promosi Dibutuhkan
Slide ini adalah bahan atau pegangan untuk para praktisi penjualan, praktisi marketing, dan para praktisi dibidang distribusi. Semoga membantu.
Oiya, saran saya, supaya lebih lengkap pemahaman tentang sales dan distribusi, saya sangat rekomendasikan untuk ngebaca bukunya Frans M Royan: "Distributorship Management"
Salam,
Abdi J. Putra (ABIE)
IG: @abepoetra
WHAT IS AMBIDEXTROUS ORGANIZATION?
Organizational ambidexterity refers to an organization's ability to be efficient in its management of today's business and also adaptable for coping with tomorrow's changing demand.
WHAT WE CAN LEARN FROM HEWLETT PACKARD, JOHNSON & JOHNSON, AND ASEA BROWN BOVERI?
What we can learn from those company is the the key of “Organizational Architecture”. How those companies can surpass "the structural inertia" and "the cultural inertia" is the great things. They have common straits to be called as Ambidextrous Company, which is: remain small by emphasizing autonomous group.
WHAT WE CAN LEARN FROM THIS DECK?
Please follow the all page in this presentation. I made it for my task in Telkom University.
Well, if you want go to details just figure out the books "Winning Through Innovation" by Michael L. Tushman and Charles A. O'Reilly III. A very recommended book.
A Step By Step Guidance How To Create Digital Campaign in Big Organization.
It is hard to create digital company team in Big Company. And this is guidance from me to get success in shifting from traditional campaign (marketing communication) become digital campaign.
I understand that an effective campaign demands a great deal of time, patience and planning. For you that run a marketing campaign before, it can be tough to understand all of the working parts. In this slide, I try to show you how to make your first digital marketing campaign a success!
It is not compiled with theory only but with execution strategy too. Remember one thing, the important thing is the human resources.
Feel free to discuss with me..
IG: @abepoetra
Email: abe.poetra@gmail.com
Blog: https://abepoetra.wordpress.com
See you soon..
OBJECTIVE & KEY RESULTS (MEASURE WHAT MATTERS)
By: John Doerr
OKRs stand for The Objectives and The Key Results.
Objective: Where do you need to go.
Key Results: How will you know that you are getting there.
From the book of John Doerr: Measure What Matters.
.....
WHY, it means you have to find
“PURPOSE” and “STRATEGIC GOALS”.
OBJECTIVE, set the direction and
clarifies “WHAT” is to be achieve.
KEY RESULTS, show “HOW” we plan to
achieve an objective - very clear what
we are going to do.
This slide explain about:
- Evolution of OKRs
- OKRs adoption on the rise
- OKRs and the "initiatives"
- KPI versus OKRs
- What the benefit of OKRs
- Example of OKRs
- Sample: Telecom OKRs
- Telecommunication OKRs
- Telkomsel OKRs
- Aspirational Goals (Audacious Objectives)
- Principles in Drafting OKRs
- How to measure OKRs
- Samples of OKRs in Work
- Understand about your OKRs
The question is:
HOW BECOME A GREAT SALES PERSON?
You can see the simple answer here:
7 (Basic) Keys to be A Great Sales Person
1. Gotta to understand that "nothing new under the sun, but creativity".
2. Finding your creativity, when was the last time you did something for the first time.
3. Be yourself, never try to be someone else.
4. Remember that you are awesome.
5. Please, use your client's shoes
6. Drive your unconscious mind.
7. Start from the end (Steven R Covey)
You can share this slide to your sales person. I also add why it is importance to know "elevator pitch" or some of you say "twitter pitch".
And why as a sales person need to know about KISS, keep it simple? Because decision makers that we want to sell sometimes do not have much time to hear all our explaination.
Regards,
Abie - https://abepoetra.wordpress.com
Notes:
Just drop me a message in my IG @abepoetra
Or perhaps you can email me: abe.poetra[at]gmail.com
7 INSPIRING STORIES THAT MOVE US
1. Story from Pramoedya Ananta Toer: Iqra & Hijrah
2. Story from Andi Kristianto: Startup & open mindset
3. Story from Agung Hapsah: Be a day dreamer
4. Story from Mark Manson: Get close to your feeling brain
5. Story from Travis Kallanick: John Zimmer is getting better
6. Story from Ririn Widaryani: How sorry can move the mountain
7. Story from Eric Schmidt & Jonathan Rosenberg: Why zeroing the past matter
Laszlo Bock worked as the leader of People Operations at Google while the company was growing. Being there throughout the tumultuous times of the startup phase, Bock found the motivating factors for human productivity and happiness at the workplace.
