Frisk Special: BROADCASTING & CONTENT 
September 2014
Frisk Special: BROADCASTING & CONTENT September 2014
Frisk Special: BROADCASTING & CONTENT September 2014 
Hi there. Welcome to the latest Frisk special. 
If you’ve had your ear to the ground (or, er, your eye to the screen) – you’ll have 
spotted these Frisk specials popping out of Leo Burnett London over the past 
year. There have been a number of diverse and intriguing themes – Retail, Luxury, 
Popularity, Travel, Sponsorship, and so on – and this time we’ve decided to take a bit 
of a sidestep and look at Broadcasting & Content. 
It makes sense, really. Cast your mind back a couple of decades and you’ll remember 
a world of limited channels, real-time viewing, passive media consumption… a totally 
different landscape to today. Manufacturers act as broadcasters, viewers dictate and 
shape content, it’s a far more inclusive, dynamic and all-encompassing scene. 
So, within this little round-up you’ll find a number of examples of just how things are 
changing, and how we’re involved in it all. I sincerely hope that you enjoy what you 
read. If so – or indeed, if not – do be sure to fire some feedback into the Twittersphere: 
the handle’s @LeoBurnettLDN. 
See you next time for more of this colourful ideasmithery. 
Daniel Bevis 
Senior Knowledge Editor 
Leo Burnett London
Frisk Special: BROADCASTING & CONTENT September 2014 
WHAT’S THE FUTURE OF CONTENT, AFTER THE GOLDEN AGE OF TV? 
by Jonathan Fraser, Global Head of Strategy & Ideas, Holler 
Each day we read more and more reports about how people are watching less and less linear TV, but at 
the same time everyone talks about this being TV’s golden age. So the question comes up, how can TV be 
producing the best content of its lifetime whilst audiences dwindle, and will this golden age of TV come to 
an end? 
To really understand this, we need to understand why we are experiencing the golden age of TV, because 
despite what TV execs might tell you, it’s not just because they have hit their stride as this era’s renaissance 
men and women (although as an executive producer of a TV show that is currently on air, I can confirm 
that this is part of the reason). 
One of the biggest factors contributing to the golden era has surprisingly been fear. Broadcasters closely 
watched as Netflix’s offer to sell 49% of their business to Blockbuster in 2000 was turned down, only for 
Blockbuster to go into sharp decline from 2004 leading to its bankruptcy in 2013; as Netflix grew from 
strength to strength (most likely driving past Blockbuster HQ in open-top Bentleys and laughing).
Frisk Special: BROADCASTING & CONTENT September 2014 
This was the first big obsoleting in the entertainment industry since Michael Barrymore and it sparked 
fear throughout it. It was an industry that saw huge technological changes and large changes in consumer 
behaviour so every stakeholder was looking to ensure they don’t become the next Polaroid; as Ted Sarandos 
(Netflix’s Chief Content Officer) said, “The goal is to become HBO faster than HBO can become us”. 
However before you start saying that an industry run on fear is a bad thing, I actually believe it’s been the 
very thing that has led us to the golden age of TV. Fear has helped bring about the three elements that 
make TV so good at the moment.
Frisk Special: BROADCASTING & CONTENT September 2014 1. ENHANCED PRODUCTION BUDGETS 
When approached for content by on-demand platforms like Netflix, broadcasters such as ABC, were scared 
of being a brand stuck in the past, being a brand that didn’t truly understand the potential of on-demand 
and whether it should be an area of investment. 
As such they worked with platforms such as Netflix and allowed them to license their back catalogue 
content. This helped ABC in the first instance by providing a new much needed revenue stream, which 
could be directly set against key content; giving them more money to reinvest in high budget shows like 
Breaking Bad. 
2. TECHNOLOGY BRINGING ON-DEMAND INTO THE LIVING ROOM 
There was a time when on-demand content was confined to the laptop, however technology that brings it 
to the TV has now become widely available. This dramatically changed viewing habits which a lot of linear 
broadcasters feared; as the benefits seemed to favour the platforms and consumer. However in reality 
everyone has felt the benefit of on-demand.
Frisk Special: BROADCASTING & CONTENT September 2014 
Broadcasters actually found that as they launched new series of programmes that they had licensed to 
on-demand platforms they were attracting more viewers than anticipated. The reason for this is that the 
promotion of the new series inspired people to catch up on Netflix before new series launched on air. This 
helped them drive more audiences to the big series premieres. A prime example of this is that prior to the 
launch of Series 3 of Luther on BBC 1, Netflix saw a huge increase of people catching up on Series 1 and 2. 
Subsequently Luther Series 3 wildly outperformed the BBC’s expectations week after week. 
3. ENGAGEMENT TV 
Broadcasters also feared the migration 
of audiences to more involving pastimes 
and digital experiences. This led to 
broadcasters purposely developing 
shows that engaged the viewer and 
brought them into the show. No game 
show will get commissioned today that 
doesn’t have a play-along-at-home 
element. Likewise most dramas or 
documentaries will include a social bomb 
within the first 3 minutes of broadcast 
(a social bomb is footage purposely 
designed to get audiences tweeting in 
order to convince non-viewing followers 
that they need to switch channels as 
they are missing out). This means that 
content developers and broadcasters 
are proactively thinking of ways to enrich 
their content to bring viewers into their 
shows, which has led to more engaging 
and exciting content. 
So as we can see, fear has led every 
stakeholder to evolve, experiment and 
collaborate in order to ensure they 
don’t become obsolete, which has 
unexpectedly led to the golden age of 
TV. So what next?
Frisk Special: BROADCASTING & CONTENT September 2014 As fear subsides in the wake of success, I believe it will be the learnings of what has worked that will drive 
the next wave. The answer to this doesn’t lie in content, broadcasters or platforms; it sits around them all 
working together, playing to their strengths and as such the key to success no longer resides in developing 
great content but rather, in developing great IPs. 
