This document compares and analyzes the user interfaces of the iPhone OS and Android OS. It discusses elements like the lock screen, home screen, application menu, widgets, and notification systems. The author argues that Android has advantages like a more usable lock screen, richer widgets, a desktop concept separate from the application menu, and more flexible notifications. Due to its open source nature and improvements by experts, Android's user interface and experience have grown stronger over time.
Android note manager application for people with visual impairmentijmnct
With the outburst of smart-phones today, the market is exploding with various mobile applications. This
paper proposes an application using which visually impaired people can type a note in Grade 1 Braille and
save it in the external memory of their smart-phone. The application also shows intelligence by activating
reminders and/or calling certain contacts based on the content in the notes.
Apple has released iOS 12 and we’re betting you’re not fully utilizing its features! This TechTalk session explores tips, tricks, and shortcuts to access a wide array of features that will come in handy for everyday use (and ones you’ll need but only infrequently). We will explore autofill passwords, Siri shortcuts, controlling notifications, text entry tips, managing photos, using the Apple Wallet (including how to delete used tickets and boarding passes), turning off your phone, using Do Not Disturb, using two-factor authentication, turning your phone into a magnifying glass, checking your battery health, understanding iCloud and cloud storage in general, understanding Haptic Touch vs. 3D Touch and lots more.
Designing for android tablets smashing mobileDaniel Downs
The document discusses design considerations for Android tablet apps. It begins by comparing the Android and iPad interfaces, noting differences in screen size, orientation, system bars, navigation patterns, notifications, settings, and elements. It then covers common design patterns for Android like the action bar, navigation types, and contextual actions. The document also discusses layout strategies using fragments, split views, and orientation handling. It provides examples of well-designed Android tablet apps.
The document outlines guidelines for designing user interfaces and experiences for iOS applications. It discusses key concepts like metaphors, gestures and touch interfaces. It provides best practices for aesthetics, functionality, usefulness and sharing across apps. It also details technical specifications for iOS screens, buttons, tabs and more. The most important guidelines emphasize instant load times, orientation support, minimal elements and preparing apps to stop at any time.
The document provides information about Microsoft Surface, including:
- It is a multi-touch computing platform that responds to natural gestures and objects and has a 30-inch display with cameras and infrared sensors underneath.
- Specifications of the original Surface include an Intel Core 2 Duo processor and later versions had improved specs like a Samsung model with an AMD processor and 1080p display.
- Features include direct touch interaction, multi-touch, multi-user capability, and object recognition using infrared sensors and cameras. It can detect up to 52 touches.
- Uses include interactive displays in hotels, restaurants, retail stores, and venues to view information, make selections, and pay for items by touching the screen or
Sankalp is a user experience designer at Mutual Mobile who has built mobile solutions for finding local businesses and restaurants. He believes in simplicity and minimalism in design. His interests include traveling, reading, photography and typography. The document then provides statistics on Android's market share and version fragmentation over time, debunks myths about developing for Android, and outlines Google's visual design guidelines for Jelly Bean, including the action bar, navigation patterns, lists and grids, alerts and feedback. It emphasizes best practices like focusing on content, avoiding redundancy and overwhelming the user, being consistent, preferring digital over skeuomorphic design, using animations and scaling interfaces for different devices.
Mobile operating system (OS) has been around for quite some time now. But OS were not the same, OS have evolved a lot with the passage of time. This slide share prepared by Cygnis Media describes the historical development of world’s two leading operating system for mobile devices. Google’s Android and Apple’s iOS.
Created by: http://www.cygnismedia.com/
The document compares Android and iPhone mobile platforms. It finds that both represent game-changing platforms that offer compelling user experiences through easy to use touchscreen interfaces and seamless data connectivity. While iPhone offers a premium experience, Android provides an affordable alternative. Together, they are leading to widespread adoption of smartphones. This presents opportunities for developers to create innovative software and services to bring to new users of these platforms.
Android note manager application for people with visual impairmentijmnct
With the outburst of smart-phones today, the market is exploding with various mobile applications. This
paper proposes an application using which visually impaired people can type a note in Grade 1 Braille and
save it in the external memory of their smart-phone. The application also shows intelligence by activating
reminders and/or calling certain contacts based on the content in the notes.
Apple has released iOS 12 and we’re betting you’re not fully utilizing its features! This TechTalk session explores tips, tricks, and shortcuts to access a wide array of features that will come in handy for everyday use (and ones you’ll need but only infrequently). We will explore autofill passwords, Siri shortcuts, controlling notifications, text entry tips, managing photos, using the Apple Wallet (including how to delete used tickets and boarding passes), turning off your phone, using Do Not Disturb, using two-factor authentication, turning your phone into a magnifying glass, checking your battery health, understanding iCloud and cloud storage in general, understanding Haptic Touch vs. 3D Touch and lots more.
Designing for android tablets smashing mobileDaniel Downs
The document discusses design considerations for Android tablet apps. It begins by comparing the Android and iPad interfaces, noting differences in screen size, orientation, system bars, navigation patterns, notifications, settings, and elements. It then covers common design patterns for Android like the action bar, navigation types, and contextual actions. The document also discusses layout strategies using fragments, split views, and orientation handling. It provides examples of well-designed Android tablet apps.