In his book ‘Work Rules!’, Bock attempts to compare the consequences of the two management paradigms. As the author himself states: ‘Both models can be very profitable, but this book presumes that the most talented people on the planet will want to be part of a freedom-driven company.’ In other words, only one of the two modes is sustainable.
HOW TO CRAFT YOUR AWESOME IDEAS?
About creativity, It begin with this question?
"WHEN WAS THE LAST TIME YOU DID SOMETHING FOR THE FIRST TIME?"
...
In 1990's - People’s encourage to “create” ideas. All training led to Spawned Ideas. BUT..
In 2010's - Everyone already having ideas. So..
The winner are those who can "craft his/her ideas"
...
As the sample: Electric Car with brand name Tesla founded in
2008 while Google already have the prototype in 2005. Tesla
wins because he can rides the momentum. Waymo actually,
(brand Google for electric car) is not re-launch in 2014. Its
prototype been introduced in 2005
...
Why we need to share our ideas?
- TED Slogan: "Ideas Worth Spreading"
- Seth Godin: "Ideas that Spread WINS"
...
CRAFTING YOUR IDEAS IN 4 STEPS:
1. Naming your ideas
2. Visualize your ideas
3. Prepare to whom is the ideas shared
4. Rehearsal (Practices makes you better)
Regard,
Abdi J. Putra - ABIE
(GM Digital Lifestyle Sales & Care Planning)
What become the implementation challenges of Industry 4.0?
DIGITAL STATS
What happened today in Indonesia. Stats to get to know behavior of Indonesia markets.
...
INDUSTRY 4.0
What Industry 4.0 is. How define it in terms of digital. How to applied in today market.
...
WHY IOT
IOT become the babckbone. A technology across devices, vehicles, home appliances, and others.
...
INDONESIA 4.0
Our government create programs that called “Making Indonesian 4.0” to face this Industry 4.0
Apa yang dimaksud dengan Industri 4.0?
Menurut wikipedia industri 4.0 adalah:
Industri 4.0 adalah nama tren otomasi dan pertukaran data terkini dalam teknologi pabrik. Istilah ini mencakup sistem siber-fisik, internet untuk segala, komputasi awan, dan komputasi kognitif.
...
Konsep revolusi industri 4.0 pertama kali diperkenalkan oleh Profesor Klaus Schwab, ekonom terkenal asal Jerman, dalam bukunya, The Fourth Industrial Revolution.
...
Teknologi penopang industri 4.0
- Artificial Intelegence (AI)
- Internet of Things (IoT)
- Human-Machine Interface
- Teknologi Robotic & Sensor
- Teknologi Cetak 3 Dimensi (3D Printing)
...
Keuntungan sektor industri dari penerapan kelima teknologi ini adalah meningkatnya efisiensi produksi dan terjadi peningkatan produktivitas serta daya saing
...
INDONESIA meluncurkan program "Making Indonesia 4.0"
"Lima industri yang jadi fokus implementasi Industri 4.0 di Indonesia yaitu industri makanan dan minuman, tekstil, otomotif, elektronik, dan kimia," kata Presiden saat membuka Indonesia Industrial Summit 2018 di Jakarta Convention Center (JCC) pada pekan pertama April 2018.
...
#Industri4.0 #AbdiJPutra #MeutiaRYulanda
Apa sih pengertian inovasi?
INOVASI atau REKA BARU
Reka baru atau inovasi (bahasa Inggris: innovation) dapat diartikan sebagai proses dan/atau hasil pengembangan pemanfaatan/mobilisasi pengetahuan, keterampilan (termasuk keterampilan teknologis) dan pengalaman untuk menciptakan atau memperbaiki produk (barang dan/atau jasa), proses, dan/atau sistem yang baru, yang memberikan nilai yang berarti atau secara signifikan (terutama ekonomi dan sosial).
...
