The student used new media technologies in several ways during the construction of their media product:
1. They researched Fuse ODG's previous music videos and album artwork online to gain inspiration.
2. Social media played an important role, as they shared their video on YouTube, Facebook, and Twitter to gather audience feedback. Fuse ODG also retweeted their video, helping them gain over 1,000 views.
3. Audiences provided both positive and constructive criticism in the comments of online platforms. This feedback helped the student learn ways to improve aspects like lip syncing and dancer energy for future videos.
4. New media technologies allowed the student to effectively promote and distribute their work,
The document evaluates how the student's media product uses, develops, or challenges conventions of real music videos. It analyzes several shots from the student's video and the original Azonto video it was inspired by, noting similarities and some changes made due to budget and location constraints. The evaluation also discusses how the student's video challenges conventions of typical hip hop video narratives and use of the "male gaze" theory.
Evaluation Question 1c) How did your print productions use, develop, or chall...Isaac Winterburn
This document summarizes how the author's print productions for an indie folk artist used and developed conventions of media language and genre. The author conducted thorough research on album design trends, identifying common color palettes, imagery themes, and design elements. Their digipak featured an interactive outer sleeve with windows showing the inner artwork. Photography of beaches and a sunset were used consistently across productions to symbolize the music's inspirational and emotive qualities. Care was taken to composition, alignment, and readability. While intending specific meanings, the author acknowledges audiences may interpret elements differently based on their own contexts.
Our media product challenges conventions of real music videos by focusing on economic inflation and hiding the identities of performers. It develops conventions through alternating narrative and performance shots and conveying mood through topic manipulation. Forms from real videos are used, such as solo performance shots, nature themes, and lower budget effects, but are also combined in original ways, like a historical quote and extended crossfade shots.
Our music video for the song "Far Away by Jose Gonzalez" uses, develops, and challenges conventions of real music videos. We created an original narrative focused on economic inflation, using conventions like solo performance shots but developing them by alternating with narrative scenes. We challenged conventions by hiding the musicians' identities and using an uncommon historical quote to convey meaning open to interpretation. The video synthesizes genres and theories to tell an original story through visuals and manipulation of conventions.
Our music video for the song "Far Away by Jose Gonzalez" uses, develops, and challenges conventions of real music videos. We created an original narrative focused on economic inflation, using conventions like solo performance shots but developing them with our added narrative elements. We challenge conventions by hiding the performers' identities and using an uncommon historical quote to convey meaning open to interpretation.
Our music video for the song "Far Away by Jose Gonzalez" uses, develops, and challenges conventions of real music videos. We created an original narrative focused on economic inflation, symbolized through a character journeying away from his stressful life. While including typical elements like thought beats and the star image, we challenge conventions by obscuring the musicians' identities and including an historical quote with ambiguous meaning. The video develops forms by alternating narrative and performance shots and manipulating the mood to match the song.
- The document discusses how the music video, digi-pak, and website for a band's promotional package both follow and challenge conventions of real rock music products.
- The music video includes both a narrative section and performance sections, as well as close-ups of instruments and the lead singer, drawing from conventions, but also uses unconventional elements like two performance locations and a narrative-focused protagonist.
- The digi-pak cover features the band, which is unconventional, but uses dark colors consistent with the genre, and expands on conventional elements like lyric booklets.
- The website connects to the other products with shared imagery and colors, and includes social media links as is now conventional,
The document discusses the conventions used and broken in the production of an alternative hip hop music video. Conventions followed include urban settings like a pub and Chinese takeaway, and editing cuts that match the rhythm of the music. Conventions broken include using a teddy bear to show emotion and locations like a park and living room that are not typically urban. Location, sound, editing, mise-en-scene, the single cover, and poster are also discussed in terms of how they do or do not follow genre conventions.
The document evaluates how the student's media product uses, develops, or challenges conventions of real music videos. It analyzes several shots from the student's video and the original Azonto video it was inspired by, noting similarities and some changes made due to budget and location constraints. The evaluation also discusses how the student's video challenges conventions of typical hip hop video narratives and use of the "male gaze" theory.
Evaluation Question 1c) How did your print productions use, develop, or chall...Isaac Winterburn
This document summarizes how the author's print productions for an indie folk artist used and developed conventions of media language and genre. The author conducted thorough research on album design trends, identifying common color palettes, imagery themes, and design elements. Their digipak featured an interactive outer sleeve with windows showing the inner artwork. Photography of beaches and a sunset were used consistently across productions to symbolize the music's inspirational and emotive qualities. Care was taken to composition, alignment, and readability. While intending specific meanings, the author acknowledges audiences may interpret elements differently based on their own contexts.
Our media product challenges conventions of real music videos by focusing on economic inflation and hiding the identities of performers. It develops conventions through alternating narrative and performance shots and conveying mood through topic manipulation. Forms from real videos are used, such as solo performance shots, nature themes, and lower budget effects, but are also combined in original ways, like a historical quote and extended crossfade shots.
Our music video for the song "Far Away by Jose Gonzalez" uses, develops, and challenges conventions of real music videos. We created an original narrative focused on economic inflation, using conventions like solo performance shots but developing them by alternating with narrative scenes. We challenged conventions by hiding the musicians' identities and using an uncommon historical quote to convey meaning open to interpretation. The video synthesizes genres and theories to tell an original story through visuals and manipulation of conventions.
Our music video for the song "Far Away by Jose Gonzalez" uses, develops, and challenges conventions of real music videos. We created an original narrative focused on economic inflation, using conventions like solo performance shots but developing them with our added narrative elements. We challenge conventions by hiding the performers' identities and using an uncommon historical quote to convey meaning open to interpretation.
Our music video for the song "Far Away by Jose Gonzalez" uses, develops, and challenges conventions of real music videos. We created an original narrative focused on economic inflation, symbolized through a character journeying away from his stressful life. While including typical elements like thought beats and the star image, we challenge conventions by obscuring the musicians' identities and including an historical quote with ambiguous meaning. The video develops forms by alternating narrative and performance shots and manipulating the mood to match the song.
- The document discusses how the music video, digi-pak, and website for a band's promotional package both follow and challenge conventions of real rock music products.
- The music video includes both a narrative section and performance sections, as well as close-ups of instruments and the lead singer, drawing from conventions, but also uses unconventional elements like two performance locations and a narrative-focused protagonist.
- The digi-pak cover features the band, which is unconventional, but uses dark colors consistent with the genre, and expands on conventional elements like lyric booklets.