The document outlines guidelines for designing user interfaces and experiences for iOS applications. It discusses key concepts like metaphors, gestures and touch interfaces. It provides best practices for aesthetics, functionality, usefulness and sharing across apps. It also details technical specifications for iOS screens, buttons, tabs and more. The most important guidelines emphasize instant load times, orientation support, minimal elements and preparing apps to stop at any time.
The document provides information about Microsoft Surface, including:
- It is a multi-touch computing platform that responds to natural gestures and objects and has a 30-inch display with cameras and infrared sensors underneath.
- Specifications of the original Surface include an Intel Core 2 Duo processor and later versions had improved specs like a Samsung model with an AMD processor and 1080p display.
- Features include direct touch interaction, multi-touch, multi-user capability, and object recognition using infrared sensors and cameras. It can detect up to 52 touches.
- Uses include interactive displays in hotels, restaurants, retail stores, and venues to view information, make selections, and pay for items by touching the screen or
Sankalp is a user experience designer at Mutual Mobile who has built mobile solutions for finding local businesses and restaurants. He believes in simplicity and minimalism in design. His interests include traveling, reading, photography and typography. The document then provides statistics on Android's market share and version fragmentation over time, debunks myths about developing for Android, and outlines Google's visual design guidelines for Jelly Bean, including the action bar, navigation patterns, lists and grids, alerts and feedback. It emphasizes best practices like focusing on content, avoiding redundancy and overwhelming the user, being consistent, preferring digital over skeuomorphic design, using animations and scaling interfaces for different devices.
Mobile operating system (OS) has been around for quite some time now. But OS were not the same, OS have evolved a lot with the passage of time. This slide share prepared by Cygnis Media describes the historical development of world’s two leading operating system for mobile devices. Google’s Android and Apple’s iOS.
Created by: http://www.cygnismedia.com/
The document compares Android and iPhone mobile platforms. It finds that both represent game-changing platforms that offer compelling user experiences through easy to use touchscreen interfaces and seamless data connectivity. While iPhone offers a premium experience, Android provides an affordable alternative. Together, they are leading to widespread adoption of smartphones. This presents opportunities for developers to create innovative software and services to bring to new users of these platforms.
The document provides an overview of tablet PCs, including their history and key developments. It discusses early tablets from the 1880s through attempts in the 1980s and 1990s. Microsoft launched tablet PCs in 2000 running a special version of Windows. The Apple iPad reinvigorated the market in 2010 with its focus on media consumption. Tablet PCs now compete in both consumer and business spaces, running various operating systems. The document also reviews features of a specific MID tablet PC and how to use its interface, connect to WiFi/mobile networks, install apps, and access Google services.
In this presentation, we will take a look at all the components of Jquery Mobile 1.3.1. We will also cover the design constraints that need to be considered when using Jquery Mobile for a project. We will also take a look at the ways of effectively debugging our mobile web application from desktop as well as remote debugging.
The document describes the structure and features of the Safe Journey Android app. The app allows users to share real-time traffic updates with each other to help avoid traffic jams. Users can post updates to a forum that are then approved by administrators. The app is useful for both emergency services and regular users to navigate traffic. Key features include real-time traffic updates, a user forum to share updates, and administrators that approve posts.
The document discusses interaction design principles for mobile applications targeted towards older users. It addresses key issues in cognitive psychology that are important to consider for this user group, such as short attention spans, reliance on mental models and memory issues. The document also examines current mobile design challenges like small screens and both online and offline viewing needs. It proposes design solutions focused on visibility, mapping, affordances, feedback and using pictures over words. An overview is given of a prototype tourist assistance mobile app for Myanmar that demonstrates these principles through features like simple navigation, memorable icons and saving favorite locations.
This presentation gives a basic idea about 5 advanced open source Mobile OS Android,Firefox OS ,Ubuntu One, Tizen and Sailfish.
It was presented in Silicon Institute of Technology ,Bhubaneswar English Lab
It's very professional and not exaggerated with unnecessary effects....
Windows 10 provides a familiar interface while introducing improvements and new features. It combines the best of Windows 7 and 8, featuring the return of the Start menu with customizable tiles. New capabilities like Cortana, virtual desktops, and enhanced snap tools make multitasking easier. Windows 10 also improves security and helps keep the system running smoothly.
This white paper discusses mobile operating systems and efforts toward open standards. It provides an overview of different types of mobile OS models and the battle for market share between platforms. The paper also covers how smartphones OSs are working to support open standards and third-party development to attract more developers and applications.
Mobile phones and tablets have substituted newspapers, books, magazines, music players, play stations, etc. which play an integral part in our day to day lives by offering numerous applications with extra-ordinary features offering similar in some cases better functionalities. Android is a software environment built for mobile devices. It is the most popular mobile platform because of ease in operation and range of applications. The existing Android mobiles perform zooming using button controls, pinch and zoom and tap. Our aim is to substitute this existing features with a more comfortable and user- friendly option i.e. to introduce a whole new approach by explicitly zooming according to eye-sight. This feature shall take the input as user’s eyesight and zoomed pages according to that eyesight which not only eradicates the necessity of manual zooming but it can also enable the user to use his phone without the use of spectacles. In case the user wants to choose his own comfortable reading level this feature will allow him to do so.
