The document discusses conventions used in print magazines and how they are applied to a sample hip hop magazine. It identifies the target audience as young, predominantly male readers of ages 16-24 from Western countries who have an interest in hip hop music and culture based on the genre's associations with wealth, crime, and urban lifestyle. Key conventions highlighted include a bold logo, iconic cover image, pun headlines, and layouts that emphasize the featured artist to attract the target demographic.
The document summarizes the conventions used in a magazine product focusing on hip hop culture. It discusses using iconic images and logos of popular artists to attract the target audience. The target audience is identified as predominantly young, male readers of ABC1 social status interested in hip hop music. Stereotypical elements of hip hop like references to crime, wealth, and "streetwise" imagery are employed to appeal to this audience. Both similarities like featuring artists, and differences in layout compared to other magazines are discussed.
The document provides an evaluation of the student's final magazine project titled "MASWAGGER". It summarizes the key elements and design choices for the front cover, contents page, and a featured double page article spread. Feedback from surveys indicated that visual elements like main images and layouts were particularly appealing to the target audience of younger urban music fans. The represented artist and style helped brand the magazine as focused on hip hop, R&B, and rap music genres.
The student created a music magazine called "E Minor" aimed at the indie/alternative genre audience ages 13-30. The front cover features the band "The Ghosts" in black and white to represent ghosts and the indie genre. The contents page and double page spread follow magazine conventions, using informal fonts and natural images to represent the genre. The student chose IPC Media as the distributor due to their experience with similar magazines.
The student learned several things from creating their media magazine project. They learned how to use publishing software like Microsoft Publisher to lay out magazine pages professionally. They also gained experience taking photos, editing images, and designing an eye-catching logo. In comparing their preliminary and final magazines, the student improved the front page design, made the contents page more engaging, and created a more cohesive layout that feels like a real magazine. Through the process, the student felt they better understood technologies like blogs, presentations, and how to transport files between devices.
The document provides details about a music magazine created by the student. It discusses the target audience, which is young teenagers and adults aged 13-21 from lower and middle class areas who enjoy hip hop and rap music. It describes the design elements of the front cover, contents page, and double page spread. It also addresses how the magazine represents its target audience and social groups, and what institutions might distribute it. Overall, the document evaluates the construction and design of the student's music magazine project.
The document summarizes the key ways the student's media product uses and develops conventions of real magazines. It discusses similarities and differences between the student's magazine cover and a real magazine cover in terms of layout and design elements. It also addresses how the media product represents particular social groups, what type of media institution may distribute it, who the target audience is and how they were attracted and addressed. The student learned about using technologies like Photoshop, InDesign and a digital camera to construct the media product and felt they improved skills in manipulating images and using formatting techniques between the preliminary task and final product.
The document provides an evaluation of a media product created by the author. It summarizes the key similarities and differences between the author's magazine cover and an existing magazine cover in terms of design elements. It then discusses the target audience for the magazine, including their age, social class, gender and ethnicity. The document also outlines how the author used technologies like Adobe Photoshop and InDesign to design the magazine cover, contents page and articles. It reflects on what was learned from the preliminary task to the final product.
The document provides details for developing an ideal magazine targeted towards a culturally sophisticated 16-25 year old audience from socioeconomic class AB. It outlines the audience profile, proposed genre/subgenre of unisex fashion and music, potential magazine name of "Distinct", representation of models focusing on underrepresented groups, and concept of referencing both mainstream and indie conventions. Content for the first issue would focus on LGBT events, figures, and references. Proposed visual elements include a cover photo with face markings and props representing references, masthead in a distinctive color palette, and contents outlined in circles overlapping a full-body shot with additional props. The second issue aims to discuss discrimination against teens using a different theme and layout each time
The document summarizes the conventions used in a magazine product focusing on hip hop culture. It discusses using iconic images and logos of popular artists to attract the target audience. The target audience is identified as predominantly young, male readers of ABC1 social status interested in hip hop music. Stereotypical elements of hip hop like references to crime, wealth, and "streetwise" imagery are employed to appeal to this audience. Both similarities like featuring artists, and differences in layout compared to other magazines are discussed.
The document provides an evaluation of the student's final magazine project titled "MASWAGGER". It summarizes the key elements and design choices for the front cover, contents page, and a featured double page article spread. Feedback from surveys indicated that visual elements like main images and layouts were particularly appealing to the target audience of younger urban music fans. The represented artist and style helped brand the magazine as focused on hip hop, R&B, and rap music genres.
The student created a music magazine called "E Minor" aimed at the indie/alternative genre audience ages 13-30. The front cover features the band "The Ghosts" in black and white to represent ghosts and the indie genre. The contents page and double page spread follow magazine conventions, using informal fonts and natural images to represent the genre. The student chose IPC Media as the distributor due to their experience with similar magazines.
The student learned several things from creating their media magazine project. They learned how to use publishing software like Microsoft Publisher to lay out magazine pages professionally. They also gained experience taking photos, editing images, and designing an eye-catching logo. In comparing their preliminary and final magazines, the student improved the front page design, made the contents page more engaging, and created a more cohesive layout that feels like a real magazine. Through the process, the student felt they better understood technologies like blogs, presentations, and how to transport files between devices.
The document provides details about a music magazine created by the student. It discusses the target audience, which is young teenagers and adults aged 13-21 from lower and middle class areas who enjoy hip hop and rap music. It describes the design elements of the front cover, contents page, and double page spread. It also addresses how the magazine represents its target audience and social groups, and what institutions might distribute it. Overall, the document evaluates the construction and design of the student's music magazine project.
The document summarizes the key ways the student's media product uses and develops conventions of real magazines. It discusses similarities and differences between the student's magazine cover and a real magazine cover in terms of layout and design elements. It also addresses how the media product represents particular social groups, what type of media institution may distribute it, who the target audience is and how they were attracted and addressed. The student learned about using technologies like Photoshop, InDesign and a digital camera to construct the media product and felt they improved skills in manipulating images and using formatting techniques between the preliminary task and final product.