- The website connects to the other products with shared imagery and colors, and includes social media links as is now conventional,
The document discusses the conventions used and broken in the production of an alternative hip hop music video. Conventions followed include urban settings like a pub and Chinese takeaway, and editing cuts that match the rhythm of the music. Conventions broken include using a teddy bear to show emotion and locations like a park and living room that are not typically urban. Location, sound, editing, mise-en-scene, the single cover, and poster are also discussed in terms of how they do or do not follow genre conventions.
The document discusses how the media product, a music video for the song "Retrospect", uses and develops conventions of the indie music genre. Some key ways include:
1) Using typical indie settings like bedrooms and streets for filming locations due to a low budget.
2) Employing natural, desaturated colors in editing and costumes to fit the indie aesthetic.
3) Telling a narrative story rather than being a performance-based video, while still using common shot types like close-ups to convey emotion.
4) Uploading to YouTube and using social media for promotion, matching how real indie artists distribute their work. Accessories like the album artwork and website maintain consistency in imagery and color
The combination of the music video and ancillary texts (digipak and magazine advert) is effective in promoting the artist's style and image. Motifs from the music video, like the jacket worn by the characters, are featured throughout the ancillary products to strengthen connections between the elements. Color schemes and designs are also carried over to maintain a consistent atmosphere and further develop the artist's star iconography across the entire promotional package.
The document compares conventions used in the music video being evaluated to those used in videos by Florence and the Machine and Daughter. Specifically:
- Camera work focuses on close-ups of the artist to connect with audiences while maintaining some mystery.
- Costumes and sets are coordinated to create an aesthetic and focus attention on the artist.
- Editing uses techniques like cross-fading to set mood and emphasize the artist.
- Makeup draws eyes to the artist's face while reflecting their style and helping the audience remember them.
- Performance shots showcase the artist's talent and reinforce the music's authenticity.
The document discusses conventions used in Little Comet's music videos and how the media product develops or challenges these conventions. It summarizes that the media product uses conventions like live performance, close-ups of the artist singing, and filming in multiple short locations. However, it also develops these conventions by using longer shots and additional locations. The document also discusses conventions used in Little Comet's editing, use of stock motion, animation relating to lyrics, and color schemes, fonts, and imagery used in digipaks and advertisements. It aims to appropriately use, develop, and challenge conventions from real media products to create a realistic work.
The document discusses how effectively the main artist is represented across a music video and accompanying promotional materials (ancillary task). Both pieces consistently depict the artist as a grime artist through costume, props, typography and shared visual elements like color palettes and locations. However, the representation could be more cohesive by including a female character and narrative elements from the video across all materials. Using similar artistic shots, angles and locations in both pieces effectively shows they were intended to be combined.
Question 1: In what way does your media product use, develop or challenge for...theresakuhn4
The document discusses how the media product challenges conventions of music videos and album design.
For the music video, it breaks conventions by showing the narrative in reverse order and using unconventional editing techniques. The album design challenges conventions with its unique circular layout and symbolic imagery.
While some elements follow conventions to appeal to audiences, such as genre styles and locations, the overall presentation strives to be unique and creative within the constraints of promoting an indie band. The goal is to produce a cohesive project that stands out while still connecting with fans of the genre.
The document discusses conventions in media forms such as music videos. It provides examples of technical conventions like camera work, editing, and lighting as well as symbolic conventions involving colors, costumes, and other stylistic elements. Specific conventions mentioned include close-ups during choruses, fast motion editing to match music tempo, overlays of shots for a distorted feel, backlighting of performers, and use of bright colors. The document suggests these conventions help audiences understand genres and connect artists with their music.
In what ways does your media product use, develop or challenge forms of conve...samo1992
The media product uses conventions from real music videos, such as narrative structure and black-and-white effects, to develop a recognizable image for the target audience. Specifically, it takes the convention of a relationship narrative from Bon Jovi's "Livin' in Sin" video and the black-and-white style from Jamey Johnson's "In Colour" video. While most artists are portrayed as older, it challenges conventions by showing a younger artist. The digipak and CD design continue the black-and-white theme for continuity across products, and include real conventions like barcodes. The ad also applies the black-and-white theme to maintain a consistent motif.
This document summarizes the influences and conventions the student drew from in creating a music video and magazine advertisement (CD digipak). For the music video, the student analyzed many existing music videos and drew specific shots, lighting, costumes, and narrative elements to develop their own video. They incorporated elements from videos by Kendrick Lamar, The Shoes, The Strays, Blur, and more. For the CD digipak, the student created a storyboard exploring design influences from films, video games, and existing album covers to develop their hooded character concept and layout.
The document summarizes feedback received from an audience survey about music video preferences. The survey found that the target audience is mainly male between 16-19 years old who listen to alternative and rock music. They prefer music videos that are the same length as the song and incorporate a storyline and elements of live performance. The feedback informed design choices for the student's music video project, such as telling the story from a male perspective and including a narrative and band performance.
The document summarizes how the media product uses, develops, and challenges conventions of real media. Specifically, it discusses how a promotional package for an album, including a music video, CD, and magazine ad, follows conventions like displaying the artist and song name at the beginning of the video. It also discusses how it challenges conventions through choices like using pots and pans instead of real drums or including both male and female cast members. Overall, the product aims to both follow expectations for professionalism while also including creative choices atypical of the genre.
The document discusses how the media product, a music video for the song "Tertius Bestia", uses and develops conventions of real music videos and the visual kei genre. It incorporates narrative elements and Todorov's theory of equilibrium and disequilibrium to tell a story of a woman undergoing extreme substance abuse. Performance aspects are also included to promote the band. Editing is synchronized to the music's pace and lyrics are subtly linked to the narrative. The poster and digipack created for the band also use visual kei conventions like focusing on the narrative protagonist and incorporating motifs across materials to develop band identity.
The document discusses conventions of the indie pop genre that the filmmakers plan to use in their music video. Some key conventions discussed include using low-budget settings like studios and parks, including live performance clips, telling a narrative through a sequence of images related to the song, keeping costumes, makeup and props simplistic and linked to the scene, and utilizing close-up shots of the artist to express their emotions. The filmmakers' music video will incorporate many of these elements to tell the story and emotions of the artist Savannah.
The document discusses conventions used in a student music video project based on Andrew Goodwin's seven conventions for music videos. It describes how the video incorporated conventions of genre, star identification, voyeurism, lyrics and visuals, and locations to tell the story of two lovers. It also discusses challenges to conventions like not including inter-textual references or following all conventions. Inspiration was drawn from music videos by Lana Del Rey, Florence and the Machine, and Ed Sheeran that also challenged conventions.
