The document discusses the changing advertising and media landscape. It notes that advertising agencies traditionally created and handled advertising for clients, but that the internet is capturing more consumer attention. It also discusses how brands are increasingly telling stories through entertainment content and how opportunities have exploded for digital content creation and distribution across multiple platforms. Technology is changing content creation and consumption, moving from scarcity to abundance and passive to interactive experiences.
InnoTube: a collaborative WEB2.0 platform (presented in Paris)Angelo Marco LUCCINI
The document provides an overview and demonstration of InnoTube, a web-based system for supporting innovation and knowledge sharing among distributed groups. It describes InnoTube's key features, which include video channels, a community network map, user profiling, games, intelligent agents, and communication tools. The demonstration highlights how InnoTube can be used by large corporations, SMEs, universities, and other organizations to facilitate collaborative work and learning within communities of innovators. Examples of InnoTube's use at automotive companies and business schools are also briefly outlined.
Digital collaboration tools have the potential to improve business efficiency and engagement by enabling effective collaboration across distributed teams. However, current solutions like audio/video conferencing and document sharing only partially address communication problems. Virtual worlds provide an immersive 3D environment that more closely mimics face-to-face interaction by allowing users to be represented by avatars, share documents and 3D models in real-time, and leverage additional non-verbal cues. When implemented securely within an organization's network and integrated with standard productivity tools, virtual worlds can create a more engaging and effective digital collaboration solution compared to traditional alternatives.
Going from good to great with concept testingBen Crothers
We all have challenges in coming up with better ideas for our products, and making the right decisions based on those ideas. Concept testing can be a huge help in creative confidence. This talk shows you what's involved in concept testing, how creative anxieties are holding you back, and how concept testing can help.
This survey was conducted from June 1 to June 11, 2011 to collect feedback from 500 respondents on a new startup concept. The survey gathered demographic information such as gender, age, travel and social media usage habits. Respondents were also asked about their preferences for hotel loyalty programs, opinions on the new concept connecting travelers with shared interests, concerns about safety and security, income, education level and employment status. The results will help evaluate feasibility of the concept before launching a new service.
A product concept test survey was conducted with 800 respondents from July 12-14, 2011. The survey presented respondents with 14 flavor themes and their individual flavors to gauge preference levels from 1 (will definitely not purchase) to 9 (will definitely purchase). It also collected demographic information. Key findings included preferences for different flavor themes and individual flavors. The survey aimed to understand consumer preferences to help guide new product development.
Skuuber offers a low-cost product concept testing service that surveys 500 US consumers for $2900. Their 21-page report provides diagnostic metrics like a Skuuber Score to predict retail sales potential and help with marketing, pricing, and distribution strategies. Their fast turnaround of 72 hours and standardized approach aims to improve new product success rates compared to traditional market research methods.
Concept tests are short, informal assessments administered during class to gauge student understanding of key concepts. They typically involve 1-5 multiple choice questions and are low-stakes. The purpose is to get a snapshot of class comprehension in real-time, especially in large classes. Concept testing is also used early in product development to evaluate ideas before marketing and identify benefits to focus on. It informs priorities like which features are essential, scheduling, and identifying overlooked markets or deficiencies to address.
Project Goal:
Conduct qualitative and quantitative marketing research in order to improve/ introduce new Nestea products or concepts
Prepared by:
Tomer Melman
Chadae Chang
Alexis Androulakis
Lauren Sornberger
InnoTube: a collaborative WEB2.0 platform (presented in Paris)Angelo Marco LUCCINI
The document provides an overview and demonstration of InnoTube, a web-based system for supporting innovation and knowledge sharing among distributed groups. It describes InnoTube's key features, which include video channels, a community network map, user profiling, games, intelligent agents, and communication tools. The demonstration highlights how InnoTube can be used by large corporations, SMEs, universities, and other organizations to facilitate collaborative work and learning within communities of innovators. Examples of InnoTube's use at automotive companies and business schools are also briefly outlined.
Digital collaboration tools have the potential to improve business efficiency and engagement by enabling effective collaboration across distributed teams. However, current solutions like audio/video conferencing and document sharing only partially address communication problems. Virtual worlds provide an immersive 3D environment that more closely mimics face-to-face interaction by allowing users to be represented by avatars, share documents and 3D models in real-time, and leverage additional non-verbal cues. When implemented securely within an organization's network and integrated with standard productivity tools, virtual worlds can create a more engaging and effective digital collaboration solution compared to traditional alternatives.