If we look at the biggest success stories recently, we begin to realise that there is more to their IP than the 
broadcast content. For example, The X-Factor’s success isn’t solely down to the TV show. It owes hugely to 
the other elements that make up the whole IP; the singles that get released, the tours, the band interviews 
and the star lifestyle given to what were everyday members of the public. It’s the strength of the IP that 
allows every element that makes it up, to be a success. 
The advertising industry has actually gone through the exact same process. There was a time when great 
agencies focused on the adverts, the TV ad or the press ad. However as the communications landscape 
became richer and our audiences more expecting, we could no longer think about adverts alone to generate 
success. Instead a great advertising agency will develop a great idea and then find the best way to execute 
that idea in multiple ways to best suit the environment it lives in (rather than just developing adverts that 
all feel like they are coming from the same place). 
So, in my opinion we are all in for a treat. If this era of collaboration continues we can expect to see great 
IPs being developed with every possible touchpoint in mind. No longer will it be a case of being asked to 
watch the same content across multiple platforms. Instead we’ll find IPs generating content specifically 
for each relevant platform in turn, creating tailored experiences that make the most of the environment in 
which they live. 
It will become the platinum age of entertainment.
Frisk Special: BROADCASTING & CONTENT September 2014
Frisk Special: BROADCASTING & CONTENT September 2014 We work closely with Canvas8, a deep-dive insight network who ‘make the complex simple by 
helping us make the simple significant’. This new piece looks at how GoPro (one of those brands 
whose name is often used as a general term for the product overall, like Hoover or Tannoy) 
has blurred the lines between being a manufacturer of tech, and a channel for user-generated 
content… 
TURNING A CAMERA INTO CONTENT 
image © GoPro (2014) 
A fireman walks into a charred building devastated by fire, and emerges with an unconscious kitten. By 
giving it an oxygen mask and sprinkling water over its body, he brings the kitten back to life. Captured 
on a GoPro camera, this unique story has become one of the most viewed videos on the camera brand’s 
YouTube channel. By drawing viewers into a real life event through a first-person view, it’s redefined how 
we document our lives and relive them through video. 
The content created on these Hero cameras has been described as “mesmerising and addictive”, with 
adrenaline-packed footage becoming synonymous with the brand. And with increasing demand for GoPro 
videos, the company is taking a step into the media sector by launching dedicated channels driven by user 
generated content. So how has GoPro managed to become one of the most exciting new media companies? 
GoPro is the definition of a success story. Ever since its first Hero camera launched in 2004, the company 
has established itself as a formidable force, with sales doubling every year and the Hero camera now 
holding the title of the best-selling camera in world – with almost 4 million sold in 2013. While initially 
developed as a way to capture the thrill of extreme sports, its appeal has broadened. It dominates one 
of the most competitive consumer device industries – GoPro cameras accounted for almost half (45%) of 
global pocket-camera sales in 2013. [1]
Frisk Special: BROADCASTING & CONTENT September 2014 
But why is GoPro so successful? One of the major reasons is its creation of a whole new genre of video 
content, dubbed simply ‘GoPro videos’. [2] With its rugged portable cameras, the GoPro brand is so 
synonymous with first-person adrenaline packed footage that the company is moving away from just 
selling cameras to becoming a “content-driven company”, according to founder Nick Woodman. And by 
entering the media space, the company is hoping to tap into the huge potential that its user-generated 
content offers. 
GoPro is already one of the most followed channels on YouTube, with almost 2 million subscribers. It’s now 
entering new spaces with its in-flight TV channel on Virgin America and an extreme sports channel app 
on the Xbox 360. And according to Adam Dornbusch, GoPro’s head of content distribution, the company 
is “kicking around ideas with larger television networks.” [3] But with brands vying for people’s attention 
in the increasingly competitive entertainment space, what makes GoPro content stand out? And can it 
reinvent itself beyond just a camera manufacturer? 
image © Jackson Kayak (2012) 
GoPro is one of many companies realising that it needs to give its customers a way to engage with their 
products and services in a meaningful way. While AT&T is planning to buy DirecTV to give their customers 
video content on smartphones, eBay is launching a digital magazine to create communities around different 
subcategories on its online store. [4] It’s part of a movement away from just offering products and towards 
brands selling a lifestyle. 
But while other companies have to invest significant effort and resources to create content, GoPro can tap 
into the vast body of videos generated by its users. Red Bull, for example, invested around $65 million in 
its Stratos space dive, while GoPro merely has to ask people for the rights to broadcast and professionally 
edit their footage. Although it sponsors athletes to create content that inspires people, GoPro realises that 
the potential of user-generated content is much bigger. [1]
Frisk Special: BROADCASTING & CONTENT September 2014 image © GoPro (2014) 
While GoPro user-generated content made its name in the field of extreme sports, Twitch is a great example 
of how it can be popular in other domains. By streaming online gaming videos, Twitch has become the 
channel for gaming – attracting 45 million viewers at the end of 2013. [6] There’s a strong appetite for 
unstaged videos that platforms like GoPro and Twitch offer. “Some of the distributors are begging for our 
content,” Dornbusch says, “It’s that entertaining. It’s that aspirational.” [3] 
What makes GoPro videos special is that they 
capture attention-grabbing unique content. In 
the same way people watch a whole TV series in 
one sitting, these videos are highly addictive. And 
the fact that they’re created by real people makes 
them feel more authentic. Research shows that 
user-generated content is 35% more memorable 
than other types of media, and Millennials spend 
an average of five hours per day engaging with 
it. [5] People are keen to share the videos they 
create on social networks, with 6,000 uploads 
onto YouTube from GoPro cameras every day as 
they hope to become the next viral video or just 
want to connect with likeminded individuals. 
