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A GAMES SENSE
APPROACH TO PDHPE
Miss Grace Pitt | 5/6P
Physical Education Within the
PDHPE Curriculum
Physical Education within the NSW PDHPE curriculum is mandatory for all
students to develop tangible and adaptable skills for life. Board of Studies
[BOS] (2018) highlights the importance of movement within the rationale,
linking development of qualities such as resilience, inclusivity, respect,
empathy, and social justice to opportunities for growth within the Health
and Physical Education experience.
More specifically, the design of the Game Sense framework encourages
and facilitates the development of integral skills and tactics your children
will encounter to challenge and expand their pre-existing level of physical
health in a positive and supportive environment.
Development of Game
Sense
The World Health Organisation [WHO] (2020) provides a contextual account of the state of
health as; ”…a state of complete physical, mental and social well-being…” (Constitution section,
dot point 1). It seems that in previous years, sport and physical activity was primarily
dominated by masculinity and focused on an ‘ideal’ physical appearance (Cliff, 2012), however,
this perspective has encountered a shift towards inclusive practices, stepping away from the
social construct of the body. This has seen a rise in body positive movements, and pedagogy
such as Game Sense and Teaching Games for Understanding (TGfU) have since been
incorporated into the NSW syllabus to promote an inclusive and supportive environment for
all students.
So Why the Game Sense
Approach?
The Game Sense model was designed to focus on fundamental skills and
techniques while incorporating a student/ player centered, games-based
approach. The key objective of Game Sense is to learn and apply
interchangeable techniques to a variation of student experiences while
learning about the relationship between skills, tactical understanding and
decision-making. Game Sense also integrates technical coaching to ascertain
particular skills while providing a progression continuum for all students to
aim to achieve.
Games sense is a constructivist approach which considers the following:
• Learning requires active participation
• Learning is a social process
• Learning is a process of interpretation and adaption
These points highlight the comprehensive and holistic nature of Game Sense,
allowing your children to be active and informed learners .
(Pill, 2016).
What are the Fundamental
Movement Skills?
There are twelve fundamental movement skills which students are
given the opportunity to learn and develop over their schooling
career. These are balancing, running, jumping, catching, hopping,
throwing, galloping, skipping, leaping and kicking (NSW Department
of Education and Communities and NSW Health, 2012). These
movement skills align with the NSW PDHPE curriculum objectives as
both promote an active lifestyle and require conceptual knowledge
and understanding that will allow students to apply and demonstrate
their competence of concepts that are critical to their development.
Games that Incorporate and Promote
the Fundamental Movement Skills
• Invasion Games (territorial): Soccer, Rugby, Basketball.
• Striking Games: Cricket, Softball.
• Net/Wall Games: Volleyball, Squash, Tennis.
• Target Games: Golf, Archery, Lawn Bowls.
(Light, 2006).
What Types of Activities will the
Game Sense Approach Provide for my
Child?
As previously outlined, Game Sense provides a comprehensive and
holistic approach to learning skills and techniques relative to important
milestones the syllabus aims to reach every given year. The Game Sense
pedagogy promotes:
• A positive and supportive learning environment
• Continual dialogue to engage students and encourage participation
• Collaboration and a ‘collective’ mentality
• Challenging and transforming negative perceptions of the self
• Targeting pre-existing skills and building upon those foundations
(Light, 2012)
References
Board of Studies NSW. (2018). PDHPE K-10 Syllabus. Retrieved from https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/pdhpe/pdhpe-
k-10-2018
Cliff, K., & Wright, J. (2010). Confusing and contradictory: Considering obesity discourse and eating disorders as they shape body pedagogies in HPE. Sport,
Education and Society: Body Pedagogies, Education and Health, 15(2), 221-233.
Light, R. (2006). Game Sense: Innovation or just good coaching? Journal of Physical Education New Zealand, 39 (1), 8-19.
Light, R. (2012). Game Sense: Pedagogy for Performance, Participation and Enjoyment. Routledge Studies in Physical Education and Youth Sport.
