GaS: Dj Hero: Game of Layers - Tero Karppi

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GaS: Dj Hero: Game of Layers - Tero Karppi

  1. 1. GAME OF LAYERS DJ Hero<br />Tero Karppi (MA)<br />
  2. 2. DJ Hero (2009)<br />
  3. 3.
  4. 4.
  5. 5. DJ Hero & Games As Services<br />How is this connected to theme of services?<br />Hypothesis before the launch: DJ Hero would rely on downloadable content<br />FAIL. There are only 2 downloadable mix packages on sale and no player created content<br />A need to understand the services around the game differently<br />
  6. 6. It is relevant how we understand the game!<br />
  7. 7.
  8. 8.
  9. 9.
  10. 10.
  11. 11.
  12. 12.
  13. 13. Boundaries of the game<br />Thinking games as services changes the traditional understanding of games<br />Where does the game begin?<br />Downloadable content (DLC)<br />Games are assemblages of different components<br />
  14. 14.
  15. 15. Territorialization<br /><ul><li>Gameworld as a fixed space
  16. 16. Location &itsboundaries
  17. 17. actualcomponents of the game: controller, software, lcd-screen etc.
  18. 18. Keeping the experienceintact</li></li></ul><li>Deterritorialization<br /><ul><li> Extending the experience outside fixed limits
  19. 19. virtual components of the game: DLC, Walkthroughs, Mods, Fan pages etc.
  20. 20. Transforming the game </li></li></ul><li>Territorialization<br /><ul><li>Gameworld as a fixed space
  21. 21. Location & its boundaries
  22. 22. Actual components of the game: controller, software, lcd-screen etc.
  23. 23. Keeping the experience intact</li></ul>Deterritorialization<br /><ul><li> Extending the experience outside fixed limits
  24. 24. virtual components of the game: DLC, Walkthroughs, Mods, Fan pages etc.
  25. 25. Transforming the game </li></li></ul><li>
  26. 26.
  27. 27. Material<br /><ul><li> the rubber band
  28. 28. the controller
  29. 29. material entities with certain features / potentials </li></ul>Expressive<br /><ul><li> Using the potentials of the rubber band (flexibility) it becomes expressive with the controller
  30. 30. Connecting things and unleashing their potential</li></li></ul><li>Conclusion<br />We cannot entirely predict what the players do<br />The variety of services is vaster than what has yet been commoditized (thinking outside the box)<br />We need to follow what the players do in the gameworld but also outside the gameworld in order to understand and develop games as services<br />
  31. 31. Thanks! // Questions?<br />

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