1) The SmartH2O project aims to increase water consumer awareness and encourage water savings through gamified smart meter applications and incentives. 2) Initial results from a pilot with 400,000 smart meters in Valencia, Spain found that water consumption decreased for 66% of users, with an average reduction of 6.5%. 3) User feedback indicated that the gamification elements like points, badges, tips, and comparisons to others were motivating. Ongoing communication will be needed to sustain user engagement over time.