Michael A. Williams
      Chief Executive Officer




Copyright © 2009 – Reality Gap, Inc. – All Rights Reserved.
Reality Gap™ is a publisher of
Massively Multiplayer Online Games

       and the developer of
           MetaTIX™
Online Market

As we’re speaking….

     About 6,000,000 kids
     are pretending to be
     Penguins.
Online Market

As we’re speaking….

     About 12,000,000 adults
     are pretending to be
     Draenei (whatever that is).
Club Penguin   TM




 Launched:                2005
                          Subscribers          Free Players
 Players:                 700,000+           5,000,000+
 Subscription:            $6/month           Free
 Revenue:                 ~$50 million/year.




 In August 2007, Disney acquired Club Penguin for
 $700 million (½ Cash, ½ Earn-out).
Source: Forbes 08/01/07
®
                              World of WarCraft

 Launched:                       2004
                                 America/Europe                  Asia
 Active Players:                 5,500,000+ (A/E) 6,500,000+ (Asia)
 Subscription:                   $15/month          Rental: 5¢/hour
 Revenue:                        ~$1.25 billion/year.




Source: The Boston Globe 10/04/07; DFC Intelligence 08/29/06; Blizzard Website 07/24/07
Online Game Market
             268 million people play online games.

                 55% of revenue comes from
             Massively Multiplayer Online Games.

                              Grew 56% last year:
                              $5.1 billion in 2007
                              $8.0 billion in 2008


Source: DFC Intelligence, Online Game Market, pg. 99,221-223
Online Market



What do people do online?
Online Market
They buy virtual items.
Online Market
They trade virtual items.
Online Market
They play for virtual items.
Online Market
They conduct virtual commerce!
Online Market

As we’re speaking….

       More real money is
       circulating within virtual
       worlds than in half the
       countries on Earth.
Micro-transaction Problem

Transactions of less than $1.
        30¢ minimum transaction fee.
        Most games sell “points”.
        Points are “ego-centric”.
MetaTIX™
   A “virtual currency” platform.




Solves the micro-transaction problem.
MetaTIX™ Solution

• No minimum transaction fee.
• Handling of international currencies.
• Robust engine.
• Sophisticated anti-hacking technology.
MetaTIX™ Benefits

• Creates a market.
• Enhanced impulse-buying.
• Parent-friendly features.
Personal Experience
 In April 2004, I formed Planetwide Games
and imported and launched Risk Your Life™.
Personal Experience
929,852 players downloaded and joined the game
                within 6 months!
Personal Experience

• It was a billing nightmare!
• I had half-a-million players in 50 countries.
• The instant success was great, but we had to sell.

We sold the company for
$44 million, but we might
have made more.
Marketing MetaTIX™
We “give it away” to Game Developers.
        We also license it to:
         Game Publishers
            Web Sites
        Amateur Developers
Monato Esprit™

                                        Launches July 2009.
                                        In Open Beta now.
                                        Expect 200,000 players.
                                        About $200,000/month.

                                        Micro-transaction Model
                                        Family-Friendly



Pro-forma projections subject to risk factors disclosed in PPM.
Battleswarm™: Field of Honor™

                                        Launches September 2009.
                                        In Alpha now.
                                        Expect 1,000,000 players.
                                        About $1,000,000/month.

                                        Micro-transaction Model
                                        Tournament-Oriented
                                        Core Game


Pro-forma projections subject to risk factors disclosed in PPM.
50 days to Golden Launch!




Pro-forma projections subject to risk factors disclosed in PPM.
Michael Williams, CEO
Founder of Tremor Entertainment.
Founder of Planetwide Games.
Developer of 25+ Games.
J. Mark Hood, COO
Sr. VP of Sierra Online for 10+ years.
Publisher of 50+ Games.
Nolan Bushnell, Director
Founder of Atari.
Founder of Chuck E. Cheese’s.
Founder of uWink.
Publisher of 200+ Games.
Directors & Advisors
Additional Directors
Tom Hennessy           Owner of Hennessy & Roach
Jean Hackenburg        Former VP Finance, Atari.
Brian Yoder            Norton Anti-Virus/EarthLink VP.
Walter Greth           Founder Greth Homes, Investor.

Advisors
Carl Johnston          Banker, Mall Property Owner
Series “A” Preferred




  $3.5 million offering ($1.2 million left)
        2x Participating Preferred
   Pre-money Valuation: $5.75 million.
      Minimum Investment: $50,000
Co-Sale Rights, Anti-Dilution, Piggyback Registration, Etc.