And GoPro isn’t alone. The Cisco Flip camera used to be a hugely successful portable camcorder, and 
became one of the top sellers in the market. [7] But with advances in smartphone technology, its uniqueness 
dwindled, and ultimately led to the company discontinuing its camera business in 2011. Is this the future 
of GoPro? Not necessarily. Its appeal is very different, with its rugged camera able to withstand extreme 
conditions, unlike modern smartphones. However, the company recognises that this could change in the 
future, and reinventing itself as a media platform is a way to minimise that risk and draw people into the 
brand experience. [8] 
The opportunity to enter media arose as GoPro discovered the potential of the content that was being 
created. It wasn’t something the company initially imagined would happen. “We’re not inventing new 
models,” says Dornbusch, “[People] are coming to us.” [9] 
But with just 5%-10% of GoPro content being shared, the company’s immediate focus is on getting the 
unseen content out there. “It’s about getting that content off the device and out into the world,” says Paul 
Crandell, the company’s VP of marketing. [1] GoPro is encouraging people to edit and share video with its 
‘Studio’ video editing software, making it simple to create ‘pro-looking’ cuts. [10] 
By unlocking ordinary people’s content and bringing it to the wider public, GoPro wants to raise awareness 
of the type of footage the camera creates in order to encourage more sales and new content creators. It 
hopes to spark a cycle that will deliver better sales and more content. It’s a perfect example of content 
marketing, but what’s unique about GoPro is that the product directly creates the content – something 
other brands can only imagine. Similarly to Amazon’s Kindle and ebooks, it appears the long-term strategy 
is for GoPro’s cameras to facilitate content creation and sharing, rather than the product itself being the 
most lucrative part of the business. 
One of the unique ways the company has managed to build up its brand awareness is that people are 
happy to label their short clips with ‘GoPro’. In doing so, every video effectively become an advert for the 
company. “What their product produces is so compelling, it doesn’t feel like advertising,” said Michael 
Mott, general manager of Xbox apps. “It’s a genuine expression of the creativity and craziness of what 
their users are capturing.” [3] While Red Bull was the main orchestrator of the record-breaking ‘Stratos’ 
publicity stunt, the fact that it was captured on a GoPro camera means that GoPro became associated with 
their success. In fact, if you Google ‘Felix Baumgartner’, it actually predicts you’re going to type ‘GoPro’, 
not ‘Red Bull’ next. [1]
Frisk Special: BROADCASTING & CONTENT September 2014 
While the entrance into media is perhaps a natural one, GoPro itself is still not sure how to best monetise 
the content. While it currently gives away content to Virgin and YouTube channel for free, it’s planning to 
use advertisements – but will this impact on the viewing experience, and ultimately the loyalty towards 
the brand? [8] 
Tapping into people’s desire for user-generated content, and with Hero cameras easily allowing its creation, 
GoPro has established itself as one of the most promising media companies out there. With a vast amount 
of content waiting to be broadcasted to the world, this is only the beginning for the brand. But by already 
inventing an entirely a new genre of video, GoPro has attained the ultimate quality we all desire – being 
cool. 
SERGIO THE SHOE HUNTER USES GO-PRO FOR LONDON FASHION WEEK 
We’ve had our very own experience of using Go-Pro. For THE OUTNET, our fashion and lifestyle specialist, 
ATELIER, changed the Catwalk to the Dogwalk during London Fashion Week with Sergio – the world’s 
most fashionable fashion dog. Sergio, the mini dachschund, high-jacked THE OUTNET Twitter account 
@THEOUTNET with footage that he filmed throughout London Fashion Week – sniffing out the fabulous 
footwear – and directing style-conscious consumers to THE OUTNET’s shoe style range. 
Sergio took full advantage of his tiny stature and discovered the best shoes in the industry. In order to 
capture unprecedented footage, Sergio had a GoPro Hero 3 Camera attached to his collar. The Hero 3 is 
the perfect match for Sergio as it is 30% smaller, 25% lighter and 2x more powerful than previous models. 
It is also waterproof (ideal for the London Fashion Week drizzle) and takes 12MP photos at a rate of 30 
photos per second with built in Wi-Fi for his live feeds. 
Sergio also wore the GoPro Fetch harness, which features two mounting locations for a variety of 
perspectives, thus re-defining the idea of ‘on-the-ground’ reporting and in turn enabling Sergio’s footage 
to direct viewers to ‘shop the look’ with similar styles as seen on THE OUTNET.COM. 
You can see Sergio’s experiences during London Fashion Week and his shared content here: 
http://shoehunter.theoutnet.com/ 
SOURCES 
1. ‘Extreme exposure: Inside GoPro’s burgeoning media empire’, Engadget (May 2014) 
2. ‘What GoPro means when it calls itself a media company’, Quartz (May 2014) 
3. ‘GoPro Sees Opportunity in Its Amateur Daredevils’, The New York Times (January 2014) 
4. ‘eBay Wants to Be a Digital Magazine of Things’, The Atlantic (May 2014) 
5. ‘Millennials Trust User-Generated Content 50% More Than Other Media’, Mashable (April 2014) 
6. ‘What is Twitch, and why does Google want it?’, The Guardian (May 2014) 
7. ‘Cisco shuts down Flip video camera business’, BBC (April 2011) 
8. ‘GoPro wants to be a media company, but doesn’t know how to make money with media yet’, GigaOM (May 2014) 
9. ‘GoPro Sees Future as ‘Content Company’, Variety (May 2014) 
10. ‘GoPro Is Turning into a Media Company, id=”mce_marker”00 Million IPO Filing Shows’, The Atlantic (May 2014)
Frisk Special: BROADCASTING & CONTENT September 2014 Ensuring brands are present in the right spaces at the right times to create engaging experiences 
is a powerful thing - Brands are increasingly behaving as Broadcasters. Working with Holler, we 
look to engage, entertain and inspire to earn fans and advocates for life... 