Windows 8 & Aardvark University Gaming TourLee Stott
This document discusses opportunities for game developers on Windows 8 and strategies for creating engaging games. It outlines how Windows 8 features like the Windows Store, live tiles, cloud services, and sensors can be leveraged to drive player engagement and new business models for games. Specific ideas mentioned include using live tiles to provide updates and draw players back in, cloud services for cross-device syncing, and sensors for new control schemes. The document emphasizes designing games that take advantage of the Windows 8 experience across multiple PCs and provide a consistent experience for players.
The document discusses the history and types of tablets. It begins by discussing the origins of pen computing devices in the late 19th century. It then defines a tablet computer as a mobile computer with a display, circuitry and battery in a single unit that uses touch gestures instead of a mouse and keyboard. Tablets can be categorized based on whether they have physical keyboards or not. The document also discusses touch interface technologies, handwriting recognition support, and specific tablets like the iPad and Android tablets.
Android is an open-source operating system used primarily for smartphones and tablets. It is developed by the Open Handset Alliance led by Google. Some key points about Android include:
- It is based on the Linux kernel and uses Java for application development.
- The first Android device, the HTC Dream, was released in 2008.
- Android is an open-source project with a large developer community that contributes to its ongoing development and releases updates and custom versions.
Input devices allow users to enter data and instructions into computers. Common input devices include keyboards, pointing devices like mice and trackballs, microphones for voice input, digital cameras, scanners, and video cameras. Digital cameras allow users to take pictures and store them digitally on storage media like memory cards. Video input involves capturing and storing full-motion video recordings using devices like video capture cards.
Android 4.0 introduces an evolved user interface with refined animations and a modern typeface. It features innovations like Android Beam for sharing content between NFC devices and Face Unlock for unlocking devices with facial recognition. Home screens are customizable with resizable widgets that provide live app content and multitasking is improved with thumbnail previews of recent apps.
This white paper slide deck discusses the currently missed revenue opportunity presented by the 50% of the real estate on mobile devices allocated to static-labeled keys, and presents a means to monetize the keypad real estate to generate substantial new revenue for operators without charging subscribers.
Quick introduction to SmartPhones, Operating Systems of phones and also how to write code for it, by Hekmat Sarwarzada, Herat Afghanistan, Ghalib Institute of Higher Education
Mobile Programming - 9 Profile UI, Navigation Basic and Splash ScreenAndiNurkholis1
Material for this slide includes:
1. Description of profile UI and their examples
2. Tips on how to build profile UI
3. Description of navigation and their examples
4. Tips on how to build navigation
5. Description and how splash screen works
The document provides an overview of tablet PCs, including their history and key developments. It discusses early tablets from the 1880s through attempts in the 1980s and 1990s. Microsoft launched tablet PCs in 2000 running a special version of Windows. The Apple iPad reinvigorated the market in 2010 with its focus on media consumption. Tablet PCs now compete in both consumer and business spaces, running various operating systems. The document also reviews features of a specific MID tablet PC and how to use its interface, connect to WiFi/mobile networks, install apps, and access Google services.
In this presentation, we will take a look at all the components of Jquery Mobile 1.3.1. We will also cover the design constraints that need to be considered when using Jquery Mobile for a project. We will also take a look at the ways of effectively debugging our mobile web application from desktop as well as remote debugging.
The document describes the structure and features of the Safe Journey Android app. The app allows users to share real-time traffic updates with each other to help avoid traffic jams. Users can post updates to a forum that are then approved by administrators. The app is useful for both emergency services and regular users to navigate traffic. Key features include real-time traffic updates, a user forum to share updates, and administrators that approve posts.
The document discusses interaction design principles for mobile applications targeted towards older users. It addresses key issues in cognitive psychology that are important to consider for this user group, such as short attention spans, reliance on mental models and memory issues. The document also examines current mobile design challenges like small screens and both online and offline viewing needs. It proposes design solutions focused on visibility, mapping, affordances, feedback and using pictures over words. An overview is given of a prototype tourist assistance mobile app for Myanmar that demonstrates these principles through features like simple navigation, memorable icons and saving favorite locations.
This presentation gives a basic idea about 5 advanced open source Mobile OS Android,Firefox OS ,Ubuntu One, Tizen and Sailfish.
It was presented in Silicon Institute of Technology ,Bhubaneswar English Lab
It's very professional and not exaggerated with unnecessary effects....
Windows 10 provides a familiar interface while introducing improvements and new features. It combines the best of Windows 7 and 8, featuring the return of the Start menu with customizable tiles. New capabilities like Cortana, virtual desktops, and enhanced snap tools make multitasking easier. Windows 10 also improves security and helps keep the system running smoothly.
