Ethnography is defined as the observation and study of human cultures and involves learning from people by observing their behaviors and interactions in their natural social and cultural contexts. It was invented in 1915 by Bronislaw Malinowski who spent three years living with and observing the Trobriand Islands people of New Guinea, establishing the modern practice of ethnographic fieldwork. The key aspects of ethnography include preparing for and conducting field studies through observation and interviews, analyzing the collected data, and reporting the findings to provide insights into the people, activities, and cultures being studied.
1. What is Ethnography?
Defined as:
a method of observing human interactions in
social settings and activities (Burke & Kirk, 2001)
as the observation of people in their ‘cultural
context’
the study and systematic recording of human
cultures; also : a descriptive work produced from
such research (Merriam-Webster Online)
Rather than studying people from the outside,
you learn from people from the inside
2. Who Invented Ethnography?
Invented by Bronislaw Malinowski in 1915
Spent three years on the Trobriand Islands (New
Guinea)
Invented the modern form of fieldwork and
ethnography as its analytic component
(Anderson, 1997; Malinowski, 1967;
1987; Kuper 1983)
3. Who Invented Ethnography?
Documented three
types of data
Detailed
description of day
to day life and
activities
All stories,
narratives, myths,
etc.
Synoptic Charts
(Anderson, 1997; Malinowski, 1967;
1987; Kuper 1983)
4. Traditional VS Design Ethnography
Traditional Design
Describes cultures Describes domains
Uses local language Uses local language
Objective Subjective
Compare general Compare general
principles of society principles of design
Non-interference Intervention
Duration: Several Years Duration: Several
Weeks/Months
(Salvador & Mateas, 1997)
5. Why do an Ethnographic Study?
“Things aren’t always what they seem”
Practitioners/ ‘Natives’ are not always the best
people
Lack insight
Discovery
N.B. – ethnographer should guide design team,
not vice versa.
6. When & Where is it used in the
Design Process?
Pre-design
During design
Evaluation Stage
Depends on time
constraints and when it
was first implemented.
The sooner, the better.
Ethnographer should be
seen as a key member of
the design team.
8. Step 1: Preparation
Familiarize yourself with:
Organization policies
Work culture
Current System & its history
Identify the Focus of the Study
Set initial goals and prepare
questions.
Can be guided by designer goals
Gain access and permission
Gate-keepers vs. Sponsors
(Rose et al., 1995)
9. Step 2: Field Study
Establish rapport with managers and users.
Record everything:
your visits, observations, impressions, feelings, hunches,
emerging questions, etc.
ASAP for accuracy
Be Meticulous!!!
Field notes, audio, or video
recording.
Follow any leads
(Rose et al., 1995)
10. Step 3: Analysis
Compile data into databases:
Numerical
Textual
Multimedia
Quantify data and compile
statistics.
Reduce and Interpret Data.
Review and Redevelop Ideas.
(Rose et al., 1995)
11. Step 4: Reporting
Consider multiple
audiences and
respective goals.
Prepare a report and
present the findings.
Have debriefing
meetings
(Rose et al., 1995)
12. Ethnographic Report
Purpose Statement
Executive Summary
Main Body
Future Research
Appendix
Debriefing
(Randall/Rouncefield, CSCW 1996
Tutorial)
13. Dos & Don’ts
Don’t Do
Ask simple Yes/No Ask open-ended
questions questions
Ask leading questions Phrase questions
Use unfamiliar jargon properly to avoid bias
Lead/guide the ‘user’ Speak their language
Let user notice things
on his/her own
(Nielsen, 2002)
14. Advantages
‘Real-world’ data
Provides in-depth
understanding of people
in an organization.
Discovery
Can be economical (if
you ‘do it yourself’).
15. Disadvantages
Context too specific
‘Going native’
Must negotiate access
Time & Money
Data is messy and often unstructured.
How do you assess significance?
16. Potential Problems
Communication
Ethnographers VS Software Engineers
Solved via Iterative approach.
Multiple Roles
Time & Money
Generalizability
Editor's Notes
(becoming a part of them; Smith & Davis, 1997).
Traditional Describes cultures (Anthropology or Sociology) Uses local language Objective Compare general principles of society Non-interference Duration: Several Years Design Describes domains (i.e. Air Traffic Control or Taxi Dispatch) Uses local language (terminology) Subjective Compare general principles of design Intervention Duration: Several Weeks/Months (depends on task(s) studied)
Appearances and observation alone do not tell the whole story “ Things aren’t always what they seem” Need to look beyond observation to get to the whole story Practitioners/ ‘Natives’ are not always the best people to tell the whole story. lack insight as to analyze data and convey relevant information to the design team. Discovery Ethnographer should be able to ‘fill-in’ these gaps N.B. – ethnographer should guide design team, not vice versa.
Pre-design (conceptual) stage During design (requirements and analysis) stage Evaluation Stage (ethnographer pose as user) Generally, it depends on time constraints and when it was first implemented. The sooner, the better. Ethnographer should be seen as a key member of the design team.
Observe/interview users in their workplace and collect subjective/objective quantitative/qualitative data.
Refine the goals and the process used.
discuss findings with developers and act as “substitute users in a ‘user-centered’ systems design process” (Bently et al., 1992).
Discovery! - Identifies assumptions that maybe taken for granted by system designers
Context too specific, not generalizable to other organizations or systems. ‘ Going native’ – develops a bias for analysis and interpretation. Must negotiate access Time & Money (hiring, training, managing, conducting, analyzing data, etc.) Data is messy and often unstructured. Too much data, not enough time to tell a complete story. How do you assess significance? (Did we learn something new, valuable?)
Communication (Randall/Rouncefield, CSCW 96 tutorial): Ethnographers --> analysis, non-judgmental, lengthy timeframe Software Engineers --> synthesis, judgmental, short timeframe Can be solved via iterative approach. Time & Money Deadlines and budget restraints govern what methods/materials you will use. Multiple Roles Being both an ethnographer and designer can make you biased. Consider one thing at a time. Do not jump to conclusions. Generalizability