The document provides an evaluation of a media product created by the author. It summarizes the key similarities and differences between the author's magazine cover and an existing magazine cover in terms of design elements. It then discusses the target audience for the magazine, including their age, social class, gender and ethnicity. The document also outlines how the author used technologies like Adobe Photoshop and InDesign to design the magazine cover, contents page and articles. It reflects on what was learned from the preliminary task to the final product.
The document provides details for developing an ideal magazine targeted towards a culturally sophisticated 16-25 year old audience from socioeconomic class AB. It outlines the audience profile, proposed genre/subgenre of unisex fashion and music, potential magazine name of "Distinct", representation of models focusing on underrepresented groups, and concept of referencing both mainstream and indie conventions. Content for the first issue would focus on LGBT events, figures, and references. Proposed visual elements include a cover photo with face markings and props representing references, masthead in a distinctive color palette, and contents outlined in circles overlapping a full-body shot with additional props. The second issue aims to discuss discrimination against teens using a different theme and layout each time
The document describes the design elements and conventions used in a mock student-created magazine covering hip hop music. Key design elements include a masthead referencing a Jamaican reggae song, the use of direct eye contact in a portrait on the cover, main cover lines, placement of images and text following design principles. Color schemes, fonts and layouts are used to create visual interest and appeal while maintaining the style of other hip hop magazines. Both conventional design elements and some unconventional touches like mock Polaroids are incorporated.
The document provides an evaluation of the student's media coursework assignment creating a magazine. It discusses how the magazine challenges conventions through its sole focus on punk rock music and unique color scheme. The front cover layout draws from Kerrang magazine's conventions while using unusual fonts and colors. The contents page was inspired by both music and non-music magazines to have an edgy punk style. Double page spreads emulate NME's style but with unusual colors to represent the genre. Overall, the student learned Photoshop skills and how to construct a magazine that achieves style and attracts an audience through attention to visual details and genre representation.
The document provides an evaluation of the student's media coursework assignment to create a magazine. It summarizes the key ways the student's magazine both follows and challenges conventions of real music magazines in its design. This includes using layouts similar to Kerrang magazine but with unconventional color schemes and fonts. It also discusses how the content focuses solely on punk rock, representing that genre. Overall, the student learned important skills in using Photoshop and balancing conventions with original designs.
The document summarizes the decisions made in designing a music magazine focused on rock music. Key points include:
- The title "FUSED" was selected for the masthead after feedback indicated it best conveyed a sense of loud, thrilling rock music.
- A font style and colors of red and white were chosen to suit the rock genre and stand out to the target audience.
- A consistent house style using similar layouts, fonts, and colors throughout the magazine was decided on to give it a unique appearance on shelves.
- Images would have plain backgrounds with the main focus on the artist to not distract from them.
The document provides an evaluation of the student's media magazine project. It summarizes how the front cover, contents page, and double page spread use conventions from real magazines like Kerrang and NME while also attempting to challenge conventions. For the front cover, the student emulated Kerrang's layout but used unconventional colors. For the contents page, the student combined conventions from Q and a skateboarding magazine. The double page spread followed NME's format but with unusual colors representing the punk genre. Overall, the student aimed to both follow and push boundaries of typical magazine design.
The document discusses how a student's media product uses conventions of real magazines. It has typical elements like a masthead, typography, sell lines, and barcode. The cover features a model in clothing stereotypical of R&B magazines. Floating quotes and layout are also conventional. The intended audience is those interested in R&B and hip hop music who want to keep up with artists and music trends. Elements were chosen to attract this audience and represent celebrities in the R&B genre.
The document discusses the evaluation of a media product created by the author. It summarizes how the media product uses conventions from real magazines, such as a masthead, typography, sell lines, and barcode. The author describes designing the front cover, contents page, and double page spread to resemble real R&B magazines in terms of layout, colors, fonts, and photographic style. The evaluation reflects on how the media product represents its target audience and celebrities, what type of media institution might distribute it, who the intended audience is, and how the audience is attracted and addressed through the magazine's design elements.
The document summarizes the student's media product, which is a magazine aimed at teenagers interested in rock music. Some key points:
1) The student aimed to use conventions of real magazines like logos/mastheads and layouts while also challenging conventions with aspects like diverse models.
2) The magazine represents groups like ethnic minorities and women by featuring them prominently.
3) The target audience is 13-18 year olds interested in various rock genres.
4) The student learned skills in Photoshop and other technologies to construct the magazine pages and enhance/edit images.
The document provides an evaluation of the student's media product, which is a magazine focused on punk rock music. The student summarizes how different elements of the magazine use, develop, or challenge conventions of real music magazines. For the front cover, the student followed conventions from Kerrang magazine but challenged conventions through an unusual color scheme and font. The contents page was inspired by both music and non-music magazines to have a unique look. Double page spreads were similarly inspired by conventions from NME but challenged through color scheme and graphic elements. The magazine represents working class backgrounds and young adults interested in punk rock music. It could be distributed by IPC Media to compete with magazines from Bauer Media. The target audience is described as well.
The document provides an evaluation of the student's media magazine project. It summarizes how each component (front cover, contents page, double page spread) draws from conventions of real magazines like Kerrang and NME while also attempting to challenge conventions. For example, the front cover takes its layout from Kerrang but uses unusual colors. The student learned Photoshop and design skills through constructing the project and improving their skills from a preliminary task. Overall, the evaluation reflects on how the project both followed and pushed boundaries of typical magazine design.
The document discusses the author's media product, a magazine called "The Full Grind". It summarizes how the magazine attracts and addresses its target audience of teenagers interested in skateboarding and punk/grunge music. Key elements included a unique title, rebellious cover image, informal language, and articles on up-and-coming bands. Feedback confirmed the magazine appealed to its intended genres. The author also learned valuable skills using design software and the importance of managing time for such projects.
The document summarizes the key things the student learned in creating their music magazine media product. They researched conventions from real music magazines to make their magazine more realistic. They learned skills in editing images on Photoshop, including adjusting brightness, cutting out backgrounds, and adding effects. They also learned about attracting target audiences and incorporating typical magazine elements like articles, images, and color schemes. Overall, the student gained experience applying their research on conventions to produce a magazine that better represented the genre.