This white paper discusses mobile operating systems and efforts toward open standards. It provides an overview of different types of mobile OS models and the battle for market share between platforms. The paper also covers how smartphones OSs are working to support open standards and third-party development to attract more developers and applications.
Mobile phones and tablets have substituted newspapers, books, magazines, music players, play stations, etc. which play an integral part in our day to day lives by offering numerous applications with extra-ordinary features offering similar in some cases better functionalities. Android is a software environment built for mobile devices. It is the most popular mobile platform because of ease in operation and range of applications. The existing Android mobiles perform zooming using button controls, pinch and zoom and tap. Our aim is to substitute this existing features with a more comfortable and user- friendly option i.e. to introduce a whole new approach by explicitly zooming according to eye-sight. This feature shall take the input as user’s eyesight and zoomed pages according to that eyesight which not only eradicates the necessity of manual zooming but it can also enable the user to use his phone without the use of spectacles. In case the user wants to choose his own comfortable reading level this feature will allow him to do so.
Windows 8 & Aardvark University Gaming TourLee Stott
This document discusses opportunities for game developers on Windows 8 and strategies for creating engaging games. It outlines how Windows 8 features like the Windows Store, live tiles, cloud services, and sensors can be leveraged to drive player engagement and new business models for games. Specific ideas mentioned include using live tiles to provide updates and draw players back in, cloud services for cross-device syncing, and sensors for new control schemes. The document emphasizes designing games that take advantage of the Windows 8 experience across multiple PCs and provide a consistent experience for players.
The document discusses the history and types of tablets. It begins by discussing the origins of pen computing devices in the late 19th century. It then defines a tablet computer as a mobile computer with a display, circuitry and battery in a single unit that uses touch gestures instead of a mouse and keyboard. Tablets can be categorized based on whether they have physical keyboards or not. The document also discusses touch interface technologies, handwriting recognition support, and specific tablets like the iPad and Android tablets.
Android is an open-source operating system used primarily for smartphones and tablets. It is developed by the Open Handset Alliance led by Google. Some key points about Android include:
- It is based on the Linux kernel and uses Java for application development.
- The first Android device, the HTC Dream, was released in 2008.
- Android is an open-source project with a large developer community that contributes to its ongoing development and releases updates and custom versions.
Input devices allow users to enter data and instructions into computers. Common input devices include keyboards, pointing devices like mice and trackballs, microphones for voice input, digital cameras, scanners, and video cameras. Digital cameras allow users to take pictures and store them digitally on storage media like memory cards. Video input involves capturing and storing full-motion video recordings using devices like video capture cards.
Android 4.0 introduces an evolved user interface with refined animations and a modern typeface. It features innovations like Android Beam for sharing content between NFC devices and Face Unlock for unlocking devices with facial recognition. Home screens are customizable with resizable widgets that provide live app content and multitasking is improved with thumbnail previews of recent apps.
This white paper slide deck discusses the currently missed revenue opportunity presented by the 50% of the real estate on mobile devices allocated to static-labeled keys, and presents a means to monetize the keypad real estate to generate substantial new revenue for operators without charging subscribers.
Quick introduction to SmartPhones, Operating Systems of phones and also how to write code for it, by Hekmat Sarwarzada, Herat Afghanistan, Ghalib Institute of Higher Education
Mobile Programming - 9 Profile UI, Navigation Basic and Splash ScreenAndiNurkholis1
Material for this slide includes:
1. Description of profile UI and their examples
2. Tips on how to build profile UI
3. Description of navigation and their examples
4. Tips on how to build navigation
5. Description and how splash screen works
The document discusses and compares the two major mobile operating systems - iOS and Android. It provides details on their founders, versions, programming languages, and market shares. iOS was created by Apple for use on iPhones, iPads and iPods. Android, which is open source, was initially developed by Android Inc. and later acquired by Google. Both have grown tremendously in recent years to dominate the global smartphone market.
This document provides an overview of app design guidelines for iOS, Android, and Windows Phone platforms. It discusses common UI elements and patterns for each platform such as navigation bars, tab bars, buttons, lists, and dialogs. It also covers topics like cross-platform development, mobile optimization, and transitioning designs from desktop to mobile. Examples of specific apps are provided to illustrate design concepts. Guidelines around branding, usability testing, and reducing clutter are also presented. References to additional online resources for mobile development are included.
A complete Lab Manual with Aim, Procedure, Source Code, ... All the Experiments of Mobile Application Development Lab are developed using Android Studio.
This white paper discusses 7 necessities for building a successful mobile application:
1. Make the application intuitive through effective navigation and understanding the capabilities of the target mobile platform.
2. Incorporate tile displays, list displays, menu footers/headers, and innovative home screens to aid navigation.
3. Leverage push notifications, social media, GPS, and monetization features that users enjoy on their devices.
4. Consider scrolling, alphabetic jumping, and off-screen menus in the design to match user expectations.
The document provides examples and best practices for implementing these features on iPhone, Android, and Blackberry applications. Effective design following these principles can help ensure people adopt and continue
Beginning iOS 7 Development Exploring the iOS SDKby Jack .docxjasoninnes20
Beginning iOS 7 Development: Exploring the iOS SDK
by Jack Nutting, Fredrik Olsson, David Mark and Jeff LaMarche
Apress. (c) 2014. Copying Prohibited.
