Rush of Rune is a strategy game which innovatively combines city building, TD and classic miniatures wargaming in one. It presents you an immersive medieval fantasy world with its gorgeous Pixar-style animation, and thrilling storyline. Rush of Rune is a thinking man’s game, which involves skill, strategy and calculation: Map out strategies on the collocation of dozens of unique units; destroy the lairs of those monsters inhabiting it; unite with allies to have guild mercenaries supporting you; battle with global players in the strategic gameplay of TD and classic miniature.
This document provides information about Sollipsis Interactive, a Brazilian game development company. It summarizes their products and services, which include:
- Developing wireless games and applications for platforms like J2ME, BREW, and Symbian.
- Original games, remakes, contract work, and branded games across multiple platforms.
- Several listed games including Pegs, SolBlocks, Space Battle, and KeyDance.
- Consumer applications like DigitalMemory, MyLogger, MyChat, MyMessenger, MyMail, and Shopper.
- Gaming platforms and multiplayer server technologies.
- Contact information is provided for the CEO.
White Wolf Arts is an independent gaming company that creates gaming accessories and online/console games. It aims to foster close relationships between employees unlike large companies. Its products include the online game Accel Online, Audio Wolf headphones created with Audio Technica, and the game Chivalry: Medieval Warfare. The company seeks investment to develop the world's first virtual reality gaming helmet called the Nerve Gear, which would stimulate all five senses to provide fully immersive gameplay.
zGames is a game development division of Softeq that was founded in 2009 with 200+ employees. They have experience developing games for platforms like iOS, Android, PC, consoles and VR/AR. Their portfolio includes multiplayer games, gambling games, educational games, physics simulations and more. They take a GaaS approach to game development focusing on analytics, ongoing content updates and community management.
This document summarizes the talk "The Rise, the Fall and the Future of Independent Social Game Developers" given by James Jen of TipCat Interactive. The summary discusses:
1) Jen has experience developing games for various platforms including mobile, social networks, and consoles. He discusses how distribution channels for games have changed over time, from movies/TV to mobile/social networks.
2) TipCat Interactive has developed many successful mobile and social games. Examples include Sudoku Guru, Cell War, and Ghosts 'n Zombies. They have also developed branded social games for companies.
3) Looking ahead, Jen discusses TipCat's focus on developing new console, MMORPG, social,
This document provides information about Sollipsis Interactive, a Brazilian game development company. It summarizes their products and services, which include:
- Developing wireless games and applications for platforms like J2ME, BREW, and Symbian.
- Original games, remakes, contract work, and branded games across multiple platforms.
- Several listed games including Pegs, SolBlocks, Space Battle, and KeyDance.
- Consumer applications like DigitalMemory, MyLogger, MyChat, MyMessenger, MyMail, and Shopper.
- Gaming platforms and multiplayer server technologies.
- Contact information is provided for the CEO.
White Wolf Arts is an independent gaming company that creates gaming accessories and online/console games. It aims to foster close relationships between employees unlike large companies. Its products include the online game Accel Online, Audio Wolf headphones created with Audio Technica, and the game Chivalry: Medieval Warfare. The company seeks investment to develop the world's first virtual reality gaming helmet called the Nerve Gear, which would stimulate all five senses to provide fully immersive gameplay.
zGames is a game development division of Softeq that was founded in 2009 with 200+ employees. They have experience developing games for platforms like iOS, Android, PC, consoles and VR/AR. Their portfolio includes multiplayer games, gambling games, educational games, physics simulations and more. They take a GaaS approach to game development focusing on analytics, ongoing content updates and community management.
This document summarizes the talk "The Rise, the Fall and the Future of Independent Social Game Developers" given by James Jen of TipCat Interactive. The summary discusses:
1) Jen has experience developing games for various platforms including mobile, social networks, and consoles. He discusses how distribution channels for games have changed over time, from movies/TV to mobile/social networks.
2) TipCat Interactive has developed many successful mobile and social games. Examples include Sudoku Guru, Cell War, and Ghosts 'n Zombies. They have also developed branded social games for companies.