RED BULL SPONSORED ATHLETES WHO ARE ON THE UP 
Red Bull as a brand has really gone for it with content. For every Red Bull Stratos you see, there are a 
number of other pieces of content around smaller UK-wide and regional events - 60 alone in the UK in 2014, 
where we work with Red Bull to create content to engage and establish credibility. 
Red Bull is like a cult to its fans. As a brand, being credible and aspirational (to a type of lifestyle) takes 
priority over overt product messaging. Red Bull are an anti-establishment brand, and in fact ensure that 
everything from their associations to their sponsored athletes start with those on the up - not the most 
famous or immediately most successful. This carries through to how they communicate online and off. 
For Red Bull, someone who might otherwise be unknown like Danny MacAskill - a BMXer with an insane 
imagination for tricks in complex spaces - becomes a star, whose YouTube videos receive upwards of 20 
million views. But this content isn’t done on a whim, or on a ‘post it and hope’ mentality. We work with 
Red Bull to create and curate content that will fly with audiences across the right verticals for them, which 
means that content starts in places that might not be the most known (niche, credible communities) and 
grow naturally to the point where key influencers incite coverage by broadsheets, driving millions of views 
- without spending a pound of media money. 
The tonality and credibility behind this approach is fundamental to Red Bull’s year-on-year growth - but 
more importantly, drives a deeply engaged fan base and lives to the brand’s publisher mentality. From 
ensuring that an editorial approach was taken back in 2008 when we relaunched Redbull.com to the 
creation of content ongoing around events and passion points, we’ve been essential to the European (and 
global) development of the successes that the brand has had on a day-to-day basis. 
Our latest big hit for Red Bull - a low-cost piece of content working with key Instagram influencers for Red 
Bull’s Cliff Diving event series - has been nominated for six major awards so far this year.
Frisk Special: BROADCASTING & CONTENT September 2014 
MCDONALD’S OLYMPICS CAMPAIGN: ‘THE PEOPLE’S GAMES’ 
The London Olympics 2012, an event that could truly be described as ‘The People’s Games’. For the first 
time, people would be capturing and sharing the Games, as they happened, not just watching it passively 
on TV or in a stadium, but actively participating in creating the narrative of the Games. 
We wanted to create a campaign that we could activate in a way no-one had ever done before. We 
celebrated the people, activities and emotions that made the collective story of the Games: a story that we 
invited, curated and broadcasted. We did so in a way that was real and responsive, capturing the mood of 
each moment as the Olympic story unfolded with the campaign line ‘We All Make The Games’. 
To activate this idea across many platforms, the campaign kicked off with a stirring TVC ‘We All Make The 
Games’, setting up the idea of the fan types and inviting people to go to Facebook to find out which one 
they were. 
Behind our Facebook application, however, lay a unique and innovative content management system. When 
people submitted content, the agency teams could immediately choose the best, create new fan types for 
them, get legal and brand manager approval and then broadcast them within minutes across digital OOH. 
This didn’t just deliver responsive broadcast content at the speed of the Games narrative, but also ensured 
that user-generated content was high quality. So the submissions became broadcast media across a huge 
digital outdoor buy, online display, and press; in fact, you could have taken a photo at an event and seen it 
as an ad on your journey home. 
At the same time, our roving crews filmed people on the streets and at the fan parks, capturing Games’ 
moments both big and small. This film content fuelled both more digital outdoor fan types and two new 
TVCs over the Olympics and Paralympics, reflecting the events of those weeks. The campaign culminated in 
another TVC, consisting entirely of content sourced from the public, broadcast the day after the Paralympics 
closing ceremony on TV and leading video content platforms - celebrating that ‘We All Made The Games’
Frisk Special: BROADCASTING & CONTENT September 2014 INNOCENT ORANGE JUICE: NO.1 SOCIAL BRAND AT LAUNCH 
We needed to build a relationship with, and ultimately love for, orange juice, when most people buy it 
based on price alone. Consumers needed a marketing approach as rewarding as the juice itself. We created 
a season squeezed full of exciting experiences celebrating the natural deliciousness of Innocent Orange 
Juice, and a calendar of digital activity with a broad range of experiences that would keep our target 
audience engaged and surprised all year long. 
We spurred on a large, engaged community which helped the brand achieve 25% over target, and Content 
was the main activity that propelled Innocent to be crowned ‘No.1 Social Brand of the Year’. Innocent fans 
increased from 40,000 to 250,000 at the time of launch – which also meant that the brand has been able 
to spend almost no money on media by launching new products via their Facebook audience alone. 
JURA WHISKY – GOOGLE LOSES THE ISLE OF JURA 
Jura is a little island just off the Scottish coast. It’s the place where George Orwell wrote 1984, and he 
described it as ‘the most ungetatable place on earth’. However despite all this, Jura Whisky has gone on 
to be the second biggest single malt in the world. This spirit of being the plucky outsider that takes on 
the big boys has become a cornerstone of its brand values and we are always looking for opportunities to 
demonstrate this. 
In July 2013 one of our fans noticed that Jura had disappeared from Google Maps. We used this discovery 
to take on the Goliath that is Google, and get everyone behind the fight to put Jura back on the map! 
Within an hour of spotting the opportunity we launched a competition, asking our fans to mark the spot 
on the map where Jura should be. All launched through Jura’s social channels. To make the story bigger in 
social we selected key influencers, sent them a bottle of Jura, and a letter telling them our story and a map 
so they could join in. 