Reprinted for Personal Account, American Public University System
[email protected]
Reprinted with permission as a subscription benefit of Skillport,
All rights reserved. Reproduction and/or distribution in whole or in part in electronic,paper or other forms without written permission is prohibited.
Chapter 6: Multiview Applications
Overview
Up until this point, we've written applications with a single view controller. While there certainly is a lot you can do with a single view, the real power of the iOS platform emerges when you can switch out views based on user input.
Multiview applications come in several different flavors, but the underlying mechanism is the same, regardless of how the app may appear on the screen.
In this chapter, we're going to focus on the structure of multiview applications and the basics of swapping content views by building our own multiview application from scratch. We will write our own custom controller class that switches
between two different content views, establishing a strong foundation for taking advantage of the various multiview controllers that Apple provides.
But before we start building our application, let's see how multiple-view applications can be useful.
Common Types of Multiview Apps
Strictly speaking, we have worked with multiple views in our previous applications since buttons, labels, and other controls are all subclasses of UIView, and they can all go into the view hierarchy. But when Apple uses the term view in
documentation, it is generally referring to a UIView or one of its subclasses that has a corresponding view controller. These types of views are also sometimes referred to as content views because they are the primary container for
the content of your application.
The simplest example of a multiview application is a utility application. A utility application focuses primarily on a single view, but offers a second view that can be used to configure the application or to provide more detail than the
primary view. The Stocks application that ships with iPhone is a good example (see Figure 6-1). If you click the button in the lower-right corner, the view transitions to a configuration view that lets you configure the list of stocks tracked
by the application.
Figure 6-1: The Stocks application that ships with iPhone has two views: one to display the data and another to configure the stock list
There are also several tab bar applications that ship with the iPhone, including the Phone application (see Figure 6-2) and the Clock application. A tab bar application is a multiview application that displays a row of buttons, called the
tab bar, at the bottom of the screen. Tapping one of the buttons causes a new view controller to become active and a new view to be shown. In the Phone application, for example, tapping Contacts s ...
The document describes the features of the intelligent PDA phone ZEUS. It has an enhanced desktop display that allows users to customize icons and applications. Icons can be resized and organized on invisible grids. The desktop can be viewed in both portrait and landscape modes with different icon sets. Users can also personalize the interface, add shortcuts, and change themes. It supports multi-tasking and viewing multiple apps simultaneously.
This document discusses interactive cues in flat design user interfaces. It explores how perceived affordances are learned conventions through visual cues like distinctive colors, shapes, sizes, and verbs to indicate interactivity. Common interactive elements like buttons are rectangular or circular shapes on mobile and desktop platforms. The document recommends leveraging users' existing knowledge of interface conventions and standard controls while using visual hierarchy and multiple cues to emphasize primary actions.
This document discusses various topics related to user interface design for Android applications. It covers generic UI development, Android users, different types of interfaces like graphical, voice-controlled and gesture-based. It also discusses layouts, intents, services, screen design elements and animation in Android. The key layout managers include frame, linear, relative and grid layouts. Intents are messages passed between application components, and there are implicit and explicit intent types. Animation can be added using property, view or drawable animation in Android.
Windows 8 introduced a new Modern UI start screen and removed the traditional start menu. It added new features like the Windows Store, new security features, and support for touchscreens. Many personalization options and desktop gadgets were removed. File Explorer received a ribbon toolbar, and Media Center was made a paid add-on rather than included by default. Overall, Windows 8 shifted the interface to focus on touch-optimized apps and de-emphasized the traditional desktop.
This is a compilation of the Android Design Guidelines released by Google in early 2012. It' explains the philosophy and creative vision behind Android, and it also discusses the best practices for making a mobile and tablet app on Android.
Highly recommended for anyone who wants to start developing apps!
For more information on how to build Android apps, check out my blog at www.DIYDROID.com
Android app's user interface is everything that the user can see and interact with. Android provides a variety of pre-build UI components such as structured layout objects and UI controls that allow you to build the graphical user interface for your app. In this unit we discuss about the standard practice of designing the User Interface. Android also provides other UI modules for special interfaces such as dialogs, notifications, and menus.
This paper describes reusable components that can be
used by developers to implement applications for
visually handicapped users. The non visual
components are widgets adapted from graphical ones
and they use specific input/output devices and specific
interaction principles. They are implemented as
components to facilitate the component based
development of non visual applications. The
contribution of this work in the field of assistive
technology is valuable, because there are no existing
tools that facilitate the creation of interfaces for the
blind users, and it may considerably improve computer
access for this category of users.
At present, the Android Platform is only used in Mobile Phones or Tablets, it is not so. In fact, the Android Platform is an operating system developed for small devices like Windows, Linux,Unix, which can be used as a platform in any digital device.
Android is a mobile operating system based on Linux. It has gone through several versions with new features added over time. The core building blocks of Android are activities, views, intents, services, content providers, fragments, and the AndroidManifest.xml file. This document provides tutorials on how to set up Android in Eclipse, make simple Android apps, and describes some of Android's main UI widgets.
