openness + access
francesco d’orazio - now conference - september 2nd 2010 - aarhus
The State of The Internet
“openness is the mega-trend for
innovation in the 21st century” Tim Lebrecht
the real-time social web as a system has
  reflected and amplified an increasing
   demand for openness AND access
the extended mind: the web works as an ‘external
scaffolding of the mind’ - a ‘cognitive artifact’ that allows us
to take into account a greater number of variables and
hypothesis and to move seamlessly between focused
reasoning and free associations.
rise of the real-time
collective mind

                         getting information that’s
                              relevant to who I am,
                          where I am and what I’m
                                              up to
                           sharing information with
                            the right people, at the
                        right time, in the right way
ambient model
   continuous
        partial
 togetherness
from pages to streams = instability & evolution
the permanent beta
bottom-up organization = emergence
welcome to the Sea of Niches
“where the truth lies”
not only trust in ads
has fallen but also its structural
capacity of generating influence
(reach)



media clutter
the real-time social web acts as an
agent for openness in the sense that it
 generates the progressive erosion of
horizontal and vertical boundaries like
    identities, roles and hierarchies
replacing authority (boundaries)
 with influence (magnetic fields)
an evolution of
                 Meyrowitz’s idea of media as
                 ‘secret-exposing machines’




‘blended genders’
‘changed childhood’
‘demystified leaders’
around me:
              pull NOT push
fragmentation also means the new and only potential
                center is now “me”
the rise of social search:
small networks as a lens to look at the world
the crowd as superpower
information gets context:
via networks, semantics, mobility
access is ubiquitous
mixed media diets
re-mediation
traditional media becomes
more social
social media becomes more
curated
stop
 calling it
    new
   media
and digital
 it’s here
    and
everywhere
these conversations are moving offline,
augmenting reality
@ frogdesign “Your Life in 2020”
@ frogdesign “Your Life in 2020”
@ frogdesign “Your Life in 2020”
evolved audiences
huge untapped creative potential
empowered
 consumers
quick, easy, cheap ways
for voicing your opinion,
    super connected,
        always on
@ alessio facchini




eroded hierarchies:
the ‘demystified author’
socialised brands
“it is no longer about what your brand does to the consumer but what consumers are doing to and with
your brand” Mark Earls
participatory culture
...way beyond media and consumption
have we lost control of our audiences, contents
          and ultimately our brands?
“Enterprises currently
  expend considerable
    resources trying to
   impose control on a
       situation that
  increasingly appears
like it not only can’t be
 controlled, but almost
 certainly doesn’t need
to be.” Dion Hinchcliffe
in
                                 s ig
                                        ht

                ra
                     d io
                                               agencies         in     t
                                                             pr




                                             brand agency
                                                 brand                     tv

      insight

                                                                                new
          exp
                                                            on
                                                                 lin
                                                                       e



                                               channels
new
                                               consumers
the problem is, we have never been in control...
let’s go back to a cold case
1893: Sir Arthur
Conan Doyle decides
to kill Sherlock
Holmes just ten
years after its birth...
...an army of mourning
fans wearing black
armbands takes to the
streets of London to show
him how disappointed
they are.



                             ...but they don’t stop there.
                               They start writing Sherlock
                                      Holmes adventures
                               themselves, giving birth to
                            the first co-created product:
                                                fan-fiction.
1968: NBC plans
to axe 'Star Trek’
2010: BBC
to axe ’6Music’
...a shortened version
                             Fanatic itself, introduced
of the word fanatic,        into English around 1550,
and the word did first             means "marked by
become popular in                             excessive
reference to an                enthusiasm and
enthusiastic follower of
                               often intense uncritical
a baseball team.
Merriam-Webster                         devotion"




                             It comes from the Modern
 and inspiration leads to      Latin fanaticus, meaning
                                   "insanely but divinely
 creation...
                                          inspired"
#1 identification
fandom is a quick way for fans to express things about
themselves and their identity.

