This document outlines the design of the game Destination Rush. It includes sections on the design history, game overview, gameplay and mechanics, story/setting, management, and playtesting results. The game involves dragging and dropping passengers onto planes matching their designated destinations within time limits. Iterative playtesting resulted in changes like adjusting prices, mechanics from buttons to drag-and-drop, cuter art style, and balancing objectives. Players must transport passengers efficiently while managing upgrades, mystery boxes, and fees to progress through levels.