Running Head DESIGN IMPLEMENTATION PROPOSAL 1DESIGN IMPLEMEN.docxtodd271
Running Head: DESIGN IMPLEMENTATION PROPOSAL 1
DESIGN IMPLEMENTATION PROPOSAL 5
DESIGN IMPLEMENTATION PROPOSAL
Charles Williams
CS457 Unit 1 IP
Juan Echeverria
5/21/2019
Sales user interface design project
Introduction
The user interface is a very important aspect of any software. The user needs an interface that he/she can interact with much ease. As a result of this, the designer's major role should be the creation of a most pleasurable user interface that will allow the user to interact with the software without realizing the complications therein in the invoice. This proposal details the outline of the design implementation in relation to user interface designing.
Purpose of the system
The major purpose of designing user interface is to allow easy access, understanding and use of the major purpose of creating user interface are to create elements which anticipate what the user needs and allow the user to gain access, understanding, and application of the elements within the software. The elements within the interface allow interaction both visual and audio between the user and the system software (Chikurtev, Yovchev & Chikurtev, 2016). This software design is aimed to work with the sales software. A sales system allows the interaction of the customer with the system. Through the interface, the user can analyze sales, sales trends and other functions of the system with use as the interface is designed with elements and keys which allow zooming, inversion, and transformation of the images on the system using the user interface.
History of system development
The user interface came into the picture in the year 1981. It was discovered that graphics on the digital user’s interface in conjunction with the pointing device would allow great use of the system. This led to the creation of Xerox Star an integration of desktop computer in the year 1973 (Laaksoet al. 2016). 1.0 Macintosh operating system was the second to be designed with a complete graphical user's interface. The system had only a few of the current operating system which was window-based icons. The window allowed movement through the use of the mouse (Pathak, et al. 2018). In early 2000, there was more advancement with Apple creating Optical devices which developed to magic mouse allowing the user to have more interaction using different fingers (Jones, Clothier, & Jiang, 2018).
System operation
The creation of user interfaces since their creation had not been applied until early 2000. Apple picked up the pace through the creation of an optical mouse. The development and advancement of the mouse led to application and wide application of user interfaces. In the year 2001, UI was introduced with the touch-based user interface. Later, the mouse was designed to become extra-sensitive allowing the designers to scrub buttons from the computer. The use of user interfaces evolved leading to the creation of smartphones in addition to tablets (OGGIONNI, 2018). The UI .
The iPhone uses a capacitive touch screen that can detect multiple simultaneous touches through a grid of capacitors and sensors. The screen sends raw touch data to the iPhone's processor, which uses software to interpret gestures and commands from finger movements and positions. The iPhone has a simple home screen interface with icons for phone, mail, web, and music functions. It can also run various apps, take photos, and watch videos through its high-resolution touch screen and built-in sensors and cameras.
Mobile applications (apps) are software programs designed to run on smartphones, tablets, and other mobile devices. There are four main components of mobile apps: activities, services, broadcast receivers, and content providers. Mobile app architecture usually consists of presentation, business, and data layers. The three main types of mobile apps are native apps, web-based apps, and hybrid apps. Some key factors to consider when building mobile apps include supporting multiple platforms/devices, varying screen sizes/densities, integrating phone functions, and optimizing for limited resources.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
1. Qiu 1
XueCheng Qiu
ARCS
Final Essay
March 10, 2010
The User Interface of Android OS & iPhone OS
With the promotion of 3G, smart phone come into the universal stage. Only
use phone to communicate can not meet people's needs now, aesthetic appearance, a
wide range of functionality and user interface has been widespread concerned.
Depend on good user interface and user experience; iPhone pioneered the new era of
smart phone. But in 2008, a new open-source smart phone operation system was born,
which called Google Android, it’s rapid development unavoidable to have a direct
competition with iPhone OS. This paper analysed each elements of user interface of
iPhone OS and Android OS, it will shows which is better and the advantages of
android UI.A user interface (UI) is the system by which people (users) interact with a
machine. The user interface includes hardware (physical) and software (logical)
components. User interfaces exist for various systems, and provide a means of: Input,
allowing the users to manipulate a system, and/or; Output, allowing the system to
indicate the effects of the users' manipulation (Boundy). Generally, the goal of
human-machine interaction engineering is to produce a user interface, which makes it
easy, efficient, enjoyable to operate a machine in the way, which produces the desired
result. This generally means that the operator needs to provide minimal input to
achieve the desired output, and also that the machine minimizes undesired outputs to
the human .The original cell phones made one single break with the interface of the
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wired phones that had come before: The user dialed, then pressed Send, instead of
dialing “live” as had been done historically. Added later were such niceties as
keyboards for message and email construction, borrowed whole, again, from the
wired world. (Even the Send button was borrowed from earlier Radio-Telephone
technology.)Occasionally, bits and pieces of interface innovation have found their
way into subsequent cell phones, but no one has ever revisited Bell Lab’s pushbutton
phone design from the 1950s with its upside-down adding machine keyboard (with
the exception of Smart Phones, based on the 1870s typewriter keyboard).Today, more
and more phones built-in touch screen , this is the trend. We can use touch screen to
directly interacted with phones, so the user experience are mostly depending on the
user interface.
