Fundamentals of OOP (Object Oriented Programming)MD Sulaiman
The document discusses object-oriented programming concepts including objects, classes, message passing, abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples and definitions for each concept. It also covers basic class concepts like defining classes, creating objects, using constructors, and accessing instance variables and methods. The document appears to be teaching material for an introductory object-oriented programming course.
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
Introduction to Object Oriented ProgrammingMoutaz Haddara
An Introduction to Object-Oriented Programming (OOP)
Download the presentation to view it correctly, as it has some animations that won't show here.
If you have any questions, please contact me. You are free to use it this presentation, but it would be nice at least to give me some credit :)
Content:
1- History of Programming
2. Objects and Classes
3- Abstraction, Inheritance, Encapsulation, and Polymorphism
Abstract: This PDSG workshop covers the basics of OOP programming in Python. Concepts covered are class, object, scope, method overloading and inheritance.
Level: Fundamental
Requirements: One should have some knowledge of programming.
This document discusses the basic concepts of object-oriented programming (OOP). It defines objects as instances of classes, and classes as user-defined data types that contain variables and functions. It describes data abstraction and encapsulation as wrapping data and functions into a single class unit. Other key concepts covered include inheritance, polymorphism, dynamic binding, and message passing. Benefits of OOP like reusability and mapping to real-world objects are highlighted. Real-time systems, databases, and modeling are some example applications of OOP.
This document provides an overview of object-oriented programming (OOP) concepts. It defines what an object is, explains the differences between classes and objects, and discusses the four main principles of OOP: encapsulation, abstraction, inheritance, and polymorphism. Specific examples are given to illustrate each principle, like using a vehicle class hierarchy to demonstrate inheritance and overriding methods to show polymorphism.
This document provides an introduction to object-oriented programming (OOP). It discusses the differences between procedural programming and OOP, defining OOP as a methodology that associates data structures with operators. The core concepts of OOP are defined as objects, classes, encapsulation, inheritance, polymorphism, and message passing. Objects are instances of classes that package both data and methods. Encapsulation binds data and methods within an object, while inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different implementations through message passing between objects.
Object Oriented Programming : A Brief History and its significanceGajesh Bhat
A Brief history and significance of Object Oriented Programming and about its past and present. Presented as a Part of Class assignment for Visual Programming Class.
Fundamentals of OOP (Object Oriented Programming)MD Sulaiman
The document discusses object-oriented programming concepts including objects, classes, message passing, abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples and definitions for each concept. It also covers basic class concepts like defining classes, creating objects, using constructors, and accessing instance variables and methods. The document appears to be teaching material for an introductory object-oriented programming course.
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
Introduction to Object Oriented ProgrammingMoutaz Haddara
An Introduction to Object-Oriented Programming (OOP)
Download the presentation to view it correctly, as it has some animations that won't show here.
If you have any questions, please contact me. You are free to use it this presentation, but it would be nice at least to give me some credit :)
Content:
1- History of Programming
2. Objects and Classes
3- Abstraction, Inheritance, Encapsulation, and Polymorphism
Abstract: This PDSG workshop covers the basics of OOP programming in Python. Concepts covered are class, object, scope, method overloading and inheritance.
Level: Fundamental
Requirements: One should have some knowledge of programming.
This document discusses the basic concepts of object-oriented programming (OOP). It defines objects as instances of classes, and classes as user-defined data types that contain variables and functions. It describes data abstraction and encapsulation as wrapping data and functions into a single class unit. Other key concepts covered include inheritance, polymorphism, dynamic binding, and message passing. Benefits of OOP like reusability and mapping to real-world objects are highlighted. Real-time systems, databases, and modeling are some example applications of OOP.
This document provides an overview of object-oriented programming (OOP) concepts. It defines what an object is, explains the differences between classes and objects, and discusses the four main principles of OOP: encapsulation, abstraction, inheritance, and polymorphism. Specific examples are given to illustrate each principle, like using a vehicle class hierarchy to demonstrate inheritance and overriding methods to show polymorphism.