The document summarizes a student's media evaluation assignment. It discusses how their music video for Adele's "Turning Tables" both uses and challenges conventions of the pop genre. Specifically, it sets the video on a deserted beach portrayed with dull skies to represent sadness and heartbreak, challenging stereotypes of women in pop music by depicting the female artist as strong. It also discusses the use of props like phones and photos and costumes like a red dress and military jacket. The student concludes their video challenges conventions by showing the artist overcoming heartbreak rather than remaining vulnerable. The response discusses creating ancillary tasks like CD covers in Photoshop and editing the video in Premiere Pro.
The document summarizes and analyzes a music video called "Demanding Eyes- Lips Like Braille" according to conventions of successful music videos put forth by Andrew Goodwin. The summary analyzes how the music video represents the artist/record label, links the visuals to lyrics, reflects the genre through style and iconography, relates the music and visuals, includes intertextual references and voyeurism. Audience feedback from surveys and YouTube comments found the video was unique, matched the song well, and made people interested in the band and downloading the track.
The music video will focus on the performance of an artist singing Jessie J's "Domino" in various settings. It will open with the actor in a studio setting before changing locations that correspond with the song lyrics. Close-ups will emphasize facial features during certain parts for conventional phallic imagery. The settings will become darker during the bridge before increasing in pace for the climax. Product placement may also be included to reflect pop music conventions. The video aims to recreate the original "Domino" video through a total performance concept.
The document discusses how a music video project used and developed several conventions of real music videos. It analyzes the use of conventions like genre, star identification, voyeurism, lyrics and visuals, and location. It provides examples of how the project incorporated these conventions and drew inspiration from other music videos. However, it did not include the conventions of inter-textual references and star iconography, challenging those conventions.
The document provides information about trademarks in Belgium. It discusses that the Benelux Office for Intellectual Property (BOIP) administers trademarks for Belgium, Netherlands, and Luxembourg. There are three options for obtaining trademark protection in Belgium - through a Benelux registration, international registration via the Madrid System, or a Community Trademark registration with the European Union Intellectual Property Office (OHIM). The document then lists sections that provide more details on types of trademarks, requirements, searches, filings, examinations, registrations and usage of trademarks in Belgium.
Clean LV, LLC (DBA Elite Residential and Commercial Care) has been in the cleaning industry for twelve years and offers professional cleaning services for private residences, commercial businesses, and construction projects. It is owned and operated by Miriam Fernandez and Vanessa Merryman. Clean LV, LLC provides efficient and thorough cleaning services, including for kitchens, bathrooms, construction cleanup, and more. It has experience working with construction companies like Roche Constructors, Inc., Martin Harris Construction, and PWI Construction on various projects including casinos, restaurants, and offices. Customers praise Clean LV, LLC for its honest, hardworking, and reliable staff that conduct high-quality work.
1. The document discusses the design of a CALL (computer-assisted language learning) course in teacher training with a focus on design research.
2. The author's goal is to turn students into creative, reflective, self-evaluating teachers by integrating research into the course and having students contribute to research projects.
3. Key concepts discussed include using technology as a support system, educational engineering as a research methodology, distributed learning as a design model, and eliciting personal goals as design concepts.
The document discusses how the media product, a music video for the song "Retrospect", uses and develops conventions of the indie music genre. Some key ways include:
1) Using typical indie settings like bedrooms and streets for filming locations due to a low budget.
2) Employing natural, desaturated colors in editing and costumes to fit the indie aesthetic.
3) Telling a narrative story rather than being a performance-based video, while still using common shot types like close-ups to convey emotion.
4) Uploading to YouTube and using social media for promotion, matching how real indie artists distribute their work. Accessories like the album artwork and website maintain consistency in imagery and color
The combination of the music video and ancillary texts (digipak and magazine advert) is effective in promoting the artist's style and image. Motifs from the music video, like the jacket worn by the characters, are featured throughout the ancillary products to strengthen connections between the elements. Color schemes and designs are also carried over to maintain a consistent atmosphere and further develop the artist's star iconography across the entire promotional package.
The document compares conventions used in the music video being evaluated to those used in videos by Florence and the Machine and Daughter. Specifically:
- Camera work focuses on close-ups of the artist to connect with audiences while maintaining some mystery.
- Costumes and sets are coordinated to create an aesthetic and focus attention on the artist.
- Editing uses techniques like cross-fading to set mood and emphasize the artist.
- Makeup draws eyes to the artist's face while reflecting their style and helping the audience remember them.
- Performance shots showcase the artist's talent and reinforce the music's authenticity.
The document discusses conventions used in Little Comet's music videos and how the media product develops or challenges these conventions. It summarizes that the media product uses conventions like live performance, close-ups of the artist singing, and filming in multiple short locations. However, it also develops these conventions by using longer shots and additional locations. The document also discusses conventions used in Little Comet's editing, use of stock motion, animation relating to lyrics, and color schemes, fonts, and imagery used in digipaks and advertisements. It aims to appropriately use, develop, and challenge conventions from real media products to create a realistic work.
The document discusses how effectively the main artist is represented across a music video and accompanying promotional materials (ancillary task). Both pieces consistently depict the artist as a grime artist through costume, props, typography and shared visual elements like color palettes and locations. However, the representation could be more cohesive by including a female character and narrative elements from the video across all materials. Using similar artistic shots, angles and locations in both pieces effectively shows they were intended to be combined.
Question 1: In what way does your media product use, develop or challenge for...theresakuhn4
The document discusses how the media product challenges conventions of music videos and album design.
For the music video, it breaks conventions by showing the narrative in reverse order and using unconventional editing techniques. The album design challenges conventions with its unique circular layout and symbolic imagery.
While some elements follow conventions to appeal to audiences, such as genre styles and locations, the overall presentation strives to be unique and creative within the constraints of promoting an indie band. The goal is to produce a cohesive project that stands out while still connecting with fans of the genre.
The document discusses conventions in media forms such as music videos. It provides examples of technical conventions like camera work, editing, and lighting as well as symbolic conventions involving colors, costumes, and other stylistic elements. Specific conventions mentioned include close-ups during choruses, fast motion editing to match music tempo, overlays of shots for a distorted feel, backlighting of performers, and use of bright colors. The document suggests these conventions help audiences understand genres and connect artists with their music.
In what ways does your media product use, develop or challenge forms of conve...samo1992
The media product uses conventions from real music videos, such as narrative structure and black-and-white effects, to develop a recognizable image for the target audience. Specifically, it takes the convention of a relationship narrative from Bon Jovi's "Livin' in Sin" video and the black-and-white style from Jamey Johnson's "In Colour" video. While most artists are portrayed as older, it challenges conventions by showing a younger artist. The digipak and CD design continue the black-and-white theme for continuity across products, and include real conventions like barcodes. The ad also applies the black-and-white theme to maintain a consistent motif.
