How did you use media technologies in the construction and research, planning...Lois Hunt
ย
The document describes the various media technologies used by the author at different stages of their research, planning, and evaluation process. These included iMovie and Adobe After Effects for video editing, Photoshop and Photoshop Elements for image editing, a Canon 500D camera for filming, and Mac computers for software use. iMovie was used as the primary editing software to structure footage and add sound/music. After Effects was used for title sequences and credits. Photoshop was used to design advertisements. The internet, YouTube, and Wikipedia provided research materials.
The student used a variety of new media technologies throughout the different stages of their media projects. During the research and planning stage, they were able to access resources like YouTube, Trailer Addict, IMDB, Wikipedia, and magazine websites from their computer to gather influences and references. For filming, they used the school's video camera and a tripod. Digital photography was used to take photos for the poster and magazine cover. Editing software like iMovie, Photoshop, and Garageband were used to edit the teaser trailer, poster, and magazine cover. Some challenges included poor audio quality on the video camera and limited lighting and title options, but the student was able to work around these issues.
The document discusses the use of various media technologies in creating a music video project. YouTube and Google were used extensively for research, allowing the viewing of music videos and images to analyze conventions. Adobe Premiere Pro and After Effects were the primary editing software used to cut clips, add effects, and merge the final video. Some challenges included incompatible file versions between home and school computers, and long export/import times. Overall, most of the technologies were deemed successful in completing the project, though a professional camera may have further improved quality.
How did you use media technologies in theErnzzzeLimbo
ย
The document discusses the various media technologies and programs the author used for planning, research, and construction of their short film project. They used their computer and phone for initial research, YouTube to view other short films for inspiration, Blogger to document their research findings, iTunes to store and research music, their Nikon camera for filming, a tripod, iMovie for editing, and Photoshop for ancillary tasks like a magazine article and poster. The main problem encountered was setting the camera ISO too high, resulting in grainy footage. Blogger was also limited as it couldn't upload videos or slideshows without an external program. Additionally, permissions issues prevented uploading the finished film to YouTube publicly.
Harriet Bibby learned to use several technologies during the process of constructing her film product and evaluating it. She used websites like the UK Film Council, Box Office Mojo, and IMDB to research her film genre and target audience. For construction, she learned to use a digital camera, Movie Studio Platinum for editing, a sound recorder for Foley effects, and websites to find music. For evaluation, she used Prezi, Powtoon, Microsoft Word, PowerPoint, a sound recorder, Movie Studio Platinum, blogger, and Slideshare. Overall, while some technologies like the digital camera and Movie Studio Platinum took time to learn, she found most were reasonably easy to use once she got familiar with them
The student learned several new technologies while completing a film project. They learned how to use iMovie to edit footage, add titles and sound, and export the final video. They gained experience using a digital camera, such as setting it on a tripod, zooming, and reviewing footage. The student also learned how to create a YouTube and Facebook page to publish and promote the video. A new platform, Edublogs, allowed them to publish planning documents and embed other media, providing valuable experience designing their own blog.
The document discusses various filming, editing, and presentation technologies used for a student media project. A tripod was essential for steady shots during filming. The original storyboard guided editing in Premiere Pro, though the software had issues with saving work and handling many clips. Non-diegetic folk music from "Birds are Indie" was chosen to fit the film's atmosphere. Wordpress and Prezi were used to create an engaging blog, and websites like IMDb and Film4 provided research on indie dramas through full information and clips.
Harriet Bibby evaluated the technologies used to construct a film product. She used various websites for planning and research, such as the UK Film Council website and IMDB. During construction, she learned to use a digital camera and Movie Studio Platinum for editing. While the camera and software were initially difficult, she gained experience over time. Sound recording and matching sounds to video footage posed challenges. Overall, Harriet found that internet research, Movie Studio Platinum for editing, and blogging were the most useful technologies, though some software had reliability issues.
How did you use media technologies in the construction and research, planning...Lois Hunt
ย
The document describes the various media technologies used by the author at different stages of their research, planning, and evaluation process. These included iMovie and Adobe After Effects for video editing, Photoshop and Photoshop Elements for image editing, a Canon 500D camera for filming, and Mac computers for software use. iMovie was used as the primary editing software to structure footage and add sound/music. After Effects was used for title sequences and credits. Photoshop was used to design advertisements. The internet, YouTube, and Wikipedia provided research materials.
The student used a variety of new media technologies throughout the different stages of their media projects. During the research and planning stage, they were able to access resources like YouTube, Trailer Addict, IMDB, Wikipedia, and magazine websites from their computer to gather influences and references. For filming, they used the school's video camera and a tripod. Digital photography was used to take photos for the poster and magazine cover. Editing software like iMovie, Photoshop, and Garageband were used to edit the teaser trailer, poster, and magazine cover. Some challenges included poor audio quality on the video camera and limited lighting and title options, but the student was able to work around these issues.