Preliminary task and planning & research Joe Dolanjoedolan2014
This document contains Joe Dolan's planning and research for a music magazine project. It includes details of Joe's preliminary tasks creating a front cover and contents page, with step-by-step explanations and final designs. It also includes a log book section with research on the production process of magazines, details on an established music magazine called Q, its target audience and conventions used in another music magazine called XXL.
This document contains analyses of magazine front covers, contents pages, and double page spreads. Some key points made:
- Covers use prominent images of celebrities/artists and attention-grabbing headlines to attract readers interested in those people.
- Contents pages advertise the magazine's exclusive articles on popular musicians to draw in readers wanting the latest news.
- Double page spreads employ techniques like large central images, pull quotes as headers, and alternating text colors to make articles visually appealing and easy to read. Layouts aim to represent artists in a way that matches readers' interests.
The document is an evaluation of a student's media magazine project. It discusses how the magazine uses conventions of real magazines through elements like the masthead, cover lines, images and footer. It also addresses how the magazine represents social groups through the images and styles used. Finally, it discusses the target audience as teenagers interested in rock music and what was learned about design technologies through constructing the project.
I would distribute my magazine through WHSmith. WHSmith is a large national retailer that sells magazines and newspapers across the UK. They have a strong presence on high streets and in transport hubs, so my magazine would get wide visibility with potential readers. WHSmith also has an established distribution network to get magazines onto shelves quickly each month. Distributing through an existing large retailer like WHSmith would allow me to focus on magazine content while benefiting from their expertise and infrastructure for physical distribution.
The document summarizes how the media product, a magazine called "Crunch", uses and develops conventions of real rock music magazines. It discusses conventions around the masthead, written styles, images, people featured, and written content. The magazine uses dark colors, casual language, and images of musicians with guitars to reflect the rock genre and appeal to its target audience. Overall, the magazine aims to challenge some conventions like using a bedroom setting but largely develops forms seen in magazines like Kerrang.
The document discusses planning for a hip hop magazine, including potential names, logos, layouts, and styles. It considers titles like "Base", "Platinum", and "Raw" and describes linking elements like colors, images, and article topics. Styles will follow hip hop conventions with props like chains and hats for photos. Headlines will relate to images, such as "Bulletproof" accompanying a model in body armor. The layout will similarly integrate related elements while establishing an original house style.
The document provides an analysis of the front cover design elements of several hip hop music magazines. It discusses the use of large, prominent images of iconic artists to draw attention and represent the target audience. Font styles, colors and layouts are also described as working to match the themes and aesthetics of the featured artists while reinforcing stereotypes associated with the hip hop genre through imagery like chains and grills. Common magazine design conventions are also noted, including issue details, additional article previews and an emphasis on exclusivity through featured content.
The document provides details on Josephine Williams' work experience and credentials. It outlines her roles and responsibilities as a Conference Coordinator at Think Business Events in Melbourne, Australia from 2008 to present. It then lists several conferences she has helped organize. The document also briefly outlines her previous work as a PR Consultant in Seoul, South Korea from 2006 to 2008 for KPR & Associates / MS&L Korea, one of the largest PR firms in the country.
Spacewalk (http://spacewalk.redhat.com/ ) has been deployed locally by the Fuqua School of Business to manage a Linux server plant of roughly 70 CentOS and Scientific Linux servers. Advantages include GUI "scoreboard" of all servers, central management and scheduling of updates/reboots, server configurations, locally-built packages, and kickstart images. Compliance auditing, service monitoring, and event alerting are also available. Servers can be grouped in multiple and arbitrary ways to meet local needs. Authentication to the interface can be controlled via PAM, and several levels of authorization (roles) can be assigned. The product has enabled more consistent and secure management of scores of diverse servers by less than 1.5 FTE at Fuqua.
The document describes the design elements and conventions used in a mock student-created magazine covering hip hop music. Key design elements include a masthead referencing a Jamaican reggae song, the use of direct eye contact in a portrait on the cover, main cover lines, placement of images and text following design principles. Color schemes, fonts and layouts are used to create visual interest and appeal while maintaining the style of other hip hop magazines. Both conventional design elements and some unconventional touches like mock Polaroids are incorporated.
The document provides an evaluation of the student's media coursework assignment creating a magazine. It discusses how the magazine challenges conventions through its sole focus on punk rock music and unique color scheme. The front cover layout draws from Kerrang magazine's conventions while using unusual fonts and colors. The contents page was inspired by both music and non-music magazines to have an edgy punk style. Double page spreads emulate NME's style but with unusual colors to represent the genre. Overall, the student learned Photoshop skills and how to construct a magazine that achieves style and attracts an audience through attention to visual details and genre representation.
The document provides an evaluation of the student's media coursework assignment to create a magazine. It summarizes the key ways the student's magazine both follows and challenges conventions of real music magazines in its design. This includes using layouts similar to Kerrang magazine but with unconventional color schemes and fonts. It also discusses how the content focuses solely on punk rock, representing that genre. Overall, the student learned important skills in using Photoshop and balancing conventions with original designs.
The document summarizes the decisions made in designing a music magazine focused on rock music. Key points include:
- The title "FUSED" was selected for the masthead after feedback indicated it best conveyed a sense of loud, thrilling rock music.
- A font style and colors of red and white were chosen to suit the rock genre and stand out to the target audience.
- A consistent house style using similar layouts, fonts, and colors throughout the magazine was decided on to give it a unique appearance on shelves.
- Images would have plain backgrounds with the main focus on the artist to not distract from them.
The document provides an evaluation of the student's media magazine project. It summarizes how the front cover, contents page, and double page spread use conventions from real magazines like Kerrang and NME while also attempting to challenge conventions. For the front cover, the student emulated Kerrang's layout but used unconventional colors. For the contents page, the student combined conventions from Q and a skateboarding magazine. The double page spread followed NME's format but with unusual colors representing the punk genre. Overall, the student aimed to both follow and push boundaries of typical magazine design.
