1st Gaming Industry Summit
       Exploring the Game Industry from an Egyptian
                       Perspective
                                           May2012


    Prepared By:
    Al-Motaz Bellah Alaa Al-Agamawi
    VP, Business Development
    Information Systems Int’l Services- ISIS
    Group


1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
2




    1   Global Overview
Our Focus is on Video and Casual
 3
       Games




           Video Games                                            Casual Games

1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Game Industry Trend…
 4            Summary




                                                                                                                   USA Market
     Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011

1st Gaming Industry Summit, May                                     Exploring the Game Industry from an Egyptian    By: Motaz Al-Agamawi
Game Industry Trend…
 5            Summary




     Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011


1st Gaming Industry Summit, May                                     Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Game Industry Trend…
 6            Summary




     Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011

1st Gaming Industry Summit, May                                     Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Game Industry Trend…
 7            Summary




                        1

                                                                                                                          2
     Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011

1st Gaming Industry Summit, May                                     Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Game Industry Trend…
 8            Summary

                                                                                                                   1
               2




     Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011

1st Gaming Industry Summit, May                                     Exploring the Game Industry from an Egyptian       By: Motaz Al-Agamawi
Game Industry Trend…
 9            Summary


                             1
                                                                                                                          2


                                                                                                                     3
     Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011

1st Gaming Industry Summit, May                                     Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
The Value Chain for the Video
 10
      Games
                                 Platform Providers
                                   Console
                                   Handheld Video Game
                                   Personal Computer
                                 Publisher
                                     In both Console and Handheld Video
                                      Games
                                         Connect Developers to Platform providers to
                                          Retailers and Carry the go to market cycle
                                     In Personal Computer Video Games
                                         Connect Developers to Retailers and distribution
                                          channels and Carry the go to market cycle
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
The Value Chain for the Casual
 11
      Games
                                 Platform Providers
                                   Social Network Platforms
                                   Mobile App Store

                                   Online Game Portals



                                 Platform Provider act As
                                  Publisher/Retailers
                                   Provide Access to Customer Base.
                                   Provide Online Monetization Capabilities.
1st Gaming Industry Summit, May    Provide Digital RightEgyptian
                                  Exploring the Game Industry from an Management Tools.
                                                                             By: Motaz Al-Agamawi
2   Egypt and the Game Industry
Pharos Developed Senet
 13   3000BC




  Which we know today as Backgammon board game, one of
  the most popular board games and electronic board games
1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian
  know-a-days.                                                               By: Motaz Al-Agamawi
Egypt Game Industry, SWOT
 14




         Strength                                                Weakness


      Opportunity                                                     Threats
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Egypt Game Industry, SWOT
 15



      Strengt
              • Wealth of Content (Pharaoh, Coptic, Islamic,
         h
       Strength that could present a wealth for gaming
              etc.)                 Weakness
                                  ideas.
                                  • Regional Leadership Position in the
                                  Entertainment Industry (Cinema, Music,
                                  Literature, Poem, etc.)
                                  • Positive mental image about Egypt in the
      Opportunity                                                     Threats
                                  international media in general and about the
                                  local ICT industry in specific

1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Egypt Game Industry, SWOT
 16




      • Absence of National Game Industry Strategy
                                                   Weakne
          Strength                                   ss
                                               Weakness
      • Few educational and training specialized
      programs
      • Absence of R&D efforts in the field
      • Minimum available funds for the industry
      from Angeles, Incubators, VCs and Donor
      programs.
       Opportunity
      • Lack of success stories on the international
      level
                                                                      Threats
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Egypt Game Industry, SWOT
 17




                                  • Multibillion dollar market
         Strength                                                 Weakness
                                  • High annual growth rate industry
                                  • Underserved Arabic speaking market
                                  • Myth games are still rare and Egypt’s heritage
                                  can fill the gap
                                  • Localization of international titles to address
                                  local/regional demand
      Opportunity
      Opportunit                                                       Threats
         y
1st Gaming Industry Summit, May    Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Egypt Game Industry, SWOT
 18




      • High competition and rivalry among the
      existing firms
          Strength
      • High customer bargaining power due to the                Weakness
      high availability of quality games.
      • High supplier (publishers) bargaining power.
      • Unpredicted change in the market dynamics
      and customers’ trends and behavior

       Opportunity                                                    Threats
                                                                        Threats
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
3   Entering the Race
We must Enter the Race
 20




          Through
         Capitalizing             Mitigating our           Overcoming             To Grasp the
           on our                  Weakness,               the Threats,           Opportunity
          Strength,