This document provides an introduction to object-oriented programming (OOP). It discusses the differences between procedural programming and OOP, defining OOP as a methodology that associates data structures with operators. The core concepts of OOP are defined as objects, classes, encapsulation, inheritance, polymorphism, and message passing. Objects are instances of classes that package both data and methods. Encapsulation binds data and methods within an object, while inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different implementations through message passing between objects.
Object Oriented Programming : A Brief History and its significanceGajesh Bhat
A Brief history and significance of Object Oriented Programming and about its past and present. Presented as a Part of Class assignment for Visual Programming Class.
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
On this Presentation, we will learn about the basics of OOPs. Object-Oriented Programming is a paradigm that provides many concepts, such as inheritance, data binding, polymorphism, etc.
Simula is considered the first object-oriented programming language. The programming paradigm where everything is represented as an object is known as a truly object-oriented programming language.
Smalltalk is considered the first truly object-oriented programming language.
OOP concepts include classes, objects, methods, encapsulation, inheritance, and polymorphism. A class acts as a blueprint that defines properties and behaviors of an object. Objects are instantiated from classes and can have different property values. Methods define object behaviors. Encapsulation bundles data and methods into a class and hides implementation details. Inheritance allows subclasses to inherit properties and behaviors from parent classes. Polymorphism enables the same method to process different types of objects.
The document discusses object-oriented programming concepts and their implementation in creating a feedback form application. It introduces OOP concepts like inheritance, abstraction, encapsulation, and polymorphism. Inheritance allows classes to inherit and reuse attributes and behaviors from a parent class. Abstraction defines common properties of classes under a generalized superclass. Encapsulation hides internal details and data within classes. Polymorphism enables one interface to multiple forms of implementation through inheritance. The document provides examples of how these concepts can be applied to develop classes for different question types in a feedback form.
This document provides information about a class on Object Oriented Programming (OOP) with C++ taught by Venkatadri.M, an Assistant Professor at the University of Petroleum and Energy Studies in Dehradun, India. The class covers the evolution of OOP, the history of C++, organizing data and functions in OOP, features of object oriented languages, and polymorphism. The instructor uses diagrams, animations and PowerPoint presentations to teach the concepts and address frequently asked questions from students.
Object Oriented Programming with C++
Presenter: Aditya Tandon, Assistant Professor, Department of Computer Science and Engineering, Krishna Engineering College, Ghaziabad
OOP concepts such as objects, classes, abstraction, encapsulation, inheritance, and polymorphism are discussed and compared to procedural programming. Objects are instances of classes that contain both data and procedures. Abstraction allows programmers to focus on the overall concepts without implementation details. Encapsulation wraps data and access within a class. Inheritance allows new classes to inherit properties from parent classes. Polymorphism allows different objects to respond differently to the same methods.
This document discusses object-oriented programming (OOP) concepts in Java such as classes, objects, inheritance, encapsulation, abstraction, and polymorphism. It defines OOP as a programming paradigm that uses classes and objects. Key concepts covered include how objects represent real-world entities with variables and methods, how classes define object types, and how inheritance, encapsulation, and polymorphism are implemented in Java. Examples are provided to illustrate constructor, inheritance, and polymorphism.
This document discusses object-oriented programming (OOP) and its advantages over other programming paradigms. It begins with an introduction to programming paradigms including procedural, object-based, and object-oriented. The key concepts of OOP are then defined, including abstraction, encapsulation, modularity, inheritance, and polymorphism. Advantages of OOP include code reusability, ease of understanding and maintenance. Disadvantages include potential overgeneralization of classes and difficulty of proper planning and design.