The document discusses how a student's media product uses conventions of real magazines. It has typical elements like a masthead, typography, sell lines, and barcode. The cover features a model in clothing stereotypical of R&B magazines. Floating quotes and layout are also conventional. The intended audience is those interested in R&B and hip hop music who want to keep up with artists and music trends. Elements were chosen to attract this audience and represent celebrities in the R&B genre.
The document discusses the evaluation of a media product created by the author. It summarizes how the media product uses conventions from real magazines, such as a masthead, typography, sell lines, and barcode. The author describes designing the front cover, contents page, and double page spread to resemble real R&B magazines in terms of layout, colors, fonts, and photographic style. The evaluation reflects on how the media product represents its target audience and celebrities, what type of media institution might distribute it, who the intended audience is, and how the audience is attracted and addressed through the magazine's design elements.
The document summarizes the student's media product, which is a magazine aimed at teenagers interested in rock music. Some key points:
1) The student aimed to use conventions of real magazines like logos/mastheads and layouts while also challenging conventions with aspects like diverse models.
2) The magazine represents groups like ethnic minorities and women by featuring them prominently.
3) The target audience is 13-18 year olds interested in various rock genres.
4) The student learned skills in Photoshop and other technologies to construct the magazine pages and enhance/edit images.
The document provides an evaluation of the student's media product, which is a magazine focused on punk rock music. The student summarizes how different elements of the magazine use, develop, or challenge conventions of real music magazines. For the front cover, the student followed conventions from Kerrang magazine but challenged conventions through an unusual color scheme and font. The contents page was inspired by both music and non-music magazines to have a unique look. Double page spreads were similarly inspired by conventions from NME but challenged through color scheme and graphic elements. The magazine represents working class backgrounds and young adults interested in punk rock music. It could be distributed by IPC Media to compete with magazines from Bauer Media. The target audience is described as well.
The document provides an evaluation of the student's media magazine project. It summarizes how each component (front cover, contents page, double page spread) draws from conventions of real magazines like Kerrang and NME while also attempting to challenge conventions. For example, the front cover takes its layout from Kerrang but uses unusual colors. The student learned Photoshop and design skills through constructing the project and improving their skills from a preliminary task. Overall, the evaluation reflects on how the project both followed and pushed boundaries of typical magazine design.
The document discusses the author's media product, a magazine called "The Full Grind". It summarizes how the magazine attracts and addresses its target audience of teenagers interested in skateboarding and punk/grunge music. Key elements included a unique title, rebellious cover image, informal language, and articles on up-and-coming bands. Feedback confirmed the magazine appealed to its intended genres. The author also learned valuable skills using design software and the importance of managing time for such projects.
The document summarizes the key things the student learned in creating their music magazine media product. They researched conventions from real music magazines to make their magazine more realistic. They learned skills in editing images on Photoshop, including adjusting brightness, cutting out backgrounds, and adding effects. They also learned about attracting target audiences and incorporating typical magazine elements like articles, images, and color schemes. Overall, the student gained experience applying their research on conventions to produce a magazine that better represented the genre.
Preliminary task and planning & research Joe Dolanjoedolan2014
This document contains Joe Dolan's planning and research for a music magazine project. It includes details of Joe's preliminary tasks creating a front cover and contents page, with step-by-step explanations and final designs. It also includes a log book section with research on the production process of magazines, details on an established music magazine called Q, its target audience and conventions used in another music magazine called XXL.
This document contains analyses of magazine front covers, contents pages, and double page spreads. Some key points made:
- Covers use prominent images of celebrities/artists and attention-grabbing headlines to attract readers interested in those people.
- Contents pages advertise the magazine's exclusive articles on popular musicians to draw in readers wanting the latest news.
- Double page spreads employ techniques like large central images, pull quotes as headers, and alternating text colors to make articles visually appealing and easy to read. Layouts aim to represent artists in a way that matches readers' interests.
The document is an evaluation of a student's media magazine project. It discusses how the magazine uses conventions of real magazines through elements like the masthead, cover lines, images and footer. It also addresses how the magazine represents social groups through the images and styles used. Finally, it discusses the target audience as teenagers interested in rock music and what was learned about design technologies through constructing the project.
I would distribute my magazine through WHSmith. WHSmith is a large national retailer that sells magazines and newspapers across the UK. They have a strong presence on high streets and in transport hubs, so my magazine would get wide visibility with potential readers. WHSmith also has an established distribution network to get magazines onto shelves quickly each month. Distributing through an existing large retailer like WHSmith would allow me to focus on magazine content while benefiting from their expertise and infrastructure for physical distribution.
The document summarizes how the media product, a magazine called "Crunch", uses and develops conventions of real rock music magazines. It discusses conventions around the masthead, written styles, images, people featured, and written content. The magazine uses dark colors, casual language, and images of musicians with guitars to reflect the rock genre and appeal to its target audience. Overall, the magazine aims to challenge some conventions like using a bedroom setting but largely develops forms seen in magazines like Kerrang.
The document discusses planning for a hip hop magazine, including potential names, logos, layouts, and styles. It considers titles like "Base", "Platinum", and "Raw" and describes linking elements like colors, images, and article topics. Styles will follow hip hop conventions with props like chains and hats for photos. Headlines will relate to images, such as "Bulletproof" accompanying a model in body armor. The layout will similarly integrate related elements while establishing an original house style.
The document provides an analysis of the front cover design elements of several hip hop music magazines. It discusses the use of large, prominent images of iconic artists to draw attention and represent the target audience. Font styles, colors and layouts are also described as working to match the themes and aesthetics of the featured artists while reinforcing stereotypes associated with the hip hop genre through imagery like chains and grills. Common magazine design conventions are also noted, including issue details, additional article previews and an emphasis on exclusivity through featured content.
The document provides details on Josephine Williams' work experience and credentials. It outlines her roles and responsibilities as a Conference Coordinator at Think Business Events in Melbourne, Australia from 2008 to present. It then lists several conferences she has helped organize. The document also briefly outlines her previous work as a PR Consultant in Seoul, South Korea from 2006 to 2008 for KPR & Associates / MS&L Korea, one of the largest PR firms in the country.