The document discusses the use of various media technologies in creating a music video project. YouTube and Google were used extensively for research, allowing the viewing of music videos and images to analyze conventions. Adobe Premiere Pro and After Effects were the primary editing software used to cut clips, add effects, and merge the final video. Some challenges included incompatible file versions between home and school computers, and long export/import times. Overall, most of the technologies were deemed successful in completing the project, though a professional camera may have further improved quality.
How did you use media technologies in theErnzzzeLimbo
ย
The document discusses the various media technologies and programs the author used for planning, research, and construction of their short film project. They used their computer and phone for initial research, YouTube to view other short films for inspiration, Blogger to document their research findings, iTunes to store and research music, their Nikon camera for filming, a tripod, iMovie for editing, and Photoshop for ancillary tasks like a magazine article and poster. The main problem encountered was setting the camera ISO too high, resulting in grainy footage. Blogger was also limited as it couldn't upload videos or slideshows without an external program. Additionally, permissions issues prevented uploading the finished film to YouTube publicly.
Harriet Bibby learned to use several technologies during the process of constructing her film product and evaluating it. She used websites like the UK Film Council, Box Office Mojo, and IMDB to research her film genre and target audience. For construction, she learned to use a digital camera, Movie Studio Platinum for editing, a sound recorder for Foley effects, and websites to find music. For evaluation, she used Prezi, Powtoon, Microsoft Word, PowerPoint, a sound recorder, Movie Studio Platinum, blogger, and Slideshare. Overall, while some technologies like the digital camera and Movie Studio Platinum took time to learn, she found most were reasonably easy to use once she got familiar with them
The student learned several new technologies while completing a film project. They learned how to use iMovie to edit footage, add titles and sound, and export the final video. They gained experience using a digital camera, such as setting it on a tripod, zooming, and reviewing footage. The student also learned how to create a YouTube and Facebook page to publish and promote the video. A new platform, Edublogs, allowed them to publish planning documents and embed other media, providing valuable experience designing their own blog.
The document discusses various filming, editing, and presentation technologies used for a student media project. A tripod was essential for steady shots during filming. The original storyboard guided editing in Premiere Pro, though the software had issues with saving work and handling many clips. Non-diegetic folk music from "Birds are Indie" was chosen to fit the film's atmosphere. Wordpress and Prezi were used to create an engaging blog, and websites like IMDb and Film4 provided research on indie dramas through full information and clips.
Harriet Bibby evaluated the technologies used to construct a film product. She used various websites for planning and research, such as the UK Film Council website and IMDB. During construction, she learned to use a digital camera and Movie Studio Platinum for editing. While the camera and software were initially difficult, she gained experience over time. Sound recording and matching sounds to video footage posed challenges. Overall, Harriet found that internet research, Movie Studio Platinum for editing, and blogging were the most useful technologies, though some software had reliability issues.
The document discusses the various new media technologies used by the author at different stages of creating a music video and ancillary texts for a media project. In pre-production, the author used blogger to plan and track research, used Prezi and YouTube for genre research, and used their iPad to create a storyboard and animatic. During production, the author used their Canon DSLR camera, tripod, and iPhone to film footage. In post-production, the author used Final Cut Pro to edit the video, Photoshop and PicMonkey to create ancillary texts, and their iPad to collect and edit audience feedback videos. The author found these technologies helpful for planning, tracking progress, capturing high quality footage and images
The document summarizes the media technologies used at various stages of planning and constructing a music video project. It describes how the internet, cameras, movie editing software, PowerPoint, and other tools were used for research, planning, production, and evaluation. Key technologies included Blogger for compiling research, cameras for filming interviews and the video, Movie Studio Platinum for editing footage, and YouTube for downloading music and uploading the final video. Word, email, and digital tools were also used extensively for planning, creating supplemental materials, and evaluating the project.
The student used various media technologies in the planning, filming, and editing stages of creating a music video.
They tested different cameras and decided to use a Nikon D5100 due to its lighter weight and better image quality compared to a JVC camera. They shot footage from various angles and distances using techniques like tracking and tripods.
Final Cut Pro was used to edit the video, applying effects like slow motion and filters. Footage was matched to the beat of the music. The student's phone was also utilized to take behind-the-scenes photos and videos, and check weather conditions.
YouTube, music blogs and websites provided inspiration and helped develop their style. Blogger hosted research and planning
Evaluation Q4 - How did you use media technologies in the construction, resea...Sam Benzie
ย
The document discusses the various media technologies used during the planning, construction, editing, and evaluation of a music video project. During planning and research, online resources like YouTube, Google, music channels, and Blogger were used. Microsoft Office programs like Excel, Word, and PowerPoint were also utilized. Equipment like cameras, tripods, laptops, iPads, and iMacs facilitated filming, editing in Adobe Premiere Pro and Photoshop, and project management. Social media platforms like Facebook, Twitter, YouTube, and blogs supported sharing the final video and gathering audience feedback.
The student used various media technologies at different stages of their project. During research, they used Unsigned.com to find unsigned artists, Facebook groups to communicate with their group, and YouTube to find inspiration. Planning utilized Facebook questionnaires. Filming was done with a Canon 600D DSLR. Footage was converted to .MP4 for editing in Adobe Premiere Pro CS4, where effects were added. Print productions used Photoshop and GIMP, with tools like layers and filters. Evaluation will be completed after answering evaluation questions.