This document summarizes the influences and conventions the student drew from in creating a music video and magazine advertisement (CD digipak). For the music video, the student analyzed many existing music videos and drew specific shots, lighting, costumes, and narrative elements to develop their own video. They incorporated elements from videos by Kendrick Lamar, The Shoes, The Strays, Blur, and more. For the CD digipak, the student created a storyboard exploring design influences from films, video games, and existing album covers to develop their hooded character concept and layout.
The document summarizes feedback received from an audience survey about music video preferences. The survey found that the target audience is mainly male between 16-19 years old who listen to alternative and rock music. They prefer music videos that are the same length as the song and incorporate a storyline and elements of live performance. The feedback informed design choices for the student's music video project, such as telling the story from a male perspective and including a narrative and band performance.
The document summarizes how the media product uses, develops, and challenges conventions of real media. Specifically, it discusses how a promotional package for an album, including a music video, CD, and magazine ad, follows conventions like displaying the artist and song name at the beginning of the video. It also discusses how it challenges conventions through choices like using pots and pans instead of real drums or including both male and female cast members. Overall, the product aims to both follow expectations for professionalism while also including creative choices atypical of the genre.
The document discusses how the media product, a music video for the song "Tertius Bestia", uses and develops conventions of real music videos and the visual kei genre. It incorporates narrative elements and Todorov's theory of equilibrium and disequilibrium to tell a story of a woman undergoing extreme substance abuse. Performance aspects are also included to promote the band. Editing is synchronized to the music's pace and lyrics are subtly linked to the narrative. The poster and digipack created for the band also use visual kei conventions like focusing on the narrative protagonist and incorporating motifs across materials to develop band identity.
The document discusses conventions of the indie pop genre that the filmmakers plan to use in their music video. Some key conventions discussed include using low-budget settings like studios and parks, including live performance clips, telling a narrative through a sequence of images related to the song, keeping costumes, makeup and props simplistic and linked to the scene, and utilizing close-up shots of the artist to express their emotions. The filmmakers' music video will incorporate many of these elements to tell the story and emotions of the artist Savannah.
The document discusses conventions used in a student music video project based on Andrew Goodwin's seven conventions for music videos. It describes how the video incorporated conventions of genre, star identification, voyeurism, lyrics and visuals, and locations to tell the story of two lovers. It also discusses challenges to conventions like not including inter-textual references or following all conventions. Inspiration was drawn from music videos by Lana Del Rey, Florence and the Machine, and Ed Sheeran that also challenged conventions.
The document summarizes a student's media evaluation assignment. It discusses how their music video for Adele's "Turning Tables" both uses and challenges conventions of the pop genre. Specifically, it sets the video on a deserted beach portrayed with dull skies to represent sadness and heartbreak, challenging stereotypes of women in pop music by depicting the female artist as strong. It also discusses the use of props like phones and photos and costumes like a red dress and military jacket. The student concludes their video challenges conventions by showing the artist overcoming heartbreak rather than remaining vulnerable. The response discusses creating ancillary tasks like CD covers in Photoshop and editing the video in Premiere Pro.
The document summarizes and analyzes a music video called "Demanding Eyes- Lips Like Braille" according to conventions of successful music videos put forth by Andrew Goodwin. The summary analyzes how the music video represents the artist/record label, links the visuals to lyrics, reflects the genre through style and iconography, relates the music and visuals, includes intertextual references and voyeurism. Audience feedback from surveys and YouTube comments found the video was unique, matched the song well, and made people interested in the band and downloading the track.
The music video will focus on the performance of an artist singing Jessie J's "Domino" in various settings. It will open with the actor in a studio setting before changing locations that correspond with the song lyrics. Close-ups will emphasize facial features during certain parts for conventional phallic imagery. The settings will become darker during the bridge before increasing in pace for the climax. Product placement may also be included to reflect pop music conventions. The video aims to recreate the original "Domino" video through a total performance concept.
The document discusses how a music video project used and developed several conventions of real music videos. It analyzes the use of conventions like genre, star identification, voyeurism, lyrics and visuals, and location. It provides examples of how the project incorporated these conventions and drew inspiration from other music videos. However, it did not include the conventions of inter-textual references and star iconography, challenging those conventions.
The document provides information about trademarks in Belgium. It discusses that the Benelux Office for Intellectual Property (BOIP) administers trademarks for Belgium, Netherlands, and Luxembourg. There are three options for obtaining trademark protection in Belgium - through a Benelux registration, international registration via the Madrid System, or a Community Trademark registration with the European Union Intellectual Property Office (OHIM). The document then lists sections that provide more details on types of trademarks, requirements, searches, filings, examinations, registrations and usage of trademarks in Belgium.
Clean LV, LLC (DBA Elite Residential and Commercial Care) has been in the cleaning industry for twelve years and offers professional cleaning services for private residences, commercial businesses, and construction projects. It is owned and operated by Miriam Fernandez and Vanessa Merryman. Clean LV, LLC provides efficient and thorough cleaning services, including for kitchens, bathrooms, construction cleanup, and more. It has experience working with construction companies like Roche Constructors, Inc., Martin Harris Construction, and PWI Construction on various projects including casinos, restaurants, and offices. Customers praise Clean LV, LLC for its honest, hardworking, and reliable staff that conduct high-quality work.
1. The document discusses the design of a CALL (computer-assisted language learning) course in teacher training with a focus on design research.
2. The author's goal is to turn students into creative, reflective, self-evaluating teachers by integrating research into the course and having students contribute to research projects.
3. Key concepts discussed include using technology as a support system, educational engineering as a research methodology, distributed learning as a design model, and eliciting personal goals as design concepts.
Companies Act 2013 – Changing Landscape in Corporate Social Responsibility Su...Vibrant Gujarat
This document provides a summary of a seminar on the Companies Act of 2013 and changing landscape of corporate social responsibility (CSR) in India.
The event was inaugurated in Gandhinagar, Gujarat by the state's Minister for Energy and featured two panel discussions on leveraging the CSR amendments and new models for sustainable CSR initiatives in Gujarat. Senior bureaucrats, industrialists, legal and finance advisors, and NGOs from Gujarat participated.
The Additional Chief Secretary of Industries for Gujarat welcomed participants and stressed the importance of ethical values and inclusive growth through CSR. The Minister of Energy emphasized the significant role companies in Gujarat must play in promoting CSR activities to support
This document provides an itinerary and budget for traveling along the west coast of the United States, including Los Angeles, Las Vegas, New York City, and Miami. It lists hotels, attractions, restaurants, transportation costs, and a total estimated food budget for each city. Activities in Los Angeles include the Hollywood Walk of Fame, Universal Studios, and Santa Monica Beach. Las Vegas highlights include gambling at Bellagio casino and dining options. Sights in New York are Times Square, Brooklyn Bridge, and restaurants like Blue Water Grill. Miami includes beaches, car rental, and nightclub Mansion. Overall costs are provided for hotels, transportation, attractions, and estimated total food costs for the whole trip.