We sent all of the maps, a bottle of Jura and a letter to Google, asking for our reinstatement, generating 
tons of valuable press coverage along the way.
Frisk Special: BROADCASTING & CONTENT September 2014 
The campaign that was developed in an hour gave us 2.8m Twitter impressions and a reach of 4,287,850 
against all of the additional PR coverage, with notable names being the BBC and the Huffington Post. 
Which for a campaign costing £500 gave us an equivalent media value of £214,393. A campaign that took 
an hour to conceive kick-started a movement, huge PR and media value and led to Google’s public apology 
and the reinstatement of Jura. It also brought awareness to Jura in the most on-brand way possible.

Frisk September 2014

  • 1.
    Frisk Special: BROADCASTING& CONTENT September 2014
  • 2.
    Frisk Special: BROADCASTING& CONTENT September 2014
  • 3.
    Frisk Special: BROADCASTING& CONTENT September 2014 Hi there. Welcome to the latest Frisk special. If you’ve had your ear to the ground (or, er, your eye to the screen) – you’ll have spotted these Frisk specials popping out of Leo Burnett London over the past year. There have been a number of diverse and intriguing themes – Retail, Luxury, Popularity, Travel, Sponsorship, and so on – and this time we’ve decided to take a bit of a sidestep and look at Broadcasting & Content. It makes sense, really. Cast your mind back a couple of decades and you’ll remember a world of limited channels, real-time viewing, passive media consumption… a totally different landscape to today. Manufacturers act as broadcasters, viewers dictate and shape content, it’s a far more inclusive, dynamic and all-encompassing scene. So, within this little round-up you’ll find a number of examples of just how things are changing, and how we’re involved in it all. I sincerely hope that you enjoy what you read. If so – or indeed, if not – do be sure to fire some feedback into the Twittersphere: the handle’s @LeoBurnettLDN. See you next time for more of this colourful ideasmithery. Daniel Bevis Senior Knowledge Editor Leo Burnett London
  • 4.
    Frisk Special: BROADCASTING& CONTENT September 2014 WHAT’S THE FUTURE OF CONTENT, AFTER THE GOLDEN AGE OF TV? by Jonathan Fraser, Global Head of Strategy & Ideas, Holler Each day we read more and more reports about how people are watching less and less linear TV, but at the same time everyone talks about this being TV’s golden age. So the question comes up, how can TV be producing the best content of its lifetime whilst audiences dwindle, and will this golden age of TV come to an end? To really understand this, we need to understand why we are experiencing the golden age of TV, because despite what TV execs might tell you, it’s not just because they have hit their stride as this era’s renaissance men and women (although as an executive producer of a TV show that is currently on air, I can confirm that this is part of the reason). One of the biggest factors contributing to the golden era has surprisingly been fear. Broadcasters closely watched as Netflix’s offer to sell 49% of their business to Blockbuster in 2000 was turned down, only for Blockbuster to go into sharp decline from 2004 leading to its bankruptcy in 2013; as Netflix grew from strength to strength (most likely driving past Blockbuster HQ in open-top Bentleys and laughing).
  • 5.
    Frisk Special: BROADCASTING& CONTENT September 2014 This was the first big obsoleting in the entertainment industry since Michael Barrymore and it sparked fear throughout it. It was an industry that saw huge technological changes and large changes in consumer behaviour so every stakeholder was looking to ensure they don’t become the next Polaroid; as Ted Sarandos (Netflix’s Chief Content Officer) said, “The goal is to become HBO faster than HBO can become us”. However before you start saying that an industry run on fear is a bad thing, I actually believe it’s been the very thing that has led us to the golden age of TV. Fear has helped bring about the three elements that make TV so good at the moment.
  • 6.
    Frisk Special: BROADCASTING& CONTENT September 2014 1. ENHANCED PRODUCTION BUDGETS When approached for content by on-demand platforms like Netflix, broadcasters such as ABC, were scared of being a brand stuck in the past, being a brand that didn’t truly understand the potential of on-demand and whether it should be an area of investment. As such they worked with platforms such as Netflix and allowed them to license their back catalogue content. This helped ABC in the first instance by providing a new much needed revenue stream, which could be directly set against key content; giving them more money to reinvest in high budget shows like Breaking Bad. 2. TECHNOLOGY BRINGING ON-DEMAND INTO THE LIVING ROOM There was a time when on-demand content was confined to the laptop, however technology that brings it to the TV has now become widely available. This dramatically changed viewing habits which a lot of linear broadcasters feared; as the benefits seemed to favour the platforms and consumer. However in reality everyone has felt the benefit of on-demand.
  • 7.
    Frisk Special: BROADCASTING& CONTENT September 2014 Broadcasters actually found that as they launched new series of programmes that they had licensed to on-demand platforms they were attracting more viewers than anticipated. The reason for this is that the promotion of the new series inspired people to catch up on Netflix before new series launched on air. This helped them drive more audiences to the big series premieres. A prime example of this is that prior to the launch of Series 3 of Luther on BBC 1, Netflix saw a huge increase of people catching up on Series 1 and 2. Subsequently Luther Series 3 wildly outperformed the BBC’s expectations week after week. 3. ENGAGEMENT TV Broadcasters also feared the migration of audiences to more involving pastimes and digital experiences. This led to broadcasters purposely developing shows that engaged the viewer and brought them into the show. No game show will get commissioned today that doesn’t have a play-along-at-home element. Likewise most dramas or documentaries will include a social bomb within the first 3 minutes of broadcast (a social bomb is footage purposely designed to get audiences tweeting in order to convince non-viewing followers that they need to switch channels as they are missing out). This means that content developers and broadcasters are proactively thinking of ways to enrich their content to bring viewers into their shows, which has led to more engaging and exciting content. So as we can see, fear has led every stakeholder to evolve, experiment and collaborate in order to ensure they don’t become obsolete, which has unexpectedly led to the golden age of TV. So what next?