3) Looking ahead, Jen discusses TipCat's focus on developing new console, MMORPG, social,
This document provides an overview of the UK video game industry in 2009, including key trends, players, and market segments. It notes that traditional boxed retail game sales were down 5.7% year-over-year due to the recession, while pre-owned game sales and downloadable content grew. The Wii had emerged as the console market leader with its broad appeal, selling 50 million units worldwide compared to 21 million PS3 and 30 million Xbox units. The document also discusses the growth of online multiplayer gaming and cloud gaming services, and notes that the Wii and DS helped expand gaming to new and more female audiences through titles like Wii Fit and Brain Training.
The document lists the top 10 Indian bloggers who write about gaming. It provides a brief description of each blogger's site, highlighting their focus and content related to gaming news, game reviews, updates on new titles, tricks for games like Farmville, and comparisons of gaming gadgets. The bloggers share their passion for gaming through writing engaging articles on various topics within the industry for readers to enjoy.
The document provides an overview of Joe Velikovsky's career as a game writer, including the games and other works he has written for. It discusses some of the key differences between writing for linear vs non-linear mediums like games. It also briefly outlines the game development process and typical team structure, and references some books and resources for learning more about game writing.
The 1980s saw the introduction of fictional storytelling and characters in digital games. Pac-Man, designed to appeal to both genders, avoided violence and became a global phenomenon. Donkey Kong introduced cutscenes that advanced the narrative and gameplay. Role-playing games also became more popular and began to feature character attributes and customization. Adventure games transitioned to computer platforms and included both text-based and visually represented genres like roguelikes. The Ultima series established Richard Garriott's reputation for deep, ethically-themed RPGs.
1) Lamp Post Games is developing their first mobile game titled "Spells versus Bullets", a tower defense game modeled after Plants vs Zombies, to target the African market.
2) The free-to-download game will generate revenue through optional in-game purchases using M-PESA mobile payments and advertisements within the game and on the game's website.
3) The game will be localized to Arabic for Egypt and Morocco and distributed through the Nokia Ovi Store, targeting lower-end Nokia phones that are prevalent in Africa.
Flash was created in 1996 by Jonathan Gay as Future Splash Animator. It was acquired by Macromedia in 1996 and became Macromedia Flash 1.0. Adobe later acquired Flash in 2006. Flash allows for creation of animated content like games, videos, and websites. It has been used widely due to its ability to create interactive content that can run across multiple platforms like web, mobile, desktop and more. Flash games and applications are developed using ActionScript coding along with graphics and audio assets. Various APIs have been built to enhance Flash's capabilities for game development and other uses.
Since the last generation of consoles were released 7 years ago, the gaming industry has been through a seismic revolution with social media and mobile technology creating completely new types of gamer. With the next generation of consoles from Sony and Microsoft likely to be available later this year, we wanted to explore this fragmented gaming audience landscape and measure the challenge that lies ahead for the two giants.
In the first of a two part post, we interview four people from within the gaming industry to understand how they see the landscape and where the power to engage and own gaming audiences lies.
This document provides an overview and summary of the Hero Defense mobile game. It discusses the key features and monetization strategies for the mobile edition, including free-to-play monetization with soft and premium currencies. Players can purchase rune bags, upgrade heroes and buildings, complete levels on the campaign and haunted island, and participate in multiplayer matches and social leaderboards. The developer aims to add competitive multiplayer, retention mechanics, and continue live operations and updates throughout 2017.
This document provides summaries of different video game genres:
- Action-adventure games combine action and adventure elements, containing fighting and exploration. The genre is growing as adventure games decline in popularity.
- Driving and racing games involve driving vehicles on tracks against opponents. Games are either simulators or arcade-style. Popular titles include Forza, Need for Speed, and Project Cars.
- First-person shooters feature a first-person camera and gun combat objectives. Popular FPS games are Call of Duty, Battlefield, and Far Cry. Doom helped popularize the genre.