This document appears to be instructions for an impossible quiz game. It tells the player to press buttons, touch dots, and click on specific areas of the screen in a certain order. It also contains some nonsensical statements and questions about bodily functions, food, and fictional characters. The player is ultimately told they have won or lost the quiz game.
The document discusses various topics related to collaboration and problem solving in groups. It provides guidance on effective brainstorming methods, including establishing small diverse groups, limiting criticism, encouraging freewheeling ideas, and seeking combinations of ideas. The document also examines the advantages and disadvantages of group decision making. Finally, it discusses models of collaboration adopted by organizations like the Myelin Repair Foundation and Dell Computer to cure diseases and customize computer systems.
Next Glass was founded in 2012 to develop recommendations for beers and wines using chemical analysis of products to develop taste profiles and machine learning. The company analyzes tens of thousands of drinks to build a database and uses the data along with user preferences to provide personalized recommendations. It has partnered with research institutions and uses various instruments to measure chemical biomarkers in drinks to power its algorithms. The system aims to provide accurate recommendations to help consumers and businesses select drinks. It plans to generate revenue through targeted advertisements to users.
Bitácora es una revista digital creada por estudiantes de la Universidad EAFIT para practicar el periodismo. La revista cubrirá eventos de Medellín y su área metropolitana y tendrá artículos, videos y participación de usuarios. Será un laboratorio donde los estudiantes aprendan aplicando conceptos periodísticos como veracidad, transparencia e investigación.
This document provides a 9-step process for becoming an author and writing a book: 1) outline, 2) draft, 3) storyboard, 4) peer review, 5) edit, 6) illustrate, 7) put it together, 8) read, and 9) resources. Key steps include outlining the plot, drafting the story, getting feedback from peers, editing based on reviews, illustrating the text, assembling the final book, and sharing the completed work with others. The document also includes examples of concept mapping, outlining, storyboarding and lists resources for writing and bookmaking.
The document discusses challenges facing education systems and ways to improve them. It talks about resolving disputes over inheritance using wisdom. It also discusses reframing leadership challenges and examples of improved school systems that kept improving through embedded system-wide change, like peer-led support and accountability.
The very hungry_caterpillar_power_pointPepa Peñate
The Very Hungry Caterpillar tells the story of a caterpillar that hatches from an egg on a leaf and spends the week eating through various fruits, becoming increasingly hungry each day. By Saturday, the caterpillar has a stomach ache from overeating but then eats a leaf on Sunday and feels better. The caterpillar then spins a cocoon and emerges two weeks later as a beautiful butterfly.
Nativos digitales vs Inmigrantes digitalesJésica Warnke
El documento contrasta las características de los "nativos digitales", jóvenes nacidos después de los años 80-90 que crecieron con la tecnología, con los "inmigrantes digitales", adultos nacidos antes de los años 80 que han visto el progreso tecnológico. Los nativos digitales prefieren los juegos, el trabajo paralelo y las imágenes sobre el texto, mientras que los inmigrantes digitales resuelven problemas de uno en uno y prefieren conversar en persona.
El documento define objetos de aprendizaje, sus propiedades y componentes. Explica que un objeto de aprendizaje es una entidad digital desarrollada para generar conocimientos y habilidades requeridas para una tarea. Los objetos tienen propiedades como subjetividad, realidad, historicidad y comunicabilidad. Se componen de unidades de información, contenido y didácticas, así como prerrequisitos, objetivos, actividades, recursos, evaluación y metadatos. También describe estándares y especificaciones para objetos de aprendizaje como LOM
Paloma La Furcada is a 14-year-old girl from Claypole, Argentina. She lives with her mother, father, and two sisters. Paloma enjoys spending time with her friends Dana, Melina, Micaela and Jenifer. She likes listening to pop, rap and punk music by artists such as Rihanna, Taylor Swift, and Katy Perry. Her favorite sport is swimming and she enjoys other activities like watching TV, reading, and using the computer. Paloma attends school in Claypole and values the friends she has met and lessons learned there over her nine years of education.
Este documento resume una investigación sobre las percepciones de estudiantes acerca del diseño y contenido de los sitios web de universidades en Medellín. La investigación analizó 7 universidades y 798 estudiantes a través de métodos cualitativos y cuantitativos. Los hallazgos mostraron que los estudiantes no están satisfechos con algunos aspectos como el color, velocidad y actualización de la información. Se concluye que los diseños de sitios web deben mejorar la usabilidad y accesibilidad de la información para los usuarios.
The document discusses conventions in media forms and genres. It provides examples of conventions for music videos in the synthpop genre, including heavily featuring the artist, using close-ups during choruses, fast motion editing to match song pace, overlaid shots for expressive editing, lighting the artist from behind, using bright colors symbolic of mood, and including the artist on digipak and website designs. Key conventions discussed for websites include bold colors with readable fonts, professionally shot artist images, clear navigation, and interesting patterned backgrounds linking to the musical style.
The document summarizes a student's media production project creating an R&B music video and accompanying materials. The project draws on conventions from real R&B music videos such as Usher's "My Boo" video. Scenes, camera angles, and lip syncing were incorporated from the original video. The student created an album cover, advertisement, and filmed the music video outside to develop the story in a non-stereotypical way. Audience feedback was gathered through YouTube comments, questionnaires, and discussions to evaluate the project.
The document discusses how the media product challenges conventions of real Hip Hop and R&B music videos. It portrays the female lead in a non-sexual way, unlike typical videos which use the "male gaze". It also shows the male lead in a vulnerable state through lighting and camera angles, breaking from conventions of displaying arrogance. Overall, the video challenges stereotypes while still developing themes seen in inspirational works like Drake's "Find Your Love".
This document discusses conventions in the bass house music genre. It analyzes conventions used in music videos, album artwork, and websites for bass house artists. Key conventions discussed include abstract, jungle-themed visuals with dark lighting and colors; a lack of clear narrative or identified main artist in music videos; and a focus on promoting new music releases over the artist's image. Examples are given of how the student's own music video, album artwork, and website design incorporated these bass house conventions based on an analysis of artists like Bonobo.