  • 8.
    Frisk Special: BROADCASTING& CONTENT September 2014 As fear subsides in the wake of success, I believe it will be the learnings of what has worked that will drive the next wave. The answer to this doesn’t lie in content, broadcasters or platforms; it sits around them all working together, playing to their strengths and as such the key to success no longer resides in developing great content but rather, in developing great IPs. If we look at the biggest success stories recently, we begin to realise that there is more to their IP than the broadcast content. For example, The X-Factor’s success isn’t solely down to the TV show. It owes hugely to the other elements that make up the whole IP; the singles that get released, the tours, the band interviews and the star lifestyle given to what were everyday members of the public. It’s the strength of the IP that allows every element that makes it up, to be a success. The advertising industry has actually gone through the exact same process. There was a time when great agencies focused on the adverts, the TV ad or the press ad. However as the communications landscape became richer and our audiences more expecting, we could no longer think about adverts alone to generate success. Instead a great advertising agency will develop a great idea and then find the best way to execute that idea in multiple ways to best suit the environment it lives in (rather than just developing adverts that all feel like they are coming from the same place). So, in my opinion we are all in for a treat. If this era of collaboration continues we can expect to see great IPs being developed with every possible touchpoint in mind. No longer will it be a case of being asked to watch the same content across multiple platforms. Instead we’ll find IPs generating content specifically for each relevant platform in turn, creating tailored experiences that make the most of the environment in which they live. It will become the platinum age of entertainment.
  • 9.
    Frisk Special: BROADCASTING& CONTENT September 2014
  • 10.
    Frisk Special: BROADCASTING& CONTENT September 2014 We work closely with Canvas8, a deep-dive insight network who ‘make the complex simple by helping us make the simple significant’. This new piece looks at how GoPro (one of those brands whose name is often used as a general term for the product overall, like Hoover or Tannoy) has blurred the lines between being a manufacturer of tech, and a channel for user-generated content… TURNING A CAMERA INTO CONTENT image © GoPro (2014) A fireman walks into a charred building devastated by fire, and emerges with an unconscious kitten. By giving it an oxygen mask and sprinkling water over its body, he brings the kitten back to life. Captured on a GoPro camera, this unique story has become one of the most viewed videos on the camera brand’s YouTube channel. By drawing viewers into a real life event through a first-person view, it’s redefined how we document our lives and relive them through video. The content created on these Hero cameras has been described as “mesmerising and addictive”, with adrenaline-packed footage becoming synonymous with the brand. And with increasing demand for GoPro videos, the company is taking a step into the media sector by launching dedicated channels driven by user generated content. So how has GoPro managed to become one of the most exciting new media companies? GoPro is the definition of a success story. Ever since its first Hero camera launched in 2004, the company has established itself as a formidable force, with sales doubling every year and the Hero camera now holding the title of the best-selling camera in world – with almost 4 million sold in 2013. While initially developed as a way to capture the thrill of extreme sports, its appeal has broadened. It dominates one of the most competitive consumer device industries – GoPro cameras accounted for almost half (45%) of global pocket-camera sales in 2013. [1]
  • 11.
    Frisk Special: BROADCASTING& CONTENT September 2014 But why is GoPro so successful? One of the major reasons is its creation of a whole new genre of video content, dubbed simply ‘GoPro videos’. [2] With its rugged portable cameras, the GoPro brand is so synonymous with first-person adrenaline packed footage that the company is moving away from just selling cameras to becoming a “content-driven company”, according to founder Nick Woodman. And by entering the media space, the company is hoping to tap into the huge potential that its user-generated content offers. GoPro is already one of the most followed channels on YouTube, with almost 2 million subscribers. It’s now entering new spaces with its in-flight TV channel on Virgin America and an extreme sports channel app on the Xbox 360. And according to Adam Dornbusch, GoPro’s head of content distribution, the company is “kicking around ideas with larger television networks.” [3] But with brands vying for people’s attention in the increasingly competitive entertainment space, what makes GoPro content stand out? And can it reinvent itself beyond just a camera manufacturer? image © Jackson Kayak (2012) GoPro is one of many companies realising that it needs to give its customers a way to engage with their products and services in a meaningful way. While AT&T is planning to buy DirecTV to give their customers video content on smartphones, eBay is launching a digital magazine to create communities around different subcategories on its online store. [4] It’s part of a movement away from just offering products and towards brands selling a lifestyle. But while other companies have to invest significant effort and resources to create content, GoPro can tap into the vast body of videos generated by its users. Red Bull, for example, invested around $65 million in its Stratos space dive, while GoPro merely has to ask people for the rights to broadcast and professionally edit their footage. Although it sponsors athletes to create content that inspires people, GoPro realises that the potential of user-generated content is much bigger. [1]
  • 12.