1st Gaming Industry Summit, May    Exploring the Game Industry from an Egyptian      By: Motaz Al-Agamawi
Capitalize, Complement and Serve other
  Sectors
 21


       Tourism Industry




                                           More than 7000 Years of Heritage
                                         Around 12 Million Tourists Per Year
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Capitalize, Complement and Serve other
  Sectors
 22

      Hollywood of the Arabic World




                         Mora than 100 Years of Cinema Production
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Capitalize, Complement and Serve other
  Sectors
 23


       Education Sector




                                 About 15 Million Student in K12
                Series Games Can Enhance our Science Education
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Capitalize, Complement and Serve other
  Sectors
 24



       Communication Industry


           70 Million Mobile Lines
           25 Million Internet Users
           10.5 Million Facebook User




1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
By Building an Ecosystem
 25



                                           Local Firms


                   Beneficiaries                                   Universities



                 Government                                        R&D Centers



                                                             Technology
                         Publishers
                                                              Providers
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian    By: Motaz Al-Agamawi
Considering Different
 26    Perspectives

                                   Knowledge              Financial
                                   Perspective           Perspective




                                   Operational          Commercial
                                   Perspective          Perspective




1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Knowledge Perspective
 27




                                    Specialized University
                                         Curriculum
                             Linking World-Class Academia
                                  with local Universities
                                    Allocating funds for
                                  academia/industrial R&D

                                   Encouraging Innovation

1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Financial Perspective
 28




                                                              Gov. R&D donation
                                                                  programs.

                                                                 Gov. support
                                                              incubation program

                                                            Encouraging Angeles
                                                                 and VCs
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Operational Perspective
 29




                         Local Industry Support Programs.

              Encourage JV and Strategic Alliances between
              international game development firms and local
                               companies.

                           Attract international publishers.


                   Attract international technology providers.

1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Commercial Perspective
 30




                    Promote an Annual International Computer
                    Game Award to brand Egypt on the industry
                                     map.

                    Conducting international marketing activities

                       Develop an international standard online
                        Arabic games platform to help in the
                          commercialization and branding.

1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
Enter the Race
 31



         Short-term
             Focus of Casual Game Development
             Create Cooperation Mechanisms with Other
              Egyptians Strategic Business Sectors

          Long-term
             Build the Ecosystem
             Attract International Stakeholders
             Start Developing the Video Games
1st Gaming Industry Summit, May   Exploring the Game Industry from an Egyptian   By: Motaz Al-Agamawi
32




                                                                thank you…
                                For More Information and Further Discussions
                                Al-Motaz Bellah Alaa Al-Agamawi
                                Email: magamawi@gmail.com
                                Linkedin Profile: http://www.linkedin.com/in/motazalagamawi

                                It will be my pleasure to continue the discussion with you through:
                                SlideShare Profile: http://www.slideshare.net/magamawi

                                For the detailed 2009, Egyptian e-Game Industry Strategic Plan Study
                                Report:
1st Gaming Industry Summit,http://www.elabs.org.eg/Data/HTMLEditor/Doc/egame%20study/Part1_eLABs%20eGames%20Strategic%20plan%20Dec
                            May Exploring the Game Industry from an Egyptian                            By: Motaz Al-Agamawi
                                9.pdf