USERJOY Technology Co., Ltd. is a video game developer and publisher founded in 1995 that has developed over 70 game titles. It has 450 employees, with 70% in research and development. Some of its popular games include the first MMORPG on the PS3 platform and several other MMORPG and mobile game titles. It has offices in Beijing, Hong Kong, and Japan.
This document provides an overview of Munera Online, a multiplayer online role-playing game set in ancient Rome. It details the 2+ years of development that went into creating the game and its underlying Foundry gaming platform. Munera allows players to take on the role of a Lanista (gladiator trainer) and build their status over the 500-year span of the Roman Empire through skills, combat, betting, and managing a gladiator team and ludus (training camp). The document outlines the game's historical inspiration and immersive gameplay elements, as well as its planned free-to-play model with microtransactions, social features, and potential for future expansion.
The document discusses gaming programs and collections in libraries. It begins by defining games and discussing the benefits of games for all ages. It then discusses how libraries can support gamers by connecting games to other materials, researching gaming culture, and hosting gaming programs. The document provides examples of successful gaming programs and best practices for developing gaming collections in libraries.
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...DevGAMM Conference
How can a video game on a small budget stand out? Through a new history of the independent game festivals from 1998 to 2020, I will show three strategies for making *authentic* games. These strategies show how to combine production, design, and marketing to make an independent game stand out in the world.
This dissertation examines connections between queer subcultural movements like goth and punk and the contemporary queer indie gaming community. It analyzes queer gothic conventions in three indie horror games and how they reference goth subculture and punk aesthetics. It also draws parallels between the queercore punk music movement and the DIY queer punk indie game scene, exploring how they utilize retro styles and social commentary to resist heteronormativity and capitalism. The goal is to identify a queer punk indie gaming movement that mirrors queercore punk in promoting resistance through low-cost games with queer narratives and progressive design.
Narrative skill of game content developmentDurgesh Pandey
Topic covered:
Why Put Stories in Games?
degree of realism and emotional richness
intreactive stories
role of narrative in-game
eight-point arc
difference between a linear and non-linear story.
fold backstories and branching stories.
emergent narrative
focalization
granularity
Final Fantasy XV is a 2016 action RPG set in the open world of Eos. Players control Noctis, the crown prince of Lucis, as he journeys across the world with his companions, battling enemies. The game features realistic graphics, varied locations, and a story told through cutscenes. While primarily a single-player experience, it also includes additional multiplayer content.
Looki Publishing GmbH is a global publisher of online games founded in 2005 with headquarters in Münster, Germany and offices in Le Vigan, France. They market high-quality online games and online services, including strategic World War 2 game Wargame 1942, empire building game Empire Universe Evolution, and military strategy game Desert Operations. Looki also publishes role-playing games like Gilfor's Tales and Space Pioneers II to immerse players in detailed fantasy and sci-fi worlds.
Lordmancer II is a massive multiplayer online roleplaying game developed by Mobile Active, based on their previous successful game Lordmancer from 2008. Lordmancer II uses improved gameplay mechanics and graphics developed in Unity for iOS and Android devices. It features a huge game world map, player versus player combat, crafting, trading systems, and clans. The core team is led by an experienced entrepreneur and includes developers with backgrounds creating successful games. They are seeking a partner to help launch the game worldwide.
Survival game development is the process of developing a video game in which the player must survive for as long as possible. This can be done by avoiding enemies, gathering resources, and building shelter. The goal is to keep the player alive for as long as possible. There are many different ways to go about developing a survival game. The most important thing is to make sure the player has enough to do in order to stay alive. This can include gathering resources, building shelter, and avoiding enemies. The goal is to keep the player busy so they don't get bored and die.
In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part two, I am elaborating more about the video game production through defining the different production stages.
In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
The document compares the games Call of Duty: Black Ops and Donkey Kong. Call of Duty is a first-person shooter set during the Cold War era, with the player controlling a character undergoing interrogation. Donkey Kong is one of the earliest platforming games, where the player controls Mario rescuing Pauline from Donkey Kong. While their genres, gameplay, plots, and target platforms differ greatly, both games aim their content at male audiences between ages 10-20, though for differing socio-economic reasons corresponding to their different eras.