Spacewalk (http://spacewalk.redhat.com/ ) has been deployed locally by the Fuqua School of Business to manage a Linux server plant of roughly 70 CentOS and Scientific Linux servers. Advantages include GUI "scoreboard" of all servers, central management and scheduling of updates/reboots, server configurations, locally-built packages, and kickstart images. Compliance auditing, service monitoring, and event alerting are also available. Servers can be grouped in multiple and arbitrary ways to meet local needs. Authentication to the interface can be controlled via PAM, and several levels of authorization (roles) can be assigned. The product has enabled more consistent and secure management of scores of diverse servers by less than 1.5 FTE at Fuqua.
The document provides an analysis of magazine covers and layouts related to hip hop artists and culture. Key details analyzed include logo and font styles, photo sizes and placements, color schemes, and word choices that are used to attract target audiences and convey intended meanings. Stylistic elements like clothing, jewelry, and poses of artists featured on covers are also discussed in terms of cultural representations and stereotypes. Common magazine conventions like issue dates and tables of contents are also described.
The document summarizes the results of a questionnaire and interviews conducted to identify the target audience for a hip hop music magazine. 55% of respondents found Vibe magazine more attractive due to its use of imagery related to artists. Most valued image, color, and reasonable price (£3) on magazine covers. Celebrity images on covers were seen as most effective at attracting readers. Interviews found that readers expect covers to feature a celebrity photo with articles around the edges. Stereotypes of hip hop like chains and cars could be used to attract the target audience of teenaged males, while not necessarily reflecting how fans live.
This document discusses a preliminary project demonstrating basic skills like layers and editing techniques. While the current version is very basic, the final production will have a more professional and polished look. It also contains a mock-up of a contents page layout to illustrate what elements it may consist of.
The document provides an analysis of the front cover design elements of several hip hop music magazines. It discusses the use of large, prominent images of iconic artists to draw attention and represent the target audience. Colors, fonts, and other visual symbols are described as conveying meanings related to the hip hop genre and culture through connotations of violence, wealth, and individualism. Layout features such as the logo, additional article snippets, and contents pages are analyzed in terms of typical magazine conventions and representing the publication's brand.
The document summarizes responses to a genre questionnaire. 64% said memorable music videos feature engaging mise en scene that allows the viewer to feel part of a lavish lifestyle. 25% preferred videos with storylines that convey meaning. 16% enjoyed special effects that make the video unique. A subsequent survey found R&B to be most students' favorite genre. Respondents expected to see luxury items, alcohol, and drugs in R&B videos, which was surprising given their taboo nature. The conclusion was the group's video will feature an original narrative anchored to lyrics, without materialism, to appeal more to viewers' lives.
This short document appears to be testing an upload or presentation function and contains 3 slide titles but no other content. The slides are titled "Title 1 Slide 1", "Title 2 Slide 2", and "Title 3 Slide 3".
The document summarizes the key details about the intended audience and purpose of a proposed hip-hop music magazine. The primary audience would be mostly males aged 16-24 who are interested in hip-hop music, graffiti, and dance. The magazine aims to fill a gap in the market for a hip-hop focused publication. It would have a similar audience to the magazine Vibe but be more mainstream.
This document summarizes the key things Hamza Shafi learned during the process of creating a magazine product from the preliminary task to the final product. Some of the main things learned include how to manipulate images to dominate pages, use text effects like drop shadows, include attitudes in images to represent genres, and lay out content pages with banners, fonts, and image placement similarly to real magazines in the chosen genre. Feedback from audiences on the cover, contents, and spreads was mostly positive, rating many areas as good or very good. The technology skills learned included using Adobe, InDesign, Photoshop, and platforms like Blogger and SlideShare.
The document discusses a student's completed magazine product for an assignment. It includes sections that compare the student's magazine cover and content pages to real magazines in terms of similarities and differences in layout, design and conventions used. It also addresses how the magazine represents its target audience of hip hop fans, how it would be distributed, its intended audience and how the student attracted or addressed this audience. Feedback from peers on the magazine cover and contents pages is also summarized.
This document summarizes the key things Hamza Shafi learned during the process of creating a magazine product from the preliminary task to the final product. Some of the main things learned include how to manipulate images to dominate pages, use text effects like drop shadows, include attitudes in images to represent genres, and lay out content pages with banners, fonts, and image placement similarly to real magazines in the chosen genre. Feedback from audiences on the cover, contents, and spreads was mostly positive, rating many areas as good or very good. The technology skills learned included using Adobe, InDesign, Photoshop, and platforms like Blogger and SlideShare.
The document discusses the process of creating a magazine cover, contents page, and center spread for an alternative rock magazine. The creator looked to MOJO magazine for inspiration on conventions and forms to emulate, such as using a large bold heading, placing cover lines and images prominently, and including pull quotes and photos on the contents page. The creator learned Photoshop and InDesign skills like removing backgrounds from images and laying out pages. Comparing the preliminary and final products, the creator felt they learned to make the magazine more professional through additional research and an audience focus.
The document discusses the progression of skills from an initial school magazine task to a full music magazine product. Key areas of progression include improved choice of photos, fonts, and use of conventions like mastheads, coverlines, and layout. The assistant learned skills in Photoshop, InDesign, BlogSpot, and SlideShare to construct the magazine. Overall, the skills developed allowed for a more professional magazine that better represented the genre through conventions of design and visual elements.
This document summarizes a student's media magazine project. The student created a music magazine called "Xisco" focusing on the indie rock genre. The magazine uses conventions of real music magazines, such as large mastheads, colorful strips, and advertisements. Images in the magazine represent the target audience through clothing styles like leather jackets and poses showing arrogance. The student believes the magazine would appeal to teenagers and young adults interested in rock music. Seymour Distribution would be a suitable distributor since they have experience with similar magazines like Kerrang and publications focusing on style like Vogue. The student conducted a questionnaire to identify the target audience.
