This document provides a step-by-step guide for monetizing social games. It discusses defining in-game sinks and currencies, assigning currency values to sinks, establishing currency sources through both gameplay and advertising, balancing engagement and monetization, setting currency exchange rates, promoting virtual currencies, maintaining currency demand, and testing monetization strategies. It also uses the social game Mousehunt as a case study, outlining its sinks like cheese and traps, and sources like catching mice, gifts, and completing advertising offers.