This document provides an overview of the UK video game industry in 2009, including key trends, players, and market segments. It notes that traditional boxed retail game sales were down 5.7% year-over-year due to the recession, while pre-owned game sales and downloadable content grew. The Wii had emerged as the console market leader with its broad appeal, selling 50 million units worldwide compared to 21 million PS3 and 30 million Xbox units. The document also discusses the growth of online multiplayer gaming and cloud gaming services, and notes that the Wii and DS helped expand gaming to new and more female audiences through titles like Wii Fit and Brain Training.
The document lists the top 10 Indian bloggers who write about gaming. It provides a brief description of each blogger's site, highlighting their focus and content related to gaming news, game reviews, updates on new titles, tricks for games like Farmville, and comparisons of gaming gadgets. The bloggers share their passion for gaming through writing engaging articles on various topics within the industry for readers to enjoy.
The document provides an overview of Joe Velikovsky's career as a game writer, including the games and other works he has written for. It discusses some of the key differences between writing for linear vs non-linear mediums like games. It also briefly outlines the game development process and typical team structure, and references some books and resources for learning more about game writing.
The 1980s saw the introduction of fictional storytelling and characters in digital games. Pac-Man, designed to appeal to both genders, avoided violence and became a global phenomenon. Donkey Kong introduced cutscenes that advanced the narrative and gameplay. Role-playing games also became more popular and began to feature character attributes and customization. Adventure games transitioned to computer platforms and included both text-based and visually represented genres like roguelikes. The Ultima series established Richard Garriott's reputation for deep, ethically-themed RPGs.
1) Lamp Post Games is developing their first mobile game titled "Spells versus Bullets", a tower defense game modeled after Plants vs Zombies, to target the African market.
2) The free-to-download game will generate revenue through optional in-game purchases using M-PESA mobile payments and advertisements within the game and on the game's website.
3) The game will be localized to Arabic for Egypt and Morocco and distributed through the Nokia Ovi Store, targeting lower-end Nokia phones that are prevalent in Africa.
Flash was created in 1996 by Jonathan Gay as Future Splash Animator. It was acquired by Macromedia in 1996 and became Macromedia Flash 1.0. Adobe later acquired Flash in 2006. Flash allows for creation of animated content like games, videos, and websites. It has been used widely due to its ability to create interactive content that can run across multiple platforms like web, mobile, desktop and more. Flash games and applications are developed using ActionScript coding along with graphics and audio assets. Various APIs have been built to enhance Flash's capabilities for game development and other uses.
Since the last generation of consoles were released 7 years ago, the gaming industry has been through a seismic revolution with social media and mobile technology creating completely new types of gamer. With the next generation of consoles from Sony and Microsoft likely to be available later this year, we wanted to explore this fragmented gaming audience landscape and measure the challenge that lies ahead for the two giants.
In the first of a two part post, we interview four people from within the gaming industry to understand how they see the landscape and where the power to engage and own gaming audiences lies.
This document provides an overview and summary of the Hero Defense mobile game. It discusses the key features and monetization strategies for the mobile edition, including free-to-play monetization with soft and premium currencies. Players can purchase rune bags, upgrade heroes and buildings, complete levels on the campaign and haunted island, and participate in multiplayer matches and social leaderboards. The developer aims to add competitive multiplayer, retention mechanics, and continue live operations and updates throughout 2017.
This document provides summaries of different video game genres:
- Action-adventure games combine action and adventure elements, containing fighting and exploration. The genre is growing as adventure games decline in popularity.
- Driving and racing games involve driving vehicles on tracks against opponents. Games are either simulators or arcade-style. Popular titles include Forza, Need for Speed, and Project Cars.
- First-person shooters feature a first-person camera and gun combat objectives. Popular FPS games are Call of Duty, Battlefield, and Far Cry. Doom helped popularize the genre.
USERJOY Technology Co., Ltd. is a video game developer and publisher founded in 1995 that has developed over 70 game titles. It has 450 employees, with 70% in research and development. Some of its popular games include the first MMORPG on the PS3 platform and several other MMORPG and mobile game titles. It has offices in Beijing, Hong Kong, and Japan.