INOVASI atau Reka baru sebagai suatu “objek” juga memiliki arti sebagai suatu produk atau praktik baru yang tersedia bagi aplikasi, umumnya dalam suatu konteks komersial. Biasanya, beragam tingkat kebaruannya dapat dibedakan, bergantung pada konteksnya: suatu inovasi dapat bersifat baru bagi suatu perusahaan (atau agen/aktor), baru bagi pasar, atau negara atau daerah, atau baru secara sejagat. Sementara itu, reka baru sebagai suatu “kegiatan” merupakan proses penciptaan reka baru, seringkali diidentifikasi dengan komersialisasi suatu reka cipta.
...
Istilah reka baru memang sering diartikan secara berbeda, walaupun pada umumnya memiliki pemaknaan serupa.
...
INOVASI atau Reka baru, dalam ilmu lingusitik adalah fenomena munculnya kata-kata baru dan bukan kata-kata warisan. Reka baru berbeda dengan neologisme. Reka baru bersifat 'tidak sengaja'.
Source: https://id.wikipedia.org/wiki/Reka_baru
Pertanyaanya selalu: APA ITU SOSIAL MEDIA?
Pengertian sosial media dan sosial media hari ini.
From Google: SOSIAL MEDIA ADALAH Websites & aplikasi yang memungkinkan pengguna untuk menciptakan dan berbagi content atau juga berpartisipasi di jejaring sosial.
...
Ini berkaitan dengan sosial media hari ini
Social Penetration, atau sudah berapakah pengguna sosial media di Indonesia? Pengguna sosial media per januari 2019 sekitar 150 Jt pengguna atau 56% dari total penduduk 267jt (WeAreSocial).
...
Orang Indonesia rata-rata 2 jam 54 menit tiap hari. Sementara diluar Indonesia (Dunia) maksimal 2 jam atau kurang.
...
5 Things You Need to Know to Build Great ConversationAbdi Januar Putra
5 Things You Need to Know to Build Great Conversation
1. Change your word, Change the world
2. Every good conversation, start with listening
3. Simplify the complex
4. ParaPHRASE
5. Maintain eye contact
How to get loved in conversation, you got to understand these 5 lessons.
Just drop me a message in comments!
My Instagram: @abepoetra
Sons of Beach - Pantai Panjang Bengkulu
This is documentation for Pantai Panjang Bengkulu.
You can read the further explaination from wikipedia:
Pantai Panjang merupakan pantai yang berada di Provinsi Bengkulu. Letaknya sekitar 4 km dari pusat kota.
Pantai ini memiliki garis pantai yang mencapai 7 km dan lebar pantai sekitar 500 meter. Pantai Panjang terletak di Kecamatan Ratu Agung, Kecamatan Teluk Segara, & Kecamatan Ratu Samban.
Pantai Panjang terletak sejajar dengan Pantai Tapak Paderi dan Pantai Zakat.
....
Pantai Panjang sering dimanfaatkan oleh wisatawan dan masyarakat sekitar. Di sana terdapat Sport Center sehingga masyarakat dapat melakukan kegiatan olahraga seperti voly pantai, berjalan, dan berselancar. Di pagi dan sore hari biasanya pantai akan dipenuhi oleh masyarakat yang melakukan jogging di pinggir pantai. Ombak di Pantai Panjang banyak dimanfaatkan oleh para pengunjung untuk berselancar. Pantai Panjang yang ada di Bengkulu ini mempunyai banyak fasilitas diantaranya terdapat restoran, cafe, penginapan, area bermain, pusat perbelanjaan, hingga fasilitas untuk olahraga.
Source: https://id.wikipedia.org/wiki/Pantai_Panjang
Johnny Depp Long Hair: A Signature Look Through the Yearsgreendigital
Johnny Depp, synonymous with eclectic roles and unparalleled acting prowess. has also been a significant figure in fashion and style. Johnny Depp long hair is a distinctive trademark among the various elements that define his unique persona. This article delves into the evolution, impact. and cultural significance of Johnny Depp long hair. exploring how it has contributed to his iconic status.
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Introduction
Johnny Depp is an actor known for his chameleon-like ability to transform into a wide range of characters. from the eccentric Captain Jack Sparrow in "Pirates of the Caribbean" to the introspective Edward Scissorhands. His long hair is one constant throughout his evolving roles and public appearances. Johnny Depp long hair is not a style choice but a significant aspect of his identity. contributing to his allure and mystique. This article explores the journey and significance of Johnny Depp long hair. highlighting how it has become integral to his brand.
