SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time RaytracingElectronic Arts / DICE
In this presentation part of the "Introduction to DirectX Raytracing" course, Colin Barré-Brisebois of SEED discusses some of the challenges the team had to go through when going from raster to real-time raytracing for Project PICA PICA.
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time RaytracingElectronic Arts / DICE
In this presentation part of the "Introduction to DirectX Raytracing" course, Colin Barré-Brisebois of SEED discusses some of the challenges the team had to go through when going from raster to real-time raytracing for Project PICA PICA.
Progressive collapse is the result of a localized failure of one or two structural elements that lead to a steady progression of load transfer that exceeds the capacity of other surrounding elements, thus initiating the progression that leads to a total or partial collapse of the structure. The present study is to evaluate the behavior of G+8 reinforced concrete building subjected to potential collapse. The reinforced concrete structure is analyzed by Pushover Analysis using ETABS Software. It shows the maximum storey displacement and a maximum storey drift values of the components are studied. And the potential of the progressive collapse is determined.
Siggraph2016 - The Devil is in the Details: idTech 666Tiago Sousa
A behind-the-scenes look into the latest renderer technology powering the critically acclaimed DOOM. The lecture will cover how technology was designed for balancing a good visual quality and performance ratio. Numerous topics will be covered, among them details about the lighting solution, techniques for decoupling costs frequency and GCN specific approaches.
An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...Codemotion
A widely used approach to display realistic FFT (Fast Fourier Transform) ocean water on todays games is presented. A similar approach has been employed in movies like Titanic and Waterworld and in games like Assassin's Creed 3 and Crysis just to name a few. In this presentation we will talk about the matematical aspects that are at the heart of this technique up to the shading aspects that will represent the visual appearance of water and also how the LOD of the water mesh is managed. A demo implemented under Unreal Engine 4 or videos will be presented to better explain such a complex topic.
Flat Plate Slab Design for B.Sc. in Civil Engg Students
By: Md.Mahbub Ul Alam, Asst Prof, Dept. of Civil Engg.
Stamford University Bangladesh.
Uploaded at www.sladeshare.net.
Progressive collapse is the result of a localized failure of one or two structural elements that lead to a steady progression of load transfer that exceeds the capacity of other surrounding elements, thus initiating the progression that leads to a total or partial collapse of the structure. The present study is to evaluate the behavior of G+8 reinforced concrete building subjected to potential collapse. The reinforced concrete structure is analyzed by Pushover Analysis using ETABS Software. It shows the maximum storey displacement and a maximum storey drift values of the components are studied. And the potential of the progressive collapse is determined.
Siggraph2016 - The Devil is in the Details: idTech 666Tiago Sousa
A behind-the-scenes look into the latest renderer technology powering the critically acclaimed DOOM. The lecture will cover how technology was designed for balancing a good visual quality and performance ratio. Numerous topics will be covered, among them details about the lighting solution, techniques for decoupling costs frequency and GCN specific approaches.
An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...Codemotion
A widely used approach to display realistic FFT (Fast Fourier Transform) ocean water on todays games is presented. A similar approach has been employed in movies like Titanic and Waterworld and in games like Assassin's Creed 3 and Crysis just to name a few. In this presentation we will talk about the matematical aspects that are at the heart of this technique up to the shading aspects that will represent the visual appearance of water and also how the LOD of the water mesh is managed. A demo implemented under Unreal Engine 4 or videos will be presented to better explain such a complex topic.
Flat Plate Slab Design for B.Sc. in Civil Engg Students
By: Md.Mahbub Ul Alam, Asst Prof, Dept. of Civil Engg.
Stamford University Bangladesh.
Uploaded at www.sladeshare.net.
[GomGuard] 뉴런부터 YOLO 까지 - 딥러닝 전반에 대한 이야기JungHyun Hong
뉴런, perceptron, cnn, r-cnn, fast r-cnn, faster r-cnn 및
backpropagation, activation function, batch normalization, cost function, optimizer 등 전반적인 딥뉴럴 네트워크에 대한 지식을 다루고 있습니다.
mail : knholic@gmail.com
blog : gomguard.tistory.com
22. Consider the fraction, 𝑛
𝑑, where 𝑛 and 𝑑 are positive integers. If 𝑛 < 𝑑 and
HCF 𝑛, 𝑑 = 1, it is called a reduced proper fraction.
If we list the set of reduced proper fractions for 𝑑 ≤ 8 in ascending order of
size, we get:
1
8, 1
7, 1
6, 1
5, 1
4, 2
7 , 1
3, 3
8, 2
5, 3
7, 1
2, 4
7 , 3
5, 5
8, 2
3, 5
7, 3
4, 4
5 , 5
6, 6
7, 7
8
It can be seen that 2
5 is the fraction immediately to the left of 3
7.
By listing the set of reduced proper fractions for 𝑑 ≤ 1,000,000 in ascending
order of size, find the numerator of the fraction immediately to the left of 3
7.
http://projecteuler.net/problem=71
ProjectEuler#71
25. (defn rhs-farey-pair [[a b c d]]
(let [mediant-n (+ a c)
mediant-d (+ b d)]
[mediant-n mediant-d c d]))
(rhs-farey-pair [2 5 3 7])
[5 12 3 7]
2
5 , 3
7
5
12 , 3
7
26. Consider the fraction, 𝑛
𝑑, where 𝑛 and 𝑑 are positive integers. If 𝑛 < 𝑑 and
HCF 𝑛, 𝑑 = 1, it is called a reduced proper fraction.
If we list the set of reduced proper fractions for 𝑑 ≤ 8 in ascending order of
size, we get:
1
8, 1
7, 1
6, 1
5, 1
4, 2
7 , 1
3, 3
8, 2
5, 3
7, 1
2, 4
7 , 3
5, 5
8, 2
3, 5
7, 3
4, 4
5 , 5
6, 6
7, 7
8
It can be seen that there are 3 fractions between 1
3 and 1
2.
How many fractions lie between 1
3 and 1
2 in the sorted set of reduced proper
fractions for 𝑑 ≤ 12,000?
http://projecteuler.net/problem=73
ProjectEuler#73
37. (defn next-term [[a b c d n]]
(let [k (int (/ (+ n b) d))
p (- (* k c) a)
q (- (* k d) b)]
[c d p q n]))
(next-term [1 3 1 2 4])
[1 2 2 3 4]
1
3
,
1
21
2
,
2
3
39. Consider the fraction, 𝑛
𝑑, where 𝑛 and 𝑑 are positive integers. If 𝑛 < 𝑑 and
HCF 𝑛, 𝑑 = 1, it is called a reduced proper fraction.
If we list the set of reduced proper fractions for 𝑑 ≤ 8 in ascending order of
size, we get:
1
8, 1
7, 1
6, 1
5, 1
4, 2
7 , 1
3, 3
8, 2
5, 3
7, 1
2, 4
7 , 3
5, 5
8, 2
3, 5
7, 3
4, 4
5 , 5
6, 6
7, 7
8
It can be seen that there are 21 elements in this set.
How many elements would be contained in the set of reduced proper fractions
for 𝑑 ≤ 1,000,000?
http://projecteuler.net/problem=72
ProjectEuler#72