                                                         Ivan Askwith - Engagement 1.0
#2 mastery
passionate fans know everything about your brand and your
products so they are a natural vehicle for delivering the full
meaning and symbolic universe behind your brand.




                                                            Ivan Askwith - Engagement 1.0
#3 production
they like to have a say in the building of the brand and like to
create their own version of it




                                                             Ivan Askwith - Engagement 1.0
#4 participation
they want to be part of the brand narrative




                                              Ivan Askwith - Engagement 1.0
#5 appropriation
once your product is out into the world, you don’t really own it
anymore. Remix and alterations are key to appropriation and
endorsement, so make sure your brand is flexible enough to
support it.




                                                            Ivan Askwith - Engagement 1.0
engaging fan bases is not about feeding
passive lunies, but about giving fans the
motivation and the tools to do something
with your brand
how can we implement these
5 engagement patterns in the
marketing space?
social media is NOT just another channel
 is the platform where all of this is converging
                  +insights
              +idea generation
             +testing & validation
                +distribution
              +wom & advocacy
brand don’t own the space
anymore, consumers own it
 strategy should be built around them
         not around the brand
history channel
on foursquare
adaptive planning
responding to change over following a plan
not just a different way to
distribute the same content
redefined content
                          + content replicates in a world
                          of versions

                          + creation, distributions,
                          consumption are not limited
                          anymore

                          + digital content is a infinite
                          good - cannot command a
                          high price


                    Scott Walker - Building a Renewable Entertainment Franchise
redefined content

  Economic value is in:

  + increasing sales of analog/limited copies

  + reducing piracy

  + generating revenues when selling something scarce like fans real-
  time interaction



                                         Scott Walker - Building a Renewable Entertainment Franchise
one size
doesn’t fit all

  1000 heads
     for
  1000 msgs
‘the wilderness downtown’
‘cuckoo’ - a location aware music video
‘killing me’ - robyn
conversations and relationships,
                NOT messages
old spice
cross-media
experience-driven
     not channel-driven
co-creating the missing link
    between two movies
continuous engagement,
         not campaigns
redefined narratives

 multiple narratives across multiple mediums:
 + provide several entry points to the franchise
 + incorporate transmedia into the framework
 + let the users define scopes and storylines
 + don’t wait for the breakout success


                                   Scott Walker - Building a Renewable Entertainment Franchise
co-creating the world around the content
consumers
as partners
Scott Walker - Building a Renewable Entertainment Franchise



redefined audiences
 fan as co-creators:

 + legitimate what is already happening

 + give them the tools/support/permission

 + showcase their creations, reward the love

 + enable community discussions

 owners as stewards, not bodyguards, of content
street fighting man
the web as
   world’s largest
creative department
open platforms can extend participation to
harness the creativity of people outside the
organization
it’s about creating
social objects and
increasing their
resonance
“...the reason two people are talking to
  each other, as opposed to talking to
            somebody else.
Human beings are social animals. We
 like to socialize. But if think about it,
  there needs to be a reason for it to
happen in the first place. That reason,
 that “node” in the social network, is
    what we call the Social Object.”
                            Hugh MacLeod, Social Objects for Beginners
old vs new model

 consumers                      people
observation                   immersion
respondents                    partners
 messages                   relationships
 campaigns                       story
  one size                  niche tailored
  channels                   experiences
    silos                   collaboration
 monolithic                    adaptive
From this…
                              in
                                   s ig
                                          ht

                  ra
                       d io
                                                 agencies         in     t
                                                               pr




                                               brand agency
                                                   brand                     tv

        insight

                                                                                  new
             exp
                                                              on
                                                                   lin
                                                                         e



                                                 channels
 new
                                                 consumers
To this…


                ra
                     di                     social media                we
                                                                             b
                          o


                                   ide
                                      as                           ts
                                                               ig h
                                                people      ins

           tv                       brand brand
                                          agency                                 print