This document provides an overview of Munera Online, a multiplayer online role-playing game set in ancient Rome. It details the 2+ years of development that went into creating the game and its underlying Foundry gaming platform. Munera allows players to take on the role of a Lanista (gladiator trainer) and build their status over the 500-year span of the Roman Empire through skills, combat, betting, and managing a gladiator team and ludus (training camp). The document outlines the game's historical inspiration and immersive gameplay elements, as well as its planned free-to-play model with microtransactions, social features, and potential for future expansion.
The document discusses gaming programs and collections in libraries. It begins by defining games and discussing the benefits of games for all ages. It then discusses how libraries can support gamers by connecting games to other materials, researching gaming culture, and hosting gaming programs. The document provides examples of successful gaming programs and best practices for developing gaming collections in libraries.
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...DevGAMM Conference
How can a video game on a small budget stand out? Through a new history of the independent game festivals from 1998 to 2020, I will show three strategies for making *authentic* games. These strategies show how to combine production, design, and marketing to make an independent game stand out in the world.
This dissertation examines connections between queer subcultural movements like goth and punk and the contemporary queer indie gaming community. It analyzes queer gothic conventions in three indie horror games and how they reference goth subculture and punk aesthetics. It also draws parallels between the queercore punk music movement and the DIY queer punk indie game scene, exploring how they utilize retro styles and social commentary to resist heteronormativity and capitalism. The goal is to identify a queer punk indie gaming movement that mirrors queercore punk in promoting resistance through low-cost games with queer narratives and progressive design.
Narrative skill of game content developmentDurgesh Pandey
Topic covered:
Why Put Stories in Games?
degree of realism and emotional richness
intreactive stories
role of narrative in-game
eight-point arc
difference between a linear and non-linear story.
fold backstories and branching stories.
emergent narrative
focalization
granularity
Final Fantasy XV is a 2016 action RPG set in the open world of Eos. Players control Noctis, the crown prince of Lucis, as he journeys across the world with his companions, battling enemies. The game features realistic graphics, varied locations, and a story told through cutscenes. While primarily a single-player experience, it also includes additional multiplayer content.
Looki Publishing GmbH is a global publisher of online games founded in 2005 with headquarters in Münster, Germany and offices in Le Vigan, France. They market high-quality online games and online services, including strategic World War 2 game Wargame 1942, empire building game Empire Universe Evolution, and military strategy game Desert Operations. Looki also publishes role-playing games like Gilfor's Tales and Space Pioneers II to immerse players in detailed fantasy and sci-fi worlds.
Lordmancer II is a massive multiplayer online roleplaying game developed by Mobile Active, based on their previous successful game Lordmancer from 2008. Lordmancer II uses improved gameplay mechanics and graphics developed in Unity for iOS and Android devices. It features a huge game world map, player versus player combat, crafting, trading systems, and clans. The core team is led by an experienced entrepreneur and includes developers with backgrounds creating successful games. They are seeking a partner to help launch the game worldwide.
Survival game development is the process of developing a video game in which the player must survive for as long as possible. This can be done by avoiding enemies, gathering resources, and building shelter. The goal is to keep the player alive for as long as possible. There are many different ways to go about developing a survival game. The most important thing is to make sure the player has enough to do in order to stay alive. This can include gathering resources, building shelter, and avoiding enemies. The goal is to keep the player busy so they don't get bored and die.
In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part two, I am elaborating more about the video game production through defining the different production stages.
In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
The document compares the games Call of Duty: Black Ops and Donkey Kong. Call of Duty is a first-person shooter set during the Cold War era, with the player controlling a character undergoing interrogation. Donkey Kong is one of the earliest platforming games, where the player controls Mario rescuing Pauline from Donkey Kong. While their genres, gameplay, plots, and target platforms differ greatly, both games aim their content at male audiences between ages 10-20, though for differing socio-economic reasons corresponding to their different eras.
