This document provides an introduction to Game Sense, which is a student-centered approach to teaching physical education through modified games and activities. It emphasizes developing students' skills, tactics, and understanding of games through reflection and discussion rather than direct instruction. The document outlines that Game Sense aligns with the NSW Quality Teaching Framework by promoting high intellectual quality and a supportive learning environment. It also supports the development of fundamental movement skills and integrates well with the NSW PDHPE curriculum by addressing skill domains like self-management and interpersonal skills through game play.
A PowerPoint presentation explaining the reasons and benefits of a game sense approach, when teaching Physical Education in a primary school classroom.
A PowerPoint presentation explaining the reasons and benefits of a game sense approach, when teaching Physical Education in a primary school classroom.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2. WHAT IS GAME SENSE?
o A pedagogical approach to teaching, underpinned by the principles of Teaching
Games for Understanding (TGfU).
o A student-centred, inquiry-based teaching style that develops students’ skills and
understanding by actively being involved in games.
o Involves modified games or game-like activities for learning tactics, skills and
strategies, rather than learning through rote performance of individual technical
skills.
o Rather than direct teacher instruction, it involves class discussion and
questioning, allowing students to critically reflect on the game in order to identify
the most effective tactics, strategies and movements.
o Integrates the development of Fundamental Movement Skills (FMS) within
authentic learning contexts, where students can construct meaning and relevance
as they make their own connections.
(Curry & Light, 2007; Light, 2013)
2
3. WHAT IS GAME SENSE?
o Provides a model for developing quality teaching and pedagogy according to the
NSW Quality Teaching Framework (NSW QTF). That which:
1. Is fundamentally based on promoting high levels of intellectual quality
2. Is soundly based on promoting a quality learning environment
3. Develops and makes explicit to students the significance of their work
o Key features of a Game Sense approach:
• Providing an appropriate (physical) learning environment
• Using questions to stimulate dialogue, interaction & reflection
• Collaboration to formulate, test & evaluate solutions to problems
• Providing a supportive socio-moral environment
(Curry & Light, 2007; Light, 2014; Light, Curry & Mooney, 2014)
3
4. WHY A GAME SENSE
APPROACH?
o It is a more enjoyable approach for both students and teachers, where skills are
taught in context, and there is less pressure on perfecting these skills
immediately.
o It simultaneously promotes widely applicable skill development, decision making,
reflection, and overall understanding in a fun and engaging game context.
o Physical participation is maximised students are all involved in game play,
rather than having a few participating while others stand and observe.
o A holistic approach – students are engaged physically, mentally and socially.
o Allows for modification to accommodate and challenge a class group of all ability
levels, maximising student engagement and inclusion.
o It provides opportunities for high quality teaching and learning experiences.
(Curry, 2012; Light, Curry & Mooney, 2014; NESA, 2018)
4
5. FUNDAMENTAL
MOVEMENT SKILLS
Defined as the building blocks for all movement, and ensuring lifelong involvement in
physical activity, there are 12 Fundamental Movement Skills (FMS) developed in NSW
schools:
o Research shows that students who have achieved proficiency in in FMS have better self-
esteem, socialisation skills, and a more positive attitude towards lifelong physical activity.
o Research also indicates that the improvement in self-esteem and confidence in
performing FMS has a flow-on effect to other areas of a child’s education – it has been
found to help develop proficiency in reading and writing.
o These skills are introduced in Kindergarten – Year 3, and developed sequentially
throughout the primary school years, forming the basis for the development of more
advanced skills.
(NSW DET, 2016)
5
Static Balance Catch Skip Kick
Sprint Run Hop Overarm Throw Two-Hand Strike
Vertical Jump Side Gallop Leap Dodge
6. GAME SENSE & THE
PDHPE SYLLABUS
o Bunker and Thorpe’s proposition of teaching games by teaching in and through games is
reflected in the NSW PDHPE syllabus: “Students learn in movement, about movement and
through movement and are given opportunities to apply and adapt their skills across multiple
contexts” (p. 10).
o The syllabus is inclusive of the learning needs of all students, and accommodate teaching
approaches that support student diversity. This is consistent with the Game Sense
framework, in that it is highly adaptable for students of all abilities.
o The Game Sense approach encompasses the NSW K-10 PDHPE syllabus skill domains:
• Self-management (decision-making & problem-solving skills)
• Interpersonal (communication, collaboration, inclusion & relationship building)
• Movement (fundamental, tactical & creative movement skills)
o The PDHPE syllabus emphasises the importance of “the acquisition of movement skills and
concepts to enable students to participate in a range of physical activities – confidently,
competently and creatively” (p. 10). This concept is also encompassed within the Game
Sense approach, where students are constantly engaging, collaborating and reflecting on
their skills and understanding, in a range of different activities, and are able to develop these
at a pace suitable to them.
(NESA, 2018; Light, 2013)
6
7. APPLICATION OF GAME
SENSE IN PDHPE
o There are 4 main categories of games that involve different FMS: Target, Invasion,
Net Wall and Striking/Fielding.
o Lessons involve multiple breaks for questioning and reflecting how students are
participating in a certain activity, before having the opportunity to make
suggestions, and put them into play in a modified version of the initial activity.
o Lessons are teacher-facilitated, but student-led.
7
o Students are challenged and given the
opportunity to collaborate, adapt, reflect and
refine their skills, techniques, and tactics.
o They develop their higher order
thinking skills – problem-solving and
decision-making – through enquiry and
discovery when engaged in game play.
(Light, Curry & Mooney, 2014)
Game
Categories
Invasion
(Soccer,
Netball,
Basketball)
Net Wall
(Tennis,
Volleyball)
Striking/
Fielding
(Cricket,
Softball)
Target
(Golf,
Archery)
8. REFERENCES
Curry, C. (2012). Why public primary schools need specialist PE teachers. Active & Healthy
Magazine, 19(2), 17-19.
Curry, C., & Light, R. (2007). Addressing the NSW quality teaching framework in physical education: Is
game sense the answer. In Proceedings of the Asia Pacific Conference on Teaching Sport and
Physical Education for Understanding.
Light, R. (2013). Game sense: Pedagogy for performance, participation and enjoyment. London & New
York: Routledge.
Light, R. (2014). Quality teaching beyond games through game sense pedagogy. University of Sydney
Papers in HMHCE–Special Game Sense Edition, 1-13.
Light, R., Curry, C., & Mooney, A. (2014). Game Sense as a model for delivering quality teaching in
physical education. Asia-Pacific journal of health, sport and physical education, 5(1), 67-81.
NSW Department of Education and Training [NSW DET]. (2016). GET SKILLED GET ACTIVE: A K-6
resource to support the teaching of fundamental movement skills. (Rev. ed). Retrieved from
https://schoolsequella.det.nsw.edu.au/file/3847e308-dbe1-4ece-b751-
d042287293e6/1/Get%20Skilled%20Get%20Active%20accessible%202016.pdf
NSW Education Standards Authority [NESA]. (2018). NSW Syllabus for the Australian Curriculum:
PDHPE K-10. Retrieved from https://educationstandards.nsw.edu.au/wps/portal/nesa/k-
10/learning-areas/pdhpe/pdhpe-k-10-2018
8