                                                          id
                                                            ea
                                                              s

                                            ts
                                            h
                                        sig
                                     in
                              p
                          ex



                                         n
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                                    facilitate channels
                                  t mb
                                    a




                                                 brands
or not
@abc3d
      www.facegroup.co.uk
francesco@facegroup.co.uk

Francesco D'Orazio, Face Group

  • 1.
    openness + access francescod’orazio - now conference - september 2nd 2010 - aarhus
  • 2.
    The State ofThe Internet
  • 4.
    “openness is themega-trend for innovation in the 21st century” Tim Lebrecht
  • 5.
    the real-time socialweb as a system has reflected and amplified an increasing demand for openness AND access
  • 6.
    the extended mind:the web works as an ‘external scaffolding of the mind’ - a ‘cognitive artifact’ that allows us to take into account a greater number of variables and hypothesis and to move seamlessly between focused reasoning and free associations.
  • 7.
    rise of thereal-time collective mind getting information that’s relevant to who I am, where I am and what I’m up to sharing information with the right people, at the right time, in the right way
  • 8.
    ambient model continuous partial togetherness
  • 9.
    from pages tostreams = instability & evolution
  • 10.
  • 11.
  • 12.
    welcome to theSea of Niches
  • 13.
  • 14.
    not only trustin ads has fallen but also its structural capacity of generating influence (reach) media clutter
  • 15.
    the real-time socialweb acts as an agent for openness in the sense that it generates the progressive erosion of horizontal and vertical boundaries like identities, roles and hierarchies
  • 16.
    replacing authority (boundaries) with influence (magnetic fields)
  • 17.
    an evolution of Meyrowitz’s idea of media as ‘secret-exposing machines’ ‘blended genders’ ‘changed childhood’ ‘demystified leaders’
  • 18.
    around me: pull NOT push fragmentation also means the new and only potential center is now “me”
  • 19.
    the rise ofsocial search: small networks as a lens to look at the world
  • 20.
    the crowd assuperpower
  • 21.
    information gets context: vianetworks, semantics, mobility
  • 22.
  • 23.
  • 24.
    re-mediation traditional media becomes moresocial social media becomes more curated
  • 26.
    stop calling it new media and digital it’s here and everywhere
  • 27.
    these conversations aremoving offline, augmenting reality
  • 28.
    @ frogdesign “YourLife in 2020”
  • 29.
    @ frogdesign “YourLife in 2020”
  • 30.
    @ frogdesign “YourLife in 2020”
  • 31.
  • 32.
    empowered consumers quick, easy,cheap ways for voicing your opinion, super connected, always on
  • 33.
    @ alessio facchini erodedhierarchies: the ‘demystified author’
  • 34.
    socialised brands “it isno longer about what your brand does to the consumer but what consumers are doing to and with your brand” Mark Earls
  • 35.
  • 36.
    have we lostcontrol of our audiences, contents and ultimately our brands?
  • 37.
    “Enterprises currently expend considerable resources trying to impose control on a situation that increasingly appears like it not only can’t be controlled, but almost certainly doesn’t need to be.” Dion Hinchcliffe
  • 38.
    in s ig ht ra d io agencies in t pr brand agency brand tv insight new exp on lin e channels new consumers
  • 39.
    the problem is,we have never been in control...
  • 40.
    let’s go backto a cold case
  • 41.
    1893: Sir Arthur ConanDoyle decides to kill Sherlock Holmes just ten years after its birth...
  • 42.
    ...an army ofmourning fans wearing black armbands takes to the streets of London to show him how disappointed they are. ...but they don’t stop there. They start writing Sherlock Holmes adventures themselves, giving birth to the first co-created product: fan-fiction.
  • 43.
    1968: NBC plans toaxe 'Star Trek’
  • 44.
    2010: BBC to axe’6Music’
  • 45.