Going from good to great with concept testingBen Crothers
We all have challenges in coming up with better ideas for our products, and making the right decisions based on those ideas. Concept testing can be a huge help in creative confidence. This talk shows you what's involved in concept testing, how creative anxieties are holding you back, and how concept testing can help.
This survey was conducted from June 1 to June 11, 2011 to collect feedback from 500 respondents on a new startup concept. The survey gathered demographic information such as gender, age, travel and social media usage habits. Respondents were also asked about their preferences for hotel loyalty programs, opinions on the new concept connecting travelers with shared interests, concerns about safety and security, income, education level and employment status. The results will help evaluate feasibility of the concept before launching a new service.
A product concept test survey was conducted with 800 respondents from July 12-14, 2011. The survey presented respondents with 14 flavor themes and their individual flavors to gauge preference levels from 1 (will definitely not purchase) to 9 (will definitely purchase). It also collected demographic information. Key findings included preferences for different flavor themes and individual flavors. The survey aimed to understand consumer preferences to help guide new product development.
Skuuber offers a low-cost product concept testing service that surveys 500 US consumers for $2900. Their 21-page report provides diagnostic metrics like a Skuuber Score to predict retail sales potential and help with marketing, pricing, and distribution strategies. Their fast turnaround of 72 hours and standardized approach aims to improve new product success rates compared to traditional market research methods.
Concept tests are short, informal assessments administered during class to gauge student understanding of key concepts. They typically involve 1-5 multiple choice questions and are low-stakes. The purpose is to get a snapshot of class comprehension in real-time, especially in large classes. Concept testing is also used early in product development to evaluate ideas before marketing and identify benefits to focus on. It informs priorities like which features are essential, scheduling, and identifying overlooked markets or deficiencies to address.
Project Goal:
Conduct qualitative and quantitative marketing research in order to improve/ introduce new Nestea products or concepts
Prepared by:
Tomer Melman
Chadae Chang
Alexis Androulakis
Lauren Sornberger
This document discusses emerging technologies and their effects on storytelling in the next 3-5 years. It encourages examining new media trends, using both traditional and social media, and focusing on practical applications. The author advocates looking at surprises, the past, and what the public is doing with their time. They advise experimenting with involving audiences before, during, and after distributing content across relevant platforms.
This document provides an overview of virtual worlds and metaverses for business purposes. It discusses how companies can engage customers and collaborate with partners through platforms like Second Life, Habbo, and Eve Online. Specific strategies and examples are provided for both B2C engagement through virtual advertising, events, and retail, and B2B uses like training, meetings, and prototyping. Guidelines are also offered for best practices, costs, integration with real-world campaigns, and measuring ROI when utilizing virtual worlds.
Symfony Day 2009 - Symfony vs Integrating productsXavier Lacot
This document provides an overview of when to use a framework versus integrating existing products. It discusses the developer's choice between frameworks and integrated products. Frameworks like Symfony are designed as development platforms and provide more flexibility, while integrated products aim to be usable out of the box but have less flexibility. The document also provides examples of how to integrate Symfony within other products, such as by including Symfony routing rules that direct to an integrated product. It describes how a basic content management system could be developed within Symfony in just one day.
When it comes to creating videos for your brand, product, service, message, or business, you have to start with a foundation question to determine what type of video you actually need.
That question is: What are you communicating, and why?
The answer to this question will help you define your overall goal and purpose for the video. Then you will be able to hone in on the right style or type of video
The document discusses a digital development event for arts organizations hosted by the Guardian and ACE London. It summarizes the AmbITion project which helped arts organizations improve their digital capabilities through assessments, business planning, and implementation support. The event highlighted case studies and resources from the AmbITion project and discussed potential partnerships between the arts sector and the Guardian to further digital development goals.
The document discusses media convergence across different platforms such as television, computers, the internet, mobile devices, and social media. It defines media convergence as the flow of content across multiple media platforms. Now, all forms of media can be accessed through mobile devices anytime, anywhere. Traditional publishers were initially reluctant to embrace digital media, but the revolution of devices like the iPad, Kindle, and eReaders changed everything. This enabled new opportunities for publishers to sell content directly to users and take a more personalized approach through recommendations, discounts, and samples. Both opportunities and challenges exist with continued media convergence in the future.