The document discusses two magazines - The Sun newspaper and XXL magazine. Regarding The Sun, it notes how the newspaper exaggerated events like the Hillsborough disaster to gain sales, though this hurt them long-term with some readers. It also discusses how XXL magazine and Q magazine have similar simplistic designs that include the company logo. The document then analyzes design elements of a XXL magazine cover featuring 50 Cent, including the logo, colors used, cover lines, barcode, and headline calling attention to 50 Cent.
The document discusses how the student's media product, a magazine called "The Becky Takeover", represents conventions of real magazines and social groups. It highlights competitions, a reader Q&A section, gossip rumors, trends, music charts, and affordable price as conventions represented. The front cover uses conventions like a close-up artist image and wallpaper background of related artists. The double-page spread and contents pages similarly showcase artists' photos and promotions in styles used by real magazines.
Tony Mutombo created a music magazine for his AS Level Media Studies coursework. He chose to focus his magazine on the hip hop genre. He produced the front cover, double page spread, and contents page using Adobe Photoshop. He also created a blog to document his research and planning process. Now that the project is complete, he is evaluating the effectiveness of his work and reflecting on how his media skills and understanding have developed.
The document provides an analysis of print media products from "The Sun" newspaper and XXL magazine. For "The Sun," the author notes how the paper drew in buyers by exaggerating events like the Hillsborough disaster, though this hurt them long-term with some readers. The analysis of XXL magazine discusses the magazine's logo, color scheme, and use of stars like 50 Cent to draw in audiences. The document also includes a discussion of magazine conventions that can be repeated across publications, such as barcodes, cover lines, and close-up images of artists.
Jack Humpherson created a media studies magazine as a coursework project. He analyzed conventions of existing music magazines and incorporated some conventions into his magazine while also making it unique. His intended audience was teenagers and young adults who enjoy rock and metal music. He represented this audience through images and articles that featured styles and topics relevant to subcultures like goths and punks. Jack determined that Bauer Media would be a suitable publisher as they already publish similar magazines that target the same demographic.
My media magazine targets audiences who listen to classic hard rock and heavy metal. It represents a traditional heavy metal band in a contemporary way, adhering to representations of aggression and larger-than-life personalities seen in magazines like Metal Hammer. This follows genre conventions. The magazine also appeals to older audiences through a more sophisticated layout while still representing the rock subculture through imagery of chaos and secretive gestures. Future Publishing would be suited to distribute the magazine due to their wide reach and experience with music magazines. The target audience is rock fans aged 14 and up due to the focus on different rock genres.
This document discusses how the author's music magazine both follows and challenges conventions of real music magazines. It follows conventions like using a masthead in the top left, issue dates, central cover images looking at the viewer, and layouts with photos and text. However, it also challenges conventions by having a non-traditional cover layout to represent hip-hop's rebellious theme. The photos aim to portray power and intimidation typical in hip-hop. While mostly conventional, the magazine aims to feel more personal than others on the shelf through some unconventional elements.
This document discusses how the author's music magazine both follows and challenges conventions of real music magazines. It follows conventions like using a masthead in the top left, issue dates, central cover images looking at the viewer, and layouts with photos and text. However, it also challenges conventions by having a non-traditional cover layout to represent hip-hop's rebellious theme. The photos aim to portray power and intimidation typical in hip-hop. While mostly conventional, the magazine aims to feel more personal than others on the shelf through some unconventional elements.
Contents and Double page spread analysisjoedolan2014
This document analyzes the contents and layout of a music magazine. It describes the different elements on the contents page, including the main heading, issue date, artist image and quote, page numbers, and subheadings summarizing each article. It then analyzes the editorial page, noting the lack of an editorial picture and inclusion of the editor's signature, name, and social media link. It also summarizes an article spread, highlighting the large central photo, issue details, stand first caption, history information, and use of social media links. The conclusion reflects on features to incorporate from each, such as clear fonts, page numbers, headings, and a double central image.
This document provides a textual analysis of the contents and layout of a music magazine focused on hip hop. It analyzes various elements of the magazine including the contents page, editorial page, and double page spread. Key elements discussed include the use of images, fonts, headings, stand first captions, issue details, credits, and tone of address to informal language. The conclusion summarizes different effective features from the magazine that could be incorporated into the designer's own hip hop magazine, such as clear page numbers, bold headings, and a dual main image.
The document is an evaluation of a music magazine created by Shannon Abraham. It analyzes how the magazine uses and develops conventions of the media form. The evaluation discusses the magazine cover, contents page, and a feature article. It is noted that the magazine title, use of images and text grabs, and focus on popular artists helps attract its target audience of 12-16 year old females interested in new music artists. Real magazine covers from similar publications are included for comparison.
Luke Thomas has created a music magazine called Alva aimed at young adults aged 15-25. The magazine uses conventions of existing music magazines like logos, barcodes and mastheads to appear professional. However, it also has unconventional features like colorful comic book styling and scribbled backgrounds. The target audience is represented through simple writing, minimal text, and images of young people. The magazine would likely be distributed by an established company like Bauer or IPC Media to reach a wide national audience.
Luke Thomas has created a music magazine called Alva aimed at young adults aged 15-25 who enjoy punk, indie, and rock music. To attract this audience, the magazine uses conventions like barcodes and mastheads but also unconventional features like colorful comic book-inspired designs. It represents its target audience by using simple writing and images of young people. The magazine would likely be distributed by an established company like Bauer or IPC Media to reach a wide national audience. Through constructing this magazine on Photoshop, Luke has learned how to make the design look more polished and professional.
The document provides a single word "Outdoor Location" with no other context or details. It seems to indicate that the topic or subject of the document is related to an outdoor location, but no other information is given about the specific location, activities, people or events involved. More context would be needed to provide a more informative summary.
This document appears to be about a domestic location. However, it provides no further context or details about the location beyond the title "Domestic Location". The single word title gives very little information to understand the topic or purpose of the document.
Bebas Neue is a sans-serif font designed to have a modern, yet retro style. It features high x-height letters and a geometric, rectangular shape that gives it a technical look. The font was created by Ryoichi Tsunekawa and is available for free personal and commercial use.