    Frisk Special: BROADCASTING& CONTENT September 2014 image © GoPro (2014) While GoPro user-generated content made its name in the field of extreme sports, Twitch is a great example of how it can be popular in other domains. By streaming online gaming videos, Twitch has become the channel for gaming – attracting 45 million viewers at the end of 2013. [6] There’s a strong appetite for unstaged videos that platforms like GoPro and Twitch offer. “Some of the distributors are begging for our content,” Dornbusch says, “It’s that entertaining. It’s that aspirational.” [3] What makes GoPro videos special is that they capture attention-grabbing unique content. In the same way people watch a whole TV series in one sitting, these videos are highly addictive. And the fact that they’re created by real people makes them feel more authentic. Research shows that user-generated content is 35% more memorable than other types of media, and Millennials spend an average of five hours per day engaging with it. [5] People are keen to share the videos they create on social networks, with 6,000 uploads onto YouTube from GoPro cameras every day as they hope to become the next viral video or just want to connect with likeminded individuals. And GoPro isn’t alone. The Cisco Flip camera used to be a hugely successful portable camcorder, and became one of the top sellers in the market. [7] But with advances in smartphone technology, its uniqueness dwindled, and ultimately led to the company discontinuing its camera business in 2011. Is this the future of GoPro? Not necessarily. Its appeal is very different, with its rugged camera able to withstand extreme conditions, unlike modern smartphones. However, the company recognises that this could change in the future, and reinventing itself as a media platform is a way to minimise that risk and draw people into the brand experience. [8] The opportunity to enter media arose as GoPro discovered the potential of the content that was being created. It wasn’t something the company initially imagined would happen. “We’re not inventing new models,” says Dornbusch, “[People] are coming to us.” [9] But with just 5%-10% of GoPro content being shared, the company’s immediate focus is on getting the unseen content out there. “It’s about getting that content off the device and out into the world,” says Paul Crandell, the company’s VP of marketing. [1] GoPro is encouraging people to edit and share video with its ‘Studio’ video editing software, making it simple to create ‘pro-looking’ cuts. [10] By unlocking ordinary people’s content and bringing it to the wider public, GoPro wants to raise awareness of the type of footage the camera creates in order to encourage more sales and new content creators. It hopes to spark a cycle that will deliver better sales and more content. It’s a perfect example of content marketing, but what’s unique about GoPro is that the product directly creates the content – something other brands can only imagine. Similarly to Amazon’s Kindle and ebooks, it appears the long-term strategy is for GoPro’s cameras to facilitate content creation and sharing, rather than the product itself being the most lucrative part of the business. One of the unique ways the company has managed to build up its brand awareness is that people are happy to label their short clips with ‘GoPro’. In doing so, every video effectively become an advert for the company. “What their product produces is so compelling, it doesn’t feel like advertising,” said Michael Mott, general manager of Xbox apps. “It’s a genuine expression of the creativity and craziness of what their users are capturing.” [3] While Red Bull was the main orchestrator of the record-breaking ‘Stratos’ publicity stunt, the fact that it was captured on a GoPro camera means that GoPro became associated with their success. In fact, if you Google ‘Felix Baumgartner’, it actually predicts you’re going to type ‘GoPro’, not ‘Red Bull’ next. [1]
  • 13.
    Frisk Special: BROADCASTING& CONTENT September 2014 While the entrance into media is perhaps a natural one, GoPro itself is still not sure how to best monetise the content. While it currently gives away content to Virgin and YouTube channel for free, it’s planning to use advertisements – but will this impact on the viewing experience, and ultimately the loyalty towards the brand? [8] Tapping into people’s desire for user-generated content, and with Hero cameras easily allowing its creation, GoPro has established itself as one of the most promising media companies out there. With a vast amount of content waiting to be broadcasted to the world, this is only the beginning for the brand. But by already inventing an entirely a new genre of video, GoPro has attained the ultimate quality we all desire – being cool. SERGIO THE SHOE HUNTER USES GO-PRO FOR LONDON FASHION WEEK We’ve had our very own experience of using Go-Pro. For THE OUTNET, our fashion and lifestyle specialist, ATELIER, changed the Catwalk to the Dogwalk during London Fashion Week with Sergio – the world’s most fashionable fashion dog. Sergio, the mini dachschund, high-jacked THE OUTNET Twitter account @THEOUTNET with footage that he filmed throughout London Fashion Week – sniffing out the fabulous footwear – and directing style-conscious consumers to THE OUTNET’s shoe style range. Sergio took full advantage of his tiny stature and discovered the best shoes in the industry. In order to capture unprecedented footage, Sergio had a GoPro Hero 3 Camera attached to his collar. The Hero 3 is the perfect match for Sergio as it is 30% smaller, 25% lighter and 2x more powerful than previous models. It is also waterproof (ideal for the London Fashion Week drizzle) and takes 12MP photos at a rate of 30 photos per second with built in Wi-Fi for his live feeds. Sergio also wore the GoPro Fetch harness, which features two mounting locations for a variety of perspectives, thus re-defining the idea of ‘on-the-ground’ reporting and in turn enabling Sergio’s footage to direct viewers to ‘shop the look’ with similar styles as seen on THE OUTNET.COM. You can see Sergio’s experiences during London Fashion Week and his shared content here: http://shoehunter.theoutnet.com/ SOURCES 1. ‘Extreme exposure: Inside GoPro’s burgeoning media empire’, Engadget (May 2014) 2. ‘What GoPro means when it calls itself a media company’, Quartz (May 2014) 3. ‘GoPro Sees Opportunity in Its Amateur Daredevils’, The New York Times (January 2014) 4. ‘eBay Wants to Be a Digital Magazine of Things’, The Atlantic (May 2014) 5. ‘Millennials Trust User-Generated Content 50% More Than Other Media’, Mashable (April 2014) 6. ‘What is Twitch, and why does Google want it?’, The Guardian (May 2014) 7. ‘Cisco shuts down Flip video camera business’, BBC (April 2011) 8. ‘GoPro wants to be a media company, but doesn’t know how to make money with media yet’, GigaOM (May 2014) 9. ‘GoPro Sees Future as ‘Content Company’, Variety (May 2014) 10. ‘GoPro Is Turning into a Media Company, id=”mce_marker”00 Million IPO Filing Shows’, The Atlantic (May 2014)
  • 14.