Exploring game industry from an Egyptian perspective

  • 1.
    1st Gaming IndustrySummit Exploring the Game Industry from an Egyptian Perspective May2012 Prepared By: Al-Motaz Bellah Alaa Al-Agamawi VP, Business Development Information Systems Int’l Services- ISIS Group 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 2.
    2 1 Global Overview
  • 3.
    Our Focus ison Video and Casual 3 Games Video Games Casual Games 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 4.
    Game Industry Trend… 4 Summary USA Market Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 5.
    Game Industry Trend… 5 Summary Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 6.
    Game Industry Trend… 6 Summary Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 7.
    Game Industry Trend… 7 Summary 1 2 Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 8.
    Game Industry Trend… 8 Summary 1 2 Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 9.
    Game Industry Trend… 9 Summary 1 2 3 Source: Essential Facts about the Computer & Video Game Industry Report, ESA, 2011 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 10.
    The Value Chainfor the Video 10 Games  Platform Providers  Console  Handheld Video Game  Personal Computer  Publisher  In both Console and Handheld Video Games  Connect Developers to Platform providers to Retailers and Carry the go to market cycle  In Personal Computer Video Games  Connect Developers to Retailers and distribution channels and Carry the go to market cycle 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 11.
    The Value Chainfor the Casual 11 Games  Platform Providers  Social Network Platforms  Mobile App Store  Online Game Portals  Platform Provider act As Publisher/Retailers  Provide Access to Customer Base.  Provide Online Monetization Capabilities. 1st Gaming Industry Summit, May  Provide Digital RightEgyptian Exploring the Game Industry from an Management Tools. By: Motaz Al-Agamawi
  • 12.
    2 Egypt and the Game Industry
  • 13.
    Pharos Developed Senet 13 3000BC Which we know today as Backgammon board game, one of the most popular board games and electronic board games 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian know-a-days. By: Motaz Al-Agamawi
  • 14.
    Egypt Game Industry,SWOT 14 Strength Weakness Opportunity Threats 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 15.
    Egypt Game Industry,SWOT 15 Strengt • Wealth of Content (Pharaoh, Coptic, Islamic, h Strength that could present a wealth for gaming etc.) Weakness ideas. • Regional Leadership Position in the Entertainment Industry (Cinema, Music, Literature, Poem, etc.) • Positive mental image about Egypt in the Opportunity Threats international media in general and about the local ICT industry in specific 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 16.
    Egypt Game Industry,SWOT 16 • Absence of National Game Industry Strategy Weakne Strength ss Weakness • Few educational and training specialized programs • Absence of R&D efforts in the field • Minimum available funds for the industry from Angeles, Incubators, VCs and Donor programs. Opportunity • Lack of success stories on the international level Threats 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 17.
    Egypt Game Industry,SWOT 17 • Multibillion dollar market Strength Weakness • High annual growth rate industry • Underserved Arabic speaking market • Myth games are still rare and Egypt’s heritage can fill the gap • Localization of international titles to address local/regional demand Opportunity Opportunit Threats y 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 18.
    Egypt Game Industry,SWOT 18 • High competition and rivalry among the existing firms Strength • High customer bargaining power due to the Weakness high availability of quality games. • High supplier (publishers) bargaining power. • Unpredicted change in the market dynamics and customers’ trends and behavior Opportunity Threats Threats 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 19.
    3 Entering the Race
  • 20.
    We must Enterthe Race 20 Through Capitalizing Mitigating our Overcoming To Grasp the on our Weakness, the Threats, Opportunity Strength, 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 21.
    Capitalize, Complement andServe other Sectors 21 Tourism Industry More than 7000 Years of Heritage Around 12 Million Tourists Per Year 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 22.
    Capitalize, Complement andServe other Sectors 22 Hollywood of the Arabic World Mora than 100 Years of Cinema Production 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 23.
    Capitalize, Complement andServe other Sectors 23 Education Sector About 15 Million Student in K12 Series Games Can Enhance our Science Education 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 24.
    Capitalize, Complement andServe other Sectors 24 Communication Industry 70 Million Mobile Lines 25 Million Internet Users 10.5 Million Facebook User 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 25.
    By Building anEcosystem 25 Local Firms Beneficiaries Universities Government R&D Centers Technology Publishers Providers 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 26.
    Considering Different 26 Perspectives Knowledge Financial Perspective Perspective Operational Commercial Perspective Perspective 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 27.
    Knowledge Perspective 27 Specialized University Curriculum Linking World-Class Academia with local Universities Allocating funds for academia/industrial R&D Encouraging Innovation 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 28.
    Financial Perspective 28 Gov. R&D donation programs. Gov. support incubation program Encouraging Angeles and VCs 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 29.
    Operational Perspective 29 Local Industry Support Programs. Encourage JV and Strategic Alliances between international game development firms and local companies. Attract international publishers. Attract international technology providers. 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 30.
    Commercial Perspective 30 Promote an Annual International Computer Game Award to brand Egypt on the industry map. Conducting international marketing activities Develop an international standard online Arabic games platform to help in the commercialization and branding. 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 31.
    Enter the Race 31 Short-term  Focus of Casual Game Development  Create Cooperation Mechanisms with Other Egyptians Strategic Business Sectors Long-term  Build the Ecosystem  Attract International Stakeholders  Start Developing the Video Games 1st Gaming Industry Summit, May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi
  • 32.
    32 thank you… For More Information and Further Discussions Al-Motaz Bellah Alaa Al-Agamawi Email: magamawi@gmail.com Linkedin Profile: http://www.linkedin.com/in/motazalagamawi It will be my pleasure to continue the discussion with you through: SlideShare Profile: http://www.slideshare.net/magamawi For the detailed 2009, Egyptian e-Game Industry Strategic Plan Study Report: 1st Gaming Industry Summit,http://www.elabs.org.eg/Data/HTMLEditor/Doc/egame%20study/Part1_eLABs%20eGames%20Strategic%20plan%20Dec May Exploring the Game Industry from an Egyptian By: Motaz Al-Agamawi 9.pdf