OOPs concepts include objects, classes, encapsulation, inheritance, and polymorphism. Objects are run-time entities that can access class data through associated methods. Classes are user-defined data types that implement abstraction and encapsulation. Encapsulation provides an interface between an object's data and the program. Inheritance allows classes to inherit properties from superclasses and subclasses. Polymorphism allows an object to take different forms depending on its data type. Constructors initialize objects and destructors finalize them. OOPs benefits applications by building secure, modularized programs that are reusable and allow interference-free object coexistence.
An overview of object oriented programming including the differences between OOP and the traditional structural approach, definitions of class and objects, and an easy coding example in C++. This presentation includes visual aids to make the concepts easier to understand.
This document provides an overview of object-oriented programming (OOP) using C++. It defines key OOP concepts like classes, objects, abstraction, encapsulation, inheritance, and polymorphism. It notes that OOP improves software development productivity and maintainability by making code modular and reusable. OOP also allows for faster development and lower costs due to code reuse. However, OOP has disadvantages like a steep learning curve and producing slower programs in some cases. The document provides examples of where OOP is commonly applied, such as user interfaces, real-time systems, and artificial intelligence.
The document provides instructions for printing PowerPoint lectures in black and white to save printer ink. It advises users to select "File > Print", then change the "Color" setting to "Pure Black and White" to print without using color ink.
This document provides an introduction to object-oriented programming concepts including abstraction, encapsulation, and inheritance. It defines abstraction as identifying an object's crucial behavior while eliminating irrelevant details. Encapsulation ties an object's state and behavior together, keeping them hidden from external code. Inheritance allows a new class to inherit behaviors from an existing parent class, expressing "is-a" relationships. Real-world objects have state represented by fields and behavior exposed through methods.
Teaching Object Oriented Programming Courses by Sandeep K Singh JIIT,NoidaDr. Sandeep Kumar Singh
The document discusses various approaches, innovations and experiences in teaching object-oriented programming courses. It describes difficulties students face in learning OOP concepts like data encapsulation, inheritance and polymorphism. It then outlines several pedagogical interventions like using an object-first approach, memory models, methodology first over language, collaborative designs, early design patterns, structured lab assignments, sequencing assignments, and animation environments. Game-based approaches and tools like Greenfoot, Sifteo cubes and BlueJ are also highlighted.
This document discusses key concepts in object-oriented programming (OOP) including what OOP is, the differences between procedural and object-oriented programming, advantages of OOP, what objects and classes are, and core OOP concepts in Java like abstraction, encapsulation, inheritance, and polymorphism. It provides definitions and examples to explain each concept.
This document provides an overview of object-oriented programming concepts such as objects, classes, and messaging. It defines an object as having state represented by variables and behavior represented by methods. A class is described as a blueprint that defines common attributes and behaviors of objects. The document also explains how objects communicate by sending messages to each other to invoke methods.
Brainsmartlabs is one of the excellent online tutorials for beginners which offers the best java and core java courses online. Enroll now to learn core java programming from scratch and become an expert.
This document provides an overview of object-oriented programming (OOP) concepts including classes, objects, encapsulation, inheritance, polymorphism, and relationships between objects. It compares OOP to structured programming and outlines the benefits of OOP such as reusability, extensibility, and maintainability. Key OOP features like encapsulation, inheritance, polymorphism, and relationships are explained in detail. The document also introduces the Unified Modeling Language (UML) as a standard language for visualizing and modeling software systems using OOP concepts.
Object oriented programming (OOP) addresses limitations of procedural programming by dividing programs into objects that encapsulate both data and behaviors. OOP supports features like inheritance, polymorphism, and abstraction. Inheritance allows new classes to inherit attributes and behaviors from parent classes, polymorphism allows the same message to be interpreted differently depending on the object receiving it, and abstraction focuses on essential characteristics without implementation details. These features help make programs more modular, reusable, and maintainable.
Looping statements allow tasks to be repeated. The three main types are for, while, and do-while loops. For loops initialize and increment a counter variable. While loops test a condition and repeat until false. Do-while loops execute the body first and then test the condition, repeating until false. Loops are useful for tasks like adding numbers in a range or printing patterns.