The document summarizes a student's media production project for an A2 course. It discusses how the student incorporated conventions from R&B music videos such as Usher's "My Boo" video into their own music video and ancillary tasks. Specifically, they used scenes, camera angles, settings, and the introduction of dancing characters. They also developed a storyline throughout their video and challenged some conventions by using fewer gender stereotypes. Their ancillary tasks of an album cover and advertisement followed research into typical R&B styles and colors. Various technologies like cameras, phones, Photoshop, and Premier were used to film, edit, and produce the project.
The document discusses the conventions used and broken in the production of an alternative hip hop music video. Conventions followed include urban settings like a pub and Chinese takeaway, and editing cuts that match the rhythm of the music. Conventions broken include using a teddy bear to show emotion and locations like a park and living room that are not typically urban. Location, sound, editing, mise-en-scene, the single cover, and poster are also discussed in terms of how they do or do not follow genre conventions.
This is a presentation on the first out of four evaluation questions for my media studies A2 coursework. the question is "In what way does your media product use, develop or challenge forms and conventions of real media products?".
The document provides an analysis of how the media product uses conventions of real music videos. It discusses using forms from Rihanna's music videos as inspiration. Key areas like camerawork, editing, sound, and mis-en-scene are addressed. Shots like close-ups and locations like a park were used to portray emotion. The visuals, audio, and story were carefully synced to the song. Elements from other artists' videos like red party cups and black and white footage were incorporated to feel realistic. Overall, conventions from the R&B/hip hop genre and existing music videos were challenged and developed upon to craft an authentic final product.
This document compares the media student's video and ancillary texts for their song "Louder" to real music videos and albums by artists like Little Mix and Neon Jungle. It discusses how they used similar shots and styles seen in popular music videos, such as close-ups and group shots, but also challenged conventions by not including revealing costumes and not featuring the artists on the album cover. The document also analyzes similarities between their album design and real albums in terms of fonts, logos and essential information.
The document describes a music video created for the song "The World's Greatest" by R Kelly. It discusses the various conventions and techniques used in the music video to emulate those found in real hip hop music videos. Scenes include the artist Toby singing and training in a recording studio and gym. Close-ups, dissolves between shots, and syncing visuals to lyrics were incorporated. Feedback received praised the sequencing and portrayal of the artist but noted weaknesses in recording studio shots and overuse of slow motion.
This document analyzes how the author's media product uses and is influenced by conventions of real music videos. It provides examples from the author's video as well as popular music videos to illustrate techniques like relating lyrics to visuals, editing visuals to match the beat, representing the band, defining genre through performance, using various lighting and locations, employing green screens, and utilizing split screening. The author concludes that drawing inspiration from successful existing music videos helped them conform to conventions and create a video that would appeal to their target audience.
Evaluation 2-How effective is the combination of your main product and ancill...rachael swan
The document evaluates the consistency between a music artist's main product and ancillary texts like a music video, album cover, and advertisement. It finds:
1) Consistency in features like clothing, production companies, fonts, and colors helps audience recognition and relates the ancillary texts to each other and the artist.
2) While settings and shots vary between pieces, the overarching narrative of infatuation between the artist and a woman remains consistent.
3) This consistency is effective at continually reminding the audience of the artist and products, potentially increasing awareness and sales. However, too much repetition could bore audiences, so some variation is also used.
The document discusses the evaluation of a music video created for an R&B/Funky House genre. It examines how the video uses, develops, and challenges conventions of the genre. It discusses the narrative, use of lighting, costumes, editing techniques, sound, camera angles and how they adhere to or develop typical conventions. Feedback is also discussed, noting the video was generally well-received by the target audience but could improve on eye contact from the artist. New media technologies like digital cameras, video cameras and computers were used in planning, research, and production.
The document discusses how the creator's music video for an R&B/Funky House song effectively uses, develops, and challenges conventions of the genre. It sticks closely to conventions like using a simple breakup narrative that audiences can relate to, but also challenges expectations in some ways, like showing the female's emotions more than the male's. Elements like lighting, costumes, editing techniques, and camera angles were chosen specifically to fit genre conventions while advancing the story. The combination of the music video and its promotional poster/DVD cover is also deemed effective because they share matching themes, locations, and symbolic elements to clearly link the pieces together for audiences.
The document discusses the use of new media technologies in the planning, research, and evaluation stages of creating a media product. During planning, the group used a digital camera to take photos of potential filming locations and test camera angles. They also used a video camera to practice filming and different camera shots. A computer was used for online research on possible genres, artists, and to design the DVD cover and promotional poster. Excel was used to analyze questionnaire results. YouTube, SlideShare, and Prezi were used to publish research findings. During production, a MacBook Pro was used to edit video footage and create the DVD cover and poster designs.
The document summarizes the process of creating promotional materials for an indie music project, including a music video, webpage, and digipak. It discusses following conventions of the indie genre to appeal to the target demographic, while also breaking some conventions to distinguish the project. Specific conventions that were followed include using close-ups of the artist, natural lighting, costumes representing moods, and relating the video narrative to the song lyrics. Camera techniques like dissolves and juxtapositioning shots were used to transition between scenes and time periods. Overall, the goal was to balance following genre conventions with originality to attract audiences.
The document provides an evaluation of a music video created for a class assignment. It discusses how the video uses, develops, and challenges conventions of the R&B/Funky House music video genre. It examines elements like narrative, mise-en-scene, costume, editing, sound, camera work, and how effectively the video and accompanying promotional materials were combined. Feedback from audiences was also positive overall, though some noted the artist could improve eye contact. New media technologies like digital cameras, video cameras, and computers were used extensively in planning, research, and production.
The document discusses the evaluation of a media portfolio that includes a music video and print work for an R&B artist. It summarizes how the media product uses conventions of real music videos, such as a focus on style over substance and portraying the artist as a sex symbol. While mostly sticking to conventions, it also challenges some, like setting the video in a woodland rather than beach setting. The print work also follows conventions like using the artist's image but experiments with colors and effects. Feedback showed the music video successfully portrayed the emotions of the slow song through its editing, shots and setting.
The document discusses several theories about conventions used in music videos and how the student incorporated them into their own music video and ancillary products.
Vernallis's theory holds that music videos break continuity editing rules to keep viewers engaged through obvious edits, jump cuts, base tracks, and camera moves in time with the music. Goodwin's theory is that music videos are built around songs rather than narratives, rely on repetition, and involve the singer looking at the camera. Mulvey's theory is that women in music videos are often portrayed from the male gaze through dismembered body parts, provocative clothing, and sexuality.
The student followed these theories in their music video by using edits, base tracks, having the
The document discusses how new media technologies were used at various stages of creating a music video project. In the research stage, YouTube, Google, and mobile phones were used to find inspiration and gather information. A blogger site was used to publish research, plans, and evaluations. A Canon camera and tripod were used to shoot footage, and Adobe Premiere Pro and Photoshop were used to edit videos and images. Social media sites like Facebook and Twitter were utilized for communication, recruitment, feedback, and evaluation.