Digital technology has significantly impacted the UK film industry by making film production, distribution, and exhibition cheaper and more accessible. It has allowed for higher quality cameras and editing/special effects software to be used at lower budget levels. Distribution has benefited from digital formats that are cheaper and higher quality than physical film reels. Exhibition has expanded to smaller independent theaters and nontheatrical platforms like online streaming. However, piracy remains a major issue that costs the industry financially. The future may see further improvements and normalization of home viewing experiences, but major studios still rely on theatrical revenue from merchandise and concessions.
The document discusses the AmbITion project, which aimed to help arts organizations in the UK develop their digital capabilities. It provided audits, business case development, and implementation support. The approach was holistic, considering artistic, organizational and business needs. It helped organizations use technology strategically to improve operations, engage audiences, and generate revenue. The AmbITion project demonstrated how digital transformation can benefit arts groups and make them more financially sustainable.
A presentation on how we are preparing to step through 'boxed media' into the world of Life Media Covergence.
1. Boxed Media
2. The Mobile Medium
3. Future of Media
With Audio Narration: Learning in times of abundance: The Snowflake EffectRWTH Aachen University
- The document discusses how abundance of information online has created new problems and opportunities for learning.
- It advocates for "massive hyper-personalization" through recommender systems and social relationships to help learners navigate abundance of content.
- Examples from music recommenders like Pandora are given that provide personalized recommendations based on individual preferences.
- For education, it argues this "snowflake effect" can remove unnecessary interactions and enable better feedback and learning through social connections between users.
Digital technology affect on film industryMeeraPopat
Digital technology has significantly impacted the film industry over the past decade. As digital cameras and broadband internet became more accessible to the public, people were able to create and distribute their own films, extending existing brands and promoting major studio films. However, this also led to increased piracy. Major studios have responded by decreasing film production as digital technologies have enabled independent films to be shot without large budgets. Going forward, the film industry will continue adapting to new technologies and changing audience habits.
The document discusses Liferay as a platform, noting that major organizations use it for various use cases beyond traditional portals. It defines a platform as a system that can be customized by outside developers. Liferay follows a recipe for being a platform, including having an open framework, delivery and medium, SDK, and large community. A marketplace would further benefit the community and developers by facilitating app distribution and monetization. While challenges exist, such as infrastructure and isolation, a marketplace could help grow the Liferay ecosystem.
Digital Marketing Cases: presentation for BBDO Moscow Digital WordshopZigurds Zakis
Second presentation I have made in BBDO Moscow Digital Wordshop, September, 2009 - selected case studies, success stories and strategies for marketing solutions in digital age
Digital advertising's future: making use of video animation servicesAnkita Bisht
Utilize dynamic video animation services to unlock the potential of digital advertising. Elevate brand visibility, captivate audiences, and deliver powerful messages. Use captivating images to your advantage and make a lasting impression on your target audience to stay ahead of the competition.
Momads is a mobile idea company. It is creating and producing and promoting ideas for the mobile internet (mobile apps, ads and websites).
Momads services two markets: Belgium and the UK.
It is based in Brussels, the capital of Europe, while its people are spread allover Europe: the creative people are in Barcelona and Brussels. The development teams are in Minsk, Bucharest and Kiev.
This document discusses emerging trends in online communication and media, referred to as "Communication 2.0" and "Marketing 2.0". It highlights how consumers are spending more time online and using new technologies like smartphones, and how businesses need to adopt new social media tools to engage with customers. Specific trends that are mentioned include the growth of video sharing sites like YouTube, the use of blogs and social networks, and the ability of anyone to easily create and share multimedia content online.
Artromick Choosing And Implementing A Mobile Hospital Cart SolutionArtromick
This document summarizes a webinar about successful mobile computing project management. It discusses determining factors that correlate with successful versus unsuccessful mobile computing implementations. Key factors for success included defining an integrated cart solution, carefully scripting and measuring pilot programs, gaining vendor involvement, and establishing post-deployment support. The document also notes that classifying carts as fully integrated project-managed solutions versus drop-shipped interfaced carts can help assess implementation costs and success rates. The overall message is that closely managing trials, gaining vendor support, and having robust long-term maintenance are important for achieving high cart uptime percentages and a successful mobile computing deployment.
This document summarizes Liz Rosenthal's presentation at the Danish Film Institute on opportunities in the digital frontier for filmmakers. It discusses how the digital world allows for more direct connections between creators and audiences, more audience participation, and new models for financing, distributing, and engaging with films across multiple platforms through techniques like crowdsourcing, crowdfunding, and cross-media storytelling. Several examples of films and filmmakers using these new digital strategies are provided.