How did you use media technologies in the construction and research, planning...simdam
ย
Simisola Adeyemi used various media technologies throughout the research, planning, production, and evaluation stages of their advanced media portfolio. This included using Stupeflix to create a video pitch, Twitter to contact a music company, WordPress to create a blog to track work, Prezi and Slideshare to make presentations, YouTube for research, Microsoft Office apps to organize research, Google for general research, WhatsApp and email for communication, video cameras for filming, Adobe Premiere Pro for editing, Photoshop for the magazine cover, SoundCloud to upload audio, a smartphone for documentation, a tripod and microphone for stable filming. Despite some challenges with the technologies, Simisola was able
The document discusses various technologies used in constructing a product. It describes learning how to use an iMac through its buttons and software like iMovie and Final Cut Pro. A Nikon camera was used to film different shots and experiment with focus, angles, and lighting. Final Cut Pro was used for editing, adding titles, voiceovers, soundtracks and transitions. An iPhone was used for voice memos, communication via WhatsApp, and filming text messages. Social media like YouTube, Survey Monkey, Twitter and Blogger were utilized for research, audience feedback, finding soundtracks, documentation and location sharing.
The document discusses various technologies used in constructing a product. It describes learning how to use an iMac through its buttons and software like iMovie and Final Cut Pro. A Nikon camera was used to film different shots and experiment with focus, angles, and lighting. Final Cut Pro was used for editing, adding titles, voiceovers, soundtracks and transitions. An iPhone was used for voice memos, communication via WhatsApp, and filming text messages. Social media like YouTube, Survey Monkey, Twitter and Blogger were utilized for research, audience feedback, finding soundtracks, organization and sharing work.
The document discusses various technologies used in constructing a product. It describes learning how to use an iMac through its buttons and software like iMovie and Final Cut Pro. A Nikon camera was used to film different shots and experiment with focus, angles, and lighting. Final Cut Pro was used for editing, adding titles, voiceovers, music and transitions. An iPhone was used for voice memos, communication via WhatsApp, and filming text messages. Social media like YouTube, Survey Monkey, Twitter and Blogger were utilized for research, audience feedback, finding soundtracks, and organization.
What have you learn about technologies from the process of constructing this ...Rzsavilla
ย
Through researching and constructing this project, I learned how to effectively use various online technologies and software programs. Google, YouTube, IMDb, and other websites proved invaluable for researching target audiences, film conventions, and finding example clips. Photoshop helped design mood boards, while Google Images located stock photos. Sony Vegas was a more effective editing software than iMovie. Overall, I gained experience using technologies like DSLR cameras, editing software, and online resources, but recognized that proficiency requires practice we did not have time for.
The document discusses various technologies used in creating a student film project. It describes using an iMac to research and edit the final video using Final Cut Pro. A Macbook was used to find pictures online and screenshot locations from Google Maps. Final Cut Pro was used to edit video, including importing media, adding voiceovers and music, and editing color and brightness. iPhones were used for communication via WhatsApp, taking photos, and recording voice memos. A Nikon camera was used to film scenes and take still images. Social media like SurveyMonkey, BlogSpot, YouTube, Twitter and Facebook were utilized for research, sharing work, and gathering feedback.
The document summarizes the hardware, software, and technological tools used to create a film project. It discusses using two video cameras, lights, an iPhone, iMovie HD, GarageBand, and LiveType. Specific details are provided on lighting issues encountered during night filming and how additional lights helped. Social media sites like Facebook, Twitter, and MySpace were used to get feedback on works-in-progress. YouTube was utilized to share the film and source sound effects. iMovie was used for editing while GarageBand helped add a radio broadcast introduction. An iPhone camera and mobile internet access also aided the project where other tools were blocked. LiveType was employed to create fitting title graphics.
1. The document discusses the various media technologies used during the research, planning, construction, and evaluation stages of a school project on horror film genres.
2. During research, the author used websites like UK Tribes and Google to research audience demographics and genre conventions. They also used YouTube to view trailers.
3. For construction, the author used Adobe Photoshop to create a poster, Adobe Dreamweaver to build a website, and Adobe Premier and Audition to edit a film trailer.
4. Feedback was gathered through social media sites and by uploading work to sites like YouTube for comments.
The document discusses the various media technologies used during the research, planning, and construction stages of a media project to create an animated music video. During research, programs like Google Chrome, YouTube, and Blogger were used to analyze existing music videos and gather ideas. Planning was done using Windows Live Messenger, email, and graphics tablets to develop character concepts. Construction involved using Macs, Photoshop, Premier Pro, Flash, and sound editing software to draw/animate characters, edit audio, and assemble the final video.
