This document discusses game design and business models for online games. It covers various business models like pay-by-the-minute, subscriptions, one-time purchases, and free-to-play with microtransactions. Each model impacts game design and targets different audience sizes and demographics. The document also discusses issues like balancing time and money, revenue and fairness, and advancement speed vs content production. It proposes using conjoint analysis to segment players and match different attribute values like damage and speed to player types to maximize revenue from microtransactions.