The Midnight Sculptor.pdf writer by Ali alsiadali345alghlay
The city of Ravens burg was known for its gothic architecture, fog-covered streets, and an eerie silence that seemed to hang over the town like a shroud.
From Teacher to OnlyFans: Brianna Coppage's Story at 28get joys
At 28, Brianna Coppage left her teaching career to become an OnlyFans content creator. This bold move into digital entrepreneurship allowed her to harness her creativity and build a new identity. Brianna's experience highlights the intersection of technology and personal branding in today's economy.
This document discusses emerging technologies and their effects on storytelling in the next 3-5 years. It encourages examining new media trends, using both traditional and social media, and focusing on practical applications. The author advocates looking at surprises, the past, and what the public is doing with their time. They advise experimenting with involving audiences before, during, and after distributing content across relevant platforms.
This document provides an overview of virtual worlds and metaverses for business purposes. It discusses how companies can engage customers and collaborate with partners through platforms like Second Life, Habbo, and Eve Online. Specific strategies and examples are provided for both B2C engagement through virtual advertising, events, and retail, and B2B uses like training, meetings, and prototyping. Guidelines are also offered for best practices, costs, integration with real-world campaigns, and measuring ROI when utilizing virtual worlds.
Symfony Day 2009 - Symfony vs Integrating productsXavier Lacot
This document provides an overview of when to use a framework versus integrating existing products. It discusses the developer's choice between frameworks and integrated products. Frameworks like Symfony are designed as development platforms and provide more flexibility, while integrated products aim to be usable out of the box but have less flexibility. The document also provides examples of how to integrate Symfony within other products, such as by including Symfony routing rules that direct to an integrated product. It describes how a basic content management system could be developed within Symfony in just one day.
When it comes to creating videos for your brand, product, service, message, or business, you have to start with a foundation question to determine what type of video you actually need.
That question is: What are you communicating, and why?
The answer to this question will help you define your overall goal and purpose for the video. Then you will be able to hone in on the right style or type of video
The document discusses a digital development event for arts organizations hosted by the Guardian and ACE London. It summarizes the AmbITion project which helped arts organizations improve their digital capabilities through assessments, business planning, and implementation support. The event highlighted case studies and resources from the AmbITion project and discussed potential partnerships between the arts sector and the Guardian to further digital development goals.
The document discusses media convergence across different platforms such as television, computers, the internet, mobile devices, and social media. It defines media convergence as the flow of content across multiple media platforms. Now, all forms of media can be accessed through mobile devices anytime, anywhere. Traditional publishers were initially reluctant to embrace digital media, but the revolution of devices like the iPad, Kindle, and eReaders changed everything. This enabled new opportunities for publishers to sell content directly to users and take a more personalized approach through recommendations, discounts, and samples. Both opportunities and challenges exist with continued media convergence in the future.
Digital technology has significantly impacted the UK film industry by making film production, distribution, and exhibition cheaper and more accessible. It has allowed for higher quality cameras and editing/special effects software to be used at lower budget levels. Distribution has benefited from digital formats that are cheaper and higher quality than physical film reels. Exhibition has expanded to smaller independent theaters and nontheatrical platforms like online streaming. However, piracy remains a major issue that costs the industry financially. The future may see further improvements and normalization of home viewing experiences, but major studios still rely on theatrical revenue from merchandise and concessions.
The document discusses the AmbITion project, which aimed to help arts organizations in the UK develop their digital capabilities. It provided audits, business case development, and implementation support. The approach was holistic, considering artistic, organizational and business needs. It helped organizations use technology strategically to improve operations, engage audiences, and generate revenue. The AmbITion project demonstrated how digital transformation can benefit arts groups and make them more financially sustainable.
A presentation on how we are preparing to step through 'boxed media' into the world of Life Media Covergence.
1. Boxed Media
2. The Mobile Medium
3. Future of Media
With Audio Narration: Learning in times of abundance: The Snowflake EffectRWTH Aachen University
- The document discusses how abundance of information online has created new problems and opportunities for learning.
- It advocates for "massive hyper-personalization" through recommender systems and social relationships to help learners navigate abundance of content.
- Examples from music recommenders like Pandora are given that provide personalized recommendations based on individual preferences.
- For education, it argues this "snowflake effect" can remove unnecessary interactions and enable better feedback and learning through social connections between users.