The document discusses the use of new media technologies throughout the research, planning, construction, and evaluation stages of a music video project. Various websites, software programs, and equipment were used at each stage, including Wikipedia for initial research, iMovie and Panasonic cameras for editing footage, and YouTube to share and analyze other videos. Overall, the author found their existing technical skills were extended through experimenting with new functions of familiar software and presenting work in different formats online.
The document discusses the use of new media technologies throughout the research, planning, construction, and evaluation stages of a music video project. In the research stage, various websites like Wikipedia, YouTube, and artist websites were used to gather information. During planning, storyboards and animatics were created using camera, iMovie, and YouTube. Construction involved using cameras, iMovie, Photoshop, and InDesign to film footage and create packaging designs. Technologies like iMovie, cameras, and editing software helped improve skills like syncing video to music and using visual effects.
The document discusses how media technologies were used at different stages of a course project. For research, films were viewed using DVD players and documentaries were analyzed using Microsoft Word. YouTube was used to find trailers for additional research. A shot list was planned using Microsoft Publisher. Photoshop was used to create ancillary products like a movie poster and magazine cover. Video footage was edited into a trailer using Premiere Pro and After Effects. Blogger and YouTube were used to evaluate and receive feedback on created works.
The student used various media technologies at different stages of their music video project. In the research stage, they used Google to research bands and YouTube to watch music videos. They used blogs to upload and track their progress. For planning, they used a camera to film a focus group, Microsoft Word to create a shooting schedule, and YouTube to create an animatic storyboard. iMovie and Photoshop were used for construction of the video and ancillary texts. Social media like Facebook and YouTube were employed for feedback and distribution.
The student used various media technologies at different stages of their music video project. In the research stage, they used Google to research bands and YouTube to watch music videos. They used blogs to upload and track their progress. For planning, they used a camera to film a focus group, Microsoft Word to create a shooting schedule, and YouTube to create an animatic storyboard. iMovie and Photoshop were used for construction of the video and ancillary texts. Social media like Facebook and YouTube were employed for feedback and distribution.
Question 4) How did you use media technologies in the construction and resear...michaeljfagan
ย
The document describes the various media technologies used during the construction, research, planning and evaluation of a horror film coursework project. These included:
- Bubbl.us and IMDb to research generic horror film conventions through mind maps and film information.
- YouTube to watch trailers, tutorials and find sound effects for research and to upload and share work.
- PowerPoint, Word and Prezi to plan, present research and evaluations through text and images.
- Photoshop and fonts to edit images and text for the poster.
- Wix to create a horror film website, iMovie to edit the trailer, and Canon camera to film trailer footage.
The document summarizes the hardware and software used by the author at each stage of creating three media products. At the research stage, the author relied on computers, the internet, YouTube, Word, PowerPoint and Prezi to research target audiences and conventions. Cameras, an iPhone, Movie Studio Platinum and YouTube were used to film interviews and pitches. The author used Photoshop, a still camera, Movie Studio Platinum and YouTube to construct the media products, applying new editing techniques. Word and Blogger documented the process.
Google, YouTube, and social media were used extensively for research on artists, music videos, and audience preferences. Microsoft Office programs like Excel, Word, and PowerPoint helped with production scheduling, storyboarding, and pitching ideas. Filming utilized DSLR and iPhone cameras, while editing was done in Serif Movie Plus and iMovie. A website and album cover were created in Wix and Word, and surveys were conducted using Quick Survey to evaluate audience feedback.
The document discusses the various new media technologies used by the author at different stages of creating a music video and ancillary texts for a media project. In pre-production, the author used blogger to plan and track research, used Prezi and YouTube for genre research, and used their iPad to create a storyboard and animatic. During production, the author used their Canon DSLR camera, tripod, and iPhone to film footage. In post-production, the author used Final Cut Pro to edit the video, Photoshop and PicMonkey to create ancillary texts, and their iPad to collect and edit audience feedback videos. The author found these technologies helpful for planning, tracking progress, capturing high quality footage and images
The document summarizes the media technologies used at various stages of planning and constructing a music video project. It describes how the internet, cameras, movie editing software, PowerPoint, and other tools were used for research, planning, production, and evaluation. Key technologies included Blogger for compiling research, cameras for filming interviews and the video, Movie Studio Platinum for editing footage, and YouTube for downloading music and uploading the final video. Word, email, and digital tools were also used extensively for planning, creating supplemental materials, and evaluating the project.
The student used various media technologies in the planning, filming, and editing stages of creating a music video.
They tested different cameras and decided to use a Nikon D5100 due to its lighter weight and better image quality compared to a JVC camera. They shot footage from various angles and distances using techniques like tracking and tripods.
Final Cut Pro was used to edit the video, applying effects like slow motion and filters. Footage was matched to the beat of the music. The student's phone was also utilized to take behind-the-scenes photos and videos, and check weather conditions.