Pill, S. (2016). An Appreciative Inquiry Exploring Game Sense Teaching in Physical Education. Sport, Education and Society 21(2): 279-97. doi:
10.1080/13573322.2014.912624
NSW Department of Education and Communities and NSW Health. (2012). Live Life Well at School: Fundamental Movement Skills in Action. Retrieved from
https://www.healthykids.nsw.gov.au/downloads/file/teacherschildcare/Fundamental_Movement_Skills_in_Action.pdf
World Health Organisation [WHO]. (2020). Constitution. Retrieved from https://www.who.int/about/who-we-are/constitution

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Game Sense Presentation

  • 1. A GAMES SENSE APPROACH TO PDHPE Miss Grace Pitt | 5/6P
  • 2. Physical Education Within the PDHPE Curriculum Physical Education within the NSW PDHPE curriculum is mandatory for all students to develop tangible and adaptable skills for life. Board of Studies [BOS] (2018) highlights the importance of movement within the rationale, linking development of qualities such as resilience, inclusivity, respect, empathy, and social justice to opportunities for growth within the Health and Physical Education experience. More specifically, the design of the Game Sense framework encourages and facilitates the development of integral skills and tactics your children will encounter to challenge and expand their pre-existing level of physical health in a positive and supportive environment.
  • 3. Development of Game Sense The World Health Organisation [WHO] (2020) provides a contextual account of the state of health as; ”…a state of complete physical, mental and social well-being…” (Constitution section, dot point 1). It seems that in previous years, sport and physical activity was primarily dominated by masculinity and focused on an ‘ideal’ physical appearance (Cliff, 2012), however, this perspective has encountered a shift towards inclusive practices, stepping away from the social construct of the body. This has seen a rise in body positive movements, and pedagogy such as Game Sense and Teaching Games for Understanding (TGfU) have since been incorporated into the NSW syllabus to promote an inclusive and supportive environment for all students.
  • 4. So Why the Game Sense Approach? The Game Sense model was designed to focus on fundamental skills and techniques while incorporating a student/ player centered, games-based approach. The key objective of Game Sense is to learn and apply interchangeable techniques to a variation of student experiences while learning about the relationship between skills, tactical understanding and decision-making. Game Sense also integrates technical coaching to ascertain particular skills while providing a progression continuum for all students to aim to achieve. Games sense is a constructivist approach which considers the following: • Learning requires active participation • Learning is a social process • Learning is a process of interpretation and adaption These points highlight the comprehensive and holistic nature of Game Sense, allowing your children to be active and informed learners . (Pill, 2016).
  • 5. What are the Fundamental Movement Skills? There are twelve fundamental movement skills which students are given the opportunity to learn and develop over their schooling career. These are balancing, running, jumping, catching, hopping, throwing, galloping, skipping, leaping and kicking (NSW Department of Education and Communities and NSW Health, 2012). These movement skills align with the NSW PDHPE curriculum objectives as both promote an active lifestyle and require conceptual knowledge and understanding that will allow students to apply and demonstrate their competence of concepts that are critical to their development.
  • 6. Games that Incorporate and Promote the Fundamental Movement Skills • Invasion Games (territorial): Soccer, Rugby, Basketball. • Striking Games: Cricket, Softball. • Net/Wall Games: Volleyball, Squash, Tennis. • Target Games: Golf, Archery, Lawn Bowls. (Light, 2006).
  • 7. What Types of Activities will the Game Sense Approach Provide for my Child? As previously outlined, Game Sense provides a comprehensive and holistic approach to learning skills and techniques relative to important milestones the syllabus aims to reach every given year. The Game Sense pedagogy promotes: • A positive and supportive learning environment • Continual dialogue to engage students and encourage participation • Collaboration and a ‘collective’ mentality • Challenging and transforming negative perceptions of the self • Targeting pre-existing skills and building upon those foundations (Light, 2012)
  • 8. References Board of Studies NSW. (2018). PDHPE K-10 Syllabus. Retrieved from https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/pdhpe/pdhpe- k-10-2018 Cliff, K., & Wright, J. (2010). Confusing and contradictory: Considering obesity discourse and eating disorders as they shape body pedagogies in HPE. Sport, Education and Society: Body Pedagogies, Education and Health, 15(2), 221-233. Light, R. (2006). Game Sense: Innovation or just good coaching? Journal of Physical Education New Zealand, 39 (1), 8-19. Light, R. (2012). Game Sense: Pedagogy for Performance, Participation and Enjoyment. Routledge Studies in Physical Education and Youth Sport. Pill, S. (2016). An Appreciative Inquiry Exploring Game Sense Teaching in Physical Education. Sport, Education and Society 21(2): 279-97. doi: 10.1080/13573322.2014.912624 NSW Department of Education and Communities and NSW Health. (2012). Live Life Well at School: Fundamental Movement Skills in Action. Retrieved from https://www.healthykids.nsw.gov.au/downloads/file/teacherschildcare/Fundamental_Movement_Skills_in_Action.pdf World Health Organisation [WHO]. (2020). Constitution. Retrieved from https://www.who.int/about/who-we-are/constitution