Digital technology affect on film industryMeeraPopat
Digital technology has significantly impacted the film industry over the past decade. As digital cameras and broadband internet became more accessible to the public, people were able to create and distribute their own films, extending existing brands and promoting major studio films. However, this also led to increased piracy. Major studios have responded by decreasing film production as digital technologies have enabled independent films to be shot without large budgets. Going forward, the film industry will continue adapting to new technologies and changing audience habits.
The document discusses Liferay as a platform, noting that major organizations use it for various use cases beyond traditional portals. It defines a platform as a system that can be customized by outside developers. Liferay follows a recipe for being a platform, including having an open framework, delivery and medium, SDK, and large community. A marketplace would further benefit the community and developers by facilitating app distribution and monetization. While challenges exist, such as infrastructure and isolation, a marketplace could help grow the Liferay ecosystem.
Digital Marketing Cases: presentation for BBDO Moscow Digital WordshopZigurds Zakis
Second presentation I have made in BBDO Moscow Digital Wordshop, September, 2009 - selected case studies, success stories and strategies for marketing solutions in digital age
Digital advertising's future: making use of video animation servicesAnkita Bisht
Utilize dynamic video animation services to unlock the potential of digital advertising. Elevate brand visibility, captivate audiences, and deliver powerful messages. Use captivating images to your advantage and make a lasting impression on your target audience to stay ahead of the competition.
Momads is a mobile idea company. It is creating and producing and promoting ideas for the mobile internet (mobile apps, ads and websites).
Momads services two markets: Belgium and the UK.
It is based in Brussels, the capital of Europe, while its people are spread allover Europe: the creative people are in Barcelona and Brussels. The development teams are in Minsk, Bucharest and Kiev.
This document discusses emerging trends in online communication and media, referred to as "Communication 2.0" and "Marketing 2.0". It highlights how consumers are spending more time online and using new technologies like smartphones, and how businesses need to adopt new social media tools to engage with customers. Specific trends that are mentioned include the growth of video sharing sites like YouTube, the use of blogs and social networks, and the ability of anyone to easily create and share multimedia content online.
Artromick Choosing And Implementing A Mobile Hospital Cart SolutionArtromick
This document summarizes a webinar about successful mobile computing project management. It discusses determining factors that correlate with successful versus unsuccessful mobile computing implementations. Key factors for success included defining an integrated cart solution, carefully scripting and measuring pilot programs, gaining vendor involvement, and establishing post-deployment support. The document also notes that classifying carts as fully integrated project-managed solutions versus drop-shipped interfaced carts can help assess implementation costs and success rates. The overall message is that closely managing trials, gaining vendor support, and having robust long-term maintenance are important for achieving high cart uptime percentages and a successful mobile computing deployment.
This document summarizes Liz Rosenthal's presentation at the Danish Film Institute on opportunities in the digital frontier for filmmakers. It discusses how the digital world allows for more direct connections between creators and audiences, more audience participation, and new models for financing, distributing, and engaging with films across multiple platforms through techniques like crowdsourcing, crowdfunding, and cross-media storytelling. Several examples of films and filmmakers using these new digital strategies are provided.
The Midnight Sculptor.pdf writer by Ali alsiadali345alghlay
The city of Ravens burg was known for its gothic architecture, fog-covered streets, and an eerie silence that seemed to hang over the town like a shroud.
From Teacher to OnlyFans: Brianna Coppage's Story at 28get joys
At 28, Brianna Coppage left her teaching career to become an OnlyFans content creator. This bold move into digital entrepreneurship allowed her to harness her creativity and build a new identity. Brianna's experience highlights the intersection of technology and personal branding in today's economy.
How OTT Players Are Transforming Our TV Viewing Experience.pdfGenny Knight
The advent of Over-The-Top (OTT) players has brought a seismic shift in the television industry, transforming how we consume media. These digital platforms, which deliver content directly over the internet, have outpaced traditional cable and satellite television, offering unparalleled convenience, variety, and personalization. Here’s an in-depth look at how OTT players are revolutionizing the TV viewing experience.
The Evolution and Impact of Tom Cruise Long Hairgreendigital
Tom Cruise is one of Hollywood's most iconic figures, known for his versatility, charisma, and dedication to his craft. Over the decades, his appearance has been almost as dynamic as his filmography, with one aspect often drawing significant attention: his hair. In particular, Tom Cruise long hair has become a defining feature in various phases of his career. symbolizing different roles and adding layers to his on-screen characters. This article delves into the evolution of Tom Cruise long hair, its impact on his roles. and its influence on popular culture.
