This document provides tips and examples for library and education professionals on creating compelling programming outside of traditional literacy-based activities. It discusses finding your niche based on personal interests, using tools to plan programming, and considering factors like age groups and interests when planning book-based, technology-based, or special interest programs. Examples are given of book clubs, coding clubs, competitions, gaming programs, and author events at both elementary and high school levels. The document emphasizes starting small, collaborating with others, learning from failures, and planning ahead.