The document discusses usability testing that was conducted on the older Florida Memory Project website. It provides an overview of four usability testing methods: heuristics, cognitive walkthrough, think aloud, and interviews. For each method, it describes the type of method, what it involves, and examples of findings from testing the old Florida Memory Project site. The interviews indicate that the new site addresses many of the issues found in testing the old site, such as unifying databases and standardizing metadata. Recommendations are provided to make the site more usable and "Florida friendly."
Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ...bo begole
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and, without its user having to issue a query, automatically generates recommendations for content matching. Extensive field studies of leisure time practices in an urban setting (Tokyo) motivated the idea, shaped the details of its design and provided data describing typical behavior patterns. The paper describes the fieldwork, user interface, system components and functionality, and an evaluation of the Magitti prototype.
Guerrilla Usability: Insight on a ShoestringDavid Sturtz
Presented at Iowa Code Camp, May 2010: Iterative and Agile development mean shorter cycles and a desperate need for quick feedback. Luckily, improving the user experience of your software doesn’t require days in a lab. This session will present more than twenty-five tools and techniques for gaining insight into your users’ minds and actions.
Fast, easy usability tricks for big product improvementsChris Nodder
Take one week to set a product vision and high level design that the whole team understands and uses to plan and build the product.
1. Find some users to watch
2. Interpret what they tell you without bias
3. Create actionable product ideas
4. Turn your ideas into designs
5. User test your designs
…all before you even start coding!
Find more at questionablemethods.com
Presentation given at GOTO Copenhagen 2012
Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ...bo begole
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and, without its user having to issue a query, automatically generates recommendations for content matching. Extensive field studies of leisure time practices in an urban setting (Tokyo) motivated the idea, shaped the details of its design and provided data describing typical behavior patterns. The paper describes the fieldwork, user interface, system components and functionality, and an evaluation of the Magitti prototype.
Guerrilla Usability: Insight on a ShoestringDavid Sturtz
Presented at Iowa Code Camp, May 2010: Iterative and Agile development mean shorter cycles and a desperate need for quick feedback. Luckily, improving the user experience of your software doesn’t require days in a lab. This session will present more than twenty-five tools and techniques for gaining insight into your users’ minds and actions.
Fast, easy usability tricks for big product improvementsChris Nodder
Take one week to set a product vision and high level design that the whole team understands and uses to plan and build the product.
1. Find some users to watch
2. Interpret what they tell you without bias
3. Create actionable product ideas
4. Turn your ideas into designs
5. User test your designs
…all before you even start coding!
Find more at questionablemethods.com
Presentation given at GOTO Copenhagen 2012
Slides for a short course I taught for UXPA DC on Feb 27, 2013. This is a UX 101- basics if you are new to UX and Usability. The focus is on desktop websites, but many of these principles apply to other products (e.g., surveys, apps) and devices (e.g., tablets, smartphones). Stay tuned for an updated version that is mobile-heavy.
Explores web usability and offers approaches to make web sites easy to use for an end-user, without requiring the user to undergo any specialized training. Creating websites that intuitively relate the performance actions needed on the web page to the user’s experience and expectations, the web designer/developer is able to present the information to the user in a clear and concise way, to give the correct choices to the users, in a very obvious way, to remove ambiguity regarding the consequences of an action and put the most important thing in the right place on a web page or a web application.
Lecture on Advanced Human Computer Interaction given by Mark Billinghurst on July 28th 2016. This is the first lecture in the COMP 4026 Advanced HCI course.
Did a crash course in User Experience for participants at the iCube Innovation startup bootcamp. Credit to Mark Billinghurst and Aga Szostek for their knowledge (and slides).
COMP4010 Lecture 5 taught by Bruce Thomas at University of South Australia on August 24th 2017. This class was about using Interaction Design techniques for developing effective VR interfaces. Slides by Mark Billinghurst.
Presentation from WebDU 2008 in Sydney, where I attempt to give developers and designers some insight into what IA is and how it works, so they can integrate it into their own practices or just work more effectively with IA/UX practitioners
Moving Beyond Questionnaires to Evaluate MR ExperiencesMark Billinghurst
A talk about moving beyond using questionnaires for evaluation of Mixed Reality experiences. This was a keynote given by Mark Billinghurst at a Workshop in the 33rd British Human Computer Interaction (HCI) Conference, on July 19th 2021.
Workshop talk by Mark Billinghurst at the AWE Asia 2015 conference on October 17h 2015. This workshop gives an overview of design guidelines and tool for designing wearable interfaces.
First lecture from the MHIT 603 masters course at the University of Canterbury. The course teaches about Design and Prototyping of Interactive Experiences. This lecture provides an introduction to Interaction Design. Taught by Mark Billinghurst, July 14th 2014
In November 2014, I was invited back to MMU to talk about how UX activities can be integrated with Agile software development approaches.