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Introduction
Tom Cruise long hair has often been more than a style choice. it has been a significant element of his persona both on and off the screen. From the tousled locks of the rebellious Maverick in "Top Gun" to the sleek, sophisticated mane in "Mission: Impossible II." Cruise's hair has played a pivotal role in shaping his image and the characters he portrays. This article explores the various stages of Tom Cruise long hair. Examining how this iconic look has evolved and influenced his career and broader fashion trends.
Early Days: The Emergence of a Style Icon
The 1980s: The Birth of a Star
In the early stages of his career during the 1980s, Tom Cruise sported a range of hairstyles. but in "Top Gun" (1986), his hair began to gain significant attention. Though not long by later standards, his hair in this film was longer than the military crew cuts associated with fighter pilots. adding a rebellious edge to his character, Pete "Maverick" Mitchell.
Risky Business: The Transition Begins
In "Risky Business" (1983). Tom Cruise's hair was short but longer than the clean-cut styles dominant at the time. This look complemented his role as a high school student stepping into adulthood. embodying a sense of youthful freedom and experimentation. It was a precursor to the more dramatic hair transformations in his career.
The 1990s: Experimentation and Iconic Roles
Far and Away: Embracing Length
One of the first films in which Tom Cruise embraced long hair was "Far and Away" (1992). Playing the role of Joseph. an Irish immigrant in 1890s America, Cruise's long, hair added authenticity to his character's rugged and determined persona. This look was a stark departure from his earlier. more polished styles and marked the beginning of a more adventurous phase in his hairstyle choices.
Interview with the Vampire: Gothic Elegance
In "Interview with the Vampire" (1994). Tom Cruise long hair reached new lengths of sophistication and elegance. Portraying the vampire Lestat. Cruise's flowing blonde locks were integral to the character's ethereal and timeless allure. This hairstyle not only suited the gothic aesthetic of the film but also showcased Cruise's ability to transform his appearance for a role.
Mission: Impossible II: The Pinnacle of Long Hair
One of the most memorable instances of Tom Cruise long hair came in "Mission: Impossible II" (2000). His character, Ethan
Leonardo DiCaprio Super Bowl: Hollywood Meets America’s Favorite Gamegreendigital
Introduction
Leonardo DiCaprio is synonymous with Hollywood stardom and acclaimed performances. has a unique connection with one of America's most beloved sports events—the Super Bowl. The "Leonardo DiCaprio Super Bowl" phenomenon combines the worlds of cinema and sports. drawing attention from fans of both domains. This article delves into the multifaceted relationship between DiCaprio and the Super Bowl. exploring his appearances at the event, His involvement in Super Bowl advertisements. and his cultural impact that bridges the gap between these two massive entertainment industries.
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Leonardo DiCaprio: The Hollywood Icon
Early Life and Career Beginnings
Leonardo Wilhelm DiCaprio was born in Los Angeles, California, on November 11, 1974. His journey to stardom began at a young age with roles in television commercials and educational programs. DiCaprio's breakthrough came with his portrayal of Luke Brower in the sitcom "Growing Pains" and later as Tobias Wolff in "This Boy's Life" (1993). where he starred alongside Robert De Niro.
Rise to Stardom
DiCaprio's career skyrocketed with his performance in "What's Eating Gilbert Grape" (1993). earning him his first Academy Award nomination. He continued to gain acclaim with roles in "Romeo + Juliet" (1996) and "Titanic" (1997). the latter of which cemented his status as a global superstar. Over the years, DiCaprio has showcased his versatility in films like "The Aviator" (2004). "Start" (2010), and "The Revenant" (2015), for which he finally won an Academy Award for Best Actor.
Environmental Activism
Beyond his film career, DiCaprio is also renowned for his environmental activism. He established the Leonardo DiCaprio Foundation in 1998, focusing on global conservation efforts. His commitment to ecological issues often intersects with his public appearances. including those related to the Super Bowl.
The Super Bowl: An American Institution
History and Significance
The Super Bowl is the National Football League (NFL) championship game. is one of the most-watched sporting events in the world. First played in 1967, the Super Bowl has evolved into a cultural phenomenon. featuring high-profile halftime shows, memorable advertisements, and significant media coverage. The event attracts a diverse audience, from avid sports fans to casual viewers. making it a prime platform for celebrities to appear.
Entertainment and Advertisements
The Super Bowl is not only about football but also about entertainment. The halftime show features performances by some of the biggest names in the music industry. while the commercials are often as anticipated as the game itself. Companies invest millions in Super Bowl ads. creating iconic and sometimes controversial commercials that capture public attention.