YouTube, music blogs and websites provided inspiration and helped develop their style. Blogger hosted research and planning
Evaluation Q4 - How did you use media technologies in the construction, resea...Sam Benzie
ย
The document discusses the various media technologies used during the planning, construction, editing, and evaluation of a music video project. During planning and research, online resources like YouTube, Google, music channels, and Blogger were used. Microsoft Office programs like Excel, Word, and PowerPoint were also utilized. Equipment like cameras, tripods, laptops, iPads, and iMacs facilitated filming, editing in Adobe Premiere Pro and Photoshop, and project management. Social media platforms like Facebook, Twitter, YouTube, and blogs supported sharing the final video and gathering audience feedback.
The student used various media technologies at different stages of their project. During research, they used Unsigned.com to find unsigned artists, Facebook groups to communicate with their group, and YouTube to find inspiration. Planning utilized Facebook questionnaires. Filming was done with a Canon 600D DSLR. Footage was converted to .MP4 for editing in Adobe Premiere Pro CS4, where effects were added. Print productions used Photoshop and GIMP, with tools like layers and filters. Evaluation will be completed after answering evaluation questions.
How did you use media technologies in the construction and research, planning...simdam
ย
Simisola Adeyemi used various media technologies throughout the research, planning, production, and evaluation stages of their advanced media portfolio. This included using Stupeflix to create a video pitch, Twitter to contact a music company, WordPress to create a blog to track work, Prezi and Slideshare to make presentations, YouTube for research, Microsoft Office apps to organize research, Google for general research, WhatsApp and email for communication, video cameras for filming, Adobe Premiere Pro for editing, Photoshop for the magazine cover, SoundCloud to upload audio, a smartphone for documentation, a tripod and microphone for stable filming. Despite some challenges with the technologies, Simisola was able
The document discusses various technologies used in constructing a product. It describes learning how to use an iMac through its buttons and software like iMovie and Final Cut Pro. A Nikon camera was used to film different shots and experiment with focus, angles, and lighting. Final Cut Pro was used for editing, adding titles, voiceovers, soundtracks and transitions. An iPhone was used for voice memos, communication via WhatsApp, and filming text messages. Social media like YouTube, Survey Monkey, Twitter and Blogger were utilized for research, audience feedback, finding soundtracks, documentation and location sharing.
The document discusses various technologies used in constructing a product. It describes learning how to use an iMac through its buttons and software like iMovie and Final Cut Pro. A Nikon camera was used to film different shots and experiment with focus, angles, and lighting. Final Cut Pro was used for editing, adding titles, voiceovers, soundtracks and transitions. An iPhone was used for voice memos, communication via WhatsApp, and filming text messages. Social media like YouTube, Survey Monkey, Twitter and Blogger were utilized for research, audience feedback, finding soundtracks, organization and sharing work.
The document discusses various technologies used in constructing a product. It describes learning how to use an iMac through its buttons and software like iMovie and Final Cut Pro. A Nikon camera was used to film different shots and experiment with focus, angles, and lighting. Final Cut Pro was used for editing, adding titles, voiceovers, music and transitions. An iPhone was used for voice memos, communication via WhatsApp, and filming text messages. Social media like YouTube, Survey Monkey, Twitter and Blogger were utilized for research, audience feedback, finding soundtracks, and organization.
What have you learn about technologies from the process of constructing this ...Rzsavilla
ย
Through researching and constructing this project, I learned how to effectively use various online technologies and software programs. Google, YouTube, IMDb, and other websites proved invaluable for researching target audiences, film conventions, and finding example clips. Photoshop helped design mood boards, while Google Images located stock photos. Sony Vegas was a more effective editing software than iMovie. Overall, I gained experience using technologies like DSLR cameras, editing software, and online resources, but recognized that proficiency requires practice we did not have time for.
The document discusses various technologies used in creating a student film project. It describes using an iMac to research and edit the final video using Final Cut Pro. A Macbook was used to find pictures online and screenshot locations from Google Maps. Final Cut Pro was used to edit video, including importing media, adding voiceovers and music, and editing color and brightness. iPhones were used for communication via WhatsApp, taking photos, and recording voice memos. A Nikon camera was used to film scenes and take still images. Social media like SurveyMonkey, BlogSpot, YouTube, Twitter and Facebook were utilized for research, sharing work, and gathering feedback.
The document summarizes the hardware, software, and technological tools used to create a film project. It discusses using two video cameras, lights, an iPhone, iMovie HD, GarageBand, and LiveType. Specific details are provided on lighting issues encountered during night filming and how additional lights helped. Social media sites like Facebook, Twitter, and MySpace were used to get feedback on works-in-progress. YouTube was utilized to share the film and source sound effects. iMovie was used for editing while GarageBand helped add a radio broadcast introduction. An iPhone camera and mobile internet access also aided the project where other tools were blocked. LiveType was employed to create fitting title graphics.
1. The document discusses the various media technologies used during the research, planning, construction, and evaluation stages of a school project on horror film genres.
2. During research, the author used websites like UK Tribes and Google to research audience demographics and genre conventions. They also used YouTube to view trailers.
3. For construction, the author used Adobe Photoshop to create a poster, Adobe Dreamweaver to build a website, and Adobe Premier and Audition to edit a film trailer.