The Early Years: A Budding Star with Signature Locks
1980s: The Rise of a Young Heartthrob
Johnny Depp's journey in Hollywood began in the 1980s. with his breakout role in the television series "21 Jump Street." During this time, his hair was short, but it was already clear that Depp had a penchant for unique and edgy styles. By the decade's end, Depp started experimenting with longer hair. setting the stage for a lifelong signature.
1990s: From Heartthrob to Icon
The 1990s were transformative for Johnny Depp his career and personal style. Films like "Edward Scissorhands" (1990) and "Benny & Joon" (1993) saw Depp sporting various hair lengths and styles. But, his long, unkempt hair in "What's Eating Gilbert Grape" (1993) began to draw significant attention. This period marked the beginning of Johnny Depp long hair. which became a defining feature of his image.
The Iconic Roles: Hair as a Character Element
Edward Scissorhands (1990)
In "Edward Scissorhands," Johnny Depp's character had a wild and mane that complemented his ethereal and misunderstood persona. This role showcased how long hair Johnny Depp could enhance a character's depth and mystery.
Captain Jack Sparrow: The Pirate with Flowing Locks
One of Johnny Depp's iconic roles is Captain Jack Sparrow from the "Pirates of the Caribbean" series. Sparrow's long, dreadlocked hair symbolised his rebellious and unpredictable nature. The character's look, complete with beads and trinkets woven into his hair. was a collaboration between Depp and the film's costume designers. This style became iconic and influenced fashion trends and Halloween costumes worldwide.
Other Memorable Characters
Depp's long hair has also been featured in other roles, such as Ichabod Crane in "Sleepy Hollow" (1999). and Roux in "Chocolat" (2000). In these films, his hair added a layer of authenticity and depth to his characters. proving that Johnny Depp with long hair is more than a style—it's a storytelling tool.
Off-Screen Influenc
MRS PUNE 2024 - WINNER AMRUTHAA UTTAM JAGDHANEDK PAGEANT
Amruthaa Uttam Jagdhane, a stunning woman from Pune, has won the esteemed title of Mrs. India 2024, which is given out by the Dk Exhibition. Her journey to this prestigious accomplishment is a confirmation of her faithful assurance, extraordinary gifts, and profound commitment to enabling women.
The Fascinating World of Bats: Unveiling the Secrets of the Nightthomasard1122
The Fascinating World of Bats: Unveiling the Secrets of the Night
Bats, the mysterious creatures of the night, have long been a source of fascination and fear for humans. With their eerie squeaks and fluttering wings, they have captured our imagination and sparked our curiosity. Yet, beyond the myths and legends, bats are fascinating creatures that play a vital role in our ecosystem.
There are over 1,300 species of bats, ranging from the tiny Kitti's hog-nosed bat to the majestic flying foxes. These winged mammals are found in almost every corner of the globe, from the scorching deserts to the lush rainforests. Their diversity is a testament to their adaptability and resilience.
Bats are insectivores, feeding on a vast array of insects, from mosquitoes to beetles. A single bat can consume up to 1,200 insects in an hour, making them a crucial part of our pest control system. By preying on insects that damage crops, bats save the agricultural industry billions of dollars each year.
But bats are not just useful; they are also fascinating creatures. Their ability to fly in complete darkness, using echolocation to navigate and hunt, is a remarkable feat of evolution. They are also social animals, living in colonies and communicating with each other through a complex system of calls and body language.
Despite their importance, bats face numerous threats, from habitat destruction to climate change. Many species are endangered, and conservation efforts are necessary to protect these magnificent creatures.
In conclusion, bats are more than just creatures of the night; they are a vital part of our ecosystem, playing a crucial role in maintaining the balance of nature. By learning more about these fascinating animals, we can appreciate their importance and work to protect them for generations to come. So, let us embrace the beauty and mystery of bats, and celebrate their unique place in our world.
La transidentité, un sujet qui fractionne les FrançaisIpsos France
Ipsos, l’une des principales sociétés mondiales d’études de marché dévoile les résultats de son étude Ipsos Global Advisor “Pride 2024”. De ses débuts aux Etats-Unis et désormais dans de très nombreux pays, le mois de juin est traditionnellement consacré aux « Marches des Fiertés » et à des événements festifs autour du concept de Pride. A cette occasion, Ipsos a réalisé une enquête dans vingt-six pays dressant plusieurs constats. Les clivages des opinions entre générations s’accentuent tandis que le soutien à des mesures sociétales et d’inclusion en faveur des LGBT+ notamment transgenres continue de s’effriter.