The document discusses conventions used in print magazines and how they are applied to a sample hip hop magazine. It identifies the target audience as young, predominantly male readers of ages 16-24 from Western countries who have an interest in hip hop music and culture based on the genre's associations with wealth, crime, and urban lifestyle. Key conventions highlighted include a bold logo, iconic cover image, pun headlines, and layouts that emphasize the featured artist to attract the target demographic.
3. Conventions Of Real Media Products My magazine has many forms of conventions that are noticeable in other types of Print media. In terms of using features that other magazines have, this consists of things such As; page numbers, barcode, issue, date, large logo, other main articles presented and A key photograph of an idealistic character that people may aspire to be. This then Appeals to my target audience as I use a character who is easily recognised with a Headline article and this will make them want to buy it. My front page uses a lot of other magazine conventions as it consists of one main Picture, large logo, one main article and all side articles. In terms of lexis, my magazine Also follows these conventions. The lexis must link to my magazine genre as well As the stereotypes of any magazine. For example “exclusive” is a keyword that A lot of magazines use to make their own magazine stand out from others as that Story or picture is only accessible in their magazine. My contents has its own Idiosyncratic style in terms of font. The layout of the font is fairly original and will Be featured in every contents so it will become a feature that is recognised by all Readers. My contents also challenges the conventions of other products as the contents Is supposed to inform the reader to what is featured in the magazine, but my contents Still has emphasis on the key character as I have a large photo of the artist and the Information below. My double page spread also follows this layout, as the photo covers The majority of both of the pages.
5. BOLD ICONIC LOGO: Magazine title stands Behind the person to Put the emphasis on Tupac. The logo is bold And black to enhance the Colours from the background As well as making it stand out. Colour black has connotations of death and nothingness, in this case can be linked to main article and the idea of insanity. The picture of the performer matches the key idea of the main article as being crazy as he's in a stray jacket. Colour white of the stray jacket is iconic and is easily recognised. The connotations of white juxtapose this costume as white has connotations of peace and angelic ideologies. PUN; pun is used to add a sense of humour. E.g “h-oops” when linking to basketball player Shaquille O'Neal. Target audience is represented here as the main story is about hip hop legend and a sub story of sport. Red has connotations such as Blood, death, stop and pain. This May be linked to the stereotypes of Hip hop. Also at this present time When the picture was taken, east coast And west coast were at a musical culture war with 2 rappers fighting each other. (biggie, 2pac) Low key lighting on the Performers face but the Stray jacket is illuminated Almost as a technique of Anchorage to link to main Article. Image takes up large space Due to Tupac being such an Iconic figure. Little amount of writing. It attracts the target audience to pick the magazine up. Common layout, consumer Knows where to look for Magazine logo. Logo stands out And attracts reader. “ Is tupac crazy?” bold and bigger font That “…jus misunderstood” attracts reader To pick up the magazine, represents him As crazy. Another iconic figure stands above the logo/title So that it is easily noticed. Only two other articles on front cover, Puts emphasis on tupac and represents target audience As both other articles are to do with sport. Target audience Seems to be predominately young and male.
6. The font is idiosyncratic and is part of their “ house style”, this gives them their own personal look to the magazine. It is also very appealing and is used to attract the magazines target audience. Small logo, insists that the idiosyncratic style of the “contents” is so personal to their magazine that the consumer will already know what product they are reading. The “rappers” jewellery has many representations, the chain itself insists wealth associated with the music industry. The chain medallion also represents a stereotype of Hip Hop genre. The medallion its self is a person encrusted with diamonds, but the person has a balaclava on which is a military accessory. This links with the stereotype of Hip Hop as being violent, animalistic and to have a big influence and correlation with crime. The balaclava also insists that the rapper has a new identity and that he is trying to hide something. Also he is showing his gold teeth that has connotations of savagery and animalistic features. The picture of the rapper is in the centre of the page to put emphasis on the artist. May insist that the magazine is exclusive for having a picture of that particular artist or it may insist that there is an article about him. The tattoos have mixed representations. Some tattoos are perceived as being lower class but this is juxtaposed by the artists wealth and tax bracket. Due to his money he is socially classed in the AB rank. It also gives the artist his own identity and gives him a sense of individualism. Typical layout of a contents page, shows all articles listed on the side and the page number. Big “V” in the background to show the brand of the magazine Has typical conventions of a magazine has designer and page number down the bottom. Red background has connotations of death and blood which may also represent a stereotype of the Hip Hop genre.