4. Feedback was gathered through social media sites and by uploading work to sites like YouTube for comments.
The document discusses the various media technologies used during the research, planning, and construction stages of a media project to create an animated music video. During research, programs like Google Chrome, YouTube, and Blogger were used to analyze existing music videos and gather ideas. Planning was done using Windows Live Messenger, email, and graphics tablets to develop character concepts. Construction involved using Macs, Photoshop, Premier Pro, Flash, and sound editing software to draw/animate characters, edit audio, and assemble the final video.
The document discusses the use of new media technologies throughout the research, planning, construction, and evaluation stages of a music video project. Various websites, software programs, and equipment were used at each stage, including Wikipedia for initial research, iMovie and Panasonic cameras for editing footage, and YouTube to share and analyze other videos. Overall, the author found their existing technical skills were extended through experimenting with new functions of familiar software and presenting work in different formats online.
The document discusses the use of new media technologies throughout the research, planning, construction, and evaluation stages of a music video project. In the research stage, various websites like Wikipedia, YouTube, and artist websites were used to gather information. During planning, storyboards and animatics were created using camera, iMovie, and YouTube. Construction involved using cameras, iMovie, Photoshop, and InDesign to film footage and create packaging designs. Technologies like iMovie, cameras, and editing software helped improve skills like syncing video to music and using visual effects.
The document discusses how media technologies were used at different stages of a course project. For research, films were viewed using DVD players and documentaries were analyzed using Microsoft Word. YouTube was used to find trailers for additional research. A shot list was planned using Microsoft Publisher. Photoshop was used to create ancillary products like a movie poster and magazine cover. Video footage was edited into a trailer using Premiere Pro and After Effects. Blogger and YouTube were used to evaluate and receive feedback on created works.
The student used various media technologies at different stages of their music video project. In the research stage, they used Google to research bands and YouTube to watch music videos. They used blogs to upload and track their progress. For planning, they used a camera to film a focus group, Microsoft Word to create a shooting schedule, and YouTube to create an animatic storyboard. iMovie and Photoshop were used for construction of the video and ancillary texts. Social media like Facebook and YouTube were employed for feedback and distribution.
The student used various media technologies at different stages of their music video project. In the research stage, they used Google to research bands and YouTube to watch music videos. They used blogs to upload and track their progress. For planning, they used a camera to film a focus group, Microsoft Word to create a shooting schedule, and YouTube to create an animatic storyboard. iMovie and Photoshop were used for construction of the video and ancillary texts. Social media like Facebook and YouTube were employed for feedback and distribution.
Question 4) How did you use media technologies in the construction and resear...michaeljfagan
ย
The document describes the various media technologies used during the construction, research, planning and evaluation of a horror film coursework project. These included:
- Bubbl.us and IMDb to research generic horror film conventions through mind maps and film information.
- YouTube to watch trailers, tutorials and find sound effects for research and to upload and share work.
- PowerPoint, Word and Prezi to plan, present research and evaluations through text and images.
- Photoshop and fonts to edit images and text for the poster.
- Wix to create a horror film website, iMovie to edit the trailer, and Canon camera to film trailer footage.
The document summarizes the hardware and software used by the author at each stage of creating three media products. At the research stage, the author relied on computers, the internet, YouTube, Word, PowerPoint and Prezi to research target audiences and conventions. Cameras, an iPhone, Movie Studio Platinum and YouTube were used to film interviews and pitches. The author used Photoshop, a still camera, Movie Studio Platinum and YouTube to construct the media products, applying new editing techniques. Word and Blogger documented the process.
Google, YouTube, and social media were used extensively for research on artists, music videos, and audience preferences. Microsoft Office programs like Excel, Word, and PowerPoint helped with production scheduling, storyboarding, and pitching ideas. Filming utilized DSLR and iPhone cameras, while editing was done in Serif Movie Plus and iMovie. A website and album cover were created in Wix and Word, and surveys were conducted using Quick Survey to evaluate audience feedback.
The student used a variety of media technologies throughout their media studies coursework. They used a blog to plan, research, construct and present their final products. They conducted online research using search engines and websites like Google, YouTube and Vimeo. They also used social media like Facebook to contact artists. Productivity software like Microsoft Word, PowerPoint and Photoshop were used to create and edit documents, presentations and images. Video and audio editing software like Adobe Premier Pro and iTunes were used to edit footage and sync it with music. Hardware like a Canon DSLR camera and HP printer were also utilized.
The document summarizes the methods used to present an evaluation of media products created to promote a pop song. Various presentation tools were used, including Prezi, screenshots, Windows Movie Maker, PhotoBooth, podcasts, and PowerPoint. Prezi allowed discussion of both a music video and print products in one presentation and enabled interactive elements. Screenshots supplemented comments on creative decisions. Challenges included time required to film and edit presentations as well as balancing text with visual elements to engage audiences.
The student used various media technologies throughout the construction and evaluation of their Advanced portfolio. Blogger was used to document the research and planning process. iMovie was used to edit the documentary, and applications like Pages, Lightroom, and InDesign were used to create ancillary products. Evaluation was conducted using questionnaires created on Office 365 and Google Forms to gather audience feedback. Technology played a key role in all stages of the process.