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
On this Presentation, we will learn about the basics of OOPs. Object-Oriented Programming is a paradigm that provides many concepts, such as inheritance, data binding, polymorphism, etc.
Simula is considered the first object-oriented programming language. The programming paradigm where everything is represented as an object is known as a truly object-oriented programming language.
Smalltalk is considered the first truly object-oriented programming language.
OOP concepts include classes, objects, methods, encapsulation, inheritance, and polymorphism. A class acts as a blueprint that defines properties and behaviors of an object. Objects are instantiated from classes and can have different property values. Methods define object behaviors. Encapsulation bundles data and methods into a class and hides implementation details. Inheritance allows subclasses to inherit properties and behaviors from parent classes. Polymorphism enables the same method to process different types of objects.
The document discusses object-oriented programming concepts and their implementation in creating a feedback form application. It introduces OOP concepts like inheritance, abstraction, encapsulation, and polymorphism. Inheritance allows classes to inherit and reuse attributes and behaviors from a parent class. Abstraction defines common properties of classes under a generalized superclass. Encapsulation hides internal details and data within classes. Polymorphism enables one interface to multiple forms of implementation through inheritance. The document provides examples of how these concepts can be applied to develop classes for different question types in a feedback form.
This document provides information about a class on Object Oriented Programming (OOP) with C++ taught by Venkatadri.M, an Assistant Professor at the University of Petroleum and Energy Studies in Dehradun, India. The class covers the evolution of OOP, the history of C++, organizing data and functions in OOP, features of object oriented languages, and polymorphism. The instructor uses diagrams, animations and PowerPoint presentations to teach the concepts and address frequently asked questions from students.
Object Oriented Programming with C++
Presenter: Aditya Tandon, Assistant Professor, Department of Computer Science and Engineering, Krishna Engineering College, Ghaziabad
OOP concepts such as objects, classes, abstraction, encapsulation, inheritance, and polymorphism are discussed and compared to procedural programming. Objects are instances of classes that contain both data and procedures. Abstraction allows programmers to focus on the overall concepts without implementation details. Encapsulation wraps data and access within a class. Inheritance allows new classes to inherit properties from parent classes. Polymorphism allows different objects to respond differently to the same methods.
This document discusses object-oriented programming (OOP) concepts in Java such as classes, objects, inheritance, encapsulation, abstraction, and polymorphism. It defines OOP as a programming paradigm that uses classes and objects. Key concepts covered include how objects represent real-world entities with variables and methods, how classes define object types, and how inheritance, encapsulation, and polymorphism are implemented in Java. Examples are provided to illustrate constructor, inheritance, and polymorphism.
This document discusses object-oriented programming (OOP) and its advantages over other programming paradigms. It begins with an introduction to programming paradigms including procedural, object-based, and object-oriented. The key concepts of OOP are then defined, including abstraction, encapsulation, modularity, inheritance, and polymorphism. Advantages of OOP include code reusability, ease of understanding and maintenance. Disadvantages include potential overgeneralization of classes and difficulty of proper planning and design.
OOPs concepts include objects, classes, encapsulation, inheritance, and polymorphism. Objects are run-time entities that can access class data through associated methods. Classes are user-defined data types that implement abstraction and encapsulation. Encapsulation provides an interface between an object's data and the program. Inheritance allows classes to inherit properties from superclasses and subclasses. Polymorphism allows an object to take different forms depending on its data type. Constructors initialize objects and destructors finalize them. OOPs benefits applications by building secure, modularized programs that are reusable and allow interference-free object coexistence.
An overview of object oriented programming including the differences between OOP and the traditional structural approach, definitions of class and objects, and an easy coding example in C++. This presentation includes visual aids to make the concepts easier to understand.