Leonardo DiCaprio's Super Bowl Appearances
A Celebrity Among the Fans
Leonardo DiCaprio's presence at the Super Bowl has noted several times. As a high-profile celebrity. DiCaprio attracts
Enhance Your Viewing Experience with Gold IPTV- Tips and Tricks for 2024.pdfXtreame HDTV
In the ever-evolving landscape of digital entertainment, IPTV (Internet Protocol Television) has emerged as a popular alternative to traditional cable and satellite TV services. Offering unparalleled flexibility, a vast selection of channels, and affordability, IPTV services like Gold IPTV have revolutionized the way we consume television content. This comprehensive guide will delve into everything you need to know about Gold IPTV, its features, benefits, setup process, and how it can enhance your viewing experience.
Morgan Freeman is Jimi Hendrix: Unveiling the Intriguing Hypothesisgreendigital
In celebrity mysteries and urban legends. Few narratives capture the imagination as the hypothesis that Morgan Freeman is Jimi Hendrix. This fascinating theory posits that the iconic actor and the legendary guitarist are, in fact, the same person. While this might seem like a far-fetched notion at first glance. a deeper exploration reveals a rich tapestry of coincidences, speculative connections. and a surprising alignment of life events fueling this captivating hypothesis.
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Introduction to the Hypothesis: Morgan Freeman is Jimi Hendrix
The idea that Morgan Freeman is Jimi Hendrix stems from a mix of historical anomalies, physical resemblances. and a penchant for myth-making that surrounds celebrities. While Jimi Hendrix's official death in 1970 is well-documented. some theorists suggest that Hendrix did not die but instead reinvented himself as Morgan Freeman. a man who would become one of Hollywood's most revered actors. This article aims to delve into the various aspects of this hypothesis. examining its origins, the supporting arguments. and the cultural impact of such a theory.
The Genesis of the Theory
Early Life Parallels
The hypothesis that Morgan Freeman is Jimi Hendrix begins by comparing their early lives. Jimi Hendrix, born Johnny Allen Hendrix in Seattle, Washington, on November 27, 1942. and Morgan Freeman, born on June 1, 1937, in Memphis, Tennessee, have lived very different lives. But, proponents of the theory suggest that the five-year age difference is negligible and point to Freeman's late start in his acting career as evidence of a life lived before under a different identity.
The Disappearance and Reappearance
Jimi Hendrix's death in 1970 at the age of 27 is a well-documented event. But, theorists argue that Hendrix's death staged. and he reemerged as Morgan Freeman. They highlight Freeman's rise to prominence in the early 1970s. coinciding with Hendrix's supposed death. Freeman's first significant acting role came in 1971 on the children's television show "The Electric Company," a mere year after Hendrix's passing.
Physical Resemblances
Facial Structure and Features
One of the most compelling arguments for the hypothesis that Morgan Freeman is Jimi Hendrix lies in the physical resemblance between the two men. Analyzing photographs, proponents point out similarities in facial structure. particularly the cheekbones and jawline. Both men have a distinctive gap between their front teeth. which is rare and often highlighted as a critical point of similarity.
Voice and Mannerisms
Supporters of the theory also draw attention to the similarities in their voices. Jimi Hendrix known for his smooth, distinctive speaking voice. which, according to some, resembles Morgan Freeman's iconic, deep, and soothing voice. Additionally, both men share certain mannerisms. such as their calm demeanor and eloquent speech patterns.
Artistic Parallels
Musical and Acting Talents
Jimi Hendrix was regarded as one of t
Party Photo Booth Prop Trends to Unleash Your Inner StyleBirthday Galore
Are you planning an unforgettable event and looking for the best photo booth props to make it a memorable night? Party photo booth props have become essential to any celebration, allowing guests to capture priceless memories and express their personalities. Here, we'll explore the hottest party photo booth prop trends that will unleash your inner style and create a buzz-worthy experience with Birthday Galore!
For more details visit - birthdaygalore.com
The cats, Sunny and Rishi, are brothers who live with their sister, Jessica, and their grandmother, Susie. They work as cleaners but wish to seek other kinds of employment that are better than their current jobs. New career adventures await Sunny and Rishi!
1. Where is...
advertising, TV production and
digital content headed?