The talk touched on what Agile is, why it exists, and why there's potential for conflict with UX activities. I then talked about the opportunities for getting along with each other to make better products, and practical tips that students might be able to use when working in Agile projects.
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
Slides for a short course I taught for UXPA DC on Feb 27, 2013. This is a UX 101- basics if you are new to UX and Usability. The focus is on desktop websites, but many of these principles apply to other products (e.g., surveys, apps) and devices (e.g., tablets, smartphones). Stay tuned for an updated version that is mobile-heavy.
Explores web usability and offers approaches to make web sites easy to use for an end-user, without requiring the user to undergo any specialized training. Creating websites that intuitively relate the performance actions needed on the web page to the user’s experience and expectations, the web designer/developer is able to present the information to the user in a clear and concise way, to give the correct choices to the users, in a very obvious way, to remove ambiguity regarding the consequences of an action and put the most important thing in the right place on a web page or a web application.
Lecture on Advanced Human Computer Interaction given by Mark Billinghurst on July 28th 2016. This is the first lecture in the COMP 4026 Advanced HCI course.
Did a crash course in User Experience for participants at the iCube Innovation startup bootcamp. Credit to Mark Billinghurst and Aga Szostek for their knowledge (and slides).
COMP4010 Lecture 5 taught by Bruce Thomas at University of South Australia on August 24th 2017. This class was about using Interaction Design techniques for developing effective VR interfaces. Slides by Mark Billinghurst.
Presentation from WebDU 2008 in Sydney, where I attempt to give developers and designers some insight into what IA is and how it works, so they can integrate it into their own practices or just work more effectively with IA/UX practitioners
Moving Beyond Questionnaires to Evaluate MR ExperiencesMark Billinghurst
A talk about moving beyond using questionnaires for evaluation of Mixed Reality experiences. This was a keynote given by Mark Billinghurst at a Workshop in the 33rd British Human Computer Interaction (HCI) Conference, on July 19th 2021.
Workshop talk by Mark Billinghurst at the AWE Asia 2015 conference on October 17h 2015. This workshop gives an overview of design guidelines and tool for designing wearable interfaces.
First lecture from the MHIT 603 masters course at the University of Canterbury. The course teaches about Design and Prototyping of Interactive Experiences. This lecture provides an introduction to Interaction Design. Taught by Mark Billinghurst, July 14th 2014
In November 2014, I was invited back to MMU to talk about how UX activities can be integrated with Agile software development approaches.
The talk touched on what Agile is, why it exists, and why there's potential for conflict with UX activities. I then talked about the opportunities for getting along with each other to make better products, and practical tips that students might be able to use when working in Agile projects.
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
Walkthrough madness: an introduction to all the amazing things you can do wit...Kristof Van Tomme
Imagine you could send your users a hyperlink that starts up a step by step walkthrough tutorial for pretty much any process they want to do on your site. Imagine you could embed those links into your documentation or even in a special contextual help block you display on your site. Imagine further that you can record how a feature works that you have just developed, or that your customer could send you a link to a walkthrough that reproduces a bug they've found.
That is exactly what you can do with the WalkHub Drupal module.
Writing documentation is probably one of the least favorite things developers do, but If you don't do it, you end up spending your time giving support on ridiculously simple issues instead. When we do documentation most of us spend hours and hours pasting screenshots into Google docs, then the theme or pictures change...
With Walkthrough.it you can add a documentation layer on top of your website. You can play tutorials that guide people through your site, step by step. It's like a GPS for your website. And the best part is: you can use community tutorials and easily share and collaborate on common scenarios.
In this session you will learn how you can record Walkthrough tutorials using Selenium IDE, an open source plugin for Firefox. How you can then edit them, share them and incorporate them into your website. I will also show how you can use Walkthroughs to create fairly complex scripts for repetitive tasks.
Surveygoo walkthrough provides an overview of the tools and features of Surveygoo survey tool, including managing account details, question types, designing and launching a survey using panel sample.
Learning Solutions 2011 #LS2011 presentation on Learner Experience Design. Address what instructional design can learn from Ux (User Experience Design).
Identifying your goals and measuring results is essential to creating a successful web presence. And, testing every aspect of your online presence/campaigns is the only way to determine if your efforts are truly effective and how they can be further optimized.
Saavy marketers are utilizing various testing techniques to answer vital questions regarding site and campaign performance – testing everything from wording, placement, color, processing, and flow. The objective is to understand your user’s preferences and goals, and then to identify the best way to present your information so that it enables them to accomplish their goal and compels them toward the desired action.
Successful Information Architecture - the art and scienceIvo Andreev
What is the cost of finding information? What is the cost of decisions without proper information? And what about missing customers who cannot find you or your products?
A successful information architecture enables people to step logically through a system confident that they are getting closer to what is needed. Somewhere between data and knowledge there is information that needs to be structured, organized, managed and properly tagged in order to be found and used.