The student used various technologies throughout the process of planning, constructing, and evaluating their media project. During planning, they researched online statistics and film information to inform their genre and target audience. YouTube provided examples of film openings. Blogger was used to record findings. Movie Studio Platinum and Photoshop were used for editing, titles, and overlays during construction. Evaluation utilized Prezi, Powtoon, SlideShare, and YouTube to make the evaluations appear professional. Lighting was set up, and freefx.com provided music and sound effects. The student learned about different technologies and how to effectively use editing, design, and presentation software throughout the process.
The document summarizes the various media technologies and software used at different stages of the project. Photoshop, Final Cut Pro, Microsoft Word and PowerPoint were used for editing images and videos, writing checklists and creating presentations. Hardware like cameras, tripods, SD cards and USB drives were also utilized. Websites like Blogger, YouTube, Prezi and Survey Monkey supported blogging, video uploading, presentations and audience research. A range of technologies were leveraged for construction, research, planning and evaluation of the project.
For creating the script, the author used Celtex script writing software which formatted pages in a script layout. A Lumix DSLR camera, tripod, zoom recorder, and headphones were used to shoot the film. The zoom recorder captured dialogue without background noise. Adobe Premier was used to edit the film, adding effects like flashbacks and titles. Free Music Archive provided non-copyright music.
The author researched short films on YouTube and other sites like Short Film of the Week.
Storyboard software from Celtex was used for planning, allowing sequencing and a shooting script. A Flip camera and iPhone mimicked planned camera angles on location hunts.
Evaluation questions used Safari, Pages, the laptop
The student used a variety of new media technologies throughout the different stages of their media projects. During the research and planning stage, they were able to access resources like YouTube, Trailer Addict, IMDB, Wikipedia, and magazine websites from their computer to gather influences and references. For filming, they used the school's video camera and a tripod. Digital photography was used to take photos for the poster and magazine cover. Editing software like iMovie, Photoshop, and Garageband were used to edit the teaser trailer, poster, and magazine cover. Some challenges included poor audio quality on the video camera and limited lighting and title options, but the student was able to work around these issues.
The student used a variety of new media technologies throughout the different stages of their media projects. During the research and planning stage, they were able to access resources like YouTube, Trailer Addict, IMDB, Wikipedia, and magazine websites from their computer to gather influences and information. For filming, they used the school's video camera and a tripod. Digital photography was used to take photos for the poster and magazine cover. Editing software like iMovie, Photoshop, and Garageband were used to edit the teaser trailer, poster, and magazine cover. Some challenges included poor audio quality on the video camera and limited lighting and title options, but the student was able to work around these issues.
The document discusses how media technologies were used at different stages of the student's media production project.
During the research and planning stage, the student used blogs, Prezi, YouTube, and websites to organize information and findings. Cameras, microphones, and movie editing software were used to record interviews, presentations, and capture feedback.
During the construction stage, the same cameras and a pistol microphone were used to film scenes for the music video. Learning how to properly operate the camera equipment from prior experience helped the filming go smoothly.
Overall, the student gained experience using various technologies at each stage and felt they improved their camera and software skills over the course of the project.
The document outlines the various stages of creating a media production project including research, planning, construction, and evaluation. It then provides details on the specific technologies, software, and tools used at each stage of production. This includes using Wordpress for planning and research, Photoshop and Final Cut Pro for image and video editing, Facebook and YouTube for gathering audience feedback, and PowerPoint converted to Slideshare for the evaluation presentation. The evaluation must address four questions regarding how the media product uses or challenges conventions, the effectiveness of text combinations, what was learned from audience feedback, and how technologies were used at each stage.
The document outlines the various stages of creating a media production project including research, planning, construction, and evaluation. It then provides details on the specific technologies, software, and tools used at each stage of production. This includes using Wordpress for planning and research, Final Cut Pro for video editing, Photoshop for imagery, surveys and social media for gathering audience feedback, and PowerPoint/Slideshare for the evaluation presentation.
Throughout the project, the author used various media technologies including iMovie, Photoshop, Pixlr Editor, and Wevideo for editing. Hardware such as Mac computers, SD cards, cameras, tripods, and microphones were used to film and store footage. Websites like YouTube, Incompetech, Slideshare, Blogger, Soundcloud, and Prezi were used for planning, sharing work, and presenting evaluations. These technologies helped increase the quality of the final products and allowed effective presentation of the process.
The document discusses the extensive research the author conducted to understand how to create a music video and accompanying digipack. This included using websites like YouTube and Vimeo to analyze existing music videos, as well as Wikipedia to learn about the history of music videos. The author also discusses planning and creating their own music video and digipack, which involved filming with a video camera, editing footage with iMovie, designing the digipack, and more. Technologies like cameras, computers, iMovie, iTunes, and blogs were used at various stages of the process.