TRC Glasgow september 29th 2009
Sunday, 4 October 2009
2. The facts...
“An advertising agency or ad agency is a
service business dedicated to creating, planning
and handling advertising (and sometimes other
forms of promotion) for its clients. An ad
agency is independent from the client and
provides an outside point of view to the effort
of selling the client's products or services.”
Sunday, 4 October 2009
3. We create ideas that move people
We do ideas We do ideas We do ideas We do ideas We do ideas We do ideas We do ideas
We do ideas We do ideas We do ideas We do ideas We do ideas We do ideas We do ideas
We do ideas We do ideas We do ideas We do ideas We do ideas We do ideas We do ideas
We do ideas We do ideas We do ideas We do ideas We do ideas We do ideas
Sunday, 4 October 2009
4. the good old days
...we commanded attention
When we commanded 100% attention
Sunday, 4 October 2009
7. we solved problems hierarchical,
silos, specialist skills,
God-like creative directors
and sharp suited account men
drinking martini’s in the morning
Sunday, 4 October 2009
12. Internet advertising accounted for over £3.3bn
in 2008. A 17% increase when other media is
declining or flat.
Sunday, 4 October 2009
13. consumer or viewer attention
71% of the UK population are
online and 44% doing so once
a day...
Internet is focusing their
attention
Sunday, 4 October 2009
14. And then the bankers screwed up
Sunday, 4 October 2009
19. why should you care ?
TV advertising funds a % of
production... and it’s falling
TV ad spend 21.9 % of ad spend in
2008
Currently 19.2 Online spend
dominated by display and search
2009 Internet expected to exceed
or get close to TV
Sunday, 4 October 2009
20. In uncertain times when marketing budgets are
being slashed interesting things are happening...
- drive for more accountability
- More money spent on TV
-seeking new ways to tell stories
this is the first recession since the
internet had scale
Sunday, 4 October 2009
23. Brands become integral to entertainment
and visa versa
“There is a new social and economic
landscape. Multiple channels, new
technologies, a less attentive consumer
have made interruptive connection with
consumers more and more difficult, the
old collision-model of advertising is
becoming increasingly anachronistic in a
world of personalised media platforms.
Branded content embraces these changes.
Creating brand entertainment based on
the things that really matter, consumers
volunteer their attention.”
BCMA
Sunday, 4 October 2009
24. We all care about the same thing
Educate Inform
Entertain Interact
Sunday, 4 October 2009
25. Opportunities to tell stories just exploded
Destinations to distribution
product AFP co-funded Original branded Funded
placement content content channels film
Sunday, 4 October 2009
34. ://Content/digital
creation_collection_display_distribution
Scarcity to abundance
passive to hyperlinked
gestural tangible interfaces
Camera to synthetic CG
limited to ubiquitos interactions
2D to immersive HD 4KHD and 3D
Sunday, 4 October 2009
35. technology changing our art
mobile projection new internet cameras
photo realistic
animation software avatars
Cloud/ authoring
social TV Bandwidth growth storage/
retrieval/
Editing in the cloud redistribution
Everyday life streaming open source/open
access/open
standrds video
DAM Mobile internet collection
manaager
meta tagging Auto indexing
universal search
Sunday, 4 October 2009
36. technology changing our art
mobile projection new internet cameras
photo realistic
animation software avatars
Cloud/ authoring
social TV Bandwidth growth storage/
retrieval/
Editing in the cloud redistribution
Everyday life streaming open source/open
access/open
standrds video
DAM Mobile internet collection
manaager
meta tagging Auto indexing
universal search
Sunday, 4 October 2009
37. “creativity is a core industry skill that
will become more highly prized and
valued across the business in the future
as the need to entertain and engage
the consumer becomes central to to all
brands”
the Future Foundation and IPA
2007
Collaboration will be essential
Agencies - producers- Geeks
Sunday, 4 October 2009
38. Transmedia storytelling
Transmedia storytelling, as defined
by Henry Jenkins in his 2006 book, is
storytelling across multiple forms
of media with each element making
distinctive contributions to a viewer/
user/player's understanding of the
story world. By using different
media formats, it attempts to
create "entrypoints" through which
consumers can become immersed in a
story world
Sunday, 4 October 2009
92. ://whatnow?
1. get to know agencies, media, creative and PR
2. Stay on top of trends - contagious news
3. follow agency blogs
4. Promote your ideas and services
5. Get to know ofcom regs
6. Seek afp with commissioners
7. Understand social media power
8. Think transmedia and consider back stories
9. Look for ways which technology can deepen the engagement
with stories
10. Pilot
Sunday, 4 October 2009