However, putting together content in a form that can be understood and receive business value does not happen by chance. If you know the answers then you know the value of better navigation, improved usability and improved access to information.
Explore visualization for user experience, information architecture, and interaction design, including tools and when and how to use them. (UPA 2011 - Usability Fundamentals Track)
User Experience Design Fundamentals - Part 2: Talking with UsersLaura B
#2 in a 3-part series on UX Fundamentals: Talking with Users
Understand why you should talk to users to uncover, validate and/or understand their goals.
Learn how and when to talk with your users:
User research methods
Planning
Best practices for interviews
Developing a digital literacy framework in your schoolEduwebinar
Presented by June Wall and hosted by KB Enterprises (Aust) Pty Ltd. Provides information literacy, ICT literacy and critical literacy models and processes for a whole school approach to digital literacy.
DevOps does not exist in a vacuum; it rests on a social structure and culture that are intertwined. Hierarchies within organizations, industry connections, and globalization all influence culture. At the same time, culture influences social structure and impacts its effectiveness. To complicate matters even more, the tools we use have an overarching influence. Tools can affect our behavior, how we share knowledge, and our organizational hierarchies.
Often, a particular technology is presented as a “best practice” or as the right way to solve a problem. How do we resolve the cognitive dissonance that arises when the “correct” tool is no longer suited to our current environment? As technology increasingly shapes how we work, how do we determine what technologies to adopt to help effect the changes we want?
In this webinar, Chef Software Engineer Jennifer Davis will help you to frame the choices available to you, identify the weaknesses in your environment that your current tools disguise, and be more effective and deliberate with the tools used in your organization.
See the recorded webinar here: https://www.chef.io/blog/event/webinar-effective-tools-for-effective-change/
In this presentation, I will explore how usability testing has been used to spark changes in the design of the Northwest Justice Project’s new SharePoint content management system. Usability testing has become a popular user research method for assessing different aspects of a product, most commonly websites. By conducting usability tests early and often in your design process, many problems with the product can be targeted and resolved before a final design is released. Jackie Holmes will present on the basics of usability testing such as how to prepare tasks, what to look for during the test, how to analyze your observations, and how test results can influence design.
The is a brief presentation on the central tenets of Bikjer and Pinch's theory on significant factors at play in forming, developing, adopting, and establishing sociotechnical objects.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
5. What is Usability?
“Usability is the “basic ability of users to achieve their
goals within a system. Usability should account for
affective aspects of interaction.”
Blandford& Buchanan, 2002
6. Usability and the Florida Memory Project
Marty, Alemanne& McClure (2010) identified a range of issues
that affect the ability of the user to achieve their goals.
As recommended, the development team at the Florida Memory
Project have overhauled the site.
However, the development team would like to conduct several
usability tests on the older site.
The purpose is to identify the targeted user reactions to the old
site with a view to ensuring the same usability problems are not
repeated.
7. Did you Know?
A Homepage is Viewed
More Than Any Other Page on a Website !
9. Homepages are Real Estate
•Home Page Architecture is your Identity
•Central Issues:
• A Logo for Identity
• A Liquid Page
• A Clearly Visible Search Feature
• Multiple Navigation Menus
• Harmonious Color – Websafe
• Effective Use of All Space – Less is
More!
11. Site Identity? The Florida Memory Project Homepage
Sponsor?
Good Concise
Core Menu!
This is
Valuable
Space
What does
empty do for
you?
Does anything Page Layout and
indicate the
Content of 575,000 Information Architecture?
Documents …Imagine… other
Possibilities…
12. Screen Real Estate
Unused
Content of Interest
Web 2.0
Navigation
Advocacy
Site Identity
Advertisement
External Linkage
Information Architecture
Represented in Percentage…
15. Definitions of Evaluation Measures
•Heuristics
•Evaluation of an interface by IT experts. Evaluators
measure the usability, efficiency, and effectiveness of the
interface based on 10 measures.
• Think Aloud
•Participants are asked to share their thoughts while
completing specific goals.
• Cognitive Walkthrough
•A set of appropriate or characteristic tasks to be
completed. Evaluators walk through specific tasks, noting
problems.
• Interview
•Interviewsprovide details that users have experienced on
the site.