The document compares the games Call of Duty: Black Ops and Donkey Kong. Call of Duty is a first-person shooter set during the Cold War era, with the player controlling a character undergoing interrogation. Donkey Kong is one of the earliest platforming games, where the player controls Mario rescuing Pauline from Donkey Kong. While their genres, gameplay, plots, and target platforms differ greatly, both games aim their content at male audiences between ages 10-20.
The document compares the games Call of Duty: Black Ops and Donkey Kong. Call of Duty is a first-person shooter set during the Cold War era, with the player controlling a character undergoing interrogation. Donkey Kong is one of the earliest platforming games, where the player controls Mario rescuing Pauline from Donkey Kong. While their genres, gameplay, plots, and target platforms differ greatly, both games aim their content at male audiences between ages 10-20.
The document compares the games Call of Duty: Black Ops and Donkey Kong. Call of Duty is a first-person shooter set during the Cold War era, with the player controlling a character undergoing interrogation. Donkey Kong is one of the earliest platforming games, where the player controls Mario rescuing Pauline from Donkey Kong. While their genres, gameplay, plots, and target platforms differ greatly, both games aim their content at male audiences between ages 10-20.
This document provides an overview of the Chrono Light mobile RPG game. It introduces the backstory of controlling time and space on the star Alvince. The game uses a turn-based combat system where heroes can freely change positions. Players can enhance heroes' DNA and cultivate patron saints to assist in battle. Each hero has a unique talisman skill tree that can be developed. The document displays screenshots of the logon, main, tavern, talisman, and patron saint interfaces and notes they may change in the final version. It aims to provide players with an innovative gaming experience through its systems.
Digital games have evolved significantly from their early origins in arcades and home consoles. What began as games focused on high scores and short sessions in arcades transformed to include longer home console games with save features. Later, casual games on PCs popularized relaxed puzzle-style games. The mobile era saw another shift to touchscreen games optimized for short sessions. Free-to-play games now dominate mobile, using behavioral data to craft addictive feedback loops that entice paying "whales" to subsidize games for all players. Today, gaming encompasses everyone through ubiquitous mobile access.
Endless Frontier - Mobile Idle Inflation RPG game
*Average global ARPDAU is $0.58, which is 10 times higher than that of average RPG and that of Clash of Clan - the Global #1 Game.
*Global Retention Rate - 1d/7d/15d/30d : 55%/32%/25%/22%
Lordmancer II is a mobile massively multiplayer online role-playing game (MMORPG) being developed by Mobile Active as a sequel to their previous successful game Lordmancer. Lordmancer II will feature the same engaging gameplay concepts as the original, including frequent battles, a huge explorable world map, and clan systems, but with improved graphics built using Unity for iOS and Android. If funded, the development roadmap includes adding more races, units, items, areas to the game world, and monetization features over the next year before a full launch.
This document provides an overview and initial concepts for a mobile casual massive multiplayer role-playing game (MMORPG) that utilizes global positioning. It describes plans for character creation including 5 races and 5 initial classes. Combat would be turn-based with automatically controlled player characters. The user interface, maps, strategic battlegrounds, monetization through an item shop, and initial world design are also outlined. The creator expresses some concerns about balancing the game and realizing the full scope of the project.
Haunted Space is a futuristic multiverse game where players can fight for galactic supremacy across multiple species aboard customizable spaceships. It includes both a single-player story mode and multiplayer modes. The game will be released in 2022 and also features an NFT collection for playable characters and ships that provide various in-game benefits and utilities.
This document provides an overview of Rachael Huitson's final year project titled "Traditional Meets Technical". The project aims to create an Oblivion mod called Aeternum that combines traditional concept art and design with technical game development. The document outlines research conducted on medieval towns, castles, and similar RPG games. It also lists the planned contents for Aeternum, including the level layout, interiors, quests, NPCs, and more. The objectives are to fully design and build and interactive medieval town environment within Oblivion using hand-drawn concepts and assets.
Singular Game Studios is developing a new console adventure game called "Leader" set in ancient Persia featuring combo-based gameplay. They plan to initially release on PlayStation 4 and Xbox One, then port to other platforms. The company expects to capture a small portion of the $55 billion console game market and grow an IP franchise. The experienced leadership team and developers have created many successful AAA titles in the past.