This document provides an overview of object-oriented programming (OOP) using C++. It defines key OOP concepts like classes, objects, abstraction, encapsulation, inheritance, and polymorphism. It notes that OOP improves software development productivity and maintainability by making code modular and reusable. OOP also allows for faster development and lower costs due to code reuse. However, OOP has disadvantages like a steep learning curve and producing slower programs in some cases. The document provides examples of where OOP is commonly applied, such as user interfaces, real-time systems, and artificial intelligence.
The document provides instructions for printing PowerPoint lectures in black and white to save printer ink. It advises users to select "File > Print", then change the "Color" setting to "Pure Black and White" to print without using color ink.
This document provides an introduction to object-oriented programming concepts including abstraction, encapsulation, and inheritance. It defines abstraction as identifying an object's crucial behavior while eliminating irrelevant details. Encapsulation ties an object's state and behavior together, keeping them hidden from external code. Inheritance allows a new class to inherit behaviors from an existing parent class, expressing "is-a" relationships. Real-world objects have state represented by fields and behavior exposed through methods.
Teaching Object Oriented Programming Courses by Sandeep K Singh JIIT,NoidaDr. Sandeep Kumar Singh
The document discusses various approaches, innovations and experiences in teaching object-oriented programming courses. It describes difficulties students face in learning OOP concepts like data encapsulation, inheritance and polymorphism. It then outlines several pedagogical interventions like using an object-first approach, memory models, methodology first over language, collaborative designs, early design patterns, structured lab assignments, sequencing assignments, and animation environments. Game-based approaches and tools like Greenfoot, Sifteo cubes and BlueJ are also highlighted.
This document discusses key concepts in object-oriented programming (OOP) including what OOP is, the differences between procedural and object-oriented programming, advantages of OOP, what objects and classes are, and core OOP concepts in Java like abstraction, encapsulation, inheritance, and polymorphism. It provides definitions and examples to explain each concept.
This document provides an overview of object-oriented programming concepts such as objects, classes, and messaging. It defines an object as having state represented by variables and behavior represented by methods. A class is described as a blueprint that defines common attributes and behaviors of objects. The document also explains how objects communicate by sending messages to each other to invoke methods.
Brainsmartlabs is one of the excellent online tutorials for beginners which offers the best java and core java courses online. Enroll now to learn core java programming from scratch and become an expert.
This document provides an overview of object-oriented programming (OOP) concepts including classes, objects, encapsulation, inheritance, polymorphism, and relationships between objects. It compares OOP to structured programming and outlines the benefits of OOP such as reusability, extensibility, and maintainability. Key OOP features like encapsulation, inheritance, polymorphism, and relationships are explained in detail. The document also introduces the Unified Modeling Language (UML) as a standard language for visualizing and modeling software systems using OOP concepts.
Object oriented programming (OOP) addresses limitations of procedural programming by dividing programs into objects that encapsulate both data and behaviors. OOP supports features like inheritance, polymorphism, and abstraction. Inheritance allows new classes to inherit attributes and behaviors from parent classes, polymorphism allows the same message to be interpreted differently depending on the object receiving it, and abstraction focuses on essential characteristics without implementation details. These features help make programs more modular, reusable, and maintainable.
Looping statements allow tasks to be repeated. The three main types are for, while, and do-while loops. For loops initialize and increment a counter variable. While loops test a condition and repeat until false. Do-while loops execute the body first and then test the condition, repeating until false. Loops are useful for tasks like adding numbers in a range or printing patterns.
The document provides an introduction to object-oriented programming fundamentals in Java. It defines key concepts like object, class, abstraction, encapsulation, polymorphism, and inheritance. It explains that objects are instances of classes, and classes provide blueprints to generate objects. The document also gives examples of how objects are created from classes and their attributes and behaviors. It outlines characteristics of OOP like abstraction, encapsulation, and polymorphism. Finally, it mentions some common OOP design principles.