    ...a shortened version Fanatic itself, introduced of the word fanatic, into English around 1550, and the word did first means "marked by become popular in excessive reference to an enthusiasm and enthusiastic follower of often intense uncritical a baseball team. Merriam-Webster devotion" It comes from the Modern and inspiration leads to Latin fanaticus, meaning "insanely but divinely creation... inspired"
  • 46.
    #1 identification fandom isa quick way for fans to express things about themselves and their identity. Ivan Askwith - Engagement 1.0
  • 47.
    #2 mastery passionate fansknow everything about your brand and your products so they are a natural vehicle for delivering the full meaning and symbolic universe behind your brand. Ivan Askwith - Engagement 1.0
  • 48.
    #3 production they liketo have a say in the building of the brand and like to create their own version of it Ivan Askwith - Engagement 1.0
  • 49.
    #4 participation they wantto be part of the brand narrative Ivan Askwith - Engagement 1.0
  • 50.
    #5 appropriation once yourproduct is out into the world, you don’t really own it anymore. Remix and alterations are key to appropriation and endorsement, so make sure your brand is flexible enough to support it. Ivan Askwith - Engagement 1.0
  • 51.
    engaging fan basesis not about feeding passive lunies, but about giving fans the motivation and the tools to do something with your brand
  • 52.
    how can weimplement these 5 engagement patterns in the marketing space?
  • 53.
    social media isNOT just another channel is the platform where all of this is converging +insights +idea generation +testing & validation +distribution +wom & advocacy
  • 54.
    brand don’t ownthe space anymore, consumers own it strategy should be built around them not around the brand
  • 55.
  • 56.
    adaptive planning responding tochange over following a plan
  • 57.
    not just adifferent way to distribute the same content
  • 58.
    redefined content + content replicates in a world of versions + creation, distributions, consumption are not limited anymore + digital content is a infinite good - cannot command a high price Scott Walker - Building a Renewable Entertainment Franchise
  • 59.
    redefined content Economic value is in: + increasing sales of analog/limited copies + reducing piracy + generating revenues when selling something scarce like fans real- time interaction Scott Walker - Building a Renewable Entertainment Franchise
  • 60.
    one size doesn’t fitall 1000 heads for 1000 msgs
  • 61.
  • 62.
    ‘cuckoo’ - alocation aware music video
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
    co-creating the missinglink between two movies
  • 69.
  • 70.
    redefined narratives multiplenarratives across multiple mediums: + provide several entry points to the franchise + incorporate transmedia into the framework + let the users define scopes and storylines + don’t wait for the breakout success Scott Walker - Building a Renewable Entertainment Franchise
  • 71.
    co-creating the worldaround the content
  • 72.
  • 73.
    Scott Walker -Building a Renewable Entertainment Franchise redefined audiences fan as co-creators: + legitimate what is already happening + give them the tools/support/permission + showcase their creations, reward the love + enable community discussions owners as stewards, not bodyguards, of content
  • 74.
  • 77.
    the web as world’s largest creative department
  • 78.
    open platforms canextend participation to harness the creativity of people outside the organization
  • 80.
    it’s about creating socialobjects and increasing their resonance
  • 81.
    “...the reason twopeople are talking to each other, as opposed to talking to somebody else. Human beings are social animals. We like to socialize. But if think about it, there needs to be a reason for it to happen in the first place. That reason, that “node” in the social network, is what we call the Social Object.” Hugh MacLeod, Social Objects for Beginners
  • 86.
    old vs newmodel consumers people observation immersion respondents partners messages relationships campaigns story one size niche tailored channels experiences silos collaboration monolithic adaptive
  • 87.
    From this… in s ig ht ra d io agencies in t pr brand agency brand tv insight new exp on lin e channels new consumers
  • 88.
    To this… ra di social media we b o ide as ts ig h people ins tv brand brand agency print id ea s ts h sig in p ex n ie facilitate channels t mb a brands
  • 90.
  • 91.
    @abc3d www.facegroup.co.uk francesco@facegroup.co.uk