The document discusses the Otherland franchise, including:
- The Otherland series is a science fiction tetralogy by Tad Williams set in a future where full-immersion virtual reality is widely available.
- The upcoming Otherland MMORPG will be based on Williams' series and feature familiar characters. It will have four character classes and PvP zones.
- The game will take place in a diverse virtual world called the Multiverse blending science fiction and fantasy genres.
The document discusses the Otherland franchise, including:
- The Otherland series is a science fiction tetralogy by Tad Williams about a world where full-immersion virtual reality is widely available.
- The upcoming Otherland MMORPG will feature characters and storylines from the novels and offer players four character classes to choose from in combat.
- The game will take place in a diverse virtual world called the Multiverse blending science fiction and fantasy genres.
This document discusses fundamental concepts of game design, including:
1. Games have four key elements - play, rules, goals, and the magic circle. Video games also involve players, user interfaces, code, and mechanics.
2. Game design involves imagining the game concept, defining how it works through core mechanics and user interface, and describing its elements.
3. Challenges are a key part of gameplay and can involve physical skills, logic, exploration, conflict, economics, and lateral thinking. Balancing challenges is important for a fair game.
4. User interfaces must provide feedback to players on their status, challenges, and progress. Indicators and other interface elements convey necessary information.
4. “Rush of Rune” is an innovative tower push SLG game. Prototype of this fantastic
game is conceived as a classic game with a integration of COC, defense and
construction of the city, together with fierce battle of PVP/PVE. Built on European
medieval fantasy story, with many different monsters in game world. Users are warm
welcoming a completely innovative offbeat gameplay which is imaginary but simple
and fun. Wise coordination skills, combination and stimulation which is deeply
attracting our users.
The most prominent is the international game art picture. Our artists are maximizing
the imagination as "legendary" style strategy, with a comical which does not lose the
cute Pixar style.
Graphic defense class play will bring to the game player first-class game experience,
"legend" will be the strategics for a hot COC!
Product Introduction
5. Operate system: IPhone, iPad compatible,
ios4.3 or higher and Android phones
Charge mode: Charging fees, the sale of VIP
service and props
Current status: Released
Online time: Middle of August 2014
Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5,
iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th
generation) and iPad. Requires iOS 4.0 or later and Android phones
Rush of
Rune
Basic Information
6. First innovation of defense graphic mode SLG game
The "hopscotch" defense graphic styles of fighting
Fight agains other players, plunder them or combat differen monsters in main
City construction
City construction in multi scene simulation like grassland,
desert, snow & lava
Build your resource fascilities, appoint your guards, set up
fortifications and deploy a powerful force to combat agains
othersAbandon the human-computer interaction model,
and the real contest
All players can challange each other in PVP mode and they can join
league activities to obtain more fun in gameplay
Game Information
7. Supports localization into many countries
and regions, Asia, Europe and the middle east......
Players can play game in own language
A hero to develop, with combination of different heroes
battle
Kung Fu Panda, barbarian warrior, priest, rogue, elves......
Different heroes in Combat role are acting different, every step is like the
next war chess
It is a "startling step by step". Players need a constant exploration and they
should
learn from each other. Make full use of various heroes expertise to gain
combat victory and find a way to completely use various heroes to gain a
victory in a combat.
Pixar" of the international game art style, exquisite pictures
Rich western magic style, "lighting" + "particle effects"
Game Features
16. War chess
RPG
Magic
Urban construction
•
The Magic Hero
War Hero
Destro
y
Plunde
r
Strategy
Magi
c
TrapPower
The fame of victory
The first innovation of defense graphic
mode SLG game
17. City construction is
fun & playing is very
easy
Building
Upgrade
Research technology
Soldiers Expedition
City Construction
Raise your Guards
18. Abandon the human-computer interaction m
and the real contest
PVE model
PVP model:
At the beginning of the first level, players can challenge the PVE
After completening levels, players are going to fight specific boss
With good battle tactics, player have a chance to drop good drop
- In online mode players can challange other players
- Will the strength of the warriors be able to break through hostile
- If offensive strength is strong, the territory would easily be comp
- If defense strength is strogn, attacking soldiers will be easily de
Battle Aspect
19. Destiny Angel
Monomer career with
high damange. Protects
the complete humanity.