Chapter1 - Introduction to Object-Oriented Programming and Software DevelopmentEduardo Bergavera
This document provides an introduction to object-oriented programming concepts including classes, objects, inheritance, and the software development lifecycle. It defines classes as templates that define objects, and objects as instances of classes. It describes how classes and objects store and share data through instance and class variables. The document also explains how classes and objects communicate through methods and messages. Finally, it gives an overview of inheritance, where subclasses inherit features from superclasses, and describes the typical stages of the software development lifecycle.
A hydraulic ram is a simple water pump powered by hydropower that takes water at one pressure and flow rate and outputs it at a higher pressure and lower flow rate. It has two moving parts - a waste valve and delivery check valve. Water flows through an inlet drive pipe until it closes the waste valve, creating pressure to open the delivery check valve and pump some water to the outlet delivery pipe at a higher elevation than the source. The pressure vessel cushions pressure fluctuations and improves efficiency. Properly designed, a hydraulic ram can pump water with 60-80% efficiency using only the force of flowing water.
The document discusses the Unified Modeling Language (UML) which is a general-purpose modeling language used to visualize, specify, construct, and document software systems. UML uses graphical notation to represent the design of software projects including concepts like use case diagrams, class diagrams, sequence diagrams, and more. It provides a standard way to visualize a system from different perspectives including structural and behavioral views.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document software systems. It uses graphical notation to depict systems from initial design through detailed design. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. UML provides a standard way to communicate designs across development teams and is supported by many modeling tools.
The document discusses key concepts in object-oriented programming including objects, classes, messages, and requirements for object-oriented languages. An object is a bundle of related variables and methods that can model real-world things. A class defines common variables and methods for objects of a certain kind. Objects communicate by sending messages to each other specifying a method name and parameters. For a language to be object-oriented, it must support encapsulation, inheritance, and dynamic binding.
The document discusses various aspects of object-oriented systems development including the software development life cycle, use case driven analysis and design, prototyping, and component-based development. The key points are:
1) Object-oriented analysis involves identifying user requirements through use cases and actor analysis to determine system classes and their relationships. Use case driven analysis is iterative.
2) Object-oriented design further develops the classes identified in analysis and defines additional classes, attributes, methods, and relationships to support implementation. Design is also iterative.
3) Prototyping key system components early allows understanding how features will be implemented and getting user feedback to refine requirements.
4) Component-based development exploits prefabric
Object Oriented Programming is a programming paradigm that uses objects and their interactions to design applications and computer programs. The document discusses the limitations of procedural programming and how object oriented programming aims to address these. It introduces key concepts of OOP like classes, objects, encapsulation, inheritance and polymorphism. Classes act as a blueprint to create real objects with data and behaviors. The document provides examples of defining empty classes and creating multiple objects in Python.
Object-oriented programming (OOP) is a programming model that organizes software around data (objects) rather than functions. The four pillars of OOP are encapsulation, abstraction, inheritance, and polymorphism. Encapsulation hides internal implementation details within classes, abstraction simplifies complexity for users, inheritance allows classes to inherit attributes from parent classes, and polymorphism enables classes to share behaviors. The advantages of OOP include code reusability through inheritance, increased productivity through modular pre-written code, simpler troubleshooting by isolating errors to specific classes, reinforced security, and design advantages for software engineering.
This document provides an overview of an introductory course on object-oriented programming concepts and C++. The course aims to help participants understand the importance of OOP and basic OOP terminology. The document outlines the course objectives, flow, and modules which include programming paradigms, OOP concepts, classes and objects, inheritance, polymorphism and functions in C++. It also provides examples and explanations of key OOP concepts such as abstraction, encapsulation, inheritance and polymorphism.
In this session you will learn about
- Introduction of Languages
- Difference between POP and OOP
- What is OOP?