Care Instructions for Activewear & Swim Suits.pdfsundazesurf80
SunDaze Surf offers top swimwear tips: choose high-quality, UV-protective fabrics to shield your skin. Opt for secure fits that withstand waves and active movement. Bright colors enhance visibility, while adjustable straps ensure comfort. Prioritize styles with good support, like racerbacks or underwire tops, for active beach days. Always rinse swimwear after use to maintain fabric integrity.
Have you ever wondered about the lost city of Atlantis and its profound connection to our modern world? Ruth Elisabeth Hancock’s podcast, “Visions of Atlantis,” delves deep into this intriguing topic in a captivating conversation with Michael Le Flem, author of the enlightening book titled “Visions of Atlantis.” This podcast episode offers a thought-provoking blend of historical inquiry, esoteric wisdom, and contemporary reflections. Let’s embark on a journey of discovery as we unpack the mysteries of ancient civilizations and their relevance to our present existence.
6. What is The Strong Opportunity
INITIATIVE
GAME-Z
THE VISION
GAMER’S HOME
THE MISSION
A Gathering and Entertaining Place For
Mobile Gamers Community
For The Next Challenge?
7. THE STRATEGIC
ü Game and gamer profile development
ü Building Partnership & Business Model
ü Sponsorship Development
ü Trusted Partner For Publisher
ü Forum Group Discussion Development
DEVELOPMENT
ü Community Channel & Helpdesk
ü Interest based Community Development
ü Event Development
ü Broadcasting
ü Hall Of Fame Board
ü Rewarding
COMMUNITY & EVENT
8. IMPLEMENTATION
PLAN
Q3 2018
Profilling Development
Community Channel & Helpdesk
Community Development Based On
Interest
Q4 2018
Building Partnership & Business Model
Event Development
Sponsorship Development
Broadcasting
Hall Of Fame Board
Rewarding
Q1 2019
Trusted Partner For Publisher
Forum Group Discussion Development
10. W1 W2 W3 W4 W1 W2 W3 W4 W1 W2 W3 W4 W1 W2 W3 W4
Market Condition - Indonesia and Worldwide National Market Condition Report Report
Market Condition - Telkomsel Telkomsel Market Condition Report Report
Business Intelligence Dashboard Dashboard
Large & Established Partner MoU
New & emerging Game Publisher MoU
Indie Game Developer MoU
Business model Recommendation
Games Forecasting Recommendation
Event Roadshow Recommendation
New Business Potential Recommendation
Live Streaming Channel Advertisement Spot
Caster Adlibs
Product Repackaging Starter Pack, Voucher
Merchandising & Branding Merchandise
Hang-out place branding Branding
E-Sports Competition
Corporate Competition Competition
Game Competition Concept Daily, Weekly, Quarterly, Annual Recommendation
Game Insight for Partner Monthly Recommendation
Best Network for Gamers Priority QoS QoS
Online and Offline Helpdesk Virtual and offline assistant Helpdesk
ATL & BTL Branding Branding activity Branding/Ad
Internal Telkomsel FGD FGD
Telkomsel Gamers FGD FGD
Behaviour Based FGD FGD
Gamers Ambassador FGD
Hang Out Place FGD FGD
November December
INDICATORITEMACTIVITY
Trusted Partner for Publisher
Forum Group Discussion
Development
OBJECTIVE
September October
Profiling Development
Building Partnersip & Business
Model
Business Model
Annual Group Discussion
Offline Event
Building Partnership
Online Event Sponsorship
General Sponsorship