Only Queen Angela can
summon him. After the
upgrade he gains ability
to reduce the targets
attack.
Remote monomer
occupation, health and
attack damage. After
the upgrade, small
groups can be easily
damaged.
Elf Archer High Priestess
Pure secondary
occupation, no attack
ability, can increase
the value of his life. In
the hero team, she is
equivalent to a "wet
nurse" role.
Archdemon
Single jump attack
occupation, can jump
to the target before the
attack. After the
upgrade he will gain
fear target ability.
21. 80 main players
Male players are dominating
18-30 Years
Love PK
POTENTIAL
MARKET
PLAYERS
ASSOCIATION
FREE PLAYERS
HEAVY
PLAYERS
OPINION
LEADERS
Players Features
User Analysis
23. Persistent category fee
- Chest open
- Ressources buy
- Physical buy
- Experience doubled props
Consumer impulse
Faster construction buildings
Ressurection place
Fixed fee category
Consumer impulsivity
Avatar category
Building category
Persistent category fee
Others
Fixed fee category
Passion players will invest
into game to build and
level faster, each
character will buy basic
charge
Profit Model
25. Product
Operations
Operations
Operations team from the grand
“Ninetowns”, gold cool companies
such as "strategic legend" is a
perfect operating solid foundation.
Commerce Department
Business department has established good
cooperative relations of its contact with the
channels, and has a strong overseas business
relationships and operational capabilities.
Customer Service Department
Advanced call center system and improved
humane care is creating a Wildhammer
sophisticated customer service team in
order to create the most attentive
customer service for users.
Marketing
The department staff has a rich
project experience and a successful
promotion of the industry over
different of well-known online games
such as "Zodiac legend," "Devil 2" and
so on.
Operation Team
27. Dream of the planet (Co3g) is a leading online game developer
and digital publisher.
Businesses is involved in the mobile Internet games and web
games. Development team includes technical strength UDK, Co2D,
U3, such as engine, iOS, Android and other mobile Internet
complete solution.
Company is adhering to the "customer first, so that all
innovation have more fun”.
Products are "Wrath of God of War," "Moe Demons" and
“Strategic Legend" and so on.
Thousands of domestic and foreign companies and mobile Internet
channels and media have a good working relationship.
Company Introduction
29. Our goal is to offer our players games that provide both long-
lasting entertainment and continued satisfaction.
We achieve this through our dedication to development,
permanent system monitoring and excellent support
done by a large and active team of moderators.
All of our online games are free to use without restrictions or time
limits. Players have the option
to purchase premium accounts or items that offer additional
advantages in the games.
We strive to make sure that all players regardless of the standard
or premium account / items, have the opportunity to experience
an optimal gaming satisfaction.
Our Goal
31. Shanghai (Wildhammer) created in 2013, is carrying the original (gold cool
game) dreams. One of core development members is a ten-year veteran
who joined the game set up. He is most respected and served as senior
producer of gold cool game developers, with a variety of fame masterpiece
issue.
Philosopy: Make everything
more fun !!!
Innovation-oriented, sophisticated research and development, cool
atmosphere which build global quality and the dreams will lead the team to
become a rising star of the mobile gaming!
At the End
32. Marketing and overseas
We always hope that over the market and channels
for a wide range of cooperation, to provide more
comprehensive products and better service for
users.
Contact: Mr. Zhang
Tel: 15216780470
E-mail: zhangjiafeng@co3g.com
Media and channels
We sincerely hope to establish contact with the all-
round cooperation with overseas companies,
overseas team, welcome various enterprises,
agents, distributors.
Contact our sales for cooperation.
Contact person: Eleen.Liu
Tel: 18321526108
Welcome To Cooperate