Fast Pitch Forum (Reality Gap)

  • 1.
    Michael A. Williams Chief Executive Officer Copyright © 2009 – Reality Gap, Inc. – All Rights Reserved.
  • 2.
    Reality Gap™ isa publisher of Massively Multiplayer Online Games and the developer of MetaTIX™
  • 3.
    Online Market As we’respeaking…. About 6,000,000 kids are pretending to be Penguins.
  • 4.
    Online Market As we’respeaking…. About 12,000,000 adults are pretending to be Draenei (whatever that is).
  • 5.
    Club Penguin TM Launched: 2005 Subscribers Free Players Players: 700,000+ 5,000,000+ Subscription: $6/month Free Revenue: ~$50 million/year. In August 2007, Disney acquired Club Penguin for $700 million (½ Cash, ½ Earn-out). Source: Forbes 08/01/07
  • 6.
    ® World of WarCraft Launched: 2004 America/Europe Asia Active Players: 5,500,000+ (A/E) 6,500,000+ (Asia) Subscription: $15/month Rental: 5¢/hour Revenue: ~$1.25 billion/year. Source: The Boston Globe 10/04/07; DFC Intelligence 08/29/06; Blizzard Website 07/24/07
  • 7.
    Online Game Market 268 million people play online games. 55% of revenue comes from Massively Multiplayer Online Games. Grew 56% last year: $5.1 billion in 2007 $8.0 billion in 2008 Source: DFC Intelligence, Online Game Market, pg. 99,221-223
  • 8.
    Online Market What dopeople do online?
  • 9.
    Online Market They buyvirtual items.
  • 10.
  • 11.
    Online Market They playfor virtual items.
  • 12.
    Online Market They conductvirtual commerce!
  • 13.
    Online Market As we’respeaking…. More real money is circulating within virtual worlds than in half the countries on Earth.
  • 14.
    Micro-transaction Problem Transactions ofless than $1. 30¢ minimum transaction fee. Most games sell “points”. Points are “ego-centric”.
  • 15.
    MetaTIX™ A “virtual currency” platform. Solves the micro-transaction problem.
  • 16.
    MetaTIX™ Solution • Nominimum transaction fee. • Handling of international currencies. • Robust engine. • Sophisticated anti-hacking technology.
  • 17.
    MetaTIX™ Benefits • Createsa market. • Enhanced impulse-buying. • Parent-friendly features.
  • 18.
    Personal Experience InApril 2004, I formed Planetwide Games and imported and launched Risk Your Life™.
  • 19.
    Personal Experience 929,852 playersdownloaded and joined the game within 6 months!
  • 20.
    Personal Experience • Itwas a billing nightmare! • I had half-a-million players in 50 countries. • The instant success was great, but we had to sell. We sold the company for $44 million, but we might have made more.
  • 21.
    Marketing MetaTIX™ We “giveit away” to Game Developers. We also license it to: Game Publishers Web Sites Amateur Developers
  • 22.
    Monato Esprit™ Launches July 2009. In Open Beta now. Expect 200,000 players. About $200,000/month. Micro-transaction Model Family-Friendly Pro-forma projections subject to risk factors disclosed in PPM.
  • 23.
    Battleswarm™: Field ofHonor™ Launches September 2009. In Alpha now. Expect 1,000,000 players. About $1,000,000/month. Micro-transaction Model Tournament-Oriented Core Game Pro-forma projections subject to risk factors disclosed in PPM.
  • 24.
    50 days toGolden Launch! Pro-forma projections subject to risk factors disclosed in PPM.
  • 25.
    Michael Williams, CEO Founderof Tremor Entertainment. Founder of Planetwide Games. Developer of 25+ Games.
  • 26.
    J. Mark Hood,COO Sr. VP of Sierra Online for 10+ years. Publisher of 50+ Games.
  • 27.
    Nolan Bushnell, Director Founderof Atari. Founder of Chuck E. Cheese’s. Founder of uWink. Publisher of 200+ Games.
  • 28.
    Directors & Advisors AdditionalDirectors Tom Hennessy Owner of Hennessy & Roach Jean Hackenburg Former VP Finance, Atari. Brian Yoder Norton Anti-Virus/EarthLink VP. Walter Greth Founder Greth Homes, Investor. Advisors Carl Johnston Banker, Mall Property Owner
  • 29.
    Series “A” Preferred $3.5 million offering ($1.2 million left) 2x Participating Preferred Pre-money Valuation: $5.75 million. Minimum Investment: $50,000 Co-Sale Rights, Anti-Dilution, Piggyback Registration, Etc.