The user interface of iPhone OS is based on the concept of direct
manipulation, using multi-touch gestures. Interface control elements consist of sliders,
switches, and buttons. The response to user input is supposed to be immediate to
provide a fluid interface. Interaction with the OS includes gestures such as swiping,
tapping, pinching, and reverse pinching. Internal accelerometers are used by some
applications to respond to shaking the device (one common result is the undo
command) or rotating it in three dimensions (one common result is switching from
portrait to landscape mode). There is no concept of starting or quitting applications,
only opening an application from the home screen, and leaving the application to
return to the home screen. It is possible to force an application to quit by holding
down the power button until the "slide to power off" slider appears, and then holding
the home button down, however. While some multitasking is permitted it is not
obtrusive or obvious. However, it is limited to Apple's own applications. Third-party
applications are quit when left (Wikipedia). In an Android application, the user
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interface is built using View and ViewGroup objects. There are many types of views
and view groups, each of which is a descendant of the View class.View objects are
the basic units of user interface expression on the Android platform. The View class
serves as the base for subclasses called "widgets," which offer fully implemented UI
objects, like text fields and buttons. The ViewGroup class serves as the base for
subclasses called "layouts," which offer different kinds of layout architecture, like
linear, tabular and relative.A View object is a data structure whose properties store the
layout parameters and content for a specific rectangular area of the screen. A View
object handles its own measurement, layout, drawing, focus change, scrolling, and
key/gesture interactions for the rectangular area of the screen in which it resides. As
an object in the user interface, a View is also a point of interaction for the user and the
receiver of the interaction events. (Android Dev Guide). Android is a multi-task
system, it can run several applications at same time like PPC or PC.
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Figure 1. iPhone Lock screen Figure 2. Android Lock screen
Figure 1 and figure 2, it shows the iPhone and Android has some affinity in
locks screen mode, they all contain a slide bar, a clock set, and a status bar on the top,
when slide it we could enter the home screen of system, in Android, it will trigger an
UI interaction (Vibration), in addition, Android has a extra slide bar which control
the sound. It works conveniently when we need the phone be muted, for example,
5. Qiu 5
when we having a meeting in company. That is the advantages of Android UI.
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Figure 3. iPhone home screen Figure 4. Android home screen and widges
In figure 3, it contains a home screen (rendered by "SpringBoard") with
application icons, and a dock at the bottom of the screen, showing icons for the
applications the user accesses the most, is presented when the device is turned on or
whenever the home button is pressed. The screen has a status bar across the top to
display data, such as time, battery level, and signal strength. The rest of the screen is
devoted to the current application On January 15, 2008, Apple released software
update 1.1.3, allowing users to create "Web Clips", home screen icons that resemble
apps that open a user-defined page in Safari. After the update, iPhone users can
rearrange and place icons on up to nine other adjacent home screens, accessed by a
horizontal swipe. Users can also add and delete icons from the dock, which is the
same on every home screen. Each home screen holds up to sixteen icons, and the dock
holds up to four icons. Users can delete Web Clips and third-party applications at any
time, and may select only certain applications for transfer from iTunes. Apple's
default programs, however, may not be removed. The 3.0 update adds a system-wide
search, known as Spotlight, to the left of the first home screen. Almost all input is
given through the touch screen, which understands complex gestures using multi-
touch. The iPhone's interaction techniques enable the user to move the content up or
down by a touch-drag motion of the finger. For example, zooming in and out of web
pages and photos is done by placing two fingers on the screen and spreading them
farther apart or bringing them closer together, a gesture known as "pinching".
Scrolling through a long list or menu is achieved by sliding a finger over the display
from bottom to top, or vice versa to go back. In either case, the list moves as if it is
pasted on the outer surface of a wheel, slowly decelerating as if affected by friction.
7. Qiu 7
In this way, the interface simulates the physics of a real object. Other user-centered
interactive effects include horizontally sliding sub-selection, the vertically sliding
keyboard and bookmarks menu, and widgets that turn around to allow settings to be
configured on the other side. Menu bars are found at the top and bottom of the screen
when necessary. Their options vary by program, but always follow a consistent style
motif. In menu hierarchies, a "back" button in the top-left corner of the screen
displays the name of the parent folder (Wikipedia). Figure 4 is the Android home
screen, this is a big different from iPhone, because iPhone has no desktop concept.
This is one part of android desktop(android UI contain several desktop area, controls
by slide form right or left.), the users could customize the desktop element(icons,
widges, wallpapers or shortcuts).App Widgets are miniature application views that
can be embedded in other applications (such as the Home screen) and receive periodic
updates. These views are referred to as Widgets in the user interface, and you can
publish one with an App Widget provider. An application component that is able to
hold other App Widgets is called an App Widget host. The screenshot below shows
the Music App Widget.