This document lists 3 potential locations for a search or project in York, England: the art gallery on Rougier Street, the museum gardens, and various indoor and outdoor areas at York College including a studio, car park, and general building area.
We conducted an online survey to see what people in our target audeince do/dont like in a music video and to get some feed back on our ideas to see what we should include in our music video to please our target market.
This document summarizes and analyzes the codes and conventions of music videos in different genres, including pop, indie rock, and hip hop. For the pop song "Counting Stars" by One Republic, the summary notes its dual narrative structure showing the band practicing in a basement while a church meeting occurs above, representing heaven and hell. For the indie rock song "Paradise" by Coldplay, the summary discusses its narrative of Chris Martin as an elephant searching for his family and its use of live performance footage. For the hip hop song "Azonto" by Fuse ODG, the summary highlights its various location shots and use of close-ups of the artist to promote him.
The document discusses how the media product addresses and attracts its target audience. Key details include:
- The target audience is 16-24 year olds, with a 65% female readership.
- The masthead uses a sans serif font to stand out but is softened.
- The color scheme of pink, blue, and white reflects the target age and gender.
- The main image features Ed Sheeran casually dressed to seem relatable to readers.
- Background details like graffiti aim to give the magazine an urban feel relevant to Ed Sheeran's music.
- Buzzwords like "festival lineup" aim to engage readers and connect them to stories.
The document describes how the media product targets a young audience aged 16-24, who are 68% ABC1 profile. The readership is 400,000 with a circulation of 65,000. The target audience is primarily female at 65%. Features include exclusive stories and interviews with popular artists. The masthead font is sans serif to stand out but soften the harsh effect. The color scheme of pink, blue, and white reflects the target age and both genders. The main image of Ed Sheeran dresses him casually without sexualization to seem relatable to the audience.
The document provides details about a proposed pop music magazine called TOPOP. It includes:
- The genre is pop/top 40 music aimed at a target audience of 16-24 year old white British females.
- Key details like biweekly publication, £2.99 price point, and 50 page length.
- The mission is to provide exclusive stories and interviews focusing on the biggest pop artists worldwide.
It then provides plans for sample photoshoot images to include on the mock-up magazine cover, contents page, and double page spread. Models will pose as popular artists like Ed Sheeran, Rihanna, and Taylor Swift in the photos which will be taken in both indoor and
This magazine issue features Lady Gaga as its cover story. The masthead simply reads "Lady Gaga" in plain text to intrigue readers about the article. The main image is a medium close up black and white portrait of Lady Gaga. Several pull quotes from her interview are featured to entice readers to learn more about what Lady Gaga had to say. Additionally, there are plugs advertising other articles inside the issue about Muse and The Wombats to appeal to a variety of music fans.
The document discusses the results of a survey conducted to help determine the focus and approach for a new music magazine. Based on the survey results, the magazine will:
1) Target 15-20 year olds and focus on top 40 music, gossip, and exclusive stories and interviews;
2) Publish biweekly to match the frequency readers expect from magazines they enjoy;
3) Aim content at white British readers who make up the largest ethnicity in the UK.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
2. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
We took a lot of inspiration from the original Azonto music video, we attempted to copy certain angles, shots, locations and mise en scene to show a clear link
between the two videos. However we have changed certain aspects to fit our college surroundings, budget and the time period in which to make the video e.g.
some outfits, some locations etc. although our music video is very similar to Fuse ODG’s original video it does challenge some of the media conventions of classic hip
hop videos which I will discuss via screen shots.
All the screen shots below are comparing our own music video and the original Azonto video.
This shot is our establishing shot for the entire video and we included it to set
the tone for the rest of the video. However we chose to change the colour of
the text to yellow as this colour fitted in with the outfit we dressed our Fuse
actor in and the colour reflects the African culture Fuse is alluding to. We also
chose to use yellow as it is one of the main colours in our colour scheme for
our Digi pack and magazine advertisement to show a clear link with all our
media products e.g. music video, Digi pack, magazine advert.
This shot is an extreme close up of a dancers feet free styling, we thought this
particular shot was very effective in the original video so we took inspiration
from it and used it in our video. However we did change the shoes that the
dancer is wearing as those shoes are around £120, and this is not within our
budget so we compromised and asked one of our dancers to bring there own
trainers.
This shot is a close up of Fuse, we decided to include this shot as close ups are
used to promote the artist and make the audience form a connection with
him. Also due to the fact Fuse ODG isn't a very well known artist these close
ups could be to allow the audience to recognise the artists face and create a
brand image for him using motifs which reoccur across his videos, similar to
creating a brand image so fans can easily recognise him (Andrew Goodwin).
Also we thought including close ups of Fuse were very important as it gives
him a sense of individuality and shows he is the main artist as he has the most
close ups and single shots.
3. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
This shot, in the original video, shows a masked dancer outside an art gallery
performing the Azonto dance moves. We thought this choice of location was
very effective and we planned on using the famous art gallery in York city
centre, however whilst doing our location scouting we discovered the art
gallery was under construction and had a plastic sheet masking the whole
front of the building so we had to change our location to the Yorkshire
Museum in the Museum Gardens in the city centre.
This shot shows a large group of people dancing and partying with Fuse in
what looks like an unused basement. It was very hard to find a location like
this within our time scale and that was easily excisable for lots of dancers so
we used the photography studio in college and found props in the back room
e.g. a graffiti door, spotlights, an old tv etc to make our location look more
urban and inviting.
This shot shows the two masked dancers that feature throughout the video
dancing in an underground car park. We decided to keep the location as
college has a multi-storey car park so this location was easy find and was
reasonably empty depending on the time of day. However we did choose to
change the dancers outfits as we wanted to emphasise the difference
between the mysterious masked dancers dressed in black, and the bright
colourful happy dancers.
4. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
Most hip hop music videos that I researched tend to have a narrative structure
e.g. a story line where a girl and boy break up (Akon – Lonely) (Kanye West –
Heartless) or drug and alcohol abuse. However our music video doesn’t have a
clear storyline or narrative as its all about the dance culture involved within hip-
hop and the African culture. The choice to not include a narrative challenges the
normal convention of hip-hop music videos greatly as the vast amount of videos
(hip-hop and most other genres) I researched have a clear story line that
develops throughout the video normally relationship related. However our
music video doesn’t develop a clear story line our narrative does develop using
Tzventa Todorovs theory as our video starts off with Fuse by himself walking
down a dark alley, then a disequilibrium occurs where he is joined by a few
other dancers and then progresses to the new equilibrium where fuse is joined
by a large group of dancers all together concluding the video showing everyone
happy and dancing as a large group.