    Frisk Special: BROADCASTING& CONTENT September 2014 Ensuring brands are present in the right spaces at the right times to create engaging experiences is a powerful thing - Brands are increasingly behaving as Broadcasters. Working with Holler, we look to engage, entertain and inspire to earn fans and advocates for life... RED BULL SPONSORED ATHLETES WHO ARE ON THE UP Red Bull as a brand has really gone for it with content. For every Red Bull Stratos you see, there are a number of other pieces of content around smaller UK-wide and regional events - 60 alone in the UK in 2014, where we work with Red Bull to create content to engage and establish credibility. Red Bull is like a cult to its fans. As a brand, being credible and aspirational (to a type of lifestyle) takes priority over overt product messaging. Red Bull are an anti-establishment brand, and in fact ensure that everything from their associations to their sponsored athletes start with those on the up - not the most famous or immediately most successful. This carries through to how they communicate online and off. For Red Bull, someone who might otherwise be unknown like Danny MacAskill - a BMXer with an insane imagination for tricks in complex spaces - becomes a star, whose YouTube videos receive upwards of 20 million views. But this content isn’t done on a whim, or on a ‘post it and hope’ mentality. We work with Red Bull to create and curate content that will fly with audiences across the right verticals for them, which means that content starts in places that might not be the most known (niche, credible communities) and grow naturally to the point where key influencers incite coverage by broadsheets, driving millions of views - without spending a pound of media money. The tonality and credibility behind this approach is fundamental to Red Bull’s year-on-year growth - but more importantly, drives a deeply engaged fan base and lives to the brand’s publisher mentality. From ensuring that an editorial approach was taken back in 2008 when we relaunched Redbull.com to the creation of content ongoing around events and passion points, we’ve been essential to the European (and global) development of the successes that the brand has had on a day-to-day basis. Our latest big hit for Red Bull - a low-cost piece of content working with key Instagram influencers for Red Bull’s Cliff Diving event series - has been nominated for six major awards so far this year.
  • 15.
    Frisk Special: BROADCASTING& CONTENT September 2014 MCDONALD’S OLYMPICS CAMPAIGN: ‘THE PEOPLE’S GAMES’ The London Olympics 2012, an event that could truly be described as ‘The People’s Games’. For the first time, people would be capturing and sharing the Games, as they happened, not just watching it passively on TV or in a stadium, but actively participating in creating the narrative of the Games. We wanted to create a campaign that we could activate in a way no-one had ever done before. We celebrated the people, activities and emotions that made the collective story of the Games: a story that we invited, curated and broadcasted. We did so in a way that was real and responsive, capturing the mood of each moment as the Olympic story unfolded with the campaign line ‘We All Make The Games’. To activate this idea across many platforms, the campaign kicked off with a stirring TVC ‘We All Make The Games’, setting up the idea of the fan types and inviting people to go to Facebook to find out which one they were. Behind our Facebook application, however, lay a unique and innovative content management system. When people submitted content, the agency teams could immediately choose the best, create new fan types for them, get legal and brand manager approval and then broadcast them within minutes across digital OOH. This didn’t just deliver responsive broadcast content at the speed of the Games narrative, but also ensured that user-generated content was high quality. So the submissions became broadcast media across a huge digital outdoor buy, online display, and press; in fact, you could have taken a photo at an event and seen it as an ad on your journey home. At the same time, our roving crews filmed people on the streets and at the fan parks, capturing Games’ moments both big and small. This film content fuelled both more digital outdoor fan types and two new TVCs over the Olympics and Paralympics, reflecting the events of those weeks. The campaign culminated in another TVC, consisting entirely of content sourced from the public, broadcast the day after the Paralympics closing ceremony on TV and leading video content platforms - celebrating that ‘We All Made The Games’
  • 16.
    Frisk Special: BROADCASTING& CONTENT September 2014 INNOCENT ORANGE JUICE: NO.1 SOCIAL BRAND AT LAUNCH We needed to build a relationship with, and ultimately love for, orange juice, when most people buy it based on price alone. Consumers needed a marketing approach as rewarding as the juice itself. We created a season squeezed full of exciting experiences celebrating the natural deliciousness of Innocent Orange Juice, and a calendar of digital activity with a broad range of experiences that would keep our target audience engaged and surprised all year long. We spurred on a large, engaged community which helped the brand achieve 25% over target, and Content was the main activity that propelled Innocent to be crowned ‘No.1 Social Brand of the Year’. Innocent fans increased from 40,000 to 250,000 at the time of launch – which also meant that the brand has been able to spend almost no money on media by launching new products via their Facebook audience alone. JURA WHISKY – GOOGLE LOSES THE ISLE OF JURA Jura is a little island just off the Scottish coast. It’s the place where George Orwell wrote 1984, and he described it as ‘the most ungetatable place on earth’. However despite all this, Jura Whisky has gone on to be the second biggest single malt in the world. This spirit of being the plucky outsider that takes on the big boys has become a cornerstone of its brand values and we are always looking for opportunities to demonstrate this. In July 2013 one of our fans noticed that Jura had disappeared from Google Maps. We used this discovery to take on the Goliath that is Google, and get everyone behind the fight to put Jura back on the map! Within an hour of spotting the opportunity we launched a competition, asking our fans to mark the spot on the map where Jura should be. All launched through Jura’s social channels. To make the story bigger in social we selected key influencers, sent them a bottle of Jura, and a letter telling them our story and a map so they could join in. We sent all of the maps, a bottle of Jura and a letter to Google, asking for our reinstatement, generating tons of valuable press coverage along the way.
  • 17.
    Frisk Special: BROADCASTING& CONTENT September 2014 The campaign that was developed in an hour gave us 2.8m Twitter impressions and a reach of 4,287,850 against all of the additional PR coverage, with notable names being the BBC and the Huffington Post. Which for a campaign costing £500 gave us an equivalent media value of £214,393. A campaign that took an hour to conceive kick-started a movement, huge PR and media value and led to Google’s public apology and the reinstatement of Jura. It also brought awareness to Jura in the most on-brand way possible.