Digital technologies were used extensively throughout the production process. This included using the internet for research on short films and festivals using websites like Slideshare, Vimeo, and YouTube. Various software like Prezi, Garageband, Photoshop, and Final Cut Pro were used for planning, practice, production, and distribution of media texts. However, overreliance on technology also presented issues like computers slowing down due to many systems connecting to one server and systems freezing or crashing without saving work.
The document discusses how new technologies were used at various stages of creating a music video project. In the construction stage, the director learned to use a Canon EOS DSLR 650d camera, applying knowledge of framing, angles, and settings. During filming, lighting was considered and adjusted based on time of day. In post-production, Final Cut Pro was used to edit clips, adding effects like slow motion. Photoshop edited the magazine poster and digipak. Research involved finding unsigned artists online and reviewing other music videos. Planning included storyboarding and looping audio in GarageBand. New technologies like SlideShare, Blogger, Prezi, SoundCloud, PowerPoint, and Photo Booth were used to evaluate
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This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
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A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
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Evaluation question 4
1. Question 4: How did you use media
technologies in the construction
and research, planning and
evaluation stages?
Lyndsay Essex
2. Cameras
During production, a Sony Handycam However to film the first evaluation question
camera was used with a tripod. This answer my own stills camera (GE HZ1500) was
was a video camera, rather than a used, as the camera is designed for still
stills camera to make the recording photographs with an added video-recording
better quality, as this was a silent film feature, so the film quality was not as good as
the sound quality wasnโt important. the film itself. However, this wasnโt important
as the information within the video itself was
the focus.
Both of these cameras have a tripod connection for steady filming and also meant I
could film largely without someone holding the camera, and computer connections
to make uploading to the computer easy.
3. iPod
Throughout the year I have used my iPod to
hold multiple example short films of varying
length and style together in one place, this
meant that I could watch them as I work
with them during the research stage, despite
the school computers blocking the sites I
needed to watch them, or lacking the
software needed to play videos.
4. Internet
The internet was really important in
research, planning and evaluation. I
researched short films, reviews and film
posters on the internet, using search
engines and specialised websites like the
BBC Film Network site, which is a
database of over 300 BBC funded short
films. Youtube was useful in researching
international short films (Such as short
films entered into Cannes Film Festival)
and uploading both the finished product
and evaluation video. The blog was
essential, as all of the work I produced
was uploaded to my page.
5. โข Social network sites were used in the research stage, as many short films,
such as โSea Wallโ, have a Twitter account, with updates about download
options and other pieces from the people involved (Writer, actor,
director, etc.). Because of these sites, when searching for short films,
many of their twitter and Facebook pages appeared in search results.
โข This film also uses a Tumblr and a Wordpress account as itโs main
website, which worked well to reach a large audience of mainly
teenagers and young adults, as the โreblogโ feature allows certain posts
to be spread through the site, and so the film would reach an even wider
audience.
โข This would also be useful for the music aspect, as the band would be
advertised at the same time as the film would be.
Social Networking.
6. Sea Wall & Sorry
Iโm Late - website
Many Short Films have their own website,
featuring the film itself and other videos,
interviews and information. If this was a real
film, a similar website would have been created,
as the poster and magazine article give a link to
the website where the film would be released.
These were useful in the research stage, in
looking at language used to refer to short films,
layouts, colours etc.
Both of these examples are quite simple, others
have colour schemes and themes which
continue into the films themselves.
7. The short film itself was made on iMovie, so is for the stop motion
opening I linked photos together quickly, and the rest of itโs made
up of clips, it wasnโt all filmed in the same order, and not all filmed
Photos
material was used in the final production. Photoshop was also used,
mostly in the magazine review, thereโs an example here of where I
and
deleted the background of the photo to use in the magazine
review, to fill a space and use as a, like many articles seem to have, a videos
studio-style photo, taken specially for the article.
8. Music
I used Garageband to research the
different kind of music that would fit
the film style. I listened to the tunes
on Garageband, because you can
access it through iMovie, so it would
have been easy to use. I listened to
things to fit the different moods,
styles, paces of the clips, and all of it
was acoustic-type, no electrical
sounding things with backbeats and
stuff, just guitar, piano, and violin.
Instead I used a piece recorded on
Garageband. I transferred these to
iTunes, so that I could access them
through iMovie and add them to the
film, to make sure they to fit in with
the film clips.
But this wasnโt used in the evaluation
stage.
9. I used the Microsoft Excel in research, but
nothing else. This is my Coding Schedule,
something I used to look at conventions and
themes in short films, to compare them and see
what forms and conventions would work well
Excel
in my film and what Iโd be going against.
10. Conclusion
โข During the research I used a range of technologies to
effectively find various examples of short films to draw
ideas from, whether theyโre ideas on forms and conventions
I would follow to create the desired effect, or those I would
go against.
โข In the production of my piece I combined the film clips I had
recorded with editing software and recorded sound to
produce a 2 minute piece of a preset genre to appeal to a
target audience.
โข Whilst evaluating my work I used the internet to both
display my work and gather information from it, whilst using
Powerpoint presentations, videos and blog posts in the
evaluations themselves.