Another common convention of hip hop music videos is the utilisation of Laura
Mulveys theory ‘the male gaze’ this theory depicts the female to bean object of
male desire, where men want a woman like the female in the video, and
females want to look and be like the female in the video. We decided to utilise
this theory in our video as its such a common convention within the hip hop
genre. In our music video we have the actor Tiffany (who's is featuring in Fuse
ODG’S Azonto single) dancing. She is an attractive female dancing in a seductive
way and being and pictured as being promiscuous. The male gaze also works
with male actors, as males want to look like the male in the video and females
want to be with the male in the video. We decided not to include this aspect of
Mulveys theory as we wanted Fuse to be depicted as an approachable character
and we didn’t want to ruin this characteristic by portraying him as being a
stereotypical strong male and a ‘player’ which is how males are portrayed in
most hip hop music videos. (appropriate screen shots to the right from Akon’s
‘Lonely’ music video).
5. How effective is the combination of your main product and ancillary
texts?
I feel like the combination of my main product and the two ancillary texts (an album
cover for the single, and a tour poster) I have produced are effective together as they all
share common themes e.g. colour schemes, fonts mise en scene and locations.
Firstly my group and I researched all of Fuse ODG’s previous album artwork and digi
packs to get inspiration for our design. We noticed there was a common theme of the
colour yellow in all of the digi packs. Yellow is a Pan-African colour which refers to a set
of three colours: green, yellow and red (inspired by the flag of Ethiopia) which often
represents the sun, wealth, and/or justice in the African flag. We felt this colour was a
very important feature to include as Fuse is of Ghanaian descent and is an "Afro-
hiphop“ artist. We deliberately included this colour in our music video to fit with the
native African theme and the warm colour scheme. We therefor then included yellow in
our final album artwork and the tour poster to keep the African theme clear and to
show all 3 products were related.
We then focused on mise en scene e.g. the locations included in our products. We shot
our music video in the city centre of York as we felt this was an urban location to fit with
the genre of music, there for both our ancillary texts have urban locations featured in
the backgrounds e.g. a black and white image of bright city lights in the album artwork
and a coloured cityscape skyline image in the background of the tour poster.
Another factor of mise en scene we focused of was outfit choice. We chose to dress our
main actor Fuse in plain black trousers and a black jacket and then a bright yellow t-shirt
to match the colour scheme and to keep the African theme in every aspect of our
project. We chose to have our fuse actor wearing this outfit whilst shooting our video
and in the album artwork photo shoot and tour poster photo shoot. We chose to do this
to once again show continuity between our main product and ancillary texts, and to
create an brand image of Fuse and his appearance to create an identity for him.
6. How effective is the combination of your main product and ancillary
texts?
Our first ancillary text is the album artwork for our music video. These two images are Fuse ODG azonto album covers,
the one on the left is the original and the one on the right is my interpretation of it. My group and I deliberately chose
to stick to the same predominantly black and white colour scheme as it shows a clear link between our album artwork
and the original. We also chose to stick with the yellow colour as it stands out from the black and is a stereotypical
African colour that relates to Fuse’s roots, we also chose to use yellow as it shows continuity between our music video
(as we have our Fuse actor dressed in a yellow t-shirt) and our album cover image. We also chose to have our Fuse
actor looking directly into the camera as this is to create a relationship and to connect with the audience and works
effectively as it gives the image a focus point which is the first thing you look at. However we added the facebook and
twitter logos onto the album cover as these medias create a link between the artist as Fuse has a twitter account, a link
to the video as you can publish the link to the video on these social media websites and they can create awareness for
the album artwork via retweets, likes and shares.
7. How effective is the combination of your main product and ancillary
texts?
The second of our ancillary texts is a tour poster. The
font is exactly the same font that is featured in the
album artwork, and at the beginning of the music video.
However the colour scheme is completely different to
the album artwork as the main colours featured in the
tour poster is lilac and pink to stand out in a magazine
or on a wall to catch your eye, but the album artwork
cover is predominantly black and white. Although the
colour schemes are very different and don’t have a clear
link together they are both suited individually to the
media form they are designed for e.g. a bright eye
catching tour poster, and a classic professional album
cover.
8. What have you learned from your audience feedback?
I think our audience feed back has been incredibly helpful as the
video is created for the audience and fans to enjoy so there opinion
is the most important aspect of a music video, and if there opinion is
negative the video isnt going to be acknowledged and we wont have
fulfilled our aim to make a successful music video.
We posted our music video on YouTube and left it available for likes
and comments so we could receive feedback, we then shared the
link to our video on social networking sites like Facebook and twitter
and asked for people to give us there view on our video.
One of the comments on the music video via Facebook said ‘this is
so good it is so similar to Fuse ODG’s videos and really suits the
genre’. This comment aloud us to appreciate the similarities between
our music video and the original that we had hoped to achieve,
although we could see similarities due to the fact we had
deliberately taken aspects of Fuse ODG’s original video and adapted
it to fit in our own video we wanted viewers to also see the
intentional link between them both.
Another comment we received mentioned that the dancers were
miming the wrong words which is incredibly important. This is
something that I would definitely take into consideration if I were to
make the video again as it makes the video look unprofessional and
out of time. We should have planned the shots more thoroughly and
in order so we could have synced the song lyrics to the dancers
miming.
9. What have you learned from your audience feedback?
We also posted a link to our video on twitter and tagged Fuse ODG’s
official twitter account on it too and he retweeted it so that all of his
twitter followers could view our video too, then some of his fans
viewed and retweeted the video too which resulted in our video
getting over 1000 views. Twitter and other social networking sites
are incredibly important for artists as it gives fans a direct link to the
artist and makes them feel more accessible which results in a
growing fan base. Although this isn't direct audience feedback a
positive retweet from Fuse was very inspirational and showed us
that the artist that had inspired us originally approved of our video
which was encouraging that his fans would like our video too.
Our video on YouTube got 8 likes and 2 dislikes, however the people
who disliked the video didn’t leave a comment as to how to improve
our video which would have been helpful, however a DJ who
specialises in the Ghanaian hip hop genre commented ‘nice one’ on
our video which was encouraging that he felt our video was
successful within that genre of music.
Overall I think our audience feedback has been very helpful, although
most of it was positive we did get some very helpful constructive
criticism e.g. make the dancers miming sync with the lyrics of the
song and to increase the energy of the dancers which may have lead
to recruiting professional dancers if we were to make the video
again.
10. How did you use new media technologies in the construction and
research, planning and evaluation stages?