A widget is a View object that serves as an interface for interaction with the
user. Android provides a set of fully implemented widgets, like buttons, checkboxes,
and text-entry fields, so you can quickly build your UI. Some widgets provided by
Android are more complex, like a date picker, a clock, and zoom controls. But you're
not limited to the kinds of widgets provided by the Android platform. If you'd like to
do something more customized and create your own actionable elements, you can, by
defining your own View object or by extending and combining existing
widgets(Android Dev Guide). The richness third part widges of android was greatly
simplifies the user actions, we could directly read the RSS feed, twitter or SNS web
8. Qiu 8
sites via the widge without any operation. The red arrow in this figure shows two
official widges ,which control the music player and power switch, The users could
click the widges to switch the Wifi, Bluetooth, GPS or brightness(we also be able to
customize the power widge), so we could control the hardware functions though the
widge in stead of enter the setting menu to change it. This is much convenience than
iPhone OS UI. iPhone also have widges but it have been set in the main menu, if it
have too many applications we had to spend more tome to find the widges (It
combined the home screen and application menu)The bottom of the screen is the
application menu, when you tap it, your application icons fly into place to take over
the desktop in their own grid, and you can scroll them back and forward as if they
were on a 3-D cube, shown here. Android 2.1's Live Wallpapers move and react in
different ways when you touch the desktop--again, not strictly useful, but they make
the phone feel as if it is alive in your hand and responding to your every action.
Figure 5. Android application menu
9. Qiu 9
Figure 5 is the application menu, lists all applications that installed in mobile phone.It
has some satisfying eye candy that doesn't necessarily make you more productive, but
does make the phone more fun to use.
Figure 6. The "Push notification" of iPhone
Notification System is the most important part of mobile phone UI, the
notification system in iPhone contained two parts: Status bar and "Push notification”,
The status bar of the top shows the power, signal, and time. Push Notification allows
an application to listen for messages being 'pushed' to it from the server. The iPhone
does not allowed to run multiple applications at once, but through Push Notification,
the apps can provide uses even when they aren't running. This is similar to the mail
application that comes with the iPhone. It can receive mail and alert you that new
mail is in your inbox even if you are running other app (Nations). Traditionally, when
an application is running on a mobile device it will alert the user in real time when
there's been a change or something needs their attention. With Apple's SDK (past,
present, and immediate future), developer-made apps cannot run in the background,
and therefore cannot ping for data unless you're running them explicitly. The solution
Apple announced is a bit of a compromise, ferrying notifications through Apple's
10. Qiu 10
servers instead of locally on the user's hardware. Any messages from developer apps
get piped into user's phones in one of three different types of notifications--counters
badges (for something like a new e-mail message), audio cues, and pop-up messages
that look similar to text alerts.
Figure 7. Toast Notification of Android UI
Notification System in Android contains three part: First, Toast notification, A toast
notification (Figure 7) is a message that pops up on the surface of the window. It only
fills the amount of space required for the message and the user's current activity
remains visible and interactive. The notification automatically fades in and out, and
does not accept interaction events. Because a toast can be created from a background
Service, it appears even if the application isn't visible.
Figure 8. Status bar of Android UI
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Second, Status Bar. A status bar (Figure 8) notification adds an icon to the system's
status bar (with an optional ticker-text message) and an expanded message in the
"Notifications" window. When the user selects the expanded message, Android fires
an Intent that is defined by the notification (usually to launch an Activity). You can
also configure the notification to alert the user with a sound, a vibration, and flashing
lights on the device. This kind of notification is ideal when your application is
working in a background Service and needs to notify the user about an event. If you
need to alert the user about an event that occurs while your Activity is still in focus,
consider using a Dialog Notification instead.
Figure 9. Dialog Notification of Android
Third, Dialog Notification (Figure 9).A dialog is usually a small window that appears
in front of the current Activity. The underlying Activity loses focus and the dialog
accepts all user interaction. Dialogs are normally used for notifications and short
activities that directly relate to the application in progress. The user should use a
dialog when you need to show a progress bar or a short message that requires
confirmation from the user (such as an alert with "OK" and "Cancel" buttons). You
can use also use dialogs as integral componenents in your application's UI and for
other purposes besides notifications. For a complete discussion on all the available
types of dialogs, including its uses for notifications, refer to Creating Dialogs
(Android Dev Guide).
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Figure 10. Trend for Android
To compare with the lock screen, Android has a more usable interface, and
about the home screen, iPhone combined the home screen and application menu, it
will be very inconvenient when the user installed a large number of applications, but
have a Linux like desktop and an application menu, it will maximize the functional of
widges and short cuts. Depending on the muti-task system, Android also could show
the notifications on widges, status bar could show the multiple notifications, and the
user also could customize the status bar to show the running applications, this is a big
advantages that compare with iPhone. The toast notification helps user more easier to
get more necessary information of the interaction. Between Android UI and iPhone
UI, Android have many advantages in UI interactive and user experience, The
explosive growth in the market share of android is the most powerful evidence(see
figure 10). 2010 will becoming the year of android. Thanks to the open source project,
the more and more experts could improve the android UI, so, as time goes by, more
advantages of Android UI will appears.