Sponsorship Development
DEVELOPMENT’S ACTIVITY & INDICATOR
12. W1 W2 W3 W4 W1 W2 W3 W4 W1 W2 W3 W4 W1 W2 W3 W4
Channel Video Streaming 2 Channel
Channel Social Media 2 Channel
Online Helpdesk 2 Channel
Offline Helpdesk 2 Channel
Based on Genre 16 Genre
Based on Gender 2 Gender
Based on Age 5 Segment
Action Game 4 Games
Strategy Game 1 Games
Sport Game 1 Games
Arcade Game 1 Games
GameZ Content Discussion 5 Content Type
GameZ Quiz 3 Content Type
GameZ Talkshow 3 Content Type
Daily Competition 5 Competition
Weekly Competition 1 Competition
Monthly Competition 1 Competition
Quarterly Competition 1 Competition
Annual Competition 1 Competition
Members Segment 1-5 Broadcast Per Day
Non-Members Segment 1-5 Broadcast Per Day
Online Event 1-5 Broadcast Per Day
Offline Event 1 Broadcast Per Quarter
Daily Competition 5 Competition
Weekly Competition 1 Competition
Monthly Competition 1 Competition
Quarterly Competition 1 Competition
Annual Competition 1 Competition
Daily Competition 5 Competition
Weekly Competition 1 Competition
Monthly Competition 1 Competition
Quarterly Competition 1 Competition
Annual Competition 1 Competition
Online Event
Offline Event
HALL OF FAME BOARD
REWARDING
Online Event
Offline Event
INDICATORITEMACTIVITYOBJECTIVE
September October
Developing Online Event
Developing Offline Event
EVENT DEVELOPMENT
Broadcasting Media
Broadcasting Tools
BROADCASTING
Determining Focus of Game Category
Creating Activities
Community Development Based on
Interest
November December
Grouping Games Category
Creating Communication Channel
Creating Helpdesk
Community Channel & Helpdesk
COMMUNITY & EVENT’S ACTIVITY & INDICATOR
15. Gamer’s Home
A Gathering & Entertaining Place for Mobile
Gamers Community
GameZ is Online and Offline Gaming Tournament Hub For gamers community. An organization that is engaged in
digital games, and aims to provide a place for gamers to be creative. Held more than +5.000 Daily Matches in
Sumatera and Java. GameZ's target is to become the first & largest organization to provide more benefits for
gamers, it is expected that by 2020 Gamers who are part of the GameZ will number 50 million
TOTAL GAMERS MAINTAINED
+61.000
NATIONAL COVERAGE ONLINE & OFFLINE EVENTS
What is
17. 2019
from Casual Daily
Competition
(2018)
to more engaging
Monthly
Tournament
(2019)
TOTAL MATCHES
1.049TOTAL PLAYERS
36.968NATIONAL COVERAGE
TOTAL SQUAD
9.224 SPONSORSHIPS GAIN
FROM 5 SPONSOR
52 jt
DAILY BROARDCASTED
WITH CASTERS
PRIZE POOL
100 jt
NEW GAMEZ.GG
SUBSCRIBERS
+ 45.000 Lv. 20
GAMERS TIER JOIN
Competition period: 03 - 23 February 2019
Grand Final FreeFire Indonesia Master 2019 : 17-03-
2019
Golden Ticket Squad
Biggest Online Battle Royale
Squad Tournament in
Indonesia
TOTAL MATCHES
301TOTAL PLAYERS
5.200NATIONAL COVERAGE
BROARDCASTED
WITH CASTERS
NEW GAMEZ.GG
SUBSCRIBERS
+ 2.000 Lv. 10
GAMERS TIER JOIN
Competition period: 17 – 31 March 2019
Travel period: 7 April 2019
Bangkok Challenge
Biggest Online Battle Royale
Solo Tournament in Indonesia
PRIZE POOL
18. 2019
TOTAL PLAYERS
+150FIRST TRIAL IN
SUMATERA
Lv. 6
GAMERS TIER JOIN
Competition period: 21 - 28 Maret 2019
SPEED DRIFTERS
First Intergrated mobile
racing Competition
TOTAL MATCHES
108
TOTAL PLAYERS
2.380
NATIONAL COVERAGE
BROARDCASTED
WITH CASTERS
NEW GAMEZ.GG
SUBSCRIBERS
+ 4.056 Lv. 10