16. Usability Evaluation Measures
Method
Methods Type Description Pros Cons
Quick No
Ten
Analysis of Overview feedback
Heuristic Performance
User Ease of the on fixes
Standards
system
Problem
Conducted
Cognitive Investigatio Ease of Task detection
at any
Walkthrough n Achievement not
stage
reliable
Evaluators Sometime
Express Few s hard to
Think Aloud Testing express
Experience Subjects
problems
Infrastructure, Detailed Often
Design, information difficult to
Interview Inquiry
Metadata on topic sync
17. •Visibility
• Match Between the System and the Real World
• User Control and Freedom
• Consistency and Standards
Heuristics
• Error Prevention
• Recognition rather than Recall
• Flexibility and Efficiency of Use
• Aesthetic and Minimalist Design
• Help Users Recognize and Recover from Errors
• Help and Documentation
19. Four Basic Questions For Each Task
1. Will the users try to complete the task?
2. Will users notice the correct action?
3. If users find the correct action, is it clear? Cognitive
4 After the user takes an action, will they
Walkthrough
understand any feedback?
Purpose:
A cognitive walkthrough identifies salient
problems in the interface and navigation – the
learnability of the interface, its ease in
navigation, and its functionality – Does it do what
it says it will do?
20. Findings: Cognitive Walkthrough
CW Assessment Questions Subject 1 Subject 2 Subject 3
Will users try to achieve the right
Yes Yes Yes
effect?
Will user notice that the correct
No Yes Yes
action is available?
Will the user associate with the
No No No
effect to be achieved?
If the correct action is
conducted, will the user see that No No No
progress is being made?
22. • 3 Students tested
• Average time: 12 minutes
• Prompt
• To locate historic tourist destinations
• Errors frequently occurred Think Aloud
• Error Recovery/ Back button failed
• Lack of information/content
• Search tool – Search for current hotels resulted in
Historic hotels and Historic Maps
Prompt, Verbatim:
Please search the Florida Memory Project website for historic tourist
destinations that you and your family would be interested in visiting. Please
say everything that goes through your mind. You may stop when you have
come to a satisfying result or whenever you want to quit.
23. Interview
New, completely overhauled Florida Memory Project site is
scheduled to be launched on July 1st.
Direction for overhauling the site is based on the recommendations
of Dr. Charles McClure, Nicole Alemanne, and Dr. Paul Marty.
Discussed many issues…
24. Some Questions Posed
I understand that you have more than 550,000 documents that are difficult to access due to their
storage in 9 different databases – have you had a chance to address this?
Yes. We hired an IT expert. He has integrated all databases into 1 platform, Omeka – as
recommended. All records have been migrated.
How are you handing backup?
The Raid or Buffalo system is under consideration now.
How do you envision your target audience—your main users?
Years of data collected through log analysis, user requests—email, phone, records.
They are: historians, genealogists, teachers, archivists, publishers, students.
The Homepage points out that ―selected‖ materials are placed online. What criteria do you use?
The materials most requested by these groups – our new main navigation bar targets
the 6 main collections. In order – Photography, Video, Audio, Collections, Exhibits, Class.
We also have a new search feature that works across collections.
What is your greatest challenge right now as you reconfigure the system and site?
Borne digital materials are difficult. We need to establish guidelines and standards.
25. Improved!
Core Issues:
•Data has been migrated to a unified database – Omeka
• Backup data – Raid or Buffalo systems
• Collections can be cross searched
• Option to select for photographs in color or B&W
• Metadata has been standardized using MARC AMC
• Subject access through LOC subject headings & folksonomy
• Strategies for the preservation of borne digital
• Quiet, Minimalist Interface Design
26. Recommendations
To make site more Florida Friendly include:
•Spanish Language Option
• Create Personal Archive and Storybook
• Embedded Video Tutorial for Using Archives and Site
• Hurricane Digital Memory Bank
• Online Archive Shop
27. References
United States. State Library and Archives of Florida. Florida Memory Project.
Retrieved from http://www.floridamemory.org
Fuhr, N., Giannis, T. Aalberg, T. et al. (2007). Evaluation of digital libraries.
International Journal of Digital Libraries, 8, 21-38.
Hoppmann, T. K. (2007). Examining the ―point of frustration‖: The think aloud
method applied to online search tasks. Quality and Quantity, 43, 211-224.
Marty, P., Alemanne, N., & McClure, C. (2010). Florida Memory Project—long
range plan: Final report. Information Institute, Florida State University. FL:
Tallahassee.
United States. U.S. Department of Health and Human Services. Usability: Your
guide for developing usable and useful websites. The Homepage. Retrieved from
http:www.usability.gov
Zaphiris, P. Kurniawan, S. (2007). Human computer interaction research in web design and
evaluation. London: Idea Group.
Editor's Notes
The mission is to provide access to documents of Florida’s history for “historians, genealogists, teachers, and students from across the state and beyond.” It provides support for K-12 Education as mandated by the “Sunshine State Standards” …Sunshine State Standards identify the core knowledge base for K-12 education.
The Archives supervisor explicitly asked me if I would let her see the results of what we found.
Heuristics –Evaluation of an interface by one or more human experts. Evaluators measure the usability, efficiency, and effectiveness of the interface based on 10 usability heuristics originally defined by Nielson.Think Aloud –Cognitive WalkthroughInterview