7. Social Groups-Target Audience Although Hip Hop artists are commonly associated with crime, they are ranked in the A social status due to their high income. I have targeted ABC1 in which I am able to reach most “classes” of society. My artist follows these social groups in terms of props and appearance as he is wearing a gas mask and bullet proof jacket Along with “bling”. This follows the stereotypes and conventions of the genre as well as The social groups. Also in terms of lexis, “Militant” is used on my front cover which Follows these stereotypes and the explicit lyrics that Hip Hop artists portray in Contemporary Hip Hop. This appeals to my target audience as it portrays my artist to be “ tough” and “ruthless”. In a small picture featured on my double page spread of my artist Standing against a brick wall, this has connotations of my artist being “street wise” and bricks denote being strong and have a hard structure which may link to my artist. The Gas mask and bullet proof jacket is an idiosyncratic feature of my artist and follows the Representation of the “Militant” article title. “ Kartel ” is also linked with gangs and small Businesses which furthers the stereotype of Hip Hop being crime driven. Most people say that the Hip Hop industry targets predominantly teenaged males in which I followed their opinion, due to the stereotyped “immaturity” and “anti-social” behavior of teenagers I think that is why they are attracted to the genre as it is commonly linked with crime, guns, cars and women of which boys are commonly stereotyped to like
8. i believe that it is important to identify my target audience in which then i can use to decide for my target audience for my own magazine. Graeme Burton identifies the difference between socially grouped audience via age, gender, social status, race, location etc. This is his first classification. His second consists of grouping media audiences via relationship with media for example film goers, games console players, consistent magazine buyers etc. He uses both of these ideas to identify his audience and enable him to determine a target audience for that type of media. I have used Graeme Burtons theory to help me identify my audience and help me determine what my target audience is for my Hip Hop magazine. I can base the identfication socially or relationship with the media in which is the 2 ideoligies Burton promotes. I then follow generic conventions of this type of magazine and use stereotypes to enable me to reach my target audience. For example i will research VIBE magazine as this is the contemporary Hip Hop magazine, i will look at their target audience and from that i will then identify my target audience and then begin planning to be able to reach this target audience. Hartley further identifies the importance of:• self: audiences can be grouped by their aspirations, etc. for example, if you target ambitious people (musicians?), you can offer a motive such as performance enhancement.• nation: the country a group comes from and its style. Most western societies (e.g. Britain, America, France) follow common ideals, such as work hard to achieve your aims. Cultural Imperialism refers to the influence of American Media values on the world, e.g. Hip Hop=Big Chains and Crime are the common semantic field. Other cultures follow different values. I will be using contemporary western values. My magazine will need the use of both categories for me to determine the identity of my target audience. For example i will identify the difference between socially grouped audiences; age- 16-24 gender-Male Race-Mixed (all ethnicities) Household Income-£14k($)/£40k($) Location- America/England Social Status Classification-ABC1 I based my identification of audiences through the audiences relationship with the media. Due to the technological advancement of Web2.0 I wanted to adapt my magazine and promote a multi platform magazine. As print is in decline i should consider promoting an internet site on my magazine cover. I will have to look at the relationship between consumers using the internet to gain their contemporary music knowledge and their relationship with buying the magazines to get the knowledge. I will also have to look at the stereotypes and the conventions of the Hip Hop music genre. Target Audience And How I Chose It
9. Most Attractive? ✔ VS When identifying my target audience, many found that the one with the Article linking to the artist/photograph was more effective in terms of Attracting the target audience and wanting to buy it. Therefore I used this Concept and linked my main article to my main picture… My picture “my artist” in a gas mask and bullet proof vest with an expensive “ bling” watch, of which fit the stereotypes of my genre which is Hip Hop. The main article is “militant mentality” which then links to the photo as well As the stereotypes of crime, guns and ruthlessness.
10. What Attracts You To A Magazine? What Price? This was another chart that determined the outcome of my magazine. This survey showed that the majority of people were more attracted to The colour and image more than anything else. This is why I put Emphasis on these 2 features. The colour acted as a sense of achorage As it linked the key article to the picture. This also helped to introduce My own idiosyncratic style making my magazine more appealing therefore Attracting my target audience and making it more “buyable”.
11. Distribution Of My Magazine As I want my magazine to be a multi-format product, I will target 2 distributor's; 1 for an online “ emagazine ” and the other for my print magazine. I want my magazine to be adapt to the technological advancement of Web2.0 As print media is in decline. This means that my magazine can be accessible Anywhere through the use of the internet. This will need a slightly different design To fit the online typical conventions such as interactivity features. I also want an international distributor to distribute my print type magazine, I want it To be international so that it can gain popularity, profit but also represent the Contemporary music genre of Hip Hop. 1. In terms of distribution I will use COMAG who are the worlds largest magazine Distributor. They are jointly owned by NATMAG and CONDE NAST. NATMAG Is owned by Heart Corporation. I chose this distributor as they are trust worthy, Popular, well known, and distribute many magazine world wide. They don’ t have Many music magazine distributions, and none of the Hip Hop genre, so I think This will create a symbiotic relation as they reach a wider audience, as well as Myself benefitting by getting my magazine distributed world wide by a well known Prestigious magazine distributor. 2. Another distributor I would like to use is DENNIS. This is for one specific reason. I want my magazine to also adapt to the technological advancement of web2.0. So I want my magazine to be multi modal and not just have a print format. DENNIS Currently distribute a daily “ emag ” called “ monkey ” this is rising popularity and has a target Audience of 18-24 which is around my region. DENNIS is a relatively small company but has A lot of potential, so I think this would benefit us both
12. Technology I Have Used Cameras, editing software, computers, mac’s, lighting equipment, props Throughout the media AS course I have used many different technologies to Help make my work the best it can be to my ability. I have used high mega-pixel Cameras for the best focus and better picture quality.editing software such as Adobe Photoshop Elements as well asComputers and mac’s to help me to edit these images to give it a sleek Professional look. I also used lighting equipment to create a sense of chiascuro Lighting and give the images a better, professional effect. In terms of props I needed to use props that fit the conventions and stereotypes of my music genre. For example it has stereotypes of crime, Guns, money, “bling” women etc. So I focused on the “crime, guns and money”. Above is an example of how I developed skills to be able to edit images on Editing software. I used Adobe Photoshop Elements to do this.
13. Retrospective-Preliminary To Main Product These are 2 very basic productions Representing the typical conventions You would see in a magazine in terms Of layout, photos, structure, articles, Font etc. I had a very basic knowledge of editing Software and this is what I could produce. Throughout the production I improved on my basic skills, learning how to edit And manipulate images to fit your genre or ideologies of the magazine. For example On my final front cover, I edited my “artist” to have a plain black background and I darkened the gas mask to get a more “malevolent” effect as well as brightening And sharpening the colours on his watch and bullet proof vest. This was to Emphasize the stereotypes that fit the genre and to juxtapose the colours giving An effect.. I also learnt “basic rules” to creating a magazine, for example not to Use too many different fonts, conflicting “kid-like” colours. Also to link the articles To the image to give a professional representation.
14. In my final piece I have used more bold, bright, and larger fonts to introduce The key articles in my magazine. This is used to help attract the target audience As well as give the product a professional look. All of the colours I have used link to something else in the magazine to give it A professional appearance. For example the “Militant mentality” article links to the Logo of the magazine to show that it is only exclusive to this magazine aswell as Having pragmatics of blood and death which links to the Hip Hop stereotypes. The colours also link the what the artist is wearing putting emphasis on the photo. In terms of layout they both have the same conventions of a layout and look fairly The same. I wanted to have my own idiosyncratic style in terms of layout. This is Easily noticeable on my contents page. But on my front cover I wanted my artist To be the emphasis, and from that I can attract my target audience.