GAMERS TIER JOIN
Competition period: 08 – 12 April 2019
LOOP BUD
Most Wanted Online Battle Royale
Duo Tournament in Indonesia
(BE UNBEATABLE DUO)
TYPE-D
RACING MODE
SOLO SPEED (BO5)
SOLO
GAME MODE
1 VS 1
PRIZE POOL
Jutaan
Rupiah
+
19. NATIONWIDE
Participants
PALEMBANG BANDUNG
MAKASSAR LAMPUNG
OTHERS SEMARANG
JAMBI JAKARTA TIMUR DAN JAKARTA UTARA
BANTEN PEKANBARU
JAKARTA PUSAT DAN JAKARTA SELATAN YOGYAKARTA
BOGOR PADANG
BANDA ACEH SURABAYA SELATAN
BANJARMASIN MEDAN
BENGKULU PANGKAL PINANG
JAKARTA BARAT SURABAYA UTARA
MALANG TASIKMALAYA
CIREBON SAMARINDA
SOLO MANADO
BATAM PURWOKERTO
KARAWANG PONTIANAK
KENDARI BALIKPAPAN
MADIUN GRESIK
JEMBER AMBON
DENPASAR PALU
PEKALONGAN CENTRAL MEDAN
PARE-PARE MEULABOH
60.748
Total Members
Gamers Join
04Apr’2019
20. THE TOURNEY SYSTEM
Auto Registers, the first system in the world
Abdi J. Putra - ABIE
@abepoetra
23. This is where the fun beginshttps://www.gamez.gg
Abdi J. Putra - ABIE
@abepoetra
24. 23.3K FOLLOWERS
GAMEZ.GG
GAMERS TEMUKAN
INFO PERTANDINGAN
GIVEAWAY DAN
UPDATE ESPORT DI SINI
GAMEZ
GENERATES
ONLINE
& OFFLINE
COMPETITIONS
GameZGG Official
63.797 SUBSCRIBERS
WADAH STREAMING
OPEN ROOM YANG
SECARA KONSISTEN
MENGHIBUR
Started Sep 6, 2018
2.424,226 views in total
30. GameZMad SpeedProof Of Concept Test(Palembang,16 Dec)
Mobile Legendscompetition utilizing Mad Speedappsto
increase network latency and better gamersexperience
GameZTCOPSDirector of Marketing Visit (Lampung,14Dec)
FreeFirecompetition at TCOPSUNILACAMPUS
GameZFreeFirePekanbaruCompetition (Pekanbaru,23Dec)
FreeFireCompetition with PoolPrizeof 10 million heldin
Mall SKAPekanbaruin cooperation with MobileBanking
GameZPalembangGathering (Palembang,23Dec)
FreeFireGathering held in PalembangIndahMall
OFFLINE EVENTS
31. LampungArmy Weekly
Gathering (Lampung,Dec)
GameZFreeFire Competition (PangkalPinang, 17 Dec)
452 Gamerscompete in the first Game-ZPangkalPinangFreeFire
Competition
Pekanbaru Weekly Tournament (Pekanbaru, Dec)
FreeFire Weekly Tournament and Gatering held weekly in Pekanbaru
JambiRoyalRumble
Competition (Jambi,Dec)
Gamez.ggNational
Competition (Online, 18Dec)
Battle RoyaleCompetition
(Lampung, 21 Dec)
PUBGBatam tournament
(Batam, 19 Dec)
33. Menggunakan Discord,
follow up koordinasi
dengan gamers dapat
dikalukan kapan saja dan
fleksible
Anti Konvensional
GAMEZ akomodir
pendaftaran otomatis
melalui website yang
tersinkronasi dengan ID
Gamers untuk
memudahkan pencatatan
skor dan pendaftaran
kompetisi
Nickname Bebas
!"Ñༀê
GAMEZ tidak
memberi batasan
kepada gamers untuk
menggunakan
Nickname dengan
simbol apapun.
Meskipun event
esport nasional
lainnya tidak dapat
menangani
keberagaman karakter
Nickname Gamers
GAMEZ meberikan
wadah kompetisi
berbagai inisiator
kompetisi gaming di
seluruh indonesia,
Contoh: memfasilitasi
open room gamersdi
Makassar, Semarang,
Solo dan Kalimantan
Wadah Inisiator
Kompetisi
Slot Pendaftaran
LOOP BUD ludes
hanya dalam waktu
kurang dari 24 Jam
sejak pengumuman
registrasi dipublis,
begitu pula dengan
Bangkok Challenge,
registrasi tutup
kurang dari 10 jam
Kuota Ludes < 1hari
34. We Serve Better Gaming
Experience
Abdi J. Putra - ABIE
@abepoetra
35. Application and content
acceleration for mobile
and online games
FIVE STAR
GAMING HIGHWAY
GAMEZ-SPEED is co-branding between MADSPEED and GAME-Z
Gamers Home
WHAT IS