- Object-Oriented Programming
- Advantages of OOP
- Object-Oriented Programming Paradigm
- Features of OOP
- Applications of Object Oriented Programming
- Benefits of Object Oriented Programming
C++ is an object-oriented programming language that is an extension of C. It allows for data abstraction through the use of classes and objects. Some key features of C++ include data encapsulation, inheritance, polymorphism, and reusability. C++ is a mid-level language that is compiled, supports pointers, and has a rich standard library. It is commonly used for system applications, games, and other performance-critical software due to its speed and ability to interface with hardware. Some example applications include operating systems, browsers, databases, and graphics/game engines.
Object-oriented programming aims to implement real-world entities as objects that contain both data and functions. Some key characteristics of OOP include classes that act as blueprints for objects, encapsulation that binds data to the functions that operate on it, inheritance that allows classes to inherit properties from other classes, and polymorphism which allows the same message to be displayed in different forms. Advantages of OOP include reusability, flexibility, ease of maintenance and security through features like encapsulation.
Object-Relational Mapping and Dependency InjectionShane Church
Presentation for El Paso County IT on the concepts of Object-Relational Mapping and Dependency injection with a particular focus on the Microsoft Unity DI Container and the Microsoft Entity Framework. Delivered on October 2, 2012.
This document provides an overview of object-oriented programming (OOP). It discusses the differences between structured and OOP, defining objects and their properties/actions. The four pillars of OOP are inheritance, encapsulation, polymorphism, and abstraction. OOP focuses on data and objects rather than functions/logic, and has advantages like code reusability and scalability.
This document introduces object-oriented programming (OOP). It discusses the software crisis and need for new approaches like OOP. The key concepts of OOP like objects, classes, encapsulation, inheritance and polymorphism are explained. Benefits of OOP like reusability, extensibility and managing complexity are outlined. Real-time systems, simulation, databases and AI are examples of promising applications of OOP. The document was presented by Prof. Dipak R Raut at International Institute of Information Technology, Pune.
The document discusses object-oriented programming concepts such as classes, objects, encapsulation, inheritance, polymorphism, and dynamic binding. It compares procedural programming with object-oriented programming, highlighting differences in their approaches and emphases. Key advantages of OOP include reusability, extensibility, and simplicity. Real-world examples are provided to illustrate OOP concepts. Input/output operations in C++ using streams are also overviewed.
There are different programming paradigms that have evolved over time to make programming languages more expressive and help develop complex systems more easily. These include unstructured programming, procedural programming, modular programming, structured programming, and object-oriented programming. Object-oriented programming models the real world by combining data and functions into objects that interact by sending messages. This helps address some of the problems with previous paradigms like modular programming.
The document discusses object-oriented programming (OOP) and its basic concepts. It states that OOP combines data and functions that operate on that data into a single unit called an object. Classes are templates that represent groups of objects that share common properties and relationships. The key characteristics of OOP include objects, classes, data abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. Procedural programming focuses on processing instructions, while OOP follows a bottom-up design and emphasizes data over procedures.
This presentation discusses the following topics:
Object Oriented Databases
Object Oriented Data Model(OODM)
Characteristics of Object oriented database
Object, Attributes and Identity
Object oriented methodologies
Benefit of object orientation in programming language
Object oriented model vs Entity Relationship model
Advantages of OODB over RDBMS
Introduction to C++ : Object Oriented Technology, Advantages of OOP, Input- output in
C++, Tokens, Keywords, Identifiers, Data Types C++, Derives data types. The void data
type, Type Modifiers, Typecasting, Constant
Object-oriented programming (OOP) is an approach that creates partitioned memory areas for both data and functions as templates that can be copied on demand (Object-oriented programming). Classes define user-defined data types that contain data members and member functions, and objects are run-time instances of classes. OOP emphasizes data over procedures and divides programs into small, reusable modules called objects. In contrast, procedural programming (POP) views problems as sequences of tasks and divides the program into functions that can access shared global data and transform data without encapsulation. OOP focuses more on data protection and tying data to the functions that operate on it.
C++ is a middle-level programming language developed by Bjarne Stroustrup starting in 1979 at Bell Labs. C++ runs on a variety of platforms, such as Windows, Mac OS, and the various versions of UNIX
Most C++ compilers don't care what extension you give your source code, but if you don't specify otherwise, many will use .cpp by default
Most frequently used and free available compiler is GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have respective Operating Systems.
This document provides an introduction to object oriented programming. It discusses key concepts like objects, classes, data encapsulation, data abstraction, inheritance, and polymorphism. Objects contain both data and code, and classes are user-defined types that make objects. Data encapsulation involves wrapping data and functions together, hiding the data. Inheritance allows classes to acquire properties from other classes to enable reusability. Polymorphism means the same operation can have different behaviors depending on the data type. The benefits of OOP include code reuse, easier upgrades, and managing complexity through objects modeling real-world items.
Similar to itft-Fundamentals of object–oriented programming in java (20)
This document provides an overview of the Java programming language. It introduces Java as an object-oriented language and describes how Java programs are compiled and executed. It then presents examples of simple Java programs, including a "Hello World" program with one class and main method, and a program using a math function. Finally, it shows a program with two classes, one to define a room with length and breadth variables, and another class to calculate the area of a room object.
Java was developed by James Gosling in 1991 at Sun Microsystems. It was originally called Oak but found its way into web browsers like Netscape in 1995. There have been many versions released since including Java 1.0 in 1995 up to the current Java 8. Java can be used to create a variety of applications from desktop programs, to web applications, to programs for devices like phones and tablets. It is designed to be portable, secure, robust and easy to use.
Inheritence, Terminology, Inheritance in java, The class called Object, Super keyword, Example, Method Overriding, Method Overriding example, Abstract Class, Abstract Class Number and the Java Wrapper Classes, Final Method and Classes, Multiple Inheritance
itft-Decision making and branching in javaAtul Sehdev
Decision Making Statements,The if Statement, SIMPLE IF STATEMENT, The If…else Statement, Nesting of IF..Else Statements, THE else if ladder, The Switch Statement, rules apply to a switch statement
C, C++ and Java
•How Java is differ from C programming
•How Java is differ from C++ programming
•Java and Internet
•Java and World Wide Web
•Supported system, Hardware and Software Requirements
•Java Environment
introduction to Applets, life cycle of applets, methods of applets, examples,embedding apllets in html files, compiling and running of applets with appletviewer
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
2. Introduction
• OOP is an approach that provides a way of modularizing
programs by creating partitioned memory area for both data
and functions that can be used as templates for creating
copies of such modules on demand.
• This means that means that an object is considered to be
partitioned area of computer memory that stores data and a set
of operations that can access the data.
3. Object-Oriented Paradigm
• Some of the features of object oriented paradigm are: -
Emphasis is on data rather than procedure.
Programs are divided into what are known as objects.
Data structures are designed such a way that can characterize the objects.
Method that operates on the data of an object is tied together in the data
structure.
Data is hidden and cannot be accessed by external function.
Object may communicate with each other through methods.
Follows bottom up approach in the program design.
4. Basic Concepts of Object-Oriented
Programming
Object and classes
Data abstraction and encapsulation
Inheritance
Polymorphism
• Dynamic binding
• Message communication
5. Benefits of OOP
OOPS offers several benefits to both the program designer and the
user. Some of them are as follows:-
• Software complexity can be easily managed.
• Object oriented system can easily upgrade.
• It is easy to partition data in the project on the basis of objects.
• With the help of inheritance, we can easily eliminate redundant
code and extend the use of existing code.
• The principle of data hiding helps the programmer to build secure
programs.
• Message passing technique makes interface descriptions with
external system much simpler.
6. Application of OOP
• Some of the application areas of OOPs is as follows: -
Real time systems.
Simulation and modeling
Object oriented databases
Hypertext, hypermedia and expertext
AI and